Train2Game News Ukie Careers Bar Returning

image

Ukie Careers Bar returns as part of the GamesIndustry.biz Career Fair at EGX Rezzed in April 2016

Ukie and GamesIndustry.biz, the world’s leading games trade website, are teaming up once again to bring the Ukie Careers Bar to the GamesIndustry.biz Career Fair. The long-running partnership will return to EGX Rezzed on 7-9 April 2016 at London’s Tobacco Dock to provide the future generations of games industry talent a valuable insight into how to break into this competitive industry.

Ukie’s popular Careers Bar will feature talks from some of the biggest names in the games industry from their Video Games Ambassador Scheme. The talks will provide expert insight from all areas of the games industry, from games art, programming and design, to publishing careers in PR, marketing and community management. The speaker schedule for the Careers Bar will be announced soon here.

Ukie’s expert Video Games Ambassadors will also be present throughout the Career Fair to provide one-to-one career and portfolio advice on a casual drop-in basis.

The GamesIndustry.biz Career Fair is the unique careers and education area at EGX Rezzed. Featuring a range of careers and education exhibitors, accessible advice from developers and educators, and unique networking opportunities, the Career Fair gives everyone a chance to get closer to the games industry.

EGX Rezzed, and the GamesIndustry.biz Career Fair and Ukie Careers Bar within it, feature as part of the London Games Festiva l, a new international celebration of UK games between 1-10 April 2016.

CEO of Ukie, Dr Jo Twist, said: “The Ukie Careers Bar is the best way for the next generation of games talent to explore what options they have to break into this competitive industry. The unique chance to gain personalised one-to-one career guidance from the biggest names already working in the games industry is an opportunity that we’re really proud to be able offer people who want to enter the industry. The games industry in the UK is a hotbed of creative and technical talent and we’re looking forward to meeting some more of this untapped, diverse talent and finding them their place in this great sector.”

European Editor of GamesIndustry.biz, Dan Pearson, said: “GamesIndustry.biz has really valued the contribution Ukie has made over the last 3 years by running their popular Careers Bar at our GamesIndustry.biz Career Fair. The Careers Bar has proved itself to be a core feature of the Career Fair, and it is great to see it back for another show. Also, the fact EGX Rezzed is set to play a role in the wider London Games Festival this year is a tribute to our longstanding focus on supporting careers and education within the games industry.”

Tickets for EGX Rezzed are available now.

Train2Game News First Year Games Tax Relief

image

237 games approved for Video Games Tax Relief in 2015, BFI stats show

Stats released today by the BFI show that 237 games were approved for Video Games Tax Relief in 2015 with a total EEA/UK spend of £728.9m. 2015 is the first full year since their launch in April 2014.

A breakdown of these figures in Interim and Final certification is as follows:

Final – 116 games, EEA/UK spend £180.9m, Total budget £265.6m, EEA/UK is 68.1% of total budget

Interim – 121 games, EEA/UK spend £548m, Total budget £603.6m, EEA/UK is 90.8% of total budget

Ukie CEO, Dr Jo Twist responded to the stats, saying: “These figures show that the Video Games Tax relief is working to encourage strong growth in our sector. The high interim figures also indicate that this is only expected to show more growth in the coming months and years, with more culturally British games being created in the UK with a wider range of budgets.”

“Now that we have a clearer picture of the impact, with the full first year’s figures, Ukie would like further detail to be provided, starting with a regional breakdown of the numbers to show how VGTR is helping across the country. We are now undeniably in a stronger place thanks to VGTR. We have a level playing field with the rest of the world, and now we need to capitalise on that opportunity. Initiatives such as the Mayor-funded Games London plan and the London Games Festival, which will showcase why the UK is games capital of the world, are showing what we can achieve with the right support in place .”

The full report can be found here http://www.bfi.org.uk/sites/bfi.org.uk/files/downloads/bfi-british-film-other-screen-sector-certification-2015-2016-03-02.pdf with the stats for games on p.15.

