Train2Game News: Gareth Brook talks to T2G Radio

Train2Game student Gareth Brook talks to T2G radio about his time in the army and how it has affected him today.

You can listen to part one here: http://audioboo.fm/boos/1056755-train2game-student-gareth-talks-to-mark-part-1

Part two here: http://audioboo.fm/boos/1056750-train2game-student-gareth-talks-to-mark-part-2

or read the transcript below.

Hi I’m Gareth Brook and I’m on the games designer course and I live in Leeds, England.

What’s your story? What are the past experiences that have shaped your life and made you who you are now?

You could go back to my Army days, I joined the Army at the age of 16 after leaving school and that had a big role to play in who I am today. It turned me into the man I am, made me grow up very quickly. I spent five years working mostly over in Northern Ireland, that’s where my one and only posting was, for about three years. I worked as a telecommunications technician and working a lot in IT systems as well as that. After leaving it, it got me in to IT, not something I particularly wanted to spend the rest of my life in but it was paying the bills, it was OK money and I was good at it so for the time being I was still wondering what to do with my life and it’s only recently that I’ve actually come to a decision. It’s a decision that was easy to make and it’s one that I should of made years ago really.

 

You mentioned that you were in the Army, has that influenced your game designs at all?

I’m not to sure. The ones I am working on at the moment, I would probably say not too much. I’m not quite at the level where I’m putting out first person shooters and that kind of thing on a military scale. I think it will have some influence in the future because all though I have been a civilian for seven or eight years now I think, I don’t believe anyone that’s spent a fair amount of time in the forces will ever become 100% civilian. I am still a squaddy at heart and I think it is going to influence me in the future. Things like the discipline from the Army and things like that, it’s stuff that’s going to stick with me forever.

 

What made you decide to leave the Army in the end?

It was a family decision in the end, I decided to choose my family over my career in the Armed forces. It’s a single mans game is the army.

 

I know you’ve got a fiancé now and a couple of kids as well.

That’s right, yeah. I’ve got a step son and we have a daughter together that’s just turned one.

 

So how do you find your time to study and do all your games design and being a Father at the same time?

It was fine, it was OK, but in the last few months my daughter’s started crawling and she is getting in to everything and with my fiancé working, times have gone where I could crack on during the day whilst my daughter was just in a bouncer. Now she’s everywhere it’s pretty hard during the day to try and get anything done. I’m a bit of a night crawler though so I do quite a lot in the early hours of the morning.

 

After you left the Army then, what did you do after that did you say?

I worked as an IT contractor, short term contracts. I started off in a place in Cumbria, where I was working for a company called B.A.E which were developing the latest and last Hunter Killer class submarine at the time. Then it was back down to Leeds, where I was brought up, I worked all over Leeds, different contracts in Wakefield, York and then a lot of it was on the road visiting different clients, down the M64 corridor, that sort of thing. As far north as Middlesbrough, as far south as Leicester and Coventry.

 

So you’ve had quite the versatile life then?

I’d say so yeah! I’m turning thirty in April but most of the people that I know don’t seem to have had as many life experiences as I do. I feel a bit old before my time if you ask me!

 

Out of all the things you have done what do you consider the most dramatic or exciting thing you have done?

That’s a bit of a difficult question to answer considering everything I’ve done. I suppose the most exciting thing is beginning the path in the games industry. After twenty nine years on this planet it feels like a decision I should of come to a decade ago and it’s just such a perfect fit. Dramatic? Any number of things for the last year, my life is filled with drama. If you ask my best friend he’ll say “It’s just like watching a soap opera.”

 

What brought you to the idea of finally getting in to the gaming industry?

I think it was just on a whim really. I was bored in the current job that I was previously in. I wasn’t bored as such but I didn’t want to do it for the rest of my life, that much I know and I thought OK, what am I going to do? I would mill around with different ideas in my head thinking I could do this or I could do that but nothing really seemed to jump out at me and say right this is what I’m meant to be doing with the rest of my life. I looked around trying to find courses in Video Games industry and I came across Train2Game’s website and I thought, Oh this looks pretty good, so it went from there.

 

What is your big game plan for the future, what are you aspiring to be?

Well right now as I am still in the designer course, anything in a design capacity would be great to get me in the industry. Long term future I would say I’d be interest in the production sides of the games industry. That’s something I’m not involving myself in heavily at the moment but it’s something I’ve always got the corner of my eye on. Picking up knowledge where I can about the role.

