Train2Game News BAME in Games Network

Tanya_Laird_Kish_Hirani_Adam_CampbellThe United Kingdom games industry today launches an advocacy group to encourage more diverse talent to work in the games and wider entertainment industry.

The group will manage a professional network to encourage discussion and collaboration on diversity and make available speakers for conferences and events.

The network is free to join and open to everyone interested in the entertainment sector at https://www.linkedin.com/groups/BAME-in-Games-8459302/about .

Creative Skillset’s Employment Census 2015 for games and other Creative Media sectors published in March showed that the representation of Black, Asian and Minority Ethnic (BAME) groups remains disappointingly low at 4.0% down from 4.7% in 2012. The UK average for BAME employment across all industries is 30% in London and 10% nationally.

David Smith, Founder of Women in Games and now BAME in Games, explained “We would like to provide some focus on the talent that the games industry is failing to attract. Games and the wider entertainment industry should attract the very best from all backgrounds. We want to nurture more talent from minority groups. We can also do more to promote the benefits of a diverse workforce.”
The first Chair of the group is Kish Hirani who has worked at the BBC, THQ, Microsoft and most recently, Sony Computer Entertainment Europe. He is supported by two vice chairs, Tanya Laird of Digital Jam and Adam Campbell of Hopster.

Kish Hirani, Chair of BAME in Games commented “Diversity brings so many advantages. It makes creative sense. It makes business sense. And games creators can truly represent the diversity of those who play games. Help us build a network that makes the games industry a place that attracts talented people from all walks of life. We want everyone in games to join us in any capacity they feel comfortable, starting with simply joining our professional network on LinkedIn.”

Train2Game News eSports vet joins Operation Supply Drop

Operation Supply DropToday Operation Supply Drop (OSD) announced that Stephen “Snoopeh” Ellis, former professional esports player and Co-Founder of the Esports Player Resource Center, joined their advisory team.

OSD is the world’s most generationally relevant support organization for veterans and active duty military. Ellis joins OSD with a focus on reaching more veterans and allies within the esports and gaming communities.

Formerly a professional gamer, Ellis held positions in the industry as team Captain, Player and Manager. Ellis has lived in and competed at the highest level of League of Legends in Asia, Europe and North America. He has additionally served as an advisor to Vibby, Repable and fantasy esports platform Unikrn, where he also served as the VP of Global Business Development. Ellis is a Strategic Partnership Manager at Facebook.

As a member of the OSD advisory team, Ellis will leverage his experience within the esports and gaming communities to advocate for OSD’s multiple veteran support programs, including the Respawn initiative – the promotion of video games as a key component of medical rehabilitation and occupational therapy. As competitive gaming has become a significant source of catharsis for troops, Ellis will facilitate ongoing developments between OSD, key partners and Military facilities to bring esports directly to active-duty personnel.

“My time with veterans and those in active duty has shown me firsthand how gaming can bring people together and keep them connected,” said Ellis. “Operation Supply Drop is a powerful tool for veterans and I’m proud to be a part of this important effort.”

“It’s an honor to add Stephen to the OSD Leadership Team,” said Glenn D. Banton, Sr., CEO of Operation Supply Drop. “I’ve admired his work in the esports world for years as he continues to advocate for further legitimization in the mainstream, and I could not be more excited to have him bring the same drive to veteran support advocation. Stephen will play a key role in the growth of our on-post support, including the development of esports on bases around the globe.”

Train2Game News New Women in Games CEO

Marie-Claire_Isaaman_WIGJ_CEOWomen in Games, the not for profit, games industry diversity organisation, is pleased to announce the appointment of Marie Claire Isaaman as its new Chief Executive.

A long standing member of the WIGJ executive team, Marie Claire is an Artist, as well as Researcher and Education Consultant of eight years at Norwich University of the Arts, serving as Course Leader on the BA (Hons) Games Art and Design course and Subject Leader on the MA Games course. As Course Leader Marie-Claire grew the course to 40% female, both in student cohort and teaching staff, and last September was the first educator to be inducted into the EA sponsored European Women in Games Hall of Fame.

David Smith, Founder of Women in Games said, “We welcome Marie-Claire to this busy role as the demands for more diversity in the games industry grow. We thank Jenny Richards-Stewart for all her hard work and congratulate her for her fantastic achievements over the last 18 months.”

