Train2Game student Sara Thornhill has been featured in the Bristol Post about what it’s like being a female in the games industry.
Congratulations Sara.
You can read the post below
Ukie, who bring games industry expertise and Nesta, who have years of experience of running successful creative industry mentoring schemes, have partnered to develop a mentoring scheme designed specifically for UK games businesses.
Building on the success of Nesta’s wider creative Business Mentor Network, the Video Game Mentoring Network has been set up by Ukie and Nesta to advise and nurture games businesses with an appetite for growth.
The scheme will be officially launched in April but games businesses are being invited to express their interest in being mentored now by contacting mentoring@ukie.org.uk
Businesses joining the games mentoring network will receive:
One-to-one business mentoring in the form of 10 two-hour sessions over a 6-12 month period
An induction workshop at the start of the programme to get the most out of your mentoring sessions
Workshops and events designed to meet other members of the wider Network
Coaching support – in addition to mentoring
Ukie and Nesta want businesses of all sizes to apply to be mentored, from start-ups who have been established for less than two years, to established and high growth potential business who are looking to scale. They are also calling on potential mentors to express and interest in being part of the scheme. The minimum criteria for applying are simply that you must be a registered business that:
Has made or sold a game in the UK in the last 12 months or have a game ready to bring to market in the next six months.
Or you can also be a business that has launched a product or service in the UK that supports the creation and selling of games within the last 12 months.
Being a Ukie member automatically qualifies you to apply.
Ukie CEO, Dr Jo Twist said: “This partnership with Nesta gives games businesses an amazing opportunity to get first hand expert advice from people with proven track records in the games industry. Mentoring is invaluable both for mentees and for mentors. Our industry is especially good at collaborating and sharing stories and experiences so we encourage all businesses to apply and be part of the network.”
Mentors for the programme are being selected from successful leaders in the games industry, with experience of working in a variety of businesses from creating their own successful independent development studios and publishing companies, to working at senior levels for multinational games businesses. Individuals can express interest in becoming a mentor by contacting mentoring@ukie.org.uk.
Train2Game Student Studio Icey Monty has again expanded their online empire and have launched another new gaming site.
Joining their previous site www.shooter3dgames.com which is full of the best browser based shooter games they have now released www.gamonaut.com to house all styles of game and is a perfect house for their own games the studio releases.
Icey Monty has been going from strength to strength over the past year with getting work from Strongbow and releasing their gaming portals. They are a true inspiration for other Train2Game students and studios.
It seems nothing can stop this young studio from rising. Congratulations on the site launch guys.
Square Enix and Amazon.com Inc., in collaboration with a host of gaming partners including AMD and the team behind The Dark Mod, today announced the ultimate THIEF mod contest in celebration of the upcoming reboot to one of the most renowned stealth franchises in gaming history.
Beginning today, the THIEF and modding communities are challenged to put their imagination to the test. Whether it’s creating a new heist for Garrett or reworking a classic level from the series, Square Enix and Amazon are looking for fans to submit entries in one of two categories; either a short video playthrough of a mod they’ve created, or a pitch for a mod they would like to create.
Once submitted, all entries will be voted on by the community, members of the Thief development team, and members of The Dark Mod team.
One winner from each of the two categories will be chosen and will receive a host of prizes from key partners, including:
o A high-end gaming rig from AMD which includes an AMD Radeon R9 290X graphics card
o An all-expenses paid trip to E3 2014 with Square Enix
o Steam code for all Square Enix Games with the matching Prima Guide
o A bundle of game development books on Kindle
o An Amazon Kindle DX
In addition, every entrant to the competition will also receive a free digital version of Thief: Gold (1999) courtesy of Amazon.com.
For more information on how to enter and the full list of categories and prizes, visit www.amazon.com/thiefcontest
For information on how to create a mod, along with all the tools needed, visit TheDarkMod.com
Closing date for entries is April 14, 2014.
Full Terms and Conditions apply
As part of the PR team’s ongoing support of students creating games, we’re offering you the chance to win a month’s worth of free PR.
The initiative will search for the most promising titles and give them support by taking the game to UK press for reviews and features. Your game will feature in blogs and on websites, getting you the much needed publicity that will result in your title getting in the hands of gamers. We’ll also introduce you to our business connections to get you further support in releasing your game.
What you will win:
• Creation and distribution of press release to announce the title.
• Approach to press for reviews and features.
• Placement in magazines, on the radio and in blogs associated with theTrain2Game.
• Media training where applicable
• Advice and consultation
• Business connections, we can put you in touch with organisations that can help get your game out there.
