Train2Game News: Train2Game student gets big chance

James Valaitis, a Train2Game student taking part in the Game Jam was rewarded with an apprenticeship at 22Cans following his hard work at The Gadget Show Live earlier this year.

James, 19, lives in Essex and has been a student on the developer course from Train2Game for just over 2 years. He has been involved in every Game Jam that Train2Game have hosted and his hard work is now paying off.

At last years Game Jam he was a part of Team Gandalf which went on to become Digital Mage. The team would go on to be one of the winning teams that year. Winning that Game Jam meant James and his team had 6 months to design and develop a game based on the Fighting Fantasy game books written by Ian Livingstone and Steve Jackson. The end goal was to display the games at The Gadget Show Live at the Birmingham NEC to several industry icons. It was here that James met Peter Molyneux, CEO of 22Cans.

James was the presenter for Digital Mage, as well as one of the developers. He would show the game to an audience and a games industry icon. Mr Molyneux was one of these icons. James did an incredible job of presenting to him and Mr Molyneux immediately saw his potential.

James said “Without Train2Game I would of never been in an opportunity where I got to meet so many legends at last years game jam.

“Going to the studio was an experience I’ll never forget and I think the best decision I have ever made is signing up for Train2Game.”

22Cans are soon to release there first product, the social experiment app, Curiosity – What’s in the cube?.

Good Luck to James in everything he does. I have no doubts that he will go very far indeed.

Train2Game News: 22Cans wants you for curious beta

Peter Molyneux, CEO of 22Cans sent out a post on the company’s Facebook asking for beta testers for its mysterious new game.

This is the first game to be released by 22Cans and Mr Molyneux since he left Lionhead to create the company. Mr Molyneux attended this year’s Gadget Show Live and gave very valuable advice to those participating in the Make Something Unreal Live contest.

The game is on iOS devices and is called Curiosity – What’s inside the cube. It was previously known as just Curiosity until NASA had them change it for having the same name as the Mars Rover.

The social experiment game gets you to tap on a cube with other players causing it to fracture until it breaks open revealing, to the last person who tapped it, the unknown wonders inside.

The post asks for people to have an hour free between 4 and 5pm any day this week. You’re asked to give your name, email, location and device type, as well as your reason for participating when you sign up to the beta.

The site states “As we get nearer to releasing our first app “Curiosity – What’s inside the Cube”, we are looking for some feedback.

“We are asking for a few kind people to participate in trying out our first experiment. Hopefully these people will give honest feedback on what Curiosity is like, and spot some of the flaws in this totally unique experience.”

The game was scheduled for release in August but has been rescheduled to later this month.

You can register for the beta via the 22Cans Facebook page.

Train2Game interview: Ian Livingstone OBE on Make Something Unreal Live, Fighting Fantasy and game design

Ian Livingstone OBE is Life President of Eidos, co-founder of Games Workshop, co-author of the popular Fighting Fantasy novels and one of the most respected figures in the UK games industry.

He also judged the Train2Game and Epic Games Make Something Unreal Live contest, which saw Commando Kiwi and their Warlock of Firetop Mountain game named winners.

We sat down with Livingstone at Develop Conference, where the games industry legend discussed Make Something Unreal Live, the changing games industry and what it takes to be successful in it, his upcoming brand new Fighting Fantasy novel and more.

You were involved with Train2Game and Epic Games Make Something Unreal Live contest at The Gadget Show earlier this year, can you explain what your role was for those who weren’t there?

My involvement was to be supplier of the intellectual property, Steve Jackson and I allowing the whole initiative to use our intellectual property in terms of Fighting Fantasy. The development teams were able to use whichever titles they wanted – they used Warlock of Firetop Mountain, Deathtrap Dungeon, The Citadel of Chaos and Armies of Death – and imagine them in any way they wished to create a brand new game using Unreal Technology.

The winners of Make Something Unreal Live were Commando Kiwi with Warlock of Firetop Mountain, how is the game coming along ahead of its upcoming release?