Marie-Claire Isaaman commented, “I am delighted to be named as the new CEO of Women in Games, an inspirational and increasingly influential organization. I recognise the many achievements of my predecessors in the role and am fully committed to realising the organization’s vision of doubling the percentage of women working in the UK game industries by 2025. Ultimately, I want the UK to be a global exemplar for gender equality in making games.”

Train2Game News EGX Rezzed 2017

egxrezzedlogo.jpgGamer Network is delighted to confirm the dates for next year’s EGX Rezzed as 30th March – 1st April 2017. London’s premiere gaming show will return to its home at Tobacco Dock.

Following on from a successful sold out show in 2016, which boasted the biggest collection of indie games together under one roof in the world, next year’s EGX Rezzed will be once again offering a variety of new games, developer talks and cutting edge technology to the capital’s gamers”

CEO of Gamer Network, Rupert Loman said “We are extremely proud of this event which goes from strength to strength each year whilst maintaining its unique atmosphere which gamers and developers have come to love. 2017 will be our 6th year and we plan to be bigger and better than ever”

Tickets for EGX Rezzed 2017 will be announced soon and tickets for EGX at the NEC Sept 22nd – 25th are now available to buy on the website www.egx.net

Train2Game News Resonate festival Glasgow

ResonateScotland’s newest and largest gaming festival, Resonate Total Gaming, is set to power its way into Glasgow for the first time this summer.

From 29–31 July 2016, the highly anticipated festival of eSports and gaming will take over the SECC offering an exciting range of programming to satisfy all ages. From the casual player to diehard gamer, there will be something for everyone so prepare to poise those gaming thumbs.

With eSports giants Gfinity, Versus Scotland and Xtreme Gaming on board, visitors will enjoy participating in exciting gaming tournament action with games including Halo, TrackMania, Street Fighter V and FIFA.

The ‘Bring Your Own Computer’ (BYOC) LAN area provides an inclusive gaming-focused environment for gamers who just want to game! Visitors can plug in their own kit and play pre-set games or catch some of the live action on screens around the Festival. The Resonate Game Jam hosted by Glasgow Caledonian University will also be held alongside the Festival and will see students create brand new games following a pre-set theme in just 48 hours.

Children aged 12 and under can enjoy the dedicated Resonate Juniors area designed with 110% Gaming. As an interactive zone, it will let kids ‘live the games’ while they learn tactics, compete and win prizes. From Super Mario to Temple Run and Minecraft to Lego – it’s all to play for as the kids let loose and explore their favourite characters and challenges.

There will also be the chance to meet YouTubers from Yogscast and Hat Films hosting signings, live Q&As and promotions, alongside the bespoke, custom-made Razer GamerBus that has unique on-site gaming facilities.

To top it all off, visitors will be able to get their hands on the latest kit and check out the Indie specialist showcase before heading to the purpose built MEGAbytes Café to relax, relive and enjoy retro arcade games while indulging in some Festival food and drink.

Set in a high-tempo, exciting environment, festival-goers will explore new, retro and indie games while competing alongside their peers on Scotland’s biggest gaming stage! They’ll also meet their favourite YouTube & broadcast champions plus the developers responsible for creating some of the world’s leading games.

Families and friends can spend hours, or days, playing their favourite games and meeting their gaming heroes. With both day and weekend tickets available it’s going to be a three-day celebration of all things gaming that will mark Glasgow and Scotland as a global leader in the gaming industry.

For more information and ticket bookings please visit www.resonatetotalgaming.com .

Train2Game News Student Studio lands lucrative contract

LDP OnlineAppatier Limited has begun a project for a training provider; creating a Pizzeria to teach employees about ‘Kaizan’

John Esslemont and his team are designing a game for online training provider LDP-Online as part of a paid contract. The art of Japanese organisation is combining with the modern phenomenon of videogames (and pizza), as Appatier Limited design an app to teach employees about management. John also used the opportunity to say he supports Train2Game and the work it does for students.

The team is currently working on a pizza game that teaches people about ‘Kaizan’ which is Japanese for organisation. The educational game lets people learn about management and perfect running a team. It sounds simple but designing a game where multiple actions have to time together to the second, has been a challenge. It’s the first game of its kind that John is aware of, but he expects lots more in the future.

John has had a good experience with Train2Game and loves the staff; he learnt lots about games development and self-motivation. Says some students don’t get the most out of Train2Game and they are to blame for not applying themselves. That many students have gone on to setup indie studios and work at AAA Developers. Extremely appreciative of the staff at Train2Game and grateful to them for getting him where he is today.

