Train2Game News: Train2Game Radio talks to Joanna Janse van Vuuren

CEO of Savage Sea Studios with Megan Marie of Crystal Dynamics.

CEO of Savage Sea Studios with Megan Marie of Crystal Dynamics.

Today, Train2Game radio Spoke to CEO of Savage Sea Studios, Joanna Janse van Vuuren. Joanna tells us how the studio came together and how an illness led her to the gaming industry.

You can learn more about Savage Sea Studios here.

You can listen to the interview here: http://audioboo.fm/boos/1122380-train2game-student-joanna-janse-van-vureen-talks-to-mark-t2g-radio

Or read the transcript below:

Hi my name’s Joanna Janse van Vuuren, I’m on the Art & Animation course and I live in Brighton.

Hi Joanna, how you doing?
I’m doing great thank you very much.

Excellent. So tell me, what’s your story? What are the past experiences that have shaped your life and made you who you are now?
Uh, well, I’ve got quite a few of them! I’ve always loved Video Games since I was really small. I remember me and my sister got a really ancient Commodore 64 when we were little, we played it on a little black and white TV and then from there we got a PC. We played games like Age Of Empires 2 and Half Life and that’s what really got me in to gaming. From there, in my teens I got more energetic and I found out about Tae-Kwon-Do, it’s a martial art and I really love to kick people! So from there I went to Uni and did a sport and leisure management degree but unfortunately a couple of years in to it I got quite ill. I couldn’t do Tae-Kwon-Do any more because of the physical aspect of it so I spent a lot of time in bed or on my sofa, playing on my Xbox and I could see myself maybe doing something like that. After that I had a few basic jobs when I was healthy again. Shop jobs and call centres, all the kind of basic jobs. I definitely knew it wasn’t something I wanted to do in the future and then the Train2Game advert popped up in the news paper and I applied immediately.

Do you think you would maybe want to make a game about the old Tae-Kwon-Do and stuff?
Yeah, I’ve been considering it yeah but it’s a very fast sport, I’m not sure how it would work so much. I’ve been thinking about it and comparing it to games like Street Fighter and all those types of games because I used to love them when I was little. I think it’s just the violence of those sorts of things I like!

So What would you say the most dramatic or exciting thing you have done in your life is?
I think this entire year has been quite busy for me! A lot of things have happened. I’ve now started my own Tae-Kwon-Do school which gives me a lot of flexibility to work on my own coursework and portfolio and earlier this year which is probably the biggest thing I’ve done so far is me and Philip Stevens, who is on the developer course, have been playing around with a game idea for a while so we decided we wanted to make this game in to a proper product. So we started recruiting for some other students to help us out and that’s when we created our own studio, Savage Sea Studios.

So what’s the game idea you have been playing around with if you can say much about it?
Well we haven’t got a name for it at the moment. It’s still got a jokey code name at the moment which is, Project Trolling. It does have Trolls in it and some other things in it which I can’t reveal too much at this stage but it’s kind of like the old 2D pixel art games but with bringing more of a 3D aspect to the way it looks.

What sort of platform are you aiming for then?
At the moment we are just going to boot it on to the internet and then hoping when that’s sorted, because it’s our first game we want to develop and kind of continue our education of the game making process. So we are just taking it to the internet on your PC and maybe taking it to iPhone or Android.

What are you using to make the game?
We are using Game Maker Pro

How are you finding that?
It’s quite good. We have two developers that’s, Philip Stevens and Luke Jackson and they obviously do all the codey stuff for it and then there is me and another Artist Chris Straver and a designer who is Kieron Baker. We all work together because it’s quite a simple programme for us all to understand and it’s not to heavy on any of the game making process so we find it quite easy to use.

Finally, What is your greatest ambition and where do you want to go with your career?
Well I would quite like to get this game finished! It’s taking us a long while but obviously we have to balance our own jobs and personal lives and our coursework with studio work as well. All of us want to create a studio together where we would all get money and develop it up quite big or work in a big studio ourselves.

That’s fair enough! Thank you very much Joanna
Thank you very much for interviewing me.

Train2Game News: Aardvark Swift announce Search For A Star competition

ASwift compAardvark Swift have announced the fourth annual Search For A Star competition will go ahead in January 2013.