 

After being in the Army, what do you think of games like Call Of Duty and Modern Warfare, games like that. How do you compare them?

It’s probably best comparing a game like Battlefield rather than Call Of Duty. Call Of Duty, I can’t really compare that, everyone really plays that for the multiplayer and it’s just not realistic at all. Battlefield, more so but I don’t think it’s ever going to be, or should be, as realistic as possible because it is quite different. A game still has to be a game and has to be fun. All though I was in an operational place, it wasn’t Afghanistan or Iraq and I’m sure people that I know will tell you that it’s not something they would like to sit down and live out for two hours a night in front of a computer.

 

Right, so thank you very much Gareth!

No problem!

Train2Game News: Student Diaries – 12.11.12

Amanda Blatch diary – week 8

Another week, another diary.. I think I may actually be running out of things to talk about. Doesn’t mean the work has stopped, it just means I am still working on the UI and it would seem a little tiresome to just repeat myself about the same thing as last week so I will keep this brief for you guys reading this.

The game itself is getting cleaned up pretty well now and we’re so close to completion, trying to beat the clock and get the game submitted in time for the end of this month for release. Alongside that one of the in-studio artists is starting to work on the concepts for the new project so it’s something we can see it breathed into life in the next week or so, all quite exciting here at DR! We have also seen the departure of one of the T2G students who will be missed in the studio, we wish him the best of luck in the future with his career as an animator!

So apart from that, there isn’t much else to talk about soooo… till next week again.

 

Craig Moore Student Diary – Week 51

This week has been another incredibly busy one, adding polish and “fun” to the game is much more difficult than you would expect when it relies heavily on the balance of numbers as well as a lot of subjective reasoning. It does however feel like it is making some headway and the game inside what we have made is slowly rearing its pretty little head and hopefully it will blossom soon.

Tutorials are probably the bane of my life right now; they are so incredibly hard to get right. This really fine balance between hand holding and making the player feel like they aren’t on a linear path, you just kind of need to say “this is what you need to know to play the game, therefore I need to tell you X,Y,Z”. Balancing that and pacing it seems to be a fine art though…

It is Eze’s last week this week, he has done some awesome work for us while he has been here and it will be a shame to see him go. He has a lot of opportunities ahead of him though and I look forward to seeing what he gets up to in the future.

Time to get back to the grind!

Craig

 

Matty Wyett Simmonds – week 49

This week has been a bit of a bug fixing week for me, no real sprint, more just doing what I can to fix any issues, there is still lots to do though of course! There is always lots to do but never enough time, but now I’ve been given some freedom to work on the things that have been bugging me for a long time ^^.

During the weekend we had a small gathering at hour house to say good bye to Ezekiel who has just left. He’s been here for 6 months which is a long time and a lot of experience, so hopefully he jumps right into another decent job somewhere quickly.

Over the weekend I finally got some free time to do whatever! I played some planetSide 2, some halo 4 and even worked on my own project for a bit which is slowly coming along nicely. I was using GameMaker 8 to make an RTS game called Data Wars, however due to some annoying issues and limitations I jumped ship and have moved to Unity where I need to start from scratch. Nothing is salvageable because they are both very different programs (one being 2D and the other 3D for starters). I moved to unity because although it will be harder to work with, it will give me more freedom and potential features that could not be done in Gamemaker, which seems to be a terrible program for RTS games. 😛

Anyway, more to do at the studio now, till next week!

MattyWS

Train2Game News: Student Diaries – 07.11.12

Matty Wyett Simmonds 5.11.12

Week 48! Not much change going on at the moment, we are edging ever so closer to the release of the current game and things are tightening up here, people are staying later and the game itself is starting to look pretty good. I’ve not been so much making art over the last week, I’ve been doing more putting stuff together which makes a change, and playing more with particle effects which is so much fun! I went crazy and started adding lots of cool stuff like ripples in water and sparks flying about. Not too detailed though but still fun.

My phone recently updated to jellybean (have an SIII) and it’s been awesome! It’s already guessed where my house and work place is and gives me travel times without prompt as well as recommending places to go eat or visit around where I am. It also showed me cute pictures of puppies as I went past a dog kennel, I think it knows me too well.