The criteria:
• Your game needs to be completely finished and ready to take to market.
• Teams and individuals qualify for the opportunity. If you are in a team the majority of the group need to be Train2Game students.
• A playable version of the game will need to be submitted to the judging panel.
• The games will be judged by the PR team who have many years of experience working in the Games Industry.
To enter or register your interest, email: advice@swanpr.co.uk
Extreme Reality, the only company to bring full-body motion analysis and control via a device’s native or peripheral camera, today announced the call for submissions for the Extreme Motion Android Challenge 2014.
The contest, open to Android game developers, gives participants a chance to win prizes of up to $8,000, and a meeting with gaming pioneer and the founder of EA Trip Hawkins, for the most innovative uses of motion control in an existing or new Android game.
Games submitted by the deadline of May 20, 2014 will be evaluated by a panel of judges led by Trip Hawkins. The grand prize winner of the contest will receive $8,000 and a meeting with Trip Hawkins and three additional winners will receive $1,000 respectively.
With Extreme Reality integrated into an Android game, all a player needs to do is place their Android device on a table with the device’s camera facing them, take two steps back, and the motion of their body will be captured and analyzed in real-time, enabling their motion to control the game. Similarly, an Android device can be tethered to a larger screen, such as a TV, so a player can enjoy the same level of immersive motion control offered by console systems.
“No longer limited to gaming consoles or other hardware, motion control is adding an entirely new and exciting experience to games on any platform,” said Sarit Firon, CEO of Extreme Reality. “We look forward to seeing the innovations in motion gaming created by participants in the Extreme Android Challenge, from adventure to sports to fitness or dance games.”
Developers can sign up now by submitting their project proposals at http://www.xtr3d.com/android-challenge-2014/. After their concept has been approved, they will receive the Extreme Reality Android SDK that enables them to easily incorporate motion control into their game. The Android SDK will be sent by March 17 to start development until May 20when they will submit the game to Extreme Reality. Evaluation of the games by the judges will begin May 25, and winners will be announced on May 30.
The judges will review the following six aspects in their scoring:
This would be a good challenged for some Train2Game student studios and give you access to some powerful software. There is also the chance for some healthy prize money and to meet someone who could offer invaluable advice.
Train2Game Student studio Merkury games is looking for new and experienced artists to join their studio.
Merkury games is built of several students of differing experience working as one to forward their respective careers. The studio specialises in retro style games with a twist which can be seen in their two previously released PC games.
The studio is looking for a voluntary artist to join the team who preferably has previous experience based on the retro games in the 8/16 bit drawing. The main requirements for the work will be around sprites, backdrops and concept art. They are looking for an individual who would be willing to take on this challenge. All serious applicants will be considered.
Lewis Gordon said about working at the studio “It’s an open, happy environment where any idea is welcomed and put to use. We are all about helping each other to learn and expand to get the most out of our career”
To be considered for the position please email your CV and an example of your work to recruitment@merkurygames.co.uk
To find out more about Merkury Games visit www.MerkuryGames.co.uk
Harry Cole and some Train2Game students were joined by Rancon studios this morning in an informative interview.
They were joined by Matt – Technical Lead, James – Gaming Technical Lead and Dan Cook – Creative Director who discussed: How to get paid clients, working with ITV and The BBC, types of clients, the team’s project management techniques and advise to becoming a professional developer.
The Train2Game students who were involved in the interview had the following to say:
Muir: “Good advice. I’ve really enjoyed this interview. Lots of good advice, information, ideas. This is the third interview I’ve been part of I think. It’s my favourite one so far. Thank you.”
Richard: “Excellent advice. Was insightful being part of the interview. The student questions and response to them were enlightening. An hour of the day very well spent. Hosted well and Rancon were most informative.”
Lee Sainsbury: “Indeed the information was invaluable.”
You can listen to the interview in the link below:
http://www.spreaker.com/user/train2gamestudentradio/rancon-coaching-train2game-students
The board that is mentioned in the interview can be viewed below:
You can find out more about Rancon by visiting www.rancon.co.uk
The people at CNS security firm who we interviewed at the end of last year have sent us ten recommendations for staying safe when developing games and applications for mobile devices.
Input Validation
Never assume that the end user won’t try something stupid. If the
application asks the user to enter a number into a field, they could
legitimately type ‘one’. If the application doesn’t check that the input is
a number before trying to process it, it may lead to a security
vulnerability.
Sanitise Onward Data
Don’t rely on the receiving service to filter the content your application
sends. For example, if gamer tags or high scores are sent from the game onto
a third party score site. Attackers may be able to attack the third party
via your application, potentially putting your application at risk.