The Search for a Star nationwide competition is designed to highlight and reward the UK’s most promising video games students. The competition spans the UK’s leading areas of higher education including; universities, colleges and blended learning courses such as Train2Game.

The competition takes the form of three stages and mirrors a typical recruitment process within the games industry: A technical test, preparation of a demo and finally a panel interview. Entrants are given a real taste of what it takes to make it in the games industry.

The competition process is designed to get students ready to work professionally and give them the first chance to enter games development companies in the UK. All entrants get CV and Portfolio advice from Aardvark Swift, with the aim to prepare them to apply for placements and permanent roles. Up for grabs for the winners will not only be physical prizes provided by Microsoft but also internships at some of the most prestigious games developers in the UK, including: Sony Evolution, Exient and Boss Alien.

Created by Aardvark Swift, the competition is contributed to by some of the UK Games Industry’s most respected video games developers including, The Blast Furnace, Headstrong Games, Rockstar Leeds, Microsoft, Sony Evolution and many more.

A spokesperson for Aardvark Swift, said: “The Search for a Star competition aims to make entrants more employable, raise their profile and hopefully lead to permanent employment. As a recruitment agency specialising in gaming we are looking to bridge that gap between education and employment, which is where many people struggle to make a final step into the industry. As part of the wider games industry it’s really important to us that the UK’s video games industry goes from strength to strength and students get opportunities for employment.”

Lizi Attwood, The Blast Furnace, said: “This is a tremendous opportunity for students to make their mark on the UK’s games industry and take steps towards gaining future employment. The competition spans the whole of the UK and any educational institution can put forward students to the competitive process. The competition creates a level playing field where each individual will be judged by working professionals, who know what knowledge and skills the industry is looking for.”

You can find out more about the competition and apply by visiting Aardvark swift, here.

Good luck to all those who enter and enjoy yourselves!

You can read the full press release in the file below

Search For A Star – Announce Final

Train2Game News: Train2Game Radio interviews Matthew Greenwood

Little Green DudeTrain2Game Radio interviewed Matthew Greenwood, the developer for Road Hog Games. He tells us his coding experience and how he got together with Road Hog Games.

You can follow Road Hog Games on Facebook here or on twitter @roadhoggames

You can listen to the interview here: http://audioboo.fm/boos/1118876-train2game-student-matthew-greenwood-talks-to-mark-t2g-radio

Or read the transcript below:

Hey I’m Matthew Greenwood, I’m from Surrey and I’m doing the Developer course with Train2Game.

Hello Matthew, how you doing?
I’m not to bad

So tell me what’s your story? What are the past experiences that have shaped your life?
Right well from a very young age I have kind of been forced, as it were, in to programming. When most people were getting their first CD’s, I got my very first Spectrum +2, 48k BASIC and if ever I wanted to do anything I have always had to write it myself. Pretty much had to grow up and effectively write my own things since I was about 8 years old and of course at that age, games. Everyone else was playing Super Mario Brothers and I was playing my own version of it.

So you have always been making games then and have always been interested in that?
Yeah, I started off at a young age playing games and making my own versions of them. I kind of got more in to developing websites and doing all the background server programming stuff for various different companies. I’ve pretty much been solely into programming really since a very young age.

What is it you do for a living now?
I’m actually a software engineer for a brand management company. We do an online brand management system for the likes of various big companies.

Do you think that helps your game development at all or is it a completely different sort of thing that you have to keep swapping between?
Programming wise, most of it is very similar. The work that I do in the actual Train2Game course has actually helped me greatly with a lot of new stuff that I have had to take on at work. It’s kinda helped both ways

What is the most dramatic and/or exciting thing you have done in your life?
I think the biggest thing so far is attending the Game Jam with Train2Game.

Is that the most recent one, the one with Microsoft?
Yeah that was the World Record attempt.

Yeah, how did you find that?
That was an absolute nightmare! It was brilliant fun, I met lots of great people but I didn’t eat, I didn’t sleep, I was pretty much behind that computer non stop. For the few times I did leave the computer I had a few people staring at me because my eyes were just getting redder and redder over the weekend.