MattyWS

Craig Moore Student Diary Week 50

So after my “emo” week last week I feel a bit better about everything, having had a chance to talk through things with a couple of the other guys and step back a bit and refocus things feel much clearer and we have been able to iron out some major bumps which is a fantastic feeling.

I suppose it is something that comes only with experience, that ability to pull yourself back from an intense project and try to notice the problems, reassess them and then dive back in correct them and continue on with the same vigour and determination.

Suffice to say it ended up being a good week, we made some major changes and the project is better for it. I still can’t believe how close we are to getting this released but still haven’t announced anything, it feels incredibly covert, but maybe it’s for the better until we have something we are incredibly proud of.

In other news, I managed to get another Portfolio Project done at the weekend, really putting me in good stead for getting the course finished by the end of the year. It leaves me with one more to do before I am done, if it wasn’t absolutely humungous it wouldn’t be too bad.

Anyhow, I have stuff to do and not a lot of time to do it!

Till next week

Craig

Ezekiel Morris – Final Developers Diary

This is my last developer diary, so, what have I learned since starting work experience, well I have learned about production workflow, collaborating with other members of the project team, animation layers in 3d max and maya and also shotcut keys in photoshop.

I feel that all of these new skills will help me in the furutre, my next step is to develop the skills and keep getting better, so my main priority is this, stay focussed and progress, never lose site of what you really want, concentrate and study. I say knowledge is power and with great power requires the right knowledge to keep it, so when I say focus I break up the words.

F -stands for Follow

O – stand for On

C- stands for Course

U – stands for Until

S – stands for Successful

Doing this has been a good experience and I would like to say thank you to everyone for guiding me and also giving me good advice, this experience has opened my eyes.

The experience was stressful but I went thought it and the end result is I finished all of my sprints, so once again thank you Train2Game for arranging this and DR Studios for having me, much appreciated.

Amanda Blatch week 7

Soooooo…. this week’s diary. Not too sure what to say to be honest, I have finally gotten through all the characters that are needed in time for the deadline so far  and have been focusing almost entirely on UI this week. My job has been to clean up and ‘prettify’ it where needed, adding additional bits and bobs that could help improve the gameplay and user navigation. It’s strange how UI isn’t as easy as it would seem, I have a folder load of disused ideas and sketches of UI which wouldn’t make it to game and, still, two days later I can’t come up with the perfect button that can be universally used across the game. Hell, I even have a few versions of a ‘X’ all of which are un useable in-game as it doesn’t really fit in.  UI is not really my strong suit but still good practice and helps work my brain around a different way of thinking. With any luck I could turn that around today and come up with something that makes everyone happy!

Oh and the splash image has been completed and the font bought for the game so now we have something that really fits in and looks good. Hopefully that will be unveiled to you guys very soon. We are so close to the end (and yet feels so far away), some of the DR team are slowly being funnelled across to the next project which is being unveiled to us today so the transition between projects is easy and swift for everyone once this one ends. It’s all quite exciting!

Again, till next week where I will probably have more exciting things to write about for you internet munchkins.

Train2Game News: Student diaries – 06.11.12

Amanda Blatch week 6

So for my diary this week. To be honest with you my memory is a little bit shoddy, especially when the cold weather hit and my body seems to have started shutting down into a weird state between wanting to hibernate, and needing to stay functional. However despite needing to do that, in the few minutes it took me to write that opening paragraph in my morning-daze, I have been sipping at my coffee and recollecting my thoughts of the past week.

I do remember finishing off some work from the previous week of a couple of characters who just needed to be cut out, rigged and imported in game. Luckily I was able to finish that lot in an hour or so before moving onto daunting and important piece for the game; The Splash Screen. As most of you know, the splash screen is a pretty bit of artwork that advertises the game and is one of the first points of call for the player when they load their freshly download game from the app store. So to me that is pretty important task as an artist and I, admittedly, often judge a game based on its opening. To me it shows that if developers are putting that much care and attention into an opening sequence and/or image for a game, then the rest of the game would surely receive that sort of treatment as well. So daunting. But I got to work and got a lot of input from everyone in the studio to find that ‘perfect’ medium that would make the majority happy. It took a little while to get right, but we got there in the end and were able to create a splash that seemed to sit well with everyone. And that was pretty much my week! It got rounded off nicely with another bit of character work for our tutorial guide which I managed to get all done in about half a day (whooo setting new records for myself!) to our designer’s standards. But that is about it, so enough of this writing thing for now and back to the work!