Train2Game News UKIE teaming with Player Research

image

UK games trade body agrees deal with leading user research company to provide new player experience reports

Industry-leading playtesting and user research specialists Player Research are introducing a series of new reports focussing on usability and player experience. Ukie have been appointed exclusive seller and distributor of these reports.

The reports, collated by Player Research using their expert knowledge and practical experience from watching and analysing real players, gives unrivalled insight and guidance to games companies to help understand how games are actually being played.

Dr Graham McAllister, Director of Player Research, said, “Competing with, and surpassing, the most successful games in the world to deliver an engaging and accessible player experience is difficult, but can be achieved. Our first report on the base builder genre will help studios assess how the UX of their game compares to the industry leaders, and detail how to deliver a best-in-class experience”.

The reports are both extensive and highly detailed and yet also published in an easily digestible way for games designers, programmers, producers, UI artists and the game development community at large.

The first report is for Base Builder games, focusing on four leading games in the genre; Clash of Clans, Star Wars Commander, Boom Beach, and Game of War: Fire Age.

The report is a result of hundreds of man-hours of expert analysis covering all aspects of game design, including user experience, usability, and social features and will be vital for any company working in this genre or considering entering it.

Dr Jo Twist, CEO of Ukie, said, “Understanding a player’s experiences and motivations is vital for any games business. If you truly understand your consumer you can grow your own games community and support your business growth. We’re proud to be able to deliver such high quality and robust reports from such a well-respected research company.”

Train2Game News Games London

image

London’s games and interactive entertainment industry is set for a £1.2m boost with the launch of Games London, a ground breaking new programme to make the city the games capital of the world, tapping into a market that globally is worth around $81bn.
 
Funded by the London Enterprise Panel (LEP), Games London is being delivered by Film London, the capital’s strategic agency for film and media, and games trade body Ukie and will build on recent growth in the games sector, which generated £2.8bn in revenue in 2015.
 
The three year programme will capitalise on the Video Games Tax Relief (VGTR), which was introduced in 2014. It will attract investment to the UK and help businesses based in the capital generate £35million in new revenue, adding nearly £10million, as well as creating hundreds of jobs and boosting skills and training.
 
The plan was announced today via an in-game press conference featuring Mayor of London Boris Johnson in one of the biggest video games in the world: Minecraft.
 
Mayor of London and Chair of the LEP Boris Johnson said ‘London is already a star player when it comes to games and interactive entertainment, but international competition is fierce and we need to ensure our city can compete with our global gaming rivals. Through Games London we are supercharging an increasingly important sector for our economy, one that exemplifies the capital’s reputation for creativity and innovation. From design to banking and civil engineering to film, games technology is being used in a host of different sectors. We are investing in a dynamic and constantly evolving industry to take London to another level as a world-leading capital for games and interactive entertainment.’
 
The Games London programme will deliver:
 
·         A new annual London Games Festival – with the first taking place in April 2016 – to showcase and celebrate the industry’s huge cultural and economic impact

·         A new international business-to-business networking event to attract top investment to the UK

·         Inbound and outbound trade missions to promote the tax relief and the sector overseas, in conjunction with London’s official promotional company London & Partners

·         A range of training and skills initiatives
 

The 2016 London Games Festival takes place 1 April to 10 April, and will include 15 official events across 10 different venues in the capital. Highlights include:

·         Now Play This (1 April – 3 April), a weekend festival of games and play at Somerset House, as part of Utopia 2016: A Year of Imagination and Possibility

·         The brand-new Games Finance Market (5 April – 7 April), a first of its kind event that recreates the successful formula delivered by Film London in matching film finance to film projects during the London Film Festival. The Games Finance Market will connect interactive content talent with global investors and partners from across sectors

·         A series of insightful ‘LGF @ BFI’ talks (4 April) programmed and presented by London Games Festival in partnership with BFI Southbank

·         The inclusion of already influential global events: British Academy Games Awards (7 April) and EGX Rezzed (7 April – 9 April)

·         An inspiring cultural programme that helps change perceptions of video games and champions the medium as a cutting-edge art form – plus a London Games Fringe of alternative and exciting smaller events

Games London is being led by Michael French who was appointed in September 2015. French has been working in the games sector for 13 years as a journalist and publisher, building brands and events that support and grow the games industry. Partners include BAFTA, London & Partners, Gamer Events, Somerset House and the BFI.