So was it at the Game Jam you met the other people of Road Hog or was that a different way you got together?
Yeah, Terry and Gareth were both part of the same team for the Game Jam, Team 46, and we came up with a game called Monumental but we never actually had an artist at all during the Game Jam, so we spent most of the time getting photos off Google I think it was and various other places. We became really good friends and now we are off to do this and I think either Gareth or Terry found Amy, who is now our resident artist and it’s helped us greatly in lots of ways for the new game.

Excellent. So finally, what is your greatest ambition for your career. Where do you want to go with it?
That’s a big one. I think I would actually like to be able to work for myself and to be able to pick and choose what sorts of projects I want to work on rather than having to work on everything because you need the money in the door.

Excellent! Well thank you very much for your time Matthew!
Thank you very much.

Final Alert for Microsoft competition!

Final Alert

The closing deadline is coming fast to join the latest Train2Game Microsoft competition.
Registration closes today, but worry not you have until mid-January to complete you entry.
Full details can be found on Student World – GOOD LUCK.

Train2Game News: UK Top 20 – 17.12.12

This is the last game chart that Train2Game will bring you in 2012. Not a lot has changed in the run up to Christmas. Call Of Duty: Black Ops 2 is still at number 1, Hitman Absolution has risen up the ranks from number 6 to take the number 2 slot and Forza Horizon has revved back up into the top twenty this week.

Week ending 15 December 2012

POS.  TITLE 

PUBLISHER

 LAST
WEEK 

1

– 

CALL OF DUTY: BLACK OPS II

ACTIVISION

1

2

HITMAN ABSOLUTION

SQUARE ENIX

6

3

– 

FIFA 13

EA SPORTS

3

4

– 

JUST DANCE 4

UBISOFT

4

5

FAR CRY 3

UBISOFT

2

6

ASSASSIN’S CREED III

UBISOFT

5

7

– 

HALO 4

MICROSOFT

7

8

– 

NEED FOR SPEED MOST WANTED

EA GAMES

8

9

– 

LEGO THE LORD OF THE RINGS

WARNER BROS. INTERACTIVE

9

10

– 

WWE ’13

THQ

10

11

– 

SKYLANDERS GIANTS

SKYLANDERS

11

12

THE ELDER SCROLLS V: SKYRIM

BETHESDA SOFTWORKS

15

13

FOOTBALL MANAGER 2013

SEGA

14

14

SONIC & ALL STARS RACING TRANSFORMED

SEGA

16

15

MOSHI MONSTERS: MOSHLINGS THEME PARK

MIND CANDY

12

16

MEDAL OF HONOR: WARFIGHTER

EA GAMES

13

17

LEGO BATMAN 2: DC SUPER HEROES

WARNER BROS. INTERACTIVE

18

18

FORZA HORIZON

MICROSOFT

19

NEW SUPER MARIO BROS. 2

NINTENDO

17

20

– 

DISHONORED

BETHESDA SOFTWORKS

20

Leisure software charts compiled by Chart Track, (C)2012 UKIE Ltd

 

Train2Game News: Train2Game Radio talks to Connor Adams

Connor AdamsTrain2Game spoke to Connor Adams this week about how I went from a Train2Game student to working at Atomhawk up in Newcastle.

Connor is a brilliant Artist you can check out his DeviantART page HERE or his portfolio HERE.

You can listen to Connors radio interview here – http://audioboo.fm/boos/1114244-train2game-studio-radio-with-mark-talks-to-connor-adams

or read the transcript below:

Hello I’m Connor, I live in Gateshead but I’m from Weymouth and I took the Art & Animation course.

Hi Connor, how you doing bud?
I’m not too bad man, how are you?

I’m excellent, thank you
Awesome, it’s lovely to hear your voice again.

Yours too! So tell me, what’s your story Connor? What are the past experiences that have shaped your life to make you who you are now?
Oh wow, that is a deep question. I suppose I started off by playing a lot of video games when I was young, like everyone. I took quite a weird path, I left school after finishing my GCSE’s and I just started painting and drawing all day because I wanted to design all these games but I didn’t really know what path to take. So I was painting and things like that and then I saw the Train2Game course and joined up on that and I attended a lot of Game Jams whilst studying everyday on my own time and getting all that down. Then I applied for the internship up here and here I am. I’m sure there is probably a lot more to it, but that’s all I can remember for now!