Craig Moore

Student Diary

Week 49

Not a great deal has changed since last week; it’s been a heavy week of work and a weekend of T2G coursework, to come, for me.

We had a big push in regards to presentation of the game this week, title screen has gone in and work on the font has happened. I have also begun adding music and sound which helps to make the game more fleshed out and actually feel like a *thing*. The biggest hurdle now is really improving the players experience within the game.

As it currently stands things are a little choppy, there are some key elements missing that enable the player to know what they are doing, where to go, what to do etc.. And these all need going in and making clear and incredibly approachable. The biggest hurdle is making sure everything is represented, and with mobile devices it all needs to be done with little real estate.

Getting this done is a major hurdle for me, I’m really pushing myself to do everything that’s being asked of me and it is incredibly stressful, I don’t want to let anyone down and failing is my worst fear. I just have to try my best not to let it get the best of me and fight through the pressure.

Never Give up

Craig

Ezekiel Morris – Developers Diary

Well this week I’ve been animating again, all of my character animations are complete so

at this point I wasn’t sure if there was any work for me. I have finished my tasks for the week and I thought there was no more animation left to do but that’s a lie because there is more animation and animation always takes time, you can’t rush it.

When you start to see what’s needed it looks simple at first but it’s not, I find it annoying when I’m working on these animations for hours and hours and it looks the perfect in your eyes but you get told that the animation is good but it’s too short so add a bit more or it’s getting there keep working on it, so I pause and do this in my mind Ahhhhhhhhhhhhhhhhh!!! Rage quit.com. I can’t wait to finish the game particularly can’t wait to relax and chill but hold on I can’t chill I’m working late again yayyy!!!

Finally I found something that will make my life easier and that’s iclone5, it’s a real-time animation program. I want my workflow to be efficient and simple no worries, no stress and doing it in iclone5 is the real deal I don’t use iclone5 at D R Studios and it wouldn’t work for this project, animating it manually is a skill to learn.

Matty WS week 47

Week47 went by very fast, got a lot of work in, and stayed late a few times again. The weeks are merging together now and time flies by, its winter time now essentially! That would make it my second winter here, so I’ve been here a long time now. I think I’ve been exposed to a lot of hard work and late nights and I’ve so far gained a massive insight in to what it’s like to work in the games industry. Even now every single thing I’ve done has been a learning curve, I’ve used many programs that I’ve not used before and I’ve done a lot more 2D work here than I have done in my entire life, albeit that isn’t much. 😛 Either way though I’ve also learned that it’s not an easy job. I also haven’t only worked on games since I’ve been here, there has been a few other projects that weren’t to do with games at all!

Since I started in September last year it’s been a great experience that I hope will continue for a lot longer. I could never go back to working in retail or any other boring/manual labour job after working here, I can only see myself going forward and getting better with every game asset or document I produce, slowly but surely working my way up the ladder of what seems to be my choice of career, chosen when I was still in school. I’d like to think I’ve done rather well considering I haven’t gone to uni and even dropped out of college, and it’s just proof that you can do what you want regardless of official education, it’ll just be harder to get there.

Anyways, I’m gunna go home and play some games. Till next week!

Matty WS

Train2Game News: Dire Consequences for App Store

After eleven months in development, Derp Studios game has hit the App Store. The game was made for the Make Something Unreal Live contest in April this year.

Following on from the 2011 Game Jam four teams went on to compete in the Make Something Unreal live which took place at The Gadget show in April. The four teams were the winners of the contest, Commando Kiwi, A team I was a part of, Digital Mage, Indigo Jam and Derp Studios.

From January to April the teams worked relentlessly on their games which were based on the Fighting Fantasy IP of Ian Livingstone and Steve Jackson. The books from the series in particular that were chosen was: The Warlock Of Firetop Mountain, Armies Of Death, Deathtrap Dungeon and Citadel of Chaos. The last of these is the book Derp Studios worked on.

The game, Dire Consequences, is a first-person action game by Derp Studios, and sees players take on waves of enemies to collect souls and progress their character for new spells. The game is currently only available for iOS devices.

The Gadget Show Live was a life defining moment for many of the Train2Game students involved, including myself and having to do some research in to the whole event to fill in some gaps in my memory was a lovely journey. I am so pleased one of the teams got their game uploaded as they were all amazing games and the whole event really kick-started our careers.