John is using all his own project management skills to get the job done, and working with his team on the project. The job came through his Train2Game network of contacts. His advice to other students looking to get professional contracts is get out there and ‘work your butt off.’

John Esslemont, Director, Appatier Limited: ‘The experience was good with Train2Game and the staff that work for them are amazing! With Train2Game I learnt a lot of aspects of game development through the course and other students along with a load of self-study which is essential to learning in any field.’

‘I see some people feeling disgruntled with Train2Game that they haven’t learnt anything or haven’t progressed and feel the need to blame Train2Game. That is complete rubbish, I know a tonne of students who are now into AAA games, or indie games studios, it all takes self-discipline to get anywhere in this field. Sorry just felt like I needed to get that in there.’

‘Without train2Game and I sincerely mean this, I doubt I would be where I am, the staff there I have got to know over the past couple years have been amazing with me, especially Harry & Eric, those guys are the boyo’s.’

‘Right now we are working on a restaurant style game that is designed to help people learn Kaizan, which is a Japanese term for organisation essentially. The client is LDP-Online. It will but will be available via LDP-Online and the App Stores. We hope this will be the first of many projects.’

‘The point of the game is for you to think like a manager, you must position your staff and give them jobs to complete. The app will be used for training purposes on the Kaizan principle.

‘If your staff do a terrible job that is of course down to you, and you must learn how to adapt to this fast to get your staff in a rhythm, which will in turn generate you more profit and help you complete the game. It is in terms of thought a small game, turns out all the inner workings like timings, staff jobs, etc are a little more complicated than we first thought.’

‘The job came through a contact of Train2Game, part of the training providers network. As a student they were aware of me and then I got put forward for the job, and was lucky enough to get it. I haven’t seen very many of games like this, mostly because I haven’t searched for them, but I 100% believe that this sort of thing will grow exponentially in the training markets.’

‘The biggest thing I feel that is helping me personally is my ability to manage a team and understand the whole process while being involved in every aspect of the game’s design and development. I am a programmer, but also project manager along with the director so I have to organise everything and make sure everyone is working to deadlines and plans, if they are not that needs to be changed or adapted to the current situation.’

‘I’ve not worked on anything like this at all, in fact it was our first 2D game so we had to learn a lot of the basics and setups to get this right. Once you feel comfortable making games you tend to throw yourself into it really. It has gone really good up to now, some hiccups but nothing serious which is always good.’

‘The timings and how everything is structured has been difficult, the game is designed in such a way that the timings need to be near perfect for it to work. For example is a guy is walking from point A to point B but he needs to take 7 seconds to arrive there, we then need to dynamically change his speed so that it only takes him 7 seconds to get there. Simple math but lots of things like this piling up and all intertwining can become a bit of a brain dead moment.’

‘My advice for other students looking for their first paying client: Put yourself out there; go to the Unity forums, Unreal forums, UpWork and more. Honestly apply for everything within your skill set or what you think you can do. Do not ever be put off by someone asking for something you don’t know what to do right now as that is part of learning. So if you see a job you like the look off and have say a basic understanding of what needs to be done and how you would roughly do it, then go for it!’

‘Once you have your client, work your butt off for them, but also remember to not let them think they own you, define what your work will involve and work to what you both agreed. If they want changes, that is fine, if they want more features or something similar charge them for your time!’

‘I learnt that the hard way!’

For more information contact: mark@train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Train2Game is a proud supporter of www.gamatier.com

Train2Game News Playkey

PlaykeyPlaykey has just been launched in the UK in April 2016 (beta). Playkey caters for gamers who enjoy playing hardcore MMO and top-rated games, but have low-end PCs and laptops.

With the Playkey cloud gaming service, any gamer can instantly launch the latest, top-rated blockbusters such as GTA V, Witcher 3 or Fallout 4, even if their hardware is old and slow.

The Playkey cloud gaming service uses video streaming technology similar to the Onlive and Gaikai services. There difference is that Playkey allows you to play the latest, top-rated games shortly after the official release. It also allows you to play any games you might already own (if they are available on Playkey). There are over 20 top-rated games in the Playkey catalogue, including Rise of the Tomb Raider, GTA V, Fallout 4, Assassin’s Creed: Syndicate, The Witcher 3, Far Cry 4, MMOs by Wargaming, Might & Magic Heroes VII, The Crew, and others. Playkey collaborates directly with major game publishers such as Ubisoft, Codemasters, Capcom, and Sega, as well as local official distributors. Playkey updates its catalogue regularly on a monthly basis.

