Train2Game News 20 Double Fine Years

Indie By Design, creator and publisher of books that celebrate and document video games and their creators, such as Independent By Design: Art & Stories of Indie Game Creation and Oddworld: Abe’s Origins, is delighted to partner with Double Fine Productions and Xbox to announce 20 Double Fine Years, a new art book capturing the spirit and storied history of Double Fine.
Featuring concept art, paintings, sketches, and renders from its digital and seldom seen physical archive, 20 Double Fine Years showcases the studio’s varied back catalogue as well as its upcoming Psychonauts 2. Alongside the art is behind-the-scenes insight from dozens of hours interviews with the studio’s founder, Tim Schafer, the exceptional Double Fine team and long-term collaborators – including Peter Chan, Anna Kipnis, Scott Campbell, Khris Brown, Peter McConnell and more.

The games, Amnesia Fortnights, Day of the Devs, company picnics, dubious early office space, dizzying success and flailing panic… discover what has made Double Fine so very mighty fine direct from the people who have contributed to its present and past as it moves towards a bright new orange and yellow future.
Tim Schafer: “Recently, I was looking back on the amazing 20 years we’ve had as a game company, and… I totally drew a blank. Seriously, my memory just isn’t what it used to be. So I summoned my court scribes and said, ‘Pen me a tome, worthy of the ages, so that I shall remember every amazing detail of this crazy ride we’ve been on, and so that nobody, not even I, forgets this amazing story.’ And so they did. Every up, every down, every crazy sideways shimmy we’ve ever done is in this illustrated manuscript for all to remember. Heroic ballad? Cautionary tale? You be the judge!”

20 Double Fine Years is available pre-order now from, shipping Q2 2021.

Train2Game News Meet Tim Schafer

Double Fine’s Tim Schafer is heading to EGX Rezzed where he’ll chat with editor Oli Welsh about his 30 year career in games.

Beginning his career in the late eighties with Lucasarts, Tim made key contributions to a number of hugely influential adventure games including the Monkey Island series, Full Throttle and Grim Fandago.

In 2000 Tim founded Double Fine Productions, a development studio and publisher that has played a role in releasing more than 30 games across multiple formats. Notable projects include the critically acclaimed Psychonauts, Brütal Legend starring Jack Black and remastered versions of several classic Lucasarts titles. The studio is currently working on a sequel to Psychonauts.

EGX Rezzed attendees will be able to watch Tim interviewed on-stage by Eurogamer editor Oli Welsh at 12pm (BST) on Friday 13th April. The session will be live streamed on Twitch and available to watch later on the EGX YouTube channel.

There will be opportunities to take part in meet and greet sessions with Tim across all three days of this year’s event and attendees will also be able to get hands-on with three Double Fine Presents games – life sim Ooblets, hand-painted adventure Knights and Bikes and Gang Beasts, the silly multiplayer party game.

EGX Rezzed is London’s biggest games event, featuring hundreds of playable games with a strong focus on PC and indie titles as well as talks by well known game creators, a career fair offering advice on getting a job in games, board games and more. Tickets are available here.


Train2Game News Schafer supporting One Special Day

​Tim Schafer, critically acclaimed games designer and Founder of Double Fine Productions, has backed SpecialEffect’s tenth anniversary One Special Day fundraiser with a video call-to-action to the games industry.
Schafer, a Vice-President of the charity that helps some of the world’s most severely disabled people enjoy the fun and inclusion of video games, has urged other CEOs and decision makers in the video games industry to follow his lead and get behind the One Special Day initiative.

Leading names from the industry such as EA, SEGA, Twitch, Seriously and Humble Bundle are amongst the companies that have already backed SpecialEffect and One Special Day. Many more are expected to follow suit in the run up to the event on Friday 29th September.

SpecialEffect, widely known as the gamers’ charity, is supported by gamers and gaming communities all over the world. One Special Day is an opportunity for the industry to stand with those who play their games and build on the £100,000 raised in February by gamers in the SpecialEffect ‘GameBlast’ event.

Dr Mick Donegan, Founder and CEO of SpecialEffect said, “It is just brilliant to have the backing of Tim for One Special Day with this video message. We are hugely grateful for all the support he gives to SpecialEffect and very much hope other companies will join Tim and Double Fine in backing this crucial fundraising event.”

SpecialEffect is asking for games companies to give their revenue on specific games or in-game purchases on 29th September, provide rare/collectible items or experiences for a special eBay auction or stage a fundraising event of their own to support the charity.

Nick Streeter, SpecialEffect fundraiser leading the One Special Day initiative said, “This is an opportunity for the games industry to back their players in making games a force for good. We’ve made it easy for companies to get involved at whatever level they wish. We already have some huge companies commit to One Special Day and we warmly welcome those who follow suit and provide us with the means to reach more disabled gamers in the year to come.”

