Train2Game News New Game Making Tutorial Game For Game Maker

YoYo Games today announced the launch of Fire Jump – a new game-making tutorial designed to introduce new users to the basics of GameMaker Studio 2, the world’s leading 2D game development engine. 

Designed specifically for those with little or no game design experience, Fire Jump features a step-by-step guide to making an infinite platformer game, primarily using GameMaker’s easy-to-use and intuitive Drag and Drop (DnD) system. 

In Fire Jump, players control an intrepid fireman on a mission to rescue civilians from a burning building. As our hero leaps vertically from window to window, he must rescue civilians whilst trying to avoid those windows which are on fire. 

Explained in an easy to understand manner, the free tutorial includes four tutorials plus a wealth of supporting materials, teaching new users how to make a playable character, generate infinite obstacles, build a solid game loop along with menus and much more. There is also enough useful information for intermediate users to enjoy as well.

The launch of Fire Jump tutorial follows the recent release of Little Town, a major new game-making tutorial designed to teach students the fundamental principles of game design with GameMaker Studio 2. 


You can download the Fire Jump tutorial by visiting https://www.yoyogames.com/en/blog/fire-jump-tutorial

Stuart Poole, General Manager, YoYo Games, said: “With Drag and Drop, absolutely anyone can make an impressive game without writing code – all you need is imagination. 

“This is why we’re extremely excited to be launching Fire Jump – our latest high-quality step-by-step DnD tutorial, designed to quickly get hobbyists up-to-speed with the core functionality of DnD and GameMaker Studio 2 while hopefully inspiring them to create their own amazing games.”

Train2Game News Little Town Teaches Game Development

YoYo Games today announced the launch of Little Town – a major new game-making tutorial which teaches students and hobbyists game development with  GameMaker Studio 2, the world’s leading 2D game development engine. 

Developed in collaboration with award-winning game developer and university lecturer, Benjamin Rivers, Little Town has been designed to help new game designers quickly learn the core functionality of GameMaker Studio 2 in a natural, fun way. 

Little Town is an adventure game in which players control a child in an idyllic small town. By following clues players must find the right items and bring them to one of the town’s three characters – the Baker, Teacher and Grocer. 


The tutorial enables students, hobbyists and new game designers to create their own layout for Little Town and use code to bring it and its people to life. Users will also be able to choose where to hide each item, as well as writing their own hints and dialogue. 

With over eight hours of video tutorials as well as a wealth of supporting materials, Little Town provides a robust framework for educators with teaching guidelines and assessment criteria with which colleges and universities can effectively start teaching game design to their students.

The Little Town tutorial teaches many core skills from creating vibrant animations using GameMaker’s powerful Sequences tool to controlling sprites, sounds and laying-out the playing area  – providing the perfect introduction to GameMaker Studio 2 and the fundamental principles of game design.


Stuart Poole, General Manager, YoYo Games, said: “We’re extremely pleased to release Little Town, our most comprehensive GameMaker tutorial to date and the first in a series of high-quality tutorials which are currently under development

Poole continued:“While we’re constantly striving to make GameMaker as easy to use and accessible as possible, quality tutorials like Little Town are essential as they provide a practical framework to enable users to quickly get up-to-speed with the core functionality of GameMaker so they can start making their own amazing games.”

Benjamin Rivers, Little Town’s creator, added: “While Little Town is perfect for anyone who wants to learn how to understand the basics of game making, the tutorial has been developed specifically to support students in higher education who are learning game design”.

The tutorial features six sections and has been designed to allow for both synchronous and asynchronous participation for in-class and remote learning. 

“Little Town has been structured to encourage self-driven learning and experimentation, which we hope will inspire a new generation of game developers,” added Rivers

Train2Game News GameMaker Studio 2 partners with Microsoft 


​Continuing GameMaker Studio 2’s banner launch year, YoYo Games has officially partnered with Microsoft to give developers access to the Xbox Live Creators Program. 

With GameMaker Studio 2’s simple-to-use 2D toolset in hand, game creators can now quickly and directly publish their games to Xbox One consoles. The Creators Program’s minimum certification process has no requisite concept approval process. Once Xbox Live sign-in is implemented and Gamertags are displayed on the user interface (based on standard Windows Store policies), indie developers can easily bring their games to both PC and console environments. 
“The dream for many developers is to bring their games to every platform, and our GameMaker Studio 2 integration with the Xbox Live Creators Program takes them one step closer to this,” said James Cox, general manager, YoYo Games. “This is where our partnership with Microsoft comes in – much of our efforts with GameMaker Studio 2 are focused on creating an engine that’s cost-effective, easy-to-learn and can port games to other platforms quickly. By partnering with the Xbox Live Creators Program, we have blown the doors open for indie games on Xbox One devices.”