The other part of our function was to help judge the final which was held at Gadget Show Live in Birmingham. That was really good because it was so close with deciding what game would be the winner, but in the end we decided on Warlock of Firetop Mountain because we felt that they’d achieved the most in an original way, a fun way, a very creative way and mostly importantly, something that’s a really fun game to play.

The team since then have been working hard, it’s incredible what they’ve been able to achieve effectively as a virtual team, only having met for one week to work together. Student teams with a lot of ambition, a lot of drive, a lot of creativity. I’m really looking forward to seeing the final game, and I’m sure it’ll be a very proud moment for them when they finally see Warlock of Firetop Mountain on the iStore.

The games are running using the Unreal Engine on an iPad which is a feat in itself, looking very good for what are mobile games.

Yes, it just shows their ability to develop fantastic content using a great piece of technology which is the Unreal Development Kit.

The future of iOS and mobile looks very bright, with analysts claiming it’ll overtake console gaming, or even make it obsolete. What are your thoughts on the issue?

Undoubtedly the smartphone is going to be the largest – or shall we say the biggest number in terms of being the most available platform – but that doesn’t mean for one second that Triple A console gaming is going to disappear, they’re going to live together.

And whilst the platforms of the consoles might change with their technology ended up embedded in a smart TV, or their business model might move from a premium to a freemium model, people will always want a very rich, cinematic, very visual gaming experience. Whilst at other times they’ll be happy to play games on their smartphones or social networks like Facebook, I think most core gamers will want that very rich, visual experience.

So, one is not going to be at the expense of the other; sometimes you want a big gaming experience, sometimes you just want a snack and some light entertainment like watching an indie film or watching a Hollywood movie.

You mentioned blockbuster games; many nowadays seem to focus on style over substance. But what do you think game designers can learn or adapt from old-school RPGs and board games?

You’ve got to create a strong storyline, a great narrative, have a great a great emotional engagement. But above all, with a game, the gameplay has to be fantastic because people will always buy a game which has great gameplay and poor graphics over something which has great graphics and poor gameplay. So when people ask what are the three most important things in a game? I will say gameplay, gameplay, gameplay.

You have a new Fighting Fantasy book on the way; firstly, can you tell us a bit about it, please? And secondly, why is now the right time for a new entry in the series?

Well, August 2012 is the 30th anniversary of Warlock of Firetop Mountain, and it just seems like yesterday when Steve Jackson and I saw it first appear on shelves at book shops around the country. Fighting Fantasy really touched a nerve at the time; pre-digital, the very first interactive entertainment albeit in book form, it resonated with a very wide population resulting in nearly 17 million copies of the series sold, translated to 28 languages.

I always wanted to celebrate the 30th anniversary, especially when nowadays so many people who grew up with those books, who are now in their late 30s or early 40s, and as soon as you mention Fighting Fantasy they sort of revert to childhood and have such fond memories. For me that’s very gratifying and almost humbling that people liked what Steve and I did way back when, and it’s still as relevant today as it was back then.

So I decided to write a new one and the title is Blood of the Zombies. It’s also going to be available on iOS and Android, so hopefully it’ll appeal to ten year olds of today and ten year olds of the 1980s.

How do you go about the process of writing a Fighting Fantasy book?

It’s a very complicated process! It’s a nightmare in parts; it’s like writing several books at once, because you have to keep track of several different parts of the branching narrative. So, it’s effectively writing a computer programme, a flowchart where you allocate numbers as the path branches, and keep track of all the items you can find and the inventory and make sure everything balances in combat, making sure the monsters, there aren’t too many of them or they aren’t too hard to overcome.

So there’s a lot of balancing required, but at the same time it has to be story driven. So, it’s part book, part game, part puzzle, but hopefully Blood of the Zombies will resonate with today’s audiences and will be a worth inclusion in the series

Back to game development if there’s one piece of advice you could give those aspiring to break into the industry, what would it be?

Be true to yourself, do something that you want to do, make something original, be creative, express yourself in your own way and hopefully you’ll find an audience that appreciates what you do. If you spend your life copying other people, I suspect that will never lead to monetary success and nor will it satisfy your soul. So, be true to yourself, that’s the most important thing you can do.

