In this third video, the developers talk about the experience of the game and the many different actions that are possible.
Viewers must be over 18
In this third video, the developers talk about the experience of the game and the many different actions that are possible.
Viewers must be over 18
I have been sketching up eight characters this week for the new project, sorting out colour palettes so that everyone knows which colours will suit the characters. In the back of my mind when I was first asked to draw eight characters in a week I didn’t think it wouldn’t be possible considering the time it can take creating the colour palettes, I thought it would take longer.
Sketching was quick and there have been times when I have to get the character just right before continuing, making sure that when I draw over the mannequin layout the character looks right with the mannequin. Once the project manager is happy with the sketches I continue on to the next character, the last couple of weeks have been very busy. I have been working late with the guys to get some work done but luckily enough I’ve done five concepts in the week with three more left to go. I’ve almost finished my sprints and now I’m just working on my last concept and I’m done.
I think my next sprint is animation, I feel confident using Maya but I’m not so sure when it comes to the technical side, if there’s a problem that I can’t solve I will let someone know, I think its best that I work on my strengths and improve what I know, I have said this before I won’t say no to a challenge and I’ll give it my best.
Sorry for the lack of diaries lately! I’ve been so busy with the current project that I just didn’t have time to write them.
Everything is going swimmingly well now and we are in a position where we just have to keep churning assets out to make the game. I’m working mostly on the tech side of art rather than creation. This is how I like it though as I enjoy doing it, but I’m not the most creative person. The others are working on concepts for characters and buildings and everything is starting to look awesome.
We also now have a new student starting next week who some people may know, Amanda Blatch!
I know her from the gadget show as she was on my team for a good 6 months. She is again another artist and specializes in character art mainly. She’s also moving in with me Craig and Ezekiel so should be good to see another face around. Also my tortoise is now living with us (was with my girlfriend before but she’s going to Leeds to start her new PhD! Congratulations to her!) At the same time though Amanda is also bringing her pet snake so now we have a house with two reptiles in, which is awesome!
The tidal wave that was Sea Park is slowly calming now and there are regular users, so the game must not suck which is always good. We may go back to it to make updates and such for the people that are completing the game but for now we are concentrating completely on the new project which we are hoping will take half the time to make and release.
Game Jam starts tomorrow! I hope everyone else is excited, will hopefully meet a few people from Microsoft, last year it was Epic Games, two very big names indeed!
I have a new portfolio site now using HTML5 only, which is working very nicely; check it out if you can http://mattyws.wix.com/portfolio#!home/mainPage
Hope everyone enjoys their weekends; I certainly will at the game jam!
Best
Matty
Train2Game Student, Joao Soares, has been featured in his local paper following the World record Game Jam.
The article can be read in the link below:
Train2Game Students Dan Hawkins, Richard Scott-Jones and Jason Teefey have been featured in their local papers. The students talk about their time at the World record breaking Game Jam.
You can read the articles in the links below:
Games Sudbury Mercury September 2012
The second diary talks about the amount of work that went in to creating the universe of the game.
Viewers must be over 18
Choosing Microsoft’s forthcoming Windows 8 wasn’t the only notable aspect of Train2Game’s recent game jam at the University of Bedfordshire.
The event was also a world record breaker.
The 48 hour hack saw a total of 299 students come together to create a series of games fit for the platform’s Metro UI, with an adjudicator from Guinness giving the event his seal of approval when the coding was over.
But, according to Train2Game course director Myra Smallman, Train2Game’s hacks aren’t all about setting records – they’re also about helping newcomers gain exposure, and uniting them with the platform most suited to the kind of games jams deliver: mobile.
We caught up with Smallman for her take on Train2Game’s record breaking bash in Bedford.
Pocket Gamer: What makes Windows 8 a good platform for today’s students to familiarise themselves with?
Myra Smallman: On our courses we aim to give students training with a wide range of different development tools.
We see Windows 8 as a vital development tool for them to be able to use as we think it will be one of the main platforms for games design in the future. It also supports the native languages they are familiar and comfortable with.
The students have the chance to choose what is right for them – C++/DX, HTML5/JS, XAML, C#
Can you tell us some more about the event’s ‘best in show’ winner, Royal Rush? Will it be released on Windows Store?
Royal Rush was chosen as the winner because the judges could see so many positives about the game.
The team jelled well together, the game used an innovative gaming mechanic and was perfect as a mobile title, with drop in game play and it’s instantly addictive.
We hope to see it in the Windows Store for Windows 8 on 26 October.