So where is it you applied for an internship for?
I applied up to Atomhawk. It’s based in the Northern Design Centre in Newcastle.

What kind of games do they make there?
The guys at the studio, all of us are concept artists and illustrators, so we have no programmers, we have no designers or anything like that. So people come to us and they out source us for concept art and illustration. We do a lot of stuff before games are released like we worked on Mortal Kombat. We are working on a lot of stuff right now but none of it I can say because it’s all under NDA, which is typical. It’s a lot of stuff like Sony and Warner Brothers, people like that. So it’s quite big clients but we don’t actually work on the games, we just make the concepts and illustrations.

What is the most dramatic or exciting thing you have done in your life previous to being at Atomhawk?
Oh god! All these questions Mark, I’m not sure I’m ready for them! I think the most scaring and exciting thing, was leaving school. Trying to take things in to my own hands. From leaving School and going straight to Train2Game that made things a lot easier. Going down that personal route was quite scary at first.

I know you were also part of Derp Studios as well. How was that experience?
I was part of Derp Studios, yeah. That was really, really great. I mean the Game Jam and the meeting with people and going up to Luton and doing all that was just great. The whole experience was fun and these guys I still talk to a lot of them today, Me and Amanda are mostly talking a lot and it’s great. It was a great bonding experience. It was great for contacts, it was great for skills, great experiences. Well I met you up at The Gadget Show which was a lovely experience.

It was indeed! We have been firm friends ever since.
Yeah absolutely, it was really great.

We touched on it before, what is your reason for getting into the gaming industry particularly?
It’s just games you know? It’s like what kind of guy can say they go to work and draw men shooting aliens and you know, Zombies and Monsters! It’s all fun and games. It is serious at the same time but it’s all play. It’s hard work but it’s play. To get paid to do that is just fantastic.

When did you actually get the job at Atomhawk that you have now?
My internship was 3 months ago, so back in September, August was when I was applying and got the internship but a few weeks ago they offered me a junior position which is going to last 6 months which is fantastic.

So you get a nice job just in time for Christmas then?
Absolutely yeah which is a real relief as Christmas is a horrible time.

What is your greatest ambition?
Oh OK, well I guess just to be the best, like a Pokemon trainer! I gotta keep on going and hit the top of your field, maybe one day in the future I will have my own Graphic Novel and I’ll be working on some AAA games. I dunno the future is very unpredictable so it’s hard to say really.

Finally then, if you could work for any studio what so ever, what would you work for?
Actually, genuinely I would rather work for my self. I think I would rather get some of my closest friends and make my own studio and make the games that we love.

So we should probably start working on that soon then?
Absolutely!

Thank you very much buddy!
No worries, cheers mate.

Train2Game News: Microsoft launching more apps for 360

Xbox 360Train2Game has discovered that a number of new apps are coming to the Xbox 360 over the winter period.

More than 40 new applications are set to launch worldwide between now and spring 2013, Microsoft’s Larry “Major Nelson” Hryb announced.

Some of the apps the UK are getting are a Sainsbury’s shopping app, a Napster app and a Karaoke app.

While free to download the Karaoke, you then pay per amount of singing time you “rent”. It’s 240 Microsoft Points for two hours, 400 Points for six hours or 800 Points for 24 hours. The service is expected to launch next week and I imagine would be quite a hit at social gatherings.

Microsoft have also launched a SkyDrive cloud-saving service on Xbox 360, allowing you to share your holiday snaps and videos and display them on your TV from your Google SkyDrive.

Some other applications that are being launched from now until the end of January are to the UK are gaming sites Machinima and GameTrailers, anime service CrunchyRoll, arty movie service IndieFlix and sports broadcaster Livesport.tv.

This announcement shows Microsoft’s further push into an all round entertainment platform allowing you to do most things from the comfort of your games console.

Train2Game News: Student Diaries – 13.12.11

There are a few Train2Game students on work placement at DR Studios. Below is some diaries of how they are getting on.