For more details on how your company can get involved in One Special Day, please contact Nick Streeter on +44 (0)1608 810055 or at or look for the #OneSpecialDay hashtag across social media ( )

Train2Game News Costume Quest 2 announced

Costume Quest 2Midnight City, indie label of Majesco Entertainment Company, will publish Double Fine Productions’ first big sequel, Costume Quest 2, coming to PC and consoles.

In Double Fine’s triumphant return to Auburn Pines, our candy-crazed crusaders Wren and Reynold must once again protect Halloween from untold horrors, and grown-ups! Your favorite trick-or-treaters will come armed with a new batch of costumes they wear to transform into giant super powered fantasy Hallowarriors. Fans of the original can look forward to a sweet upgraded battle system and a story that is unmistakably Double Fine.

“For the last couple of years,” said Tim Schafer, Creative Director of Double Fine Productions, “Whenever Halloween came around, I felt like something was missing. No matter how many pumpkins I carved, apples I bobbed, or candy I ate, it just couldn’t fill the big spooky hole inside of me. But then I realized what was missing: I needed more Costume Quest. And also, I really wanted a T-Shirt with glowing skulls on it.”

“It’s not every day that you’re able to work with talent like Double Fine,” said Casey Lynch, VP of Publishing at Midnight City. “The opportunity to partner with one of the most beloved, well-established studios in the indie scene along with one of the most brilliant teams in development represents a sea change for games publishing. We’re moving into a brand new middle that’s taking shape in the widening gap between word of mouth indie and triple A.”

Costume Quest 2 join Midnight City’s growing roster of indie titles alongside handcrafted puzzler The Bridge, the infamous madness-inducing Slender: The Arrival, and innovative minimalist e-sport VIDEOBALL.

You can enjoy the crazy announcement trailer for Costume Quest 2 below:

Train2Game News: Double Fine Kickstarter game named

Broken AgeFor any Train2Game student who backed Double Fine, the impressively funded Kickstarter game by Double Fine now has an official title. The world also got its first look at the game.

Late last year a Kickstarter campaign by Tim Schafers company, Double Fine, brought attention to the funding service when it reached its goal of $400,000 in mere hours. The campaign went on to raise $3.3 million, astounding everyone.

The game that was funded, previously known as Double Fine Adventure, has been named as Broken Age. It is a point and click adventure which follows the stories of a young girl and boy leading parallel lives.

The game’s website explains “The girl has been chosen by her village to be sacrificed to a terrible monster, but she decides to fight back.

“Meanwhile, a boy on a spaceship is living a solitary life under the care of a motherly computer, but he wants to break free to lead adventures and do good in the world. Adventures ensue.”

The company announced the game at the PAX event in America last weekend.

New backers can still submit funds via Double Fine’s website, with $30 gaining access to the final game via Steam, a video documentary series, PC and Mac beta access and more.

You can enjoy the trailer and the first look at the game below:

Train2Game News: Community created games

Double Fine are asking the public for their opinions on the games of the annual Amnesia Fortnight and BioWare is asking the public where they think Mass Effect 4 should go.

This year, Double Fine has decided to change up its Amnesia Fortnight event by allowing fans to choose which ideas get made into games, live-streaming the entire development process, and then releasing those titles as a Humble Bundle.

The Amnesia Fortnight is a two-week prototyping period where Double Fine employees split into small teams to brainstorm and develop inventive new titles. Previous Amnesia Fortnight titles have included Costume Quest, Stacking, Middle Manager of Justice, and Iron Brigade.

The first step is for players to head to the Double Fine forums to discuss their favourite game ideas. Players then head to the Double Fine Humble Bundle page to vote for their favourite games.

After the first week, the four most popular ideas will be developed into prototypes. The teams have two weeks to make their games, with 2 Player Productions filming the entire development process and posting videos each day.

Double Fine founder Tim Schafer said “We do it to test out new ideas, and to test out new project leaders who feel ready to have a project of their own. Many of the games we’ve released in the last few years have come from the Amnesia Fortnight process. It’s really a great morale boost for the team, and a highly effective way to develop new game ideas”

Of course this being released through Humble Bundle means that a portion of the money made will go to the charity Child’s Play.

In addition BioWare has asked fans whether Mass Effect 4 should be a sequel to the existing trilogy or take place before the trilogy.

Mass Effect overlord Casey Hudson canvassed fans via his Twitter account, he wrote “Parsing through your thoughts on the next #ME game. Would you be more interested in a game that takes place before the trilogy, or after?”

A game set in the series past has many viable options like the war between the Rachni and the Krogans to the war between Turians and Humans following the Relay 314 Incident.

A game set later in the series’ history would have to tackle Mass Effect 3’s various ending choices, which leave the galaxy in varying states of repair.

It’s not the first time BioWare has asked fans their thoughts on the next Mass Effect game. BioWare previously questioned their fans on what they would like to see in Mass Effect 4.