More details about Games Festival will be announced soon. Further information can be found at www.games.london

Train2Game News UKIE on Spending Review

image

Chancellor George Osborne published the Comprehensive Spending Review today, setting out the government’s spending plans for the next three years.

Several announcements were made which are important for the UK games industry:

Apprenticeship Levy – a 0.5% levy will be applied to the payroll of all businesses with a wage bill above £3 million, and the money raised used to fund apprenticeships

Arts Council funding – the Arts Council will receive an increase in its budget. Ukie are already in discussion with the Arts Council about how they can give further support to games projects, and we will continue this conversation. Details on the additional funding are still forthcoming.

Innovate UK funding – overall funding provided to businesses by Innovate UK (formerly the Technology Strategy Board) will be kept at the same level. However, many of the grants currently offered will instead be offered as loans, reducing the cost to government.

DCMS budget – the operational budget of the Department for Culture, Media and Sport will be reduced by 20%.

Dr Jo Twist, CEO of Ukie, responded to the CSR, saying:

“This spending review has many important announcements for the UK games industry. Getting the Apprenticeship Levy right in particular is crucial, and Ukie will continue to work closely with government and our partners across the creative industries to ensure it provides real benefits for the games industry. There have also been significant changes announced to the way that UKTI and Innovate UK will work, and additional funding for the Arts Council. We have a great relationship with these organisations and will continue to help them reach games sector companies who would benefit from their support. Our goal is to make sure the support government gives the games industry works for all parts of the industry, and our suggested actions are laid out in our Blueprint for Growth report.”

Train2Game News UKIE planning for industry growth

image

The Blueprint for Growth report, commissioned by Ukie, sets out recommendations that will grow the UK games industry by £1bn by 2020

A new report, commissioned by games trade body Ukie, launches at a high-level Parliament event today. The Blueprint for Growth report sets out a series of recommendations for the decision makers in UK parliament that will see the industry grow by an estimated £1bn by 2020. The report can be read in full here.

The independent report, conducted by Olsberg SPI on behalf on the trade body, is based on a series of consultations with over 40 stakeholders from across industry and government. It also includes a literature review of over 60 reports, evaluations, and policy proposal documents, relating to both the UK and the global games industry.

The Blueprint tracks the evolution of the UK games industry since the 1980s, demonstrating the fast-evolving business models unique to the sector, and the perfect blend of British creativity and innovations in technology used by games businesses that have helped the UK become one of the most successful games exporters in the world.

The report also identifies a number of market failures that the sector faces which threaten the global competitiveness and standing of the UK games industry, as well as its potential to spill over and transfer knowledge, skills and innovation to other creative digital sectors. It follows with a series of recommendations that will collectively lead to the UK games sector contributing another £1bn annually to the British economy.

These recommendations include:

1. UK and EU funding to fully and equitably recognise the contribution of games, ensuring effective support alongside other creative industries
2. Support regional growth, FDI and exports across the UK
3. Grow, attract and retain the best talent
4. Create the best tax environment and digital marketplace to do business worldwide
5. Promote games-as-culture and celebrate cutting-edge UK innovation

Each of these key recommendations is cemented with realistic actions that parliament members can take to ensure that the recommendations are satisfied. The fulfilling of these recommendations, the report states, will create more economic return in the games industry and create an environment that allows start-up games businesses to flourish.