Playkey launches all games on a network of powerful gaming servers. That’s why the user’s PC configuration is irrelevant. The end user receives a high quality video stream and controls the game in real-time. Even a 5 Mbps Internet connection will be enough for a good gaming experience.

Playkey’s infrastructure is mostly based in Europe. The service is powered by a proprietary video encoding and streaming technology which guarantees top notch graphics and high processing speed. Playkey supports 1080p Full HD and 720p HD Ready resolutions. The Playkey desktop client is available for Windows and MacOS. Please note that the service may not work properly if accessed outside of the UK.

Playkey offers its customers a subscription-based sales model. A subscription grants full access to the service and allows the user to buy the latest top-rated games or launch previously-owned games (if they are available on Playkey). Playkey subscription plans start from £15 for 1 month of access. A demo period is available for free.

Train2Game News Insomnia58 Bank Holiday Weekend

i58-central-key-art(dates)Insomnia58, organised by Multiplay (subsidiary of GAME Digital plc), is taking place over the bank holiday weekend, August 26-29 2016 at the NEC in Birmingham, and is set to be the largest gaming event of the summer.

Insomnia58 is to be the biggest and best Insomnia event to date, with the introduction of GAME Fest alongside the festival, showcasing the latest games and the most anticipated titles of the year. Insomnia58 will have more content, more stage shows, the biggest YouTube and Twitch stars, a greater retail experience, larger Bring Your Own Computer (BYOC) LAN Hall, and more Esports tournaments with larger prize pools than ever before. Insomnia Gaming Festival continues to expand and encapsulate everything that gaming culture has to offer, as it is now firmly positioned as the largest celebration of gaming in the UK.

Insomnia58 will see stars of YouTube and Twitch taking to the stage, such as the immensely popular TheSyndicateProject, who boasts an incredible 9.8 million subscribers on YouTube, as well as YouTube stars Sqaishey Quack, Bigbst4tz2 and ECKOSOLDIER. The Yogscast, one of the largest YouTube gaming groups, are coming out in force as special guests to Insomnia58, with personalities from Duncan, Hannah, Kim, and Lewis to Martyn, Sjin, Turps, Hat Films, and Caffcast. More content creators will be revealed in the build up to the event.

“We are gearing up to be what is will the most exciting and eventful Insomnia yet,” said Craig Fletcher, Founder and CEO of Multiplay. He continued, “We’re going bigger and better with the addition of GAME Fest, giving visitors more ‘first to play’ opportunities with some of the most anticipated games of the year and more exclusive content. We’ve the biggest YouTube stars as special guests at the largest UK gaming festival; we’ve also expanded on our already vast BYOC LAN Hall, various feature zones and Esports tournaments, meaning Insomnia58 is without a doubt the place to be this summer to celebrate all things gaming.”

Insomnia58 takes place August 26-29 at Birmingham’s NEC. Tickets will be available to purchase online at InsomniaGamingFestival.com/tickets and in store at GAME. For more information visit InsomniaGamingFestival.com.

Train2Game News WESA Founded

WESAThe foundation of the World Esports Association (WESA) has been announced today, as the result of joint efforts between industry-leading professional esports teams and ESL, the world’s largest esports company.

Based on similar traditional sports associations, WESA is an open and inclusive organization that will further professionalize esports by introducing elements of player representation, standardized regulations, and revenue sharing for teams. WESA will seek to create predictable schedules for fans, players, organizers and broadcasters, and for the first time bring all stakeholders to the discussion table. The formation of WESA concludes over a year of negotiation between many teams and organizers, and it aims to bring much needed structure to a crowded esports ecosystem. The ESL Pro League for Counter-Strike: Global Offensive will be the first professional esports competition that will be played under WESA regulations.

A total of eight teams have contributed to the formation of WESA, with founding teams including some of the world’s most well-known multi-gaming brands: Fnatic, Natus Vincere, EnVyUs, Virtus.Pro, G2 Esports, Faze, mousesports and Ninjas in Pyjamas. WESA aims to add more members and is continuing talks with a number of organizations in Europe and North America.

“We’ve established Fnatic across numerous games over the past twelve years, and we welcome an organization like WESA to help speak to the interests of teams and players,” said Wouter Sleijffers, CEO of Team Fnatic. Mike Rufail, Managing Director of Team EnVyUs continued: “Our team has worked hard with organizers, like ESL, in the past to provide feedback and ensure a positive evolution for the events specifically and the industry. Team EnVyUs players welcome both the challenge and responsibility that WESA brings with it.”

