Train2Game News Simplygon

Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, and Uppercut Games announced that Submerged for iOS fully relied on Simplygon optimization. 
The Unreal® Engine 4 game is a third-person exploration, post-apocalyptic indie game, originally developed for PC and console. The initial manual optimization on the city buildings and landmarks left the team with thousands of individual objects to draw, and this was too taxing on the most mobile GPUs. Simplygon and the HLOD feature allowed the studio to easily add Level of Detail at a series of different aspects of the open world game.

“Without Simplygon’s tool we would never have been able to release Submerged on iOS” said Andrew James, co-Founder of Uppercut Games. “We were pleasantly surprised to see how seem-less the transitions to HLOD mesh looked on device, even when swapped out to the LOD at a close distance. The Simplygon HLOD optimization allowed us to keep most of the original PC / console high poly art for the detail areas of the game where the player explores, walks and climbs.”

“Mobile is becoming increasingly powerful and talented developers as Uppercut can deliver really high-fidelity graphics on these devices. Obviously though, there are restrictions and limitations so optimization is key to a good game experience. It feels great to be able to provide UE4 developers with a robust and easy-to-use integration and an efficient way of optimizing original content, making games both look great and run smoothly across platforms. We are thrilled that Uppercut chose Simplygon for Submerged and are happy with their results.”, explained Martin Ekdal, co-Founder of Simplygon.

Simplygon was used in different manners to maintain the art quality while reaching a good frame rate. The HLOD feature combines hundreds of small individual detail meshes and reduces them to single draw call LOD meshes. This had a dramatic improvement on the game’s frame rate on iOS devices. A meaningful example is the reduction percentage done in Submerged. HLOD reduced 4176 meshes (many with multiple materials) down to 30 LOD meshes (99% reduction), and 1.38 million polygons down to 183,000 polygons (87% reduction). Simplygon replaced an optimization task that would have taken months to do manually to only a week of work.

Simplygon is the de facto standard optimization solution for large AAA PC and console games; mobile games; and MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automating the optimization process required to make games run smooth, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.

Train2Game News Simplygon 3D optimization on MGS 5

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Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, and Konami Digital Entertainment Co., Ltd, today announced that Simplygon has been used in the creation of Metal Gear Solid V: The Phantom Pain, available for Playstation, XBox and PC.

Over the course of production, Simplygon was used to process assets for all 42 levels including test data while delivering Level of Detail (LoD) models that optimized the polygon counts to help deliver a stunning visual experience.

Developing what critics have called “greatest stealth game ever“ meant adapting LOD assets to handle a map of massive scope and scale. “We used Simplygon to merge 100-400 assets into a single asset and we used those features to create assets displayed at mid-range from the player” said Konami. “Because we built the automated mid-range asset generation workflow using Simplygon, when we changed the assets layout, we were able to re-create mid-range assets with very low cost.”

“Simplygon saved the labor equivalent of 10 man months” said the development team of Konami. “The benefits are clear as we used the tool to reduce polygons as much as tenfold in models ranging from 5,000 to 100,000 polygons. The best result is that players can’t see the reduction because the models keep their fidelity at all distances which keeps the players immersed.”

“Konami are legends in the games industry and over the past three decades have been at the forefront of high quality games that truly excite players through their gameplay and visuals,” said Martin Ekdal, Co-founder and Vice President of Business Development at Simplygon. “With Simplygon we’re enabling creators to focus more on the creative parts of development while we automate multiple production processes and improve the performance.”

Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.