Train2Game News Derp Studios demo on Android

Two SoulsIntroducing one of the most challenging games to grace the Google Store; Two Souls. In the game you take control of two little androids on their journey through the stars. Although their goal is the same, their paths are very different. Using the analog sticks guide your two little soul mates towards the end zone of each level in the best time you can achieve!

  • 10 levels, each more challenging than the last
  • Challenge mode, a true test of dexterity!
  • Achievements; beat the challenges set by the developers and earn achievements via Swarm.
  • Leader- boards: Attain bragging rights and post high score on; Swarm, Facebook and social media. Show the world you have what it takes to be the best!
  • Beautifully composed soundtrack.

Two Souls is Train2Game student studio; Derp Studio’s, award winning game from the Swan PR competition. Derp Studios would like to thank all those who helped get Two Souls where it is and a very special thanks to Train2game for allowing it to use their iconic robot as the in game character.

Click here to visit Derp Studios. Download the game for free on Android devices here!

Found a bug or want to give your thoughts on the game? Contribute to the game’s development by taking part in QA here.

Train2Game News Video Games Live

Video Game LiveVideo Games Live (VGL) is set for a highly anticipated return to London in 2014, having last wowed audiences at the Royal Festival Hall in 2008.

Six years on, VGL’s arrival back in the capital marks a brand new Bonus Round show, featuring a whole new arrangement of visuals and music. The Bonus Round show includes music from games series such as Final Fantasy, The Elder Scrolls: Skyrim, Mega Man, Street Fighter, Warcraft, Kingdom Hearts, Sonic the Hedgehog and many more, propelling the gaming experience beyond anything else before it with unprecedented variety and surprises.

“We’re thrilled and honoured to be bringing VGL back to the UK,” said Tommy Tallarico, creator and host of VGL. “VGL is a one of a kind entertainment experience so we’ve always strived to let as many people across the globe experience it. Not only do we get to come back to London but we’re very excited to be performing in Manchester for the very first time. We’ve always wanted VGL to perform more in the UK so this is definitely something we’re hoping we can expand and do more of in the future.”

VGL is an experience that combines video game music masterfully performed by a live orchestra and choir with the explosive energy of a rock concert, featuring exclusive synchronised video game footage, lighting and live action and unique interactive segments. Noted in the Guinness Book of Records as the Longest Running Video Game Series in the World, VGL is taking its audio-visual extravaganza to Manchester for the first time in its performing history on November 1st and in London on November 2nd.

Since its first performance in 2002, VGL is the first and most successful video game touring concert in the world having performed over 300 shows in 30 countries on five continents to an audience of over 1 million people. VGL has also been inducted into the Guinness Book of World Records for the biggest game concert in the world for the performance in China which was attended by 100,000 fans.

The VGL concert includes a Pre-Show Festival and a Meet-n-Greet for all ticketholders. The Pre-Concert Events at 7pm includes a Guitar Hero competition, VGL costume contest and prize give-a-ways. In addition, there is the opportunity for prospective ultimate gamers to purchase a very special VIP experience, in which they will receive a very special tour detailing what goes on behind the scenes by VGL creator Tommy Tallarico.

For details on the show and to purchase tickets go to www.videogameslive.com

Train2Game News Develop looking for Indies

DevelopDevelop in Brighton’s annual search for the next big thing in independent games development is underway again as submissions open for its fourth Indie Showcase at www.developconference.com.

The conference’s Indie Showcase celebrates the very best of indie game development with an exhibition featuring the ten best entries as chosen by a panel of experts led by Assyria Games’ Adam Green. One of these 10 games will be judged overall Indie Showcase Winner by the judging panel, one will be selected by journalists in the Editors Choice Award and there will also be the chance for all delegates to vote for their favourite game during the event in the People’s Choice Award.

All 10 finalists receive two free Indie Dev Day conference passes, up to five Expo passes, pre-event publicity and a profile on the event website, plus the opportunity to show off their games to around 1,600 developers and publishers at the event.

Last year, a record number of indie developers submitted their games to the judging panel. Winners included People’s Choice award That Dragon, Cancer, a game created to help developer Ryan’s four year old son in his battle against cancer and financed by OUYA to launch this year; Editors’ Choice award Gunpoint, out on Steam which received an 83 metacritic score on launch and Indie Showcase overall winner Ibb and Obb which launched in Europe and America on the PlayStation Store a month after winning the award.

“It is fantastic that The Indie Showcase is back for a fourth year. Last year produced a record number of submissions and I think it is safe to say we are in a golden age for indie developers. I have high hopes there will be even more amazing games submitted this year and I can’t wait to check them all out,” said Adam Green, managing director Assyria Games.

