Train2Game News XBLIG Tribute


In response to news that Xbox Live Indie Games is closing down, the Indie Games Uprising has returned to shed light on the positive effects the channel had.

As usual with XBLIG, articles have surfaced describing the channel as a failed experiment filled with zombie games and vibrator apps – but that isn’t the whole story!

The Indie Games Uprising Tribute promotion aims to highlight developers who started their career on Xbox Live Indie Games or gained something from publishing on the channel. XBLIG enabled many hobbyists who had no experience in game development to publish games, and in some instances pursue games as a career. XBLIG also attracted AAA veterans who could release their indie games with ease via the channel’s straight forward publishing process. XBLIG changed a lot of lives, and many of us involved with the Uprising don’t believe we’ll see something quite this special again.

You can look at this promotion as a “where are they now?” spotlight. Listed on our site are developers who feel XBLIG paved the way for them to work on exciting new projects on platforms such as PS4, Xbox One and Wii U. There are also links for their old school XBLIG games so you can see where it all started!

The Indie Games Uprising ran annually from 2010 – 2012, showcasing quality XBLIG games that weren’t getting the promotion they deserved. Each promotion was showcased on the front page of Xbox Live, receiving unofficial Microsoft support.

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Train2Game News: Robert Boyd wants more opportunities for Xbox indie games

Robert Boyd believes Xbox should help their indie market by allowing high rated games to break through to Xbox Live Arcade.

It can be difficult to become a developer for XBLA. Taking inspiration from Steams Greenlight, Robert Boyd of Zeboyd believes Microsoft could do more for indie developers.

In his opinion the Xbox Live Indie Games could be a proving ground for new titles, with the best among them being sent forward to be released on XBLA. Similar to Steams Greenlight community rating system.

Boyd said “I’d like to see XBLIG kind of merge into XBLA”

“Keep Indie Games free to everyone but if you have a really good game, you could submit it to Microsoft for it to be upgraded to an XBLA title. Right now, becoming an XBLA developer is fairly difficult for a small team, so reducing the barrier of entry to XBLA could only help Microsoft, I think.”

If Microsoft take this on board any student who decides to create their own game can be spurred on by the thought that if their game is successful it will reach an even bigger audience. That can only be good for everyone involved.

It can be very hard to stand out in the Indie market. Any developer who makes a good game that is enjoyed by players should be rewarded for it.