The Blueprint for Growth Report will be officially launched at Ukie’s Annual Westminster Reception on Tuesday 03 November. The evening reception will be the culmination of the trade body’s first Westminster Video Games Industry Day, where leading names in the UK games industry will visit Parliament for a day of activity designed to showcase successes of the industry, and lobby and educate MPs to the needs of the sector. Minister of State for Culture and Digital Economy Ed Vaizey will deliver a keynote speech at the event to an audience of MPs, Ukie members and key stakeholders.

Other key figures from the report include:

    21 million people play games in the UK
    The UK’s games market is currently worth £3.944bn
    44% of UK games players are female; 22% are aged 45-64
    There are 1,900 games companies in the UK
    There are twelve established clusters throughout the UK, from Dundee to Leamington Spa to Bristol, and six further areas with critical mass
    95% of games companies are SMEs with clear potential for growth

Dr Jo Twist, CEO of Ukie, said “The UK Games industry blends the best of British creativity with leading technology, creating successful games exported around the world. It’s great to see this report unequivocally recognise this and show that games is now one of the UK’s major creative sectors, a source of economic growth and a mainstream part of British culture.

Government already recognises that the games sector can help meet their ambitions for increasing prosperity in the regions and doubling UK exports and the report outlines how this can be achieved. This can only be achieved by working in partnership with industry, looking globally but acting locally to maximise the potential of the UK sector in a digitally connected global marketplace.”

Chris White, MP for Warwick and Leamington, and Chair of APPG for Video Games, said, “The Blueprint for Growth report raises a number of important questions when considering support for the games sector in the UK in the years ahead.  As Chair of the APPG on Video Games, and the MP for an area with a rapidly expanding games industry, I know just how important it is to support the sector.

I hope that the Government will take note of the findings of the report and that we can all work together to ensure that the UK games industry grows on the world stage, taking as much of the projected 7.9% annual growth rate in global revenues as possible.”

Noirin Carmody, COO and owner of Revolution Software, and Chair of the Ukie Board, said, “This Blueprint for Growth report highlights the fantastic successes of our innovative and fast-moving sector, and outlines how the Government can act to help our industry continue to grow and flourish. The recommended interventions will help the sector grow and create the perfect environment for the UK to become the world’s leading destination for games development.”

Andrew Barnes, Associate Director of Olsberg SPI, said, “This report represents a comprehensive overview of the state of the UK games industry, and highlights the tremendous growth of the sector over the last few years.  In conducting this report, the consultancy Olsberg SPI interviewed stakeholders across industry and the public sector, undertaking an independent evaluation of their perspectives together with researching a broad range of other data. We look forward to seeing where the UK games industry will be by 2020 if the recommendations set out in this report are followed.”

Train2Game News Video Games Prototype Fund

image

The new Prototype Fund announced in the July Budget, following concerted lobbying by Ukie, has been launched today.

The Fund will have £4 million over the next four years with which to aid access to finance for both present and future games talent.

The Video Games Prototype Fund, run by the UK Games Talent and Finance CIC, will provide grants of up to £25k to help businesses turn ideas into working prototypes, used to attract private investment. Young and start-up companies will benefit from the scheme,  which is aimed at small and micro-businesses in the UK games industry. An emphasis will also be on nurturing new talent in the sector, with mentoring opportunities and skills support being provided along with the financial backing to successful applicants to the fund.

The project takes over from the Abertay Fund, which supported many earlier businesses to access finance when it ran from 2010 to 2014.

Access to finance is an ongoing problem for fledgling games development businesses attempting to create and retain new Intellectual Property. This financial and business support in the early stages of a studio’s opening will bridge the gap until private investment can be procured. Support for smaller, regional companies will indirectly help larger companies by developing the talent pipeline and stimulating the creation of more IP in the UK.

Successful grant applications will be decided upon published criteria, including potential for commercial success, viability and scalability.