A massive congratulations to Derp Studios and I urge all those with access to an iOS device to go and download the free game immediately!

Train2Game News: Games Industry Jobs – 31.10.12

Art

2D Marketing Illustrator

Jagex Ltd, in Cambridge, a world leading independent Online Games Studio, is looking for a highly motivated illustrator to produce art work to help market our games, including Transformers Universe and RuneScape.

Working within a team of illustrators, you will be responsible for producing highly polished & large scale pieces of creative fantasy art. Working on a large variety of projects including wallpapers, posters, adverts and websites you would have the creative freedom & time to produce outstanding images you can be proud of.

This highly rewarding & creative role will suit an exceptional illustrator with at least 2-3 years experience looking for a new challenge. The successful candidate should have an exceptional online portfolio demonstrating a large variety of art styles.

Key Duties Include:

  • Producing very high quality illustrations
  • Working on the company’s products and painting art assets for websites, advertising & print.
  • Working from a brief, from concept to final launch.
  • Working closely with the Lead designer and product brand managers.

Essential Requirements:

  • Expert use of Photoshop and other advanced painting tools.
  • Excellent understanding of anatomy.
  • A good understanding of colour, light & composition.
  • A strong sense of vision.
  • Experience of preparing artwork for print & web
  • Ability to show good initiative, judgement and excellent attention to detail
  • Excellent communication skills

Desirable Requirements:

  • An interest in computer games
  • An interest in fantasy art
  • Experience of working within the computer games industry

You can apply HERE.

Design

Game Designer (RuneScape)

Jagex Ltd, in Cambridge, the UK’s largest developer and publisher of online games, is looking for an exceptional individual to play a major role in shaping its world renowned, Guinness World Record holding MMO, RuneScape.

Reporting to the Lead Designer & Design Manager, the successful candidate will be responsible for the design of key game features; guiding the production of their systems and content from original concept, to creation & prototyping, through final polish and community feedback.

This amazing opportunity to be a key contributor to a world class MMO from a successful and stable developer/publisher demands the highest levels of expertise, experience, passion and commitment.

Key Duties:

  • Channel the lead designer’s creative vision and management’s product strategy into everyday project development.
  • Design systems, features and game content. Create and maintain high quality documentation.
  • Set project aims, use collaborative design and feedback to ensure all projects achieve the best quality, stay within scope and are coherent with the wider game.
  • Coordinate across development disciplines to design and refine game features.
  • Be a champion of design practice, have a solid knowledge of RuneScape and maintain awareness of the games industry, the online games market and monetisation strategies.
  • Collaborate with the Lead Designer and Monetisation Manager in the creation and maintenance of RuneScape’s commercial strategy.

 Requirements:

  • Proven and demonstrable expertise in game systems design, including creativity, technical aptitude, commercial awareness and MMO genre knowledge.
  • Must have sound creative judgment and a solid understanding of broad design principles including social design, commercial design, economics, interface design, usability, balancing, monetisation and analytics.
  • An understanding of monetization principles and commercial dynamics.
  • Strong communication & people skills. Able to work effectively with a diverse team, to give insightful feedback, to be able to write design specifications to high standard and able to verbally articulate ideas with passion, clarity and confidence.
  • A good general technical proficiency with game construction. Experience in game scripting, coding or development tools is also very beneficial.
  • Driven, organized and reliable. A positive attitude, steady under pressure, adapts to constructive feedback. Works in a thorough, timely and considerate manner.
  • A love of games & design, a broad knowledge of gameplay styles and an expansive yet insightful understanding of game mechanics.

You can apply HERE.

Developer

Games Programmer

Dubit make Virtual Worlds, Casual MMOs and Games for kids.
We’ve created many successful titles built on our own Platform for Cartoon Network, BBC, Dorothy of Oz, Diesel, Monty Python and many more.
We are currently working on a number of exciting projects for 2012 and 2013 and we’re looking for team members with the drive, passion and ambition that will help us make those projects the best they can be.
The Role:
We have opportunities currently for talented Programmers with a passion for games. You will be proficient in object oriented programming and have an eye for detail with experience of working from game design and wireframe documentation and user interface designs. You will also be expected to work on associated gaming websites.
Essential Job Functions: (You should have experience in one of more of the following)

