Train2Game News New Game Making Tutorial Game For Game Maker

YoYo Games today announced the launch of Fire Jump – a new game-making tutorial designed to introduce new users to the basics of GameMaker Studio 2, the world’s leading 2D game development engine. 

Designed specifically for those with little or no game design experience, Fire Jump features a step-by-step guide to making an infinite platformer game, primarily using GameMaker’s easy-to-use and intuitive Drag and Drop (DnD) system. 

In Fire Jump, players control an intrepid fireman on a mission to rescue civilians from a burning building. As our hero leaps vertically from window to window, he must rescue civilians whilst trying to avoid those windows which are on fire. 

Explained in an easy to understand manner, the free tutorial includes four tutorials plus a wealth of supporting materials, teaching new users how to make a playable character, generate infinite obstacles, build a solid game loop along with menus and much more. There is also enough useful information for intermediate users to enjoy as well.

The launch of Fire Jump tutorial follows the recent release of Little Town, a major new game-making tutorial designed to teach students the fundamental principles of game design with GameMaker Studio 2. 


You can download the Fire Jump tutorial by visiting https://www.yoyogames.com/en/blog/fire-jump-tutorial

Stuart Poole, General Manager, YoYo Games, said: “With Drag and Drop, absolutely anyone can make an impressive game without writing code – all you need is imagination. 

“This is why we’re extremely excited to be launching Fire Jump – our latest high-quality step-by-step DnD tutorial, designed to quickly get hobbyists up-to-speed with the core functionality of DnD and GameMaker Studio 2 while hopefully inspiring them to create their own amazing games.”

Train2Game News Little Town Teaches Game Development

YoYo Games today announced the launch of Little Town – a major new game-making tutorial which teaches students and hobbyists game development with  GameMaker Studio 2, the world’s leading 2D game development engine. 

Developed in collaboration with award-winning game developer and university lecturer, Benjamin Rivers, Little Town has been designed to help new game designers quickly learn the core functionality of GameMaker Studio 2 in a natural, fun way. 

Little Town is an adventure game in which players control a child in an idyllic small town. By following clues players must find the right items and bring them to one of the town’s three characters – the Baker, Teacher and Grocer. 


The tutorial enables students, hobbyists and new game designers to create their own layout for Little Town and use code to bring it and its people to life. Users will also be able to choose where to hide each item, as well as writing their own hints and dialogue. 

With over eight hours of video tutorials as well as a wealth of supporting materials, Little Town provides a robust framework for educators with teaching guidelines and assessment criteria with which colleges and universities can effectively start teaching game design to their students.

The Little Town tutorial teaches many core skills from creating vibrant animations using GameMaker’s powerful Sequences tool to controlling sprites, sounds and laying-out the playing area  – providing the perfect introduction to GameMaker Studio 2 and the fundamental principles of game design.


Stuart Poole, General Manager, YoYo Games, said: “We’re extremely pleased to release Little Town, our most comprehensive GameMaker tutorial to date and the first in a series of high-quality tutorials which are currently under development

Poole continued:“While we’re constantly striving to make GameMaker as easy to use and accessible as possible, quality tutorials like Little Town are essential as they provide a practical framework to enable users to quickly get up-to-speed with the core functionality of GameMaker so they can start making their own amazing games.”

Benjamin Rivers, Little Town’s creator, added: “While Little Town is perfect for anyone who wants to learn how to understand the basics of game making, the tutorial has been developed specifically to support students in higher education who are learning game design”.

The tutorial features six sections and has been designed to allow for both synchronous and asynchronous participation for in-class and remote learning. 

“Little Town has been structured to encourage self-driven learning and experimentation, which we hope will inspire a new generation of game developers,” added Rivers

Train2Game News Games Britannia Live workshops

GamesBritanniaGames Britannia Live! have announced that applications for its game development workshops featuring  development tools GameMaker:Studio, Unity3D and Sumo Digital’s exclusive Moshi Monster Platform Engine are now open. For Minecraft fans, GlowInTheDark’s Printcraft workshops are also available to book.

Tom Kenyon, Programme Director of Education at NESTA, and a key sponsor said “Games Britannia Live! is an inspirational event that offers young people the chance not just to play games, but to make their own alongside some of Britain’s best games talent. It’s a unique way to learn about the UK games industry and pick up new skills.”

The following are the available workshops at the event;

Katsuma Unleashed – designed and delivered by Sumo Digital, this workshop will allow younger children to learn the secrets of level design and create their own side-scrolling platform adventure based upon the hit Nintendo title developed by the Sheffield studio. Ages 5 upwards.

GameMaker: Studio – an introduction to creating games for mobile and desktop platforms lead by ambassadors from Sheffield Hallam University. Ages 10 upwards.

Unity 3D – led by industry veteran and indie developer Byron Atkinson-Jones, learn how to utilise the Unity fully integrated game development engine and create your own game. Ages 15 upwards.

PrintCraft – the world’s first 3D printing server for Minecraft. A Use the game to create 3D objects and then make them real with a 3D printer. Ages 5 upwards.

Workshops will run the entire weekend of 28-29 June 2014, between 10am and 4pm in the iconic Millennium Galleries in Sheffield. All places are free, but tickets are very limited and early booking in advance is strongly advised.

Alongside the workshop, tickets are still available for a very special screening of the eagerly anticipated From Bedrooms to Billions film-documentary, and the dramatic chiptune and 8-bit music micro “Gig in the Garden” with headline acts The Curious Machine, Harley Likes Music and more.

To book tickets for all events, and to find out more about the festival visit the Games Britannia Live! website http://live.gamesbritannia.com/

Train2Game News YoYo Games partners with Sony

SONY_logoYoYo Games, home of the GameMaker: Studio games development platform and Sony Computer Entertainment Inc. (SCE) have entered into an agreement to collaborate on publishing support.

The collaboration makes creating and publishing GameMaker: Studio games to PlayStation platforms easy and free of charge for all licensed PlayStation developers.

GameMaker: Studio support for PlayStation’s licensed developer program also includes support for PSNSM features as well as licensed platform peripherals including controllers, control inputs and cameras.

“Today’s announcement is a major milestone in our strategy to make powerful, cross-platform game development more widely accessible,” said Sandy Duncan, Chief Executive Officer at YoYo Games. “It’s particularly good news for the Indie development community in that it will remove the complexity barrier that exists in delivering Indie gaming experiences to PlayStation users.”

“We are pleased to be working with YoYo Games to deliver GameMaker: Studio for our PlayStation platforms,” said Teiji Yutaka, Senior Vice President, Technology Platform of Sony Computer Entertainment Inc. “PlayStation users will soon be allowed to enjoy a wide variety of creative games including unique indie game titles from GameMaker’s growing global community of developers, which includes some of the most acclaimed independent talent in the world including indie development community.”

YoYo Games will be demonstrating games created with GameMaker: Studio running on PS4 and PS Vita at the Game Developers Conference (GDC) in San Francisco, Wednesday, March 19 through Friday, March 21 at booth 1924.

The GameMaker: Studio open beta for licensed PlayStation developers will be available immediately following GDC. GameMaker: Studio’s exports for PS4, PS Vita and PS3 are currently in development, with availability to licensed developers expected April 30 for PS4, May 30 for PS Vita and June 30 for PS3.

Anyone interested in becoming a licensed PlayStation developer can register their interest with SCE at https://www.companyregistration.playstation.com/.