Train2Game News Havok at E3

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Havok, a leading provider of AAA game development technology, extends congratulations to all of the nominees of Game Critics Awards for “Best of E3 2015,” which includes several of Havok’s developer partners. 

The nominees pushed the limits of realism to create remarkable AAA game experiences.  Some of these great titles range from Bethesda Softworks’ wildly ambitious and gigantic open-world role-playing game,  Fallout 4, to the deeply compelling narrative and intense adventure of Sony and Naughty Dog’s  Uncharted 4: A Thief’s End, to the visually spectacular and blistering firefights of  Star Wars Battlefront. Havok’s cross-platform suite of technology helps create some of the most ambitious AAA games that leverage the new hardware, and this same technology continues to service future projects that will become milestone titles for years to come.

Havok congratulates the following AAA projects powered by Havok technology that are among the titles nominated by the Best of E3 2015 awards:

·         Star Wars Battlefront – Electronic Arts

·         Dark Souls III – BANDAI NAMCO Entertainment

·         Fallout 4 – Bethesda Softworks

·         Halo 5: Guardians – Microsoft Studios

·         Horizon: Zero Dawn – Sony Computer Entertainment

·         Just Cause 3 – Square Enix

·         Need for Speed – Electronic Arts

·         No Man’s Sky – Hello Games

·         The Last Guardian – Sony Computer Entertainment

·         Tom Clancy’s Rainbow Six Siege – Ubisoft

·         Tom Clancy’s The Division – Ubisoft

·         Uncharted 4: A Thief’s End – Sony Computer Entertainment

·         DOOM – Bethesda Softworks

“We were so happy to see all the amazing work of our development partners and the industry in general at E3.  Their hard work and innovation is being rewarded by the sheer excitement of gamers around the world,” Says Brian Waddle, VP of Sales and Marketing of Havok. “We’re proud that developers behind some of the biggest AAA titles in the world are turning to Havok to realize the true potential of the new console platforms. We’re beginning to see the future of gaming come to fruition, and that future is spectacular.”

For more information about Havok’s technology, developers can visit  www.havok.com.

Train2Game News Streaming software available for public

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SplitmediaLabs Limited (“SplitmediaLabs”) are thrilled to reveal that they will be teaming up with GAME as a retail partner to provide the public with their industry standard live-streaming software.

The partnership will allow consumers to gain access to one of the industry’s best live streaming software platforms empowering the public to have a voice and paving the way for new talent to emerge.

Starting today, 2nd July 2015, the retail giant GAME will be selling personal license fees for the XSplit broadcasting platform with 1 month vouchers retailing at £5 and 6 months at a discounted £25.

“This partnership creates a unique retail opportunity for XSplit to engage with the public” says John Howe Marshall, Global P.R & Marketing Coordinator at SplitmediaLabs.

“Anybody can now walk into one of the hundreds of GAME stores across the country, or browse their site online and have the opportunity to join the new talent that is building the live streaming phenomenon into one of the most exciting communities around”

Those who have purchased a personal license can gain access to the XSplit Broadcaster and Gamecaster with enhanced features, superior audio support and full HD broadcasting at 60fps and beyond.

Train2Game News Ed Vaizey at Develop Conference

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Tandem Events, organisers of Europe’s leading video games developer conference Develop:Brighton, announced Minster for Culture and the Digital Economy, Ed Vaizey MP, will address attendees on Wednesday 15 July.

Speaking directly after the opening keynote at 10.30am, Vaizey MP will deliver a speech on his department’s outlook for the video games industry in the United Kingdom.

Ed Vaizey MP first attended Develop:Brighton in 2010 and will look back on what has changed in terms of policy over that time period, how tax credits will affect the industry and his ambition for the next five year while in office.

Appointed Minister of State at the Department for Culture, Media and Sport and the Department for Business, Innovation and Skills, with responsibility for digital industries on 15 July 2014, Ed Vaizey MP was first elected as the MP for Wantage in 2005. He was re-elected in 2010, and May 7 2015.

“We are delighted to welcome back Ed Vaizey MP to Develop:Brighton,” commented Andy Lane, managing director of Tandem Events. “It’s fantastic the Minister continues to champion the video games industry in the UK and that he’s chosen to deliver his address here at Develop:Brighton once again.”

Registration is open at www.developconference.com with passes starting from as little as £125. Entry to the Expo is free.

Train2Game News Student creating Iron Man Suit

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Train2Game student Sheldon Gilman is a huge fan of Iron Man and he’s decided to make it his mission to create the ultimate replica Iron Man suit.

Sheldon has kindly agreed to document his build and has agreed to document his suit creation journey in a series of Train2Game blogs entries. This is Sheldon’s second attempt at the ultimate suit.

In this first blog piece Sheldon gives some detail of what he’s working on and what he’s created in the past. As you will find out, he’s got some pretty grand plans for his second design.
                    
“About two years ago, I had the idea to make a wearable Iron Man suit for Comic-Con. I had lots of fun building it and decided I wanted to do it again with some major improvements as my first attempt was very basic.”