CEO of Ukie, Dr Jo Twist, responded to the announcement, saying:

    We lobbied for this kind of support and we are pleased to see the Fund launch. It has enormous potential for the future of the UK games industry. Access to finance has been an on-going challenge for small and micro games businesses, and the financial support of the fund, as well as the mentoring opportunities that are provided, will open doors to a huge amount of unearthed games talent in the UK. Ukie is really proud to continue to support this project. It is one more step towards the UK becoming a world leader in games development.

Further information about how to apply for the Video Games Prototype Fund and the criteria can be found on their website.

Train2Game News UKIE Student Conference

image

Epic Games and Flix Interactive to sponsor Ukie’s second annual Student Conference. Over 20 top UK games businesses confirmed to speak.

Ukie’s free one-day conference will take place on Wed 21st October and will take over the University’s games campus. The conference will bring together over 200 students to hear from leading games industry professionals, to give advice and support to those wanting to enter different professions in the sector.

The conference includes more content this year, with Staffordshire using their Epic Games Centre for one-to-one career and CV advice in addition to two lecture theatre talk spaces.

Ukie has also extended the conference to include more expert talks from industry insiders. Students and speakers will attend a networking drinks reception following the day’s activity.

Talks will cover all areas of the industry, including development, marketing, PR, production, art and design, community management, start-ups, and game audio. Announcements of further content will be made as the conference approaches. 

Games companies confirmed to speak on the day already include:

Altered Gene
Arch Creatives
The Chinese Room
Coatsink Software
Dlala Studios
Flix Interactive
Indigo Pearl
Jagex
Kumotion
Microsoft
Mobile Mavericks
NextGen Skills Academy
Pixel Blast
Playstation Access
Polystream
Prospect Games
Purewal & Partners
State of Play
Team Junkfish
Toxic Games
Travellers’ Tales
Virtual Umbrella

The full listing of speakers and registration for free tickets can be found here.

CEO of Ukie, Dr Jo Twist, said, “Last year’s conference was a huge success and it is great to be returning to Staffordshire University with an even bigger line up of experts this year. The UK games industry is a competitive sector to break into and Ukie is committed to helping the next generation of games talent by connecting them with people who can help them understand the opportunities and options they have as they graduate, as well as what they should be doing to stand out from the crowd.”

David Edwards, Senior Lecturer in game design at Staffordshire University, added, “It’s great to be working with Ukie to bring the second Ukie Student Conference to Staffordshire University. Last year’s conference was a great success, with 20 speakers giving first hand advice to games students. The conference we’re planning this year should be even better. Students will get the chance to see some of the UK’s best known developers discuss how they can enhance their prospects for a career in the games industry. The free conference at our Stafford Campus will also allow students to talk with speakers at the evening’s networking drinks.”

European Territory Manager at Epic Games, Mike Gamble, said, “Supporting the Staffordshire University and Ukie Student Conference is one way we’re helping students gain instrumental knowledge and make connections. Raising up the next generation of developers is critical to the long-term health of our industry.”

John Tearle, Founder of Flix Interactive, added, “Supporting educational facilities in producing quality course content ensures a positive future for new talent in the UK industry. The key benefit of the conference is that expertise and advice is on-hand for students, lecturers and graduates to talk directly with the people providing the career opportunities. It is great to be working once again with Ukie and Staffs University to help support the conference and build the talent of the future.”

Train2Game News UKIE 2015 Member Survey

image

Ukie’s 2015 member survey results indicate UK games businesses are confident of future growth in a global market place.

Ahead of its AGM at EGX tomorrow, Ukie has revealed the results of its 2015 Member Survey. The results, collected from Ukie’s membership of developers, publishers, platform holders and games service providers, reveal a rise in the number of start-up games companies and confidence of further growth, fuelled by international deals and the introduction of the tax breaks last year.

The Ukie survey results show that 4 out of 5 UK games businesses are anticipating a period of growth for their company in the next 18 months. This statistic is an improvement on 2014, where 77% of respondents anticipated that their business would grow.