“The Xbox Live Creators program makes it easy for independent developers to ship their games on Xbox One using the social features of Xbox Live – just create a Dev Center account, build a Live-enabled UWP game with GameMaker UWP, and you’re ready to launch on the Xbox One to the full Xbox audience,” said Chris Charla, Director of ID@Xbox at Microsoft. “GameMaker Studio 2 is already a really cool tool for development, and including easy-to-integrate support for Xbox Live Creators Program means that independent developers have another great option to use to showcase their games on the Xbox One Creators Collection!”

To follow the latest news on Game Maker Studio 2, check out YoYo Games on FacebookTwitter and YouTube.

For a guide to shipping to Xbox One please visit: http://bit.ly/2y5EEGG

For a guide to publishing on Creators Program, please visit: http://bit.ly/2fEtx14  

Train2Game News GameMaker: Player

GameMaker StudioYoYo Games reveals a new service for GameMaker: Studio developers, GameMaker: Player.

GameMaker: Player is an application and a service that gives GameMaker: Studio developers a place to share their games not only with more than a Million monthly visitors to YoYo Games, but also with other gamers worldwide.

GameMaker: Player is an application dedicated to GameMaker: Studio that aims to serve a comprehensive range of game developer’s needs, from sharing concepts and early access builds to distributing finished games for free or paid on multiple devices and platforms.

“For as long as YoYo Games has been developing GameMaker, we have focused on providing everyone – from beginner to professional – with a simple and accessible solution that makes it easier for all to make, share and play their games” says Sandy Duncan, CEO of YoYo Games. “We are now taking a huge leap forward with the introduction of GameMaker: Player we’ve added brand new service that is extremely easy to use”.

All GameMaker: Studio developers, including those using the free version will be able to make their games available for the Windows version of GameMaker: Player. In order to make it available as a paid game or for other platforms, then a “Pro” license and additional “Export” license(s) will be required.

For developers keen to get involved, GameMaker: Player requires GameMaker: Studio 1.4 and will initially be released as part of the 1.4 beta program in the second half of October.

For end users, GameMaker: Player will also be available to download free of charge at the same time from www.yoyogames.com. At launch, the beta will support Windows, OSX and Linux.

Train2Game News GameMaker games to Xbox One

GameMaker StudioYoYo Games have announced GameMaker: Studio support for Xbox One, enhanced support for current Microsoft platforms including Windows RT, Windows 8.1, and Windows Phone 8.1, as well as support for future operating system releases.

The GameMaker: Studio export for Xbox One will be available in the fourth quarter of 2014 to members of Microsoft’s licensed Xbox developer programs, including ID@Xbox.

“This is a great day for GameMaker: Studio developers,” said Sandy Duncan, Chief Executive Officer at YoYo Games. “We’re absolutely thrilled to strengthen our partnership with Microsoft and to give our community the ability to publish to Xbox One for the first time. We’re especially excited that this agreement will bring continued and future support for all Microsoft platforms.”

“We’re thrilled that the Xbox developer community now has the ability to use GameMaker,” said Ryan Lowdermilk, Marketing Manager at Microsoft. “With GameMaker already available for Windows Phone and Windows, it gives developers another great way to create games across multiple Microsoft platforms.”

For more information about how to become a licensed Xbox One developer, please visit www.xbox.com/id. An Xbox One developer kit is required to take advantage of the GameMaker: Studio export for Xbox One.

Train2Game News YoYo Games partners with Sony

SONY_logoYoYo Games, home of the GameMaker: Studio games development platform and Sony Computer Entertainment Inc. (SCE) have entered into an agreement to collaborate on publishing support.

The collaboration makes creating and publishing GameMaker: Studio games to PlayStation platforms easy and free of charge for all licensed PlayStation developers.

GameMaker: Studio support for PlayStation’s licensed developer program also includes support for PSNSM features as well as licensed platform peripherals including controllers, control inputs and cameras.

“Today’s announcement is a major milestone in our strategy to make powerful, cross-platform game development more widely accessible,” said Sandy Duncan, Chief Executive Officer at YoYo Games. “It’s particularly good news for the Indie development community in that it will remove the complexity barrier that exists in delivering Indie gaming experiences to PlayStation users.”

“We are pleased to be working with YoYo Games to deliver GameMaker: Studio for our PlayStation platforms,” said Teiji Yutaka, Senior Vice President, Technology Platform of Sony Computer Entertainment Inc. “PlayStation users will soon be allowed to enjoy a wide variety of creative games including unique indie game titles from GameMaker’s growing global community of developers, which includes some of the most acclaimed independent talent in the world including indie development community.”

YoYo Games will be demonstrating games created with GameMaker: Studio running on PS4 and PS Vita at the Game Developers Conference (GDC) in San Francisco, Wednesday, March 19 through Friday, March 21 at booth 1924.

The GameMaker: Studio open beta for licensed PlayStation developers will be available immediately following GDC. GameMaker: Studio’s exports for PS4, PS Vita and PS3 are currently in development, with availability to licensed developers expected April 30 for PS4, May 30 for PS Vita and June 30 for PS3.

Anyone interested in becoming a licensed PlayStation developer can register their interest with SCE at https://www.companyregistration.playstation.com/.