Train2Game News: Raspberry Pi comes home

The UK designed bare bones mini computer, Raspberry Pi, is now being manufactured in a Sony factory in South Wales.

The Raspberry Pi was created to get young people and potential games developers interested in programming and computing. Its affordable price and versatility make it an excellent teaching tool.

The device was previously made in China to keep costs down. As of mid August it is now put together in the United Kingdom. The credit card sized computers now come with a “Made in the UK” stamp, located next to the power supply.

Since its launch in April the device has been highly popular and is estimated to sell over a million products by the end of this year.

Eben Upton, a co-founder of the Raspberry Pi Foundation, said “When Pete Lomas and I built the first Raspberry Pi’s for testing last year, we never dreamed it would become so popular so quickly,”

“The Raspberry Pi was built to develop young people’s skills in computer programming and electronic engineering; we had always intended and hoped that the Raspberry Pi would also be manufactured within the UK.”

“By bringing the production of a UK product back into the country alongside its development and distribution, we can help support our economy and demonstrate the capabilities the UK has in terms of technological innovation, invention, and manufacturing.”

Mike Buffham, global head of EDE at Premier Farnell, who distribute Raspberry Pi, added: “Since the Raspberry Pi was launched globally in February 2012 it has been a tremendous success story.”
“As such we have had huge interest from educational institutions in purchasing the product, innovative design engineers who are using the computer for exciting new applications and also the general public.”

Train2Game News: Robert Boyd wants more opportunities for Xbox indie games

Robert Boyd believes Xbox should help their indie market by allowing high rated games to break through to Xbox Live Arcade.

It can be difficult to become a developer for XBLA. Taking inspiration from Steams Greenlight, Robert Boyd of Zeboyd believes Microsoft could do more for indie developers.

In his opinion the Xbox Live Indie Games could be a proving ground for new titles, with the best among them being sent forward to be released on XBLA. Similar to Steams Greenlight community rating system.

Boyd said “I’d like to see XBLIG kind of merge into XBLA”

“Keep Indie Games free to everyone but if you have a really good game, you could submit it to Microsoft for it to be upgraded to an XBLA title. Right now, becoming an XBLA developer is fairly difficult for a small team, so reducing the barrier of entry to XBLA could only help Microsoft, I think.”

If Microsoft take this on board any student who decides to create their own game can be spurred on by the thought that if their game is successful it will reach an even bigger audience. That can only be good for everyone involved.

It can be very hard to stand out in the Indie market. Any developer who makes a good game that is enjoyed by players should be rewarded for it.

Train2Game News: Mojang’s building blocks of hope for UN

Mojang is working with the UN to develop software that will involve young people in making changes in their home town

The new software, named Block By Block, uses the same principles as Mojangs Minecraft, giving young people a simple way to visualize the changes they want to make in the area where they live.

Minecraft building community Fyre UK has been enlisted to render the areas the project is interested in helping. Fyre UK is an English based community in Minecraft who make spectacular creations.

The three year partnership between the UN and Mojang starts with the renovation of Kibera in Nairobi. In those three years the hope is that they will improve hundreds of public spaces around the UN with the help of the young residents. It is not known which places will be using Block By Block as of yet. At this time we can only hope that the UK gets to benefit.

Mojang said “Block By Block aims to involve youth in the planning process in urban areas by giving them the opportunity to show planners and decision makers how they would like to see their cities in the future.”

“Minecraft has turned out to be the perfect tool to facilitate this process.”

“It has proven to be a great way to visualize urban planning ideas without necessarily having architectural training. The ideas presented by the citizens lay as a ground for political decisions.”

Mojang has already had some success with a similar programme called My Block in there native Sweden, allowing citizens to suggest changes for the towns they inhabit.

This is another example of how the software and hardware created in the games industry can do more than just entertain players, it can help around the world with ideas like this one.

Train2Game News: Games distributor Steam blows away Greenlight clutter

Valve is introducing a cost to post games on to its new Greenlight initiative. Valve will donate all money made this way to the charity Child’s Play.

Greenlight is a service for indie developers to upload there games and the Steam community chooses which game they want to see released on the digital distribution service. Child’s Play is a children’s charity created to help young people in hospital, by providing them with games and toys.

Valve has had to implement this fee to dissuade pranksters uploading fake and unapproved games. There have been phoney write ups uploaded to Greenlight and there was controversy yesterday when Steam had to take down a sex game submitted by an amateur developer.

Greenlight went live a few days ago and already 700 titles have been uploaded, making it very difficult to find any hidden gems amongst the fake titles.

Valve said “There is unfortunately a significant amount of noise and clutter being submitted, either as a joke or by fans not fully understanding the purpose of Greenlight,”

“The proceeds will be donated to Child’s Play. We have no interest in making money from this, but we do need to cut down the noise in the system.”

There are mixed feelings to charging for this service. Some believe it defeats the idea of Greenlight but others believe it’s a necessary charge to clean up the service making it easier to find games submitted by serious developers and students.

With the implementation of the fee, which is under £65, it has deterred many of the pranksters.

Train2Game News: Gaming potential. Apple iPhone 5 almost here

The Apple iPhone 5 is expected to be released next wednesday.