Thanks for your time.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Epic veterans form mobile studio BitMonster

Epic Games veterans including Gears of War gameplay designer Lee Perry have formed a new mobile studio and will release Unreal powered titles on iOS devices.

BitMonster studios have signed a long term agreement with Epic Games to use their tech to produce iPhone and iPad games. Their first game, Lili, is currently in the final stages of development as is described as an adventure game RPG hybrid.

“Epic has been extremely supportive of our new studio and in helping us build the game of our dreams,” said BitMonster president Lee Perry

“We set out to create an adventure that is appropriate for nearly anyone. As a designer, it’s exciting to see that the Unreal Engine 3 tools are better than ever, and they provide everything we need to achieve a gratifying and imaginative experience.” he added.

“BitMonster is set to deliver the triple-A production values that appeal to discerning players,” said head of North American licensing at Epic Games Joe Kreiner.

“Given this team’s crazy mix of passion, talent and chemistry, and with the latest Unreal Engine tools in their hands, BitMonster has a winning recipe for success.”

Watch the trailer for Lili from BitMonster below.

As regular readers will know, Train2Game student team Commando Kiwi are currently developing an iPhone and iPad game using Unreal Technology after winning Make Something Unreal Live at The Gadget Show. Their game, based on Fighting Fantasy book The Warlock of Firetop Mountain will be released soon. There’s more about Make Something Unreal Live here on the Train2Game Blog.

Be sure to keep reading The Train2Game Blog for the latest from Epic Games and Unreal.

What are your thoughts on the Epic veterans forming mobile studio BitMonster?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: “There’s never been a better time to run your own gig” – Ian Livingstone

Now is a better time than ever been before for an aspiring game developer to run their own business. That’s according to Eidos life president and games industry veteran Ian Livingstone who was speaking at BAFTA’s Games Question Time.

“There’s never been a better time to run your own gig” said Livingstone, after praising the introduction of games tax relief earlier this year. The Fighting Fantasy co-author added that the rise of digital downloads and trends such as monetisation through free-to-play have all contributed to making it easier than ever to set up an independent games studio.

Ian Livingstone was one of a number of industry figures who aided in mentoring Train2Game students taking part in Make Something Unreal Live last April. The Games Workshop co-founder said he was “delighted” to be part of the initiative.

There’s more from Ian Livingstone here on The Train2Game Blog.

Do you agree with Ian Livingstone in believing that now’s a better time than there’s ever been to do your own thing?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Molyneux and Livingstone on next BAFTA Games Question Time panel

Peter Molyneux BAFTA Train2Game blog image

BAFTA Games Question Time returns on Tuesday 12th June, with the free event offering Train2Game students the chance to ask a panel of experts about the games industry.  The BAFTA panel will include Peter Molyneux OBE, Ian Livingstone OBE, Alice Taylor and David Bailey.

Peter Molyneux founded Lionhead and Bullfrog productions and was until recently Creative Director of Microsoft Games Europe.  He left to form startup 22 Cans. He recently appeared at Train2Game and Epic’s Make Something Unreal Live, mentoring Train2Game students as they built games.

As co-author of the Fighting Fantasy series, Ian Livingstone also played a huge part in Make Something Unreal Live, something he was “delighted” to have taken part in. He’s also Life President of Eidos, Vice Chairman of UKIE and co-chair of their Next Gen Skills Campaign.

Alice Taylor was previously VP Digital for BBC Worldwide, and commissioner of Channel 4 Education games, apps and web TV shows, Alice is the founder of MakieLab, a new company producing customisable, 3D-printed, game-enabled toys.

Dave Bailey  is co-founder of Mediatonic, a studio based in central London whose team of around 40 design high quality social and mobile games in partnership with media giants such as Disney, EA, Time Warner and Sony.

The event will be chaired by games industry journalist Johnny Minkley.

BAFTA Games Question time takes place on Tuesday 12th June from 18:30p.m. For more information, or to book free tickets for the event, visit the BAFTA website.

You can also submit questions for the event in advance viaevents@bafta.org, the hashtag #baftagamesQT .  It offers a great opportunity for Train2Game students to get advice from some of the best in the UK games industry.