Least Privilege
Never request that your application be run as a system level account like
root or Administrator. If a bug exists in your application and an attacker
manages to exploit it, they may be able to run commands at the program user
level, with access to the system account meaning the attacker could take
over the entire computer.
It is very rare that an application or game would need a high privilege
level to run, and often operating systems provide APIs to developers that
allow them to access system devices (e.g. graphics cards) without having to
directly run as a system user.
Keep it Simple
Nothing is gained by having overly complex code. Clear and concise code
allows errors to be spotted quicker, and also allows multiple people to
write the code at once without running into problems. If another person or
team takes over development, proper code layout and commenting can reduce
the amount of time required to become familiar with the program, allowing
for faster development of patches and updates.
Tamper Prevention
Important data such as high scores should be kept in a place that the user
cannot modify, preferably on a server where they can be audited and checked
for validity. Storing important data on the device may allow users to easily
cheat in the game.
Transport Security
If information which is potentially sensitive (e.g. user’s address, contact
information, credit card number, etc.) is transmitted over the Internet, it
should be done so over a secure connection, ideally one that uses SSL / TLS
and uses certificates to validate the end server.
Information which is not transmitted in this way can be observed,
intercepted, or even modified by an attacker before it reaches the server.
Encoding is not Encryption
If sensitive data is to be stored, ensure that it is properly encrypted
rather than encoded, using a strong and public encryption algorithm.
Encoding is not a secure way to store data, as anyone with knowledge of the
encoding algorithm can easily retrieve the encoded information. With
encryption, even if the attacker knows the algorithm used (and it should be
assumed that they do), they still have to find the secret key before they
can decrypt the information.
Never try to invent your own encryption algorithm. Cryptographers have
worked for years to create a small set of algorithms that are considered to
be secure by Information Security specialists, which should give you an idea
of how hard creating secure encryption algorithms is!
Fail Safe
Make sure that if your application crashes, is doesn’t drop into a
development or debug mode, but rather catches the exception and returns the
user back to their desktop or home screen.
Mobile Devices
If developing for a mobile device, make sure to look into and make use of
any security features and APIs that the manufacturer provides. An example of
this is the data protection API from Apple for iOS.
Don’t Use Untrusted APIs
There are plenty of APIs out there on the Internet, but not all of them can
be trusted. Make sure to search for any related vulnerabilities in the API
before using it, and if possible, only use open source APIs that have large
communities behind them. Some closed-source APIs are also secure to use, but
be wary and always do proper research on them before including them in your
application.
Train2Game would like to thank CNS for these helpful tips to keep you safe!
Multiplay, organiser of the UK’s biggest gaming festivals, is pleased to announce the first wave of content for Insomnia51, taking place at Coventry’s Ricoh Arena April 18-21, 2014.
Building on the success of Insomnia50, Multiplay’s first Insomnia festival of 2014 moves to Coventry’s Ricoh Arena, allowing more visitors than ever before to attend this coming Easter weekend. Tickets can be purchased now, at insomniagamingfestival.com.
Insomnia51 brings a wide variety of content from an array of talented and respected developers and publishers. With huge prize pools, Insomnia is still the best place for the biggest eSports tournaments in the UK, showcasing the greatest teams from across the globe and streamed live on Twitch.TV.
Insomnia will once again have a dedicated Minecraft Zone, featuring free to play tournaments and offering Minecraft fans the chance to meet their YouTube heroes. The line-up so far includes: BeBopVox, FyreUK and Noxcrew with more special guests to be announced in the coming weeks.
Community is a huge part of Insomnia, and this year is no different, with evening activities including live music, casino night, and the world famous pub quiz. However, Insomnia51 is also about showing you the latest and greatest games and merchandise in the exhibition hall and will feature incredible games, like Rust, Starbound, and DayZ. It’ll also feature some of your favourite developers and YouTube stars in an expanded Panel schedule, running throughout the weekend.
“After an incredible 2013, we spent a lot of time talking about what we could do more of, and how we can improve our customers experience. The first stage in taking Insomnia to the next level is the move to the Ricoh Arena, but there’s so much more to come,” Said Craig Fletcher, CEO & Founder of Multiplay.
“We’ll be announcing more exclusive content in the coming weeks, and we’ve got some big surprises to share. Don’t miss out on what will be the biggest year in the history of Insomnia festivals.”
Insomnia51 takes place at the Ricoh Arena over Easter Bank Holiday weekend, Friday, April 18th to Monday, April 21st 2014.
Tickets are available online at www.insomniagamingfestival.com