Amanda Blatch week 12

Soooooo…. Diary this week. You know.. I think it’s kind of slipped my mind what I did last week, it passed by so quickly! There was a lot of work to do and that got done as we are sticking more strictly to our deadlines of getting  a new build out every Friday so we had a game to play over the weekend. With the latest build you can really tell the game is starting to come together and a couple of new features have been added into the game that helps move the game along at a speed that would be enjoyable for the player without being too easy. Overall, it’s looking very good atm with all the updates and changes to the game.

On top of that I have had more of a break in my usual UI making process, creating a couple new characters for the game which will form part of an exclusive content pack on release date. The splash screen itself has also had an almost completely new do-over and is much more polished and finalised, ready for promotion.

But apart from that there is not much more I can say, the game is close to being finished, we just need to keep pushing that little bit further to make the game the best we can make it! So, again, till next week.

Craig Moore Student Diary Week 55

What day is it?

It’s been a pretty intensive week here, trying to ensure that two builds go out a week while constantly improving and bug fixing is certainly akin to juggling cars. It’s been a smooth one though with very few hiccups and the build is going from strength to strength, I think our big focus next week will be to crush some of the gameplay blocking bugs that are really getting in the way of heavy play testing.

As with previous weeks I have been working closely with Tim to ensure new features get in to the game, it’s a really effective approach that ensures we are working on the same thing but each to our own abilities and insures rapid iteration and turnaround of features.

It feels like we have had this game under wraps for ages now, and in reality it is, it’s been a good six months and I cannot wait to show it to the world! I feel like we have taken everything that made My Sea Park cool and turned it up to 11 while adding some cool little features that I genuinely have never seen before in games of this genre.

Also don’t fret! This one is coming to both iOS and Android.

Getting this kind of experience and exposure is something I could never dreamed of getting 18 months ago, but here I am. It’s a lot of hard work but I would not change it for the world.

Craig

Matty WS week 53

This week has been quite busy again as usual; I’ve been remaking a few assets here and there and redoing some older animations that weren’t up to scratch. Over the weekends I’ve been playtesting the game as well as other games for ‘market research’. I’m finding Hayday pretty fun annoyingly. I’ve also been playing chess more lately because of Social Chess on the iPad, but before that I used to play a game a day or more sometimes, so now it’s just a case of playing multiple games each day over time. I also caved and bought things on the iPad, Red alert and LSAW (land sea air warfare, tis an RTS). The store is so expensive though! Everything on android is cheap or free, cannot see why it’s not the same for iDevices.

The next project (although still up in the air) is starting to sound pretty awesome now and I really cannot wait for it to start!

MattyWS

Train2Game News: Mid-week round up – 12.12.12

The Train2Game blog has once again been searching the internet and has found some of the biggest news from across the week.

The Rapid2D engine has gone live as of yesterday following its demonstration at the Evolve conference in London. Rapid2D is designed to help developers create apps for PC, tablet and Windows Phone 8 through the Windows 8 Marketplace. The engine uses C++ for scripting, and includes features such as physics, visual effects, sound particle systems, collision control and animated sprites. As well as the free version of Rapid2D, there will also be extra add-ons, upgrades and a pro-version available to developers.

Randy Pitchford, one of the developers behind Borderlands 2 has confirmed that there will be a new character class coming as DLC. Mr Pitchford previously said it was unlikely because of the amount of extra work the Mechromancer class took. The news was revealed after someone tweeted the developer saying “My mate says you won’t” to which Randy replied, “yes – we’re working on another character.” It’s as simple as that.

PopCap, the team behind hit casual games such as Plants v Zombies has announced that they are now working on a AAA title. The news comes following a tweet and job posting from PopCap. The game is a console game, inspired by Team Fortress 2. The job posting confirms that the game will use the Frostbite 2 engine, which is becoming more and more popular.

The final issues of PSM3 and Xbox World have gone on sale today. One of the many features in the last PSM3 magazine is a feature written by editor Dan Dawkins talking about the making of’ PSM3, office secrets, the highs and lows, how things have changed and how the future looks. Meanwhile Xbox World rounds up the biggest, loudest, saddest, funniest, most shocking moments in Xbox history and gives GTA5, arguably the biggest Xbox game of 2013, one final, epic preview.