  • Action Script 3 and Flex.
  • Unity
  • Java and Java Script.
  • Node.js
  • RoR (HTML, CSS, PHP)
  • HTML5
  • C# / C++

Knowledge Requirements:

  • Experience in games or a strong desire to move into games after strong experience gained in another field.
  • Familiarity with concurrent programming standards.
  • Awareness of Open Source tools and developments around them.
  • Any familiarity with the Spring Framework would be exceedingly useful.
  • Understanding of MVC architecture.
  • Knowledge of OO design patterns and best practice techniques.
  • Working with game-ready assets for use in user interfaces, such as textures, icons, and fonts.
  • Working closely with Design direction to ensure clear communication of essential information to the player.
  • Working closely with UI designers to ensure correct functionality and visual fidelity.

Demonstrated Ability To:

  • Deliver highly creative Games and be able to demonstrate work from a variety of media and platforms.
  • Communicate ideas through unique and inspired ideas.
  • Harness a broad range of influences and think laterally to bring different perspectives to tackle a brief.
  • Show a ‘can do’ attitude and relish new technical and creative challenges.
  • Work to individual and team deadlines.
  • Effectively communicate within a large group/multiple project environment.
  • Be passionate about good programming techniques and have a love of computer games.

About Us:

We offer competitive salaries, excellent benefits and a generous holiday entitlement. The environment itself is relaxed, friendly and built upon the basis of every team member having ownership and a realisable input into the games we create.

We are located in Leeds, just off the M621.

If you have a passion for making and playing games, have excellent skills and experience, dedication and, most importantly, the talent we need – then we really want to hear from you.

You can apply HERE.

Train2Game News: Eurogamer reports on Game Jam

With the release of Windows 8 and the student games being published on the Store, Eurogamer has done a story on the World Record Game Jam.
You can read the article below

The Microsoft-sponsored game jam

Train2Game News: Train2Game Radio talks to Jonny Robinson

You can listen to the interview at

http://audioboo.fm/boos/1030916-train2game-student-talks-to-mark-kingdon-on-t2g-student-radio

or read the transcript below:

 

Hello, I am here with Jonny Robinson from Milton Keynes, how you doing Jonny?

I’m doing very well thanks how is yourself?

I’m very good thank you, Could you tell me what course you’re on?

I’m on the Games designer course.

What is the most dramatic or exciting thing you have done in your life?

Winning the Gadget Show, that was quite cool, the Make Something Unreal Live 2012. Pretty exciting times with Epic!

What is your reason for getting in to the gaming industry and how will the gaming industry, change your life?

I wanted to get in the gaming industry when I was very young, it’s one of those things that I explain a lot to my friends that when I was young I used to put the gaming industry on a pedestal. You know you kind of worship it, you want it so bad but then you realise, I don’t know if I can do that so you kind of dismiss it for years. I then saw this course advertised in the news paper and I thought, you know what – I’ll give it a shot, it’s an online course I can do it in my own spare time and when I actually did the course I felt a lot more confident in myself. I felt I should share my experience with people so I did a lot of Train2Game promoting for the design course because it helped me a lot with my confidence and so really I would say it is one of the best decisions I have ever made so far.

After you earn your Train2Game diploma, what would be your greatest ambition in the industry?

Obviously get a full time job. I am also working with my team, the Commando Kiwi team, on a new project. I’ll chuck that out there as well, it’s the first time I’ve mentioned it. We are going to put something up on our Facebook very soon. We made a game for the Gadget Show which was “The Warlock Of Firetop Mountain” on the iOS and now we are taking a further step into the industry with the Unreal Engine, as that’s what we won at the Gadget Show. I can’t really say to much but we are on the fronts of making this new game.

What platform is the game going to be on?

At the moment we are going to stick to our current market and go with iOS but there has been hints with the team for Steam as well.

What genre is it going to be?

That’s stuff I am keeping reserved, I will let you know the scoop when I am ready to release the information.

What is your story, what are the past experiences that have shaped your life to who you are today?

Being where I am at the right time I suppose and just keep on striving for success, keep your head up and just keep going. I wouldn’t say anything has altered me, I would just say it’s the path I have been led on, you know, by destiny or whatever you want to call it but so far, if it is so called destiny, it has led me down a fine route, I have met some really interesting people.

I also know you have a blog to help fledgling designers get in to the industry, what inspired you to start that?