Significantly, this is particularly evident in UK developers, where 93% of respondents expect the next year and a half to bring growth for their company.

The Video Games Tax Relief, which came into effect in 2014, appears to have played a role in this expectation of growth, with 64% of developer respondents saying that they have been able to hire more staff as a direct result of a successful tax relief application. Nine out of 10 respondents plan to take advantage of the tax breaks for culturally relevant games in the future.

The survey also showed the huge growth in UK games businesses over the last few years, with nearly half the respondents to the survey (46%) being companies that have been in existence for 5 years or fewer. A majority of the businesses are also considered small or micro, with 61% employing 25 or fewer staff.

Despite the relative youth and small size of many games companies, the UK sector contributes £1.4bn GVA to the economy and the UK consumer market was estimated to be worth £3.6bn in 2014, ranking sixth worldwide.

The survey also revealed how active UK games businesses are in overseas markets. Over two thirds (68%) of Ukie members generated over 60% of their annual turnover from business outside of the UK, showing a huge export nature and international reputation of the products made in Britain. Ukie operates a global trade programme to help UK games businesses of all sizes to access international markets and forge overseas partnerships.

Ukie CEO, Dr Jo twist, commented on the results, saying, “It’s great to see such a confident outlook from UK games businesses as we continue to demonstrate that we are a hugely productive, growth sector of the future. Ukie lobbied hard for the Tax Relief to come into effect, and to see it having such an impact in actively growing our industry is amazing. Our survey also shows the importance of overseas markets to UK companies – our sector is competing against some major global competitors and our presence in the international markets is something of which we should all be proud. I look forward to seeing the further impact of the Tax Breaks, the introduction of more events in our global trade programme and the continued growth in the fantastic UK industry in the next 18 months.”

Train2Game News VR Game creating contest

image

VRTGO launches competition for new & innovative VR titles, sponsored by nDreams and supported by SCEE & Ukie

The organisers of VRTGO Conference and Expo; Secret Sauce are teaming up with nDreams to create a VR contest for students and start-ups in the VR space.  The competition aims to showcase up and coming VR talent through innovative content and technology for games.

The competition winner will get the chance to exhibit their prototype at VRTGO event on 12th November, as well as receiving mentoring by nDreams and spend time with the Sony Computer Entertainment Europe VR team. The winner will also be named in competition press and they will receive a free affiliation to VRTGO Labs. Runners-up will be able to demo their prototypes at the VRTGO after party. 

nDreams, the UK’s largest videogames developer solely focused on creating virtual reality videogames and experiences, are sponsoring the competition. Patrick O’Luanaigh, CEO of nDreams, said, “We’re thrilled to be sponsoring the VRTGO competition and can’t wait to see what fresh ideas and original concepts the VR enthusiast community put forward. Being able to offer mentoring to those behind the winning entry is an incredibly exciting prospect; we’re eager to share our skills and experience from the forefront of the fast-moving world of VR development.”

Ukie, the trade body for the UK’s games and wider interactive entertainment industry is supporting the competition.  Dr Jo Twist, CEO of Ukie, said, “VR technology has huge potential in both games and wider entertainment, and opportunities like this give students and start-ups a fantastic chance to get their innovative and exciting ideas seen. We’re looking forward to seeing entries from the next generation of VR talent and the new concepts that they’re working on.”

Carri Cunliffe from Secret Sauce said, “We are seeing some interesting VR concepts from small companies and students and we thought VRTGO could give them a platform to showcase some of their work.  We are purposely leaving the contest brief very wide, so as to encourage a diverse range of entertainment and serious entries.”

The contest is also supported by SCEE and nVidia, who will be taking part as judges and offering feedback to contestants.

For details on how to enter the competition, plus further information, please follow this link: https://vrtgovrcontest.eventbrite.co.uk. For any queries about the contest, please e-mail Elspeth@secret-sauce.co.uk .