“The showcase remains an excellent opportunity for indies to put their game in the spotlight at the Develop in Brighton Conference and get in front of publishers, the press and over 1600 delegates.”

Andy Lane, managing director of conference organiser Tandem Events, added: “For the last four years, we’ve been fully committed to giving a platform to the very best indie talent that’s out there. It’s completely free for indies to enter and the top ten games not only get the great opportunity to be showcased to the wider development community who come to be part of Develop in Brighton each year, but the shortlisted Indies will get direct feedback on their games from other developers playing them.”

Entry to the Indie Showcase is open to the following at www.developconference.com:
– Studios with no more than 15 people
– Studios – and games – that are non-publisher funded
– Games which are not published by a third party at the time of submission
– Games that have a development budget of less than £1million
– Games that are created in the “indie spirit”

The deadline to enter is 12 May 2014 and the Indie Showcase, Editors’ Choice and People’s Choice winners will be announced to press and delegates at the Develop in Brighton Conference on Thursday 10 July 2014.

Train2Game News Gamonaut hits big numbers

GamonautOnline gaming website Gamonaut is flying high just a month after the site went live, reaching over half a MILLION plays in March 2014.

The team behind this winning formula are Train2Game student studio Icey Monty. They release at least an exclusive title per week. Popular titles on the site include the park it 3D series: Drunk Parking and Ambulance.

The Gamonaut team is made up of three Directors with Development support. John Esslemont (24) and Nick Walker (20) are based in the UK and Romano Zagoršćak (30) is based in Croatia. The international team have an average age of around just 25. Nick and John are actually still studying with distance learning provider Train2Game which is how they met.

John Esslemont, Director, said: “I thought about creating Gamonaut after working on a client’s game, I was wondering how they’re able to support themselves and started talking with the client. It was Romano who came forward with the idea of a joint venture, Game development + Web portal just made sense.”

Nick Walker, Director, said: “I think the combination of our skillsets has allowed us to drive the site forward. Romano’s expertise in everything related to games portals and publishing, combined with the skills we’ve learned doing client work over the past couple of years allows us to make quality games that brand a genuinely good site. There is fierce competition, but we work extremely hard to get our standard of quality up to the high levels.”

Director Romano Zagoršćak, said:  “We definitely have a bunch of plans for the future. First of all we’ll continue making even better games. We plan to expand to mobile markets and further build up website audience. There’s always room for improvement and we strive towards that in our work – site, strategy, game ideas, development practices and basically everything.”

Play the latest and best free 3D games available at http://www.gamonaut.com/

Train2Game News Port iOS Games to Android

MarmaladeCross-platform game development SDK  Marmalade Technologies Ltd announced today that all iOS game developers can now use the Marmalade SDK to bring their games to a market of over 1 billion additional devices worldwide.

Marmalade Juice, the new iOS to Android porting tool, will be included in all Marmalade licenses and from today, for a limited time, the annual Community license is free.

The full release of Marmalade Juice will be welcome news to millions of game developers who, until now, have taken a single platform approach, finding themselves locked into the iOS ecosystem and unable to maximize the wider market opportunity for their app. Now, using Marmalade Juice, developers have the ability to recompile their Objective-C code for Android, providing a clear and cost-effective route to stores including Google Play and the Amazon App Store. Once their games are compiled into Marmalade, developers have many of the benefits of working within the cross-platform SDK such as maintaining a single codebase and the option to target further platforms in the future.

Justin Ng, Engineering Manager, Storm8: “Working with Marmalade Juice has made the process of bringing games to Android almost invisible. The Marmalade toolset integrates well into our process and because everything is still developed in Xcode, there was a minimal learning curve. Using Marmalade Juice was incredibly easy and allowed us to focus on what we love – building hit games for our more than 50 million monthly active users”.

Harvey Elliott, CEO, Marmalade Technologies Ltd: “Adding Marmalade Juice to our powerful SDK means that at last developers have an easy way to extend from iOS to the now dominant Android market, using technology from a company that has grown up with mobile gaming. The release of Marmalade Juice underlines the long established aims of Marmalade in ensuring that operating across platforms can be a sustainable strategy for the developer and the industry as a whole.”

Marmalade Juice now comes included with all Marmalade SDK seats at no additional cost. To celebrate GDC 2014, Marmalade Community licenses will be free for a limited time, so all qualifying iOS developers can unlock their games to Android for free. Developers should use code: GDCFREE here: www.madewithmarmalade.com/free.