“My first suit I made was the Mark 7. It was made out of high density foam and it took me approximately six months to build; however, I was not satisfied with the result. The foam acted as insulation and got very hot very quickly and, without a helmet with an opening faceplate, it quickly became uncomfortable to wear.”

“So, ever the perfectionist, I vowed to make a better suit. The materials would be more suited to the job and I would design some of the parts myself. There are already many versions of the iron man suit available on the web, They are all free for anyone to download and require a minimal knowledge of 3D design to understand the plans and use the program Pepakura. It also requires a creative and patient mind to put it all together and make the parts fit comfortably.”

“So after much research and deliberation, I decided to attempt to build both an Iron Man Mark 20 (Mk 20 code name: Python) and a War Machine suit.”
        
“I chose to make the Mk20 mainly because I loved the colours. The black and gold seemed to work really well in pictures I found on the web and on the hottoys website. Elements of the suit were already available. Many people are unaware that most of the iron man suits have parts that are interchangeable e.g. the Mk20 is made up of the Mk7 and Mk17.

There are minor changes on it that make it unique but essentially, it is just these two suits amalgamated into one. The minor changes are on things like the helmet and the upper chest and neck pieces. These parts I will be attempting to make myself.”

“Both suits will be made mainly from fibreglass but will also have 3D printed parts as well as foam parts for comfort.”

“The helmet itself will be a vast improvement on my first one. While the first one was made of foam, extremely hot and wouldn’t open, the new one will open and close with the help of servos, and a micro controller mounted to the top of the helmet.”

“The eyes will turn on and off and will be made from electroluminescent panels , it will also house a tiny pinhole camera (aprox. 1cm x 1cm) and this will be connected to two tiny screens on the inside of the visor taken from a Virtual Reality visor.

“It will also have a fan inside taken from old PCs I had around the house. Cooling is a must when you are walking around in your own personal oven. I am also toying with adding a voice modulator but I’m not sure yet. Any opinions on this would be really useful to me.

“I’m also thinking of adding Bluetooth headphones or earpiece in the helmets ear pod. As Sheldon from the Big Bang Theory says, “Everything is better with Bluetooth”. This would mean you could either listen to music from your phone or use the hands free function on your Smartphone without having to take the helmet off to answer your phone. If this idea fails drastically, I can always come back to my idea to add a motorcycle helmet walkie-talkie so the Mk 20 can talk to the War Machine suit.”

“Most of this will require electronic project kits from places like Adafruit.com and Sparkfun. These kits are for people who want to make their own circuit boards and are a fun way to get into soldering components onto PCB boards. The kits come in all shapes and sizes and perform a variety of tasks from turning lights on and off and activating servos to creating GPS receivers and robots follow the links if you wish to learn more about that. As you can see from what I’ve written so far, I sure do love to challenge myself lol.”

“As for the rest of the suit, I will be adding moving flaps (flight stabilisers) to the back of both suits. They will also both have working Arc reactors (the light in the middle of the chest), 3D printed gloves, and working hand repulses (light on the palm of the hand).”

“The War Machine suit will also “hopefully” have a shoulder mounted gun that will move up, down, left, and right depending on where the person is looking. This will be controlled by an accelerometer in the helmet but more on that at a later stage in the build.”

“In the next instalment, I will cover the software I used, the design and test phase. I will also be showing you what I’ve done so far, the fibreglass and foam build process as well as my failures.”

“Comments, questions, and suggestions are also most welcome.”

Train2Game News Open Gaming Alliance’s new member

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The Open Gaming Alliance (OGA), a non-profit trade association focused on the games industry, today announced Lenovo, the world’s number one PC maker, as the latest company to become a corporate member.

Lenovo joins other industry leading companies including  Intel,  Dell/Alienware,  Logitech,  Razer,  Unity and  Webroot in supporting the OGA’s efforts to provide leadership and opportunities; and encourage growth and diversity within the games business ecosystem.

The  Open Gaming Alliance recently released its annual  Pinnacle research report analyzing industry revenues and trends. Leading into this year’s E3 Expo, the organization also  announced several new initiatives including new  membership levels; new AR/VR, Software and Cloud Gaming special interest groups; and a significant expansion of its indie developer support.

“As gamers continue to drive PC growth around the world, we are excited to join OGA’s gaming ecosystem to identify opportunities and best practices with other industry developers and influencers,” said Dilip Bhatia, vice president, WW Marketing, PC and Enterprise Group, Lenovo. “This fall, we will be bringing to consumers an exciting new series of premium gaming desktops and laptops that will take PC gaming to the next level.”

The Open Gaming Alliance provides an array of resources to its industry members, ranging from research and best-practice guidance; to marketing support and networking with some of the industry’s premier middleware and hardware providers, and publishers. Originally established in 2008 as the PC Gaming Alliance, the organization has evolved to cover multiple platforms and operating systems; maintaining its primary goals of strengthening and promoting the community around all game platforms while providing a unified voice.

“Lenovo is the leading provider of personal PCs, and the biggest provider of mobile phones in the important China market,” said  Drew Johnston, OGA president. “You can’t talk about either as a gaming platform without including them. We look forward to the valuable insight they bring to the table, and their help in delivering the best knowledge and guidance for our members to be successful.”