The game jam produced some 20 games, which have apparently been submitted for review to the Windows Store. How many of these will make it to market, and what slice of the profits would students see if so?
The plan is for all the games to be free to download, so there’s no revenue to share, but this is a great promotional opportunity for the students and their games.
Some would say there’s more value in them showcasing their work at this point in their careers, rather than making a quick buck.
Microsoft’s Andrew Webber, Guinness World Records’ Gaz Deaves and Myra Smallman
One thing we try to communicate to the students is the that gaming is a business, publishing and marketing are going to be vital to their future in the games industry. This experience is part of our whole ethos of getting students ready for work.
We hope to see the vast majority of the games in the Windows Store as long as they meet the required quality measures for successful submission.
Is a 48 hour game jam actually a good way of developing games intended for release??
Primarily, game jams are fun, but we also like to think that they teach our students how to work as a team and how to work under pressure.
We are very proud that our students have a level of dedication and talent that has allowed them to produce playable games within 48 hours.
In terms of quality of a release, it’s unlikely that all the titles completed in this way will be up to the standard of a game built over months or even years, but what it can produce is innovation.
Many mobile titles are based around a simple and addictive gaming mechanic, and the game jam environment is ideal to produce this simplistic game play that demonstrates a clever idea. Should one of the games prove particularly popular it could be further developed in the future by the students that created it.
Do you imagine you will work together with Microsoft on a similar sort of event in the future?
Hopefully. At the moment we are all exhausted, but we very much enjoyed working with Microsoft.
Those at Microsoft involved provided tremendous support to our students and given the opportunity we would very much like to work with them again.
Thanks to Myra for her time.
Ezekiel Morris week 13
First of all I had a weeks holiday to catch up with stuff but in my spare time while I was away for the week and over the weekend I have been sculpting using Zbrush and Mudbox.
I was experimenting with both sculpting programs, I do like both programs but the ZBrush I find more useful. When I’m sculpting in Zbrush I sometimes don’t think what I’m creating, I just go with the flow. It’s the same with Mud box but I do prefer the ZBrush tools. You start off sculpting some random model then, in a couple hours it starts to morph into something else.
I always start off with a concept before creating something but I was in the flow. I didn’t know the short-cut keys in Zbrush or the sculpting tools but you can tell by looking at the small picture icons on the sculpt tools column, for example move, sculpt, smooth, flatten etc.
I’ve been watching some ZBrush tutorial videos and it has helped me a lot. I’ve been diligently working through my T2G course work, creating a concept sea creature, quick thumb nails sketches with silhouette pose and then filling the detail later.
OK back at Dr Studios, finishing off robot animation in flash, creating tick boxes using vectors and placing text in speech bubbles.
Craig Moore
Student Diary
Week 43
So, I must apologise for the radio silence as of late. With the combination of the upcoming Game Jam, my heavy concentration on Train2Game coursework and a consistently frantic day at work, occasionally things will slip my mind.
I blame my age, since I am now the oh-so lofty age of 30! I collect my pension soon …
So last time I left you I was heavy in to UI work and really learning Unity and getting to grips with the tech. Not much has changed to be honest; there is simply so much UI work that needs to go into games of this type that it’s a lofty job for anyone. That being said it is coming along very well, elements of the game are fully implemented with just some polish required and it’s actually becoming a product!
I was able to get a build on my phone, which is one of my favourite moments, to see it actually on device and I was very pleased. Taking all I had learnt from my work on Sea Park and how I feel I have naturally grown; really shows. It has made a much cleaner UI and it just generally feels much more accomplished. Each little icon I have been doing has become a little art piece in its self, it makes me incredibly proud whenever I can see these little things and how they look in the game. It’s those moments that remind you why you are doing this in the first place and why you have made the decision to follow this path!
As the first submission draws ever closer there is no let down on the work that needs doing, as each task generally leads to more tasks it often balloons before it gets completed. I foresee a few late nights as we go forward but it should make for a much better game and something I am genuinely excited to play myself!.
Hopefully I should be back rolling with proper updates after this weekend’s Game Jam, without that on my plate and my recent submission of coursework for Train2Game I have a little extra free time so things won’t slip.
Until next time!
Craig
At Eurogamer this year you will be able to play the highly anticipated Dishonored.
The new game from Bethesda looks to be a Half Life meets Assassins Creed style game.
This is the first of four developer diaries about the game. I will upload one a day leading up to Eurogamer.
Viewers must be over 18