Rovio has announced plans to release an Angry Birds feature film in the summer of 2016 and it will be in 3D so you can feel what those bad piggies go through. Despicable Me producer John Cohen has signed on as producer for the CG-animated movie, while David Maisel, former chairman of Marvel Studios and executive producer of Iron Man, will serve as executive producer. The movie will be produced and financed by Rovio outside of the studio system, allowing the Finnish company to retain full creative control of the project. Over 100 billion Angry Birds games have been downloaded since the games début in 2009.

Train2Game News: Games Industry Jobs – 11.12.12

Train2Game has searched around to find you some of the entry level jobs in Art, Design, Development and QA.

ART

Job Title Junior Artist
Job Category Art / Animation
Skills Required Graduate Artist
Location Old Street, London, UK & Europe
Job Description Sports Interactive (SI) is the world’s leading developer of football management simulations through its Football Manager series of games, in its twentieth anniversary year. With one of the lowest staff turnover rates in the industry, and regular appearances at the top of the PC, PSP and App Store charts around Europe, this is a chance to join a winning team.

Position Overview
We are looking for an artist to join our graphics team in a junior role, helping with the creation and implementation of assets and graphical content in our games.

KEY RESPONSIBILITIES

  • Dealing with licensing and asset creation for the game
  • Creating graphical content for the game
  • Assisting in the development of content across numerous platforms.

KNOWLEDGE, SKILLS AND EXPERIENCE  

  • Proficient with Adobe Photoshop and Adobe Illustrator
  • Experience creating graphical content for games (either professionally or within a gaming community)
  • Portfolio required

DESIRABLE

  • Basic knowledge of HTML and/or XML
  • Web design experience
  • Strong interpersonal and communication skills
  • Interest in football.

You can apply HERE.

DEVELOPER

Job Title Games Programmer – iOS / Android
Job Category Programming
Skills Required AI / Artificial Intelligence, Tools, Gameplay, Mobile / iOS / Android, Graphics / Engine, Core Technology, UI / Front End, Graduate Programmer
Location Brighton
Job Description Boss Alien are a growing company working on exciting projects with small team sizes. We need programmers who are happy to work in whatever area is required of them – this could change on a daily basis!

We are looking for smart, energetic, friendly people to join us!

Required:

  • 2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
  • Excellent knowledge of C# or C++
  • Excellent knowledge of algorithms and data structures
  • Experience of creating games on desktop or mobile platforms
  • Desire to make great games
  • Great communication skills (verbal and written)
  • Happy to work as part of a team
  • Demonstrable love for some area of game technology
  • A passion for playing games and solving problems
  • Flexible and keen to learn new skills

Great to have:

  • Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
  • 1 or more years of games industry experience
  • 1 or more shipped titles on console, desktop or mobile platforms
  • Strong knowledge of console, desktop and mobile architectures
  • Knowledge of asynchronous engineering techniques
  • Experience of Unity, Unreal or XNA
  • SQL
  • Experience using digital content creation tools (for example Max, Maya, Photoshop)

    Find out more about us at www.bossalien.com

    Junior / Graduate Programmers with relevant demos and a positive attitude are encouraged to apply!

DESIGN

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

QA

Job Title Games Tester
Job Category QA / Localisation
Skills Required QA Tester
Location UK & Europe
Job Description Position Overview:

The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development. These fixed term contracts are for our established Total Warteam, testing our project currently in development.

  • Test games in development for  software bugs
  • Enter bugs clearly and accurately into our bug database
  • Verify and recreate bugs as required
  • Report additional balancing, design and accessibility problems
  • Specific support and general roles available

Essential

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach

Desirable

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach
  • Experience of testing one full shipped title
  • A good  understanding of Strategy games (Total War)
  • Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific  game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
  • Fluent in one or more of the following languages: French, German, Italian or Spanish
  • Strong technical knowledge/skills (e.g. programming, scripting)

You will need to be available to start by December 2012.
PLEASE ENSURE A COVERING LETTER IS INCLUDED WITH YOUR CV APPLICATION

 

You can apply HERE.