I have been doing video diaries for a long time and I know there are a lot of blogs out there like Gamasutra, they make some really incredible articles. I realised that there are not many from a student point of view that’s actually been in the industry and tasted that addiction as I like to call it. You know once your in the industry you kind of feel like an over whelming sense of adrenaline and I just feel like if I need to keep blurting my mind out there to people saying you need to get in this industry, it’s amazing! I’m doing whatever I can as it’s not programming or art its more design and it is a very niche market. I can guarantee you, you ask any designer and you say, what does it mean to be a game designer? What skill sets do you have? Every designer will tell you something completely different and that’s what I am trying to get across in my blogs. You have to be really open minded to be a designer and really blend your key skills to the actual studio themselves.

That leads me quite nicely on to my last point, what advice would you give to someone looking to get in to the games industry?

First of all, attend Game Jams, that’s the first one. I know Train2Game just did one with Microsoft and I attended one last year that was with Epic. The second I would recommend is trying to talk to people in the community, go on the Train2Game Forums and just generally create games. No one ever says in the industry who have you worked for, they say what experience have you got?

If people want to read more about it, where can people find your blog?

My website is www.ironcore1.wordpress,com

Thank you very much Jonny and keep us updated on all things Commando Kiwi

No problem, thank you very much for your time Mark, Ta-ra!

Train2Game News: DR Student Diaries – 22.10.12

The latest student diaries from Craig Moore, Matty Wyett-Simmonds, Ezekiel Morris and Amanda Blatch can be found in the link below.There has been more hard work and the return of an old friend.

Train2Game Student Diaries Dateline 22 October 2012

Train2Game News: Dan Gent on BBC Radio

A teenager from Alferton who is paralysed from the shoulders down after a car accident is now fulfilling his dream to be a games designer. 17 year old Daniel Gent has been Tetraplegic for nearly 3 years but with a lot of determination and the help of voice recognition technology he is following a distance learning programme through Train2Game and is already making his own games.

BBC Radio Derby’s Emma Wotts went to meet Daniel and he told her how difficult life was after the accident.

Daniel: My thoughts in my head for the first 6 months weren’t that great. I wasn’t myself, I didn’t know what my future was. It was hard to decide after my accident. I could feel more now than I could before but at the time I didn’t really see a future. Breaking my neck in three places made me think it would be impossible. Meeting people with similar injuries and how they carried on and how they were getting on with their life made me want to push towards something and carry on with my family. Not living off the Government but supply, supporting and giving my family what they need.

 

Emma: What do you think that turning point was? What was that moment when you thought, I need to do something?

Daniel: It was more when I was first introduced to my daughter at the time when my partner was pregnant I didn’t really see a future, I couldn’t see myself as being a father. I didn’t really want her to have a Dad that was, as I am paralysed from the neck down. When I first met her it kinda changed everything, I wanted to be the dad that every dad wants to be.

 

Emma: And hopefully now you will be able to earn money or be able to provide for your family. How important is this to you?

Daniel: It’s going to change a lot of things, I get quite a lot of depression and feeling down but when these things happen such as the game jam when I went to that it changes a lot of your perspectives on life and it just made me want to carry on doing what I am doing. I just see it as a dream working with certain people such as Microsoft and meeting the people I did. It never would of happened without Train2Game.

 

Emma: How do you feel now about the future?

Daniel: Now I see it being a lot brighter and a lot more doors are opening from all wider areas, it’s going to change a lot of things. I can see my future well worth staying around for. I can just say it has given me a reason to carry on.

 

Emma: What would you say to anyone else who has been through what you have who thought they wouldn’t be able to accomplish anything in the future. Someone who’s really down about their life as you did just 3 years ago. What would you say to them?

Daniel: Whether you are disabled or if you suffer from depression you are going to go through a lot of doors and sometimes it isn’t going to be what you want but you will find that right door and everything is going to open up and you’ll see the future is a lot different. It’s not going to come to you naturally. You aren’t going to wake up in the morning and it’s going to be there. You’ve got to go out there and grab it as you can. I would say volunteering for anything you can just to get yourself motivated and take your mind off things. I found that a lot more useful, being active and going out more. If you are inside then that is where it is mostly going to depress you. Life is not going to be easy but you can make it easy.

Broadcast on BBC Radio Derby 18 October 2012 – audio available via http://audioboo.fm/train2game

www.train2game.com