On the topic of responsibility, Natus Vincere Team Owner Alexander Kokhanovskyy, said: “We welcome the inclusion that WESA offers in the decision-making process for competitions like the ESL CS:GO Pro League. The partnership, if I can call it that, goes one step further as well: Natus Vincere, along with all WESA teams, share in the profits when it comes to the WESA and their sanctioned events. That’s a huge step for the industry.” Owner and CEO of FaZe Clan, Thomas Oliveira, echoed the sentiment: “The incentive was certainly there to get involved in WESA. Not just financially, but intrinsically: this is a sign of the industry recognizing the value and role that teams play. We look forward to working with WESA to make a difference in the scene.”

As an organization promoting, supporting and strengthening players’ roles in building leagues, WESA will be the first institution to feature an operative Player Council. The player-elected Council will advocate on behalf of the pro gamers in relation to league policies, rulesets, player transfers and more, empowering players when it comes to decision-making in regards to tournaments operated under WESA regulations. By bringing players to the discussion table, the Council will give them important insight into the balances of league decision making as well as the formation and adjustment of rules which directly affect player careers.

“WESA offers many opportunities to the Member Teams and their Players, but we’re most excited about the esports’s first official player representative finally becoming a reality” said Wiktor “TaZ” Wojtas, Player for Team Virtus.Pro. “For the first time in the history of esports, players will come together to organize themselves, and that will enable all of us to get a real say in decisions that directly influence us. With a Player Council sitting at the table with the rest of the decision makers, we’re going to continue improve the tournament and league organization”.

“It’s an incredibly exciting time to be a part of the esports industry, and its rapid growth in just a few years has made it very clear: there’s growing and more pressing need to structurize it, both on the tournament organizer’s side as well as on the players’ side” said Christopher “GeT_RiGhT” Alesund of team Ninjas in Pyjamas. “WESA will offer us a platform to do just that – organize our work and careers, build a network of safety, and offer a solution to business and legal disputes.”

WESA teams will participate in offline events based on their scheduling and standards developed through the Association. Additionally, WESA teams will participate in other leagues, whose schedules have been balanced prior to today’s announcement with ESL Pro League.

“The formation of WESA is a critical milestone on our way to grow esports globally, and we’re incredibly excited to work with some of the world’s best professional teams” said Ralf Reichert, Managing Director at ESL. “Their continuous support to the formation and structuring of the Association only further cemented our belief that esports is well on its way to become the leading source of entertainment of gaming fans around the world.”

The Player Council will work alongside WESA representatives and in keeping with the League Commissioner. Pietro Fringuelli will take on the role of the Interim League Commissioner, bringing a wealth of experience from the sports industry, including expertise gained during his time as advisor for some of the biggest sports organizations in Europe.

“I’m incredibly honored and excited to join the World Esports Association today, and am looking forward to bringing my years of experience from traditional sports into the world of electronic sports” said Pietro Fringuelli, Interim WESA League Commissioner. “The formation of WESA, and the growth of the Association in the coming years, will be the critical performance indicators for the entire esports industry – and a real game changer for its every stakeholder.”

Train2Game News The Chinese Room joins OneSpecialDay

30efa4_ce895465dc7d4c92b604c473ed6354d4.pngThe Chinese Room have joined the growing number of gaming industry companies supporting SpecialEffect’s One Special Day charity initiative in July.

One Special Day, held on 15 July, is an opportunity for companies to donate 100% of revenue in one or all areas of their business; a day’s sales of one or more games, or 100% of advertising revenue, in-app purchases or DLC, for example. The funds raised will be used by gamers’ charity SpecialEffect to level the playing field for people with disabilities.

Dan Pinchbeck, Creative Director at the Chinese Room, said “The Chinese Room are long-term admirers of SpecialEffect and their work to help people with disabilities experience the magic of games and on hearing about One Special Day had no hesitation in pledging our support.”

As part of their support the studio will be donating a vinyl copy of the soundtrack to their award-winning game Everyone’s Gone to the Rapture, signed by Jessica Curry, BAFTA-winning composer and co-founder of the studio. The charity will be auctioning the soundtrack as part of One Special Day.

One Special Day is open to all companies working in the games industry. To find out more, visit www.onespecialday.org.uk