For gaming and games development this means a more powerful platform to work with.

The invitation to the launch event in San Francisco was a bit special – it had a twelve casting the shadow of a five and the words “its almost here”.

The new iPhone release is the first big advance by Apple since the death of Steve Jobs and it seems to be a big step forward from the 4S.

Leaked photos from some of Apples Chinese manufacturers show the device to have a bigger 4.2 inch screen and a slimmer body. It is expected to support the awaited 4G high speed wireless broadband. The mobile network Orange hopes to set up 4G for the UK the day before the launch of the iPhone 5, according to Ofcom.

4G gives the added bonus of downloading the games you want faster.

Phil Schiller, head of marketing for Apple, testified in court during the legal battle with Samsung, said: “Each new generation of iPhone sold approximately equal to all previous generations combined.”

If this keeps up it means that the market for games on iOS will rise to even greater heights.

Of course the most exciting thing coming next week is the Train2Game Game Jam which starts on the 14th. If you do get an iPhone 5 on release day there is just enough time to get it charged and ready before the weekends fun begins.

Train2game News: Valve opens up to hardware in boost for games industry

Valve LogoVALVE is looking for more staff to work on something which could confirm rumours about them moving into computer hardware.

It emerged today that speculation about Valve starting to create hardware appears to be true following adverts for staff on there site. Valve, which makes games such as Half-Life, certainly are no strangers to experimenting with new ventures.

This attitude has led to them creating highly inventive games such as Portal, the versatile Source Engine and the online game platform Steam.

Valve has always been about making things better in the gaming world, whether it’s for gamers or games developers, veteran and student alike. They have always encouraged modding for budding games developers and often employ talented, promising students. Now it seems they want to take it further with creating new hardware for PC, opening up more ideas for games developers.

Valve said: “Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers.

We’re frustrated by the lack of innovation in the computer hardware space though”

“Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.”

What is being created still remains to be seen but there are rumours of a “Steam Box” which could be some sort of console. However, from what Valve says about input methods it sounds like they are looking in to peripherals for PCs.

This is one to watch to see how it develops.

Train2Game News from Arkane studios

The new gameplay video – ‘The Study of Stealth’ – for Dishonored, has been released today.

Dishonored can be played in a number of ways, the video released  today aims to highlight how the game’s stealth system works plus the tools and powers at your disposal to make your way through the game unseen by your enemies.

Dishonored, the first person action game from Arkane studios, casts you as a supernatural assassin driven by revenge.  You make the choices meaning, the outcome of each mission plays out is based on the you.

Dishonored will be available in Australia and Spain on October 11, 2012 and throughout Europe on October 12, 2012, and is slated for release on the Xbox 360, PlayStation 3, and PC. For more information on Dishonored visit http://www.Dishonored.com.

Train2Game News A Warm Welcome to Mark Kington

Our very own Mark Kington is joining the Train2Game Online Team replacing Danny as our team blogger.

We would like to thank the amazing number of people that applied for the position. With so many GREAT candidates it was a really tough process, but after being grilled by three of us at the Luton Office. Mark, also a T2G Student, is the victor.

After a period of training, so don’t bug him for now, Mark will take charge of Train2Game News, Facebook and other social media, plus Train2Game Student Radio. Mark will also become an Admin of the T2G Forum and work with the Forum Admin Team.

If you fancy being one of his first victims, I mean guests, on Train2Game Student radio drop a note to suggestionbox@train2game.com giving a little detail about things you would like to talk about.

Again congrats to Mark and WELCOME aboard.

Train2Game Student Diaries Matty WS weeks 36 and 37

Week 36
On week 36 of my diaries now! That’s a lot of weeks so far, and yet everything is still going swimmingly well. The new project is underway now and we are all working hard on it. My Sea Park is doing pretty well too. This week has been quiet though, since Jonny and Ben are no longer here and there are some people away too, making the office a lot more empty than normal. I’ve been quietly working away doing what I’ve needed to do. Not much of an eventful week really.
I have also been going through the course a little faster, currently verging on the end of section 2, so far the course has provided some insightful knowledge into my role as an artist, I look forward to seeing what section three will teach me, which I should be on very soon if I keep up the pace I am at. I have spoken to quite a few students on the artist course and none that I know of are on section 3, so I have no idea what it’s going to be like! Should be interesting
Week 37
This week so far has been a bit of a headache week, as I try to fix a problem we are having with axis translates vertex values, local and world pivot locations and parent/child objects,
since all of these values display differently from Maya to Unity or Max. This is probably the most confusing problem I’ve come across since I started modelling eight years ago. Other than that issue my week has been ok! We have started doing regular weekly sprint meetings again which is good, because it means I can be a little more organised with my work and it also means I always know what I am doing.
I’ve also now done the section 2 exam for the A&A course, which makes me on section 3 in five working days! This also means I am as far in to the course as Craig Moore is into the
designer course, he started the course about a week before I did so I’m not doing too badly I don’t think. That being said, how far people are into the course is not a rating for how good they are at their roles, there is a lot more information to learn that may not be on the courses that people can acquire through experience or looking up online for info or tutorials.
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