BioWare Montreal studio director Yanick Roy said earlier this month “While Mass Effect 4 will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts,

“You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”

From stories such as these and services like Greenlight and Kickstarter it seems that the public will start taking great effect on how and what games are made. This could see an interesting wave of fan made games come soon, from AAA to Indie titles.

Train2Game News: Kickstarter rides in to the UK

The popular business model, Kickstarter is coming to the United Kingdom on October 31.

Kickstarter is the service that allows developers to show their plans and ideas to the public and, if it is liked, people can donate money to the development of the project. It lets consumers decide what gets created.

Kickstarter has announced that it will be opening to projects in the UK on October 31, 2012. Users can begin building their projects today.

The Kickstarter team said “We thought the three-week gap would give everyone plenty of time to build and tweak their projects before launching. Beginning October 31, they can launch and share their projects with the world.”

Kickstarter really flexed its muscles in February earlier this year with Tim Schafer’s Double Fine. Their latest project earned record breaking funding. It has seen many high profile developers creating new interesting projects, which some publishers may not of allowed them to do.

UK campaign amounts will be listed in pounds sterling but international parties that attribute will see their donations in the approximate equivalent of dollars.

Other localised changes see UK backers not being redirected to Amazon for payment, international shipping has been streamlined, and new options are available to campaign organisers to alter reward tiers for international backers.

Train2Game News: Ron Gilbert on game design “For me, it almost always starts with the world”

Game design begins with building a world before adding characters and then a story. At least that’s the case for Maniac Mansion and The Secret of Monkey Island co-creator Ron Gilbert.

“For me, it almost always starts with the world.” he told The Guardian in an interview about The Cave, the adventure game he’s developing with Tim Schafer’s Double Fine Productions.

“Maniac Mansion is really all about that mansion, that was the genesis of it. The Secret of Monkey Island all started for me because I loved the Pirates of the Caribbean ride at Disney – I wanted to live in that world.”

“It’s the same thing with The Cave; it started with the setting and the characters kind of get built up from that – I think, okay, now I have the world, who would live there? Who would want to adventure in that place?” Gilbert continued, before going into a little bit about game design in adventure games.

“So the characters come about, then the story starts to form, and very quickly after that I start to figure out the major puzzle beats – because in an adventure game it’s the puzzles that drive the narrative forward.”

“ I start with that over-arching narrative then, I go, ‘okay, I need a big puzzle here, another one here, and one there’, and I start building backwards from all those big puzzles to all the little ones that lead up to them.” he added.

Ron Gilbert’s The Cave involves taking three of seven adventures into a cave, battling monsters, solving puzzles and stealing loot. It’s scheduled for release by SEGA on PC, Xbox Live and PlayStation Network early next year.

There’s more from Ron Gilbert here on The Train2Game Blog in this video where he discusses game design with Tim Schafer

What are your thoughts on game design? Does the world form the base of the games you’re building?

Leave your comments here on The Train2Game Blog or on The Train2Game forum.

Train2Game news: Double Fine Kickstarter hits $3 million with just hours until deadline

Train2Game students only have a few hours left if they want to back Tim Schafer’s Kickstarter project to receive exclusive access to the Beta when the Double Fine adventure reaches that stage.

With mere hours to go before investment for the crowd funding project closes, Double Fine Adventure has topped $3 million in backing from fans.

If you wish to pledge your support to Tim Schafers Kickstarter project, you can do so here, so long as it’s before the end of today.

For more about Double Fine Adventure beta access, see this post on The Train2Game Blog. The Kickstarter project’s goal was to reach $400,000, a target that was reached a matter of hours after the funding page went live.

Double Fine will present a special live stream to mark the end of their Kickstarter campaign, which will be able to watched on their UStream channel from 10 p.m. GMT.

This video featuring Double Fine’s Tim Schafer and Ron Gilbert discussing game design is also interesting viewing for Train2Game students.

Get more news about Double Fine here on The Train2Game Blog.

Have you pledged support to Double Fine’s Kickstarter project? If so, what are your main reasons for doing so?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Double Fine’s Tim Schafer and Ron Gilbert discuss game design

Train2Game students should find the contents of this post rather interesting. It’s a video featuring Double Fine’s Tim Schafer and Ron Gilbert in discussion about adventure games.

In the 35 minute long video, the creators of the Monkey Island series talk about the adventure genre as a whole, look at what they did right and what they did wrong, and dissect game design as a whole.

The video from Two Player Productions should give Train2Game students a fascinating insight into the minds of two legendary figures in the games industry. You can watch it below.

The Train2Game Blog recently posted about Double Fine’s Kickstarter project, which is now backed with $2.24 million. Those who pledge $15 or more to the Adventure Game project will gain access to the beta.

We’ll be sure to bring you all the latest news from Tim Schafer and Double Fine.

What are your thoughts on Tim Schafer and Ron Gilbert’s discussion? Has it given you anything to think about?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.