There’s more BAFTA news here on The Train2Game Blog.

Will you attend BAFTA Games Question Time? What would you like to ask the panel?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: Ian Livingstone, David Perry, Philip Oliver and David Braben to speak at Develop Conference

Train2Game students who are able to attend Develop Conference will be able to see games industry veterans David Perry, Ian Livingstone, Philip Oliver and David Braben speak as part of the conference’s Visionaries track.

The Visionaries Track is being introduced to give Develop in Brighton delegates a unique opportunity to hear and learn from some of the industry’s most influential, inventive and inspirational entrepreneurs, who’ll no doubt be able provide some excellent insights into the industry.

“The games industry has come a long way in a short time. Its social, cultural and economic impact on society is finally being recognised in government and mainstream media.” Said Eidos life President and Fighting Fantasy co-author Ian Livingstone, who hopes to help future developers.

“But celebration of the art form is not enough. The new digital landscape requires new skills and access to finance for the next generation of creative talent to succeed, building on the great legacy of the UK’s trailblazing developers.

“From my experiences with Games Workshop, Fighting Fantasy, Eidos, working with government and investing in Indies, I hope to help point the way.” he added.

Some Train2Game students received advice from Ian Livingstone as they produced Fighting Fantasy games at Make Something Unreal Live last month. Livingstone said he was “delighted” to be a part of the initiative, and you can watch an interview with him here on The Train2Game Blog.

Train2Game News will be at Develop Conference, so even if you can’t make it, we’ll be bringing you news straight from Brighton. There’s more on Develop Conference here.

What are your thoughts on the Visionaries track at Develop Conference?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Gadget Show Live 2012 – All 4 documentary films (Updated)

Train2Game student teams took last month’s Make Something Unreal Contest at Gadget Show Live, with the task of building an iOS game based on the prestigious Fighting Fantasy series.

Now, you can see the progress each of the four made through Make Something Unreal Live in a new video from Train2Game! It features industry figures including Cliff Bleszinski, Jon Hare, Peter Molyneux and Ian Livingstone providing advice to Train2Game students as they developed their game.

We have upgraded all the team videos on YouTube, so if you are linking to them you will need the new URLs which you can find below. 

Train2Game at Gadget Show Live 2012 – The Commando Kiwi Story 

Train2Game at Gadget Show Live 2012 – The Derp Studios Story

Train2Game at Gadget Show Live 2012 – The IndigoJam Story 

Train2Game at Gadget Show Live 2012 – The Digital Mage Story

They’re also all available, with much more, on the Train2Game YouTube channel.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Gadget Show Live 2012 – All 4 documentary films

Train2Game student teams took last month’s Make Something Unreal Contest at Gadget Show Live, with the task of building an iOS game based on the prestigious Fighting Fantasy series.

Now, you can see the progress each of the four made through Make Something Unreal Live in a new video from Train2Game! It features industry figures including Cliff Bleszinski, Jon Hare, Peter Molyneux and Ian Livingstone providing advice to Train2Game students as they developed their game. Links to each of the 15 minute documentaries are below.

Train2Game at Gadget Show Live 2012 – The Commando Kiwi Story 

Train2Game at Gadget Show Live 2012 – The Derp Studios Story

Train2Game at Gadget Show Live 2012 – The IndigoJam Story 

Train2Game at Gadget Show Live 2012 – The Digital Mage Story

They’re also all available, with much more, on the Train2Game YouTube channel.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Gadget Show Live 2012 – The Digital Mage Story (Video)

Train2Game student team Digital Mage were one of four to take part in last month’s Make Something Unreal Contest at Gadget Show Live, with the task of building an iOS game based on the prestigious Fighting Fantasy series.

Now, you can see the progress they made through Make Something Unreal Live in a new video from Train2Game! It features industry figures including Cliff Bleszinski, Jon Hare, Peter Molyneux and Ian Livingstone providing advice to Digital Mage as they developed their game.

Watch it on the Train2Game YouTube channel, or here on The Train2Game Blog.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.