Train2Game News: SpecialEffect 2013 Charity run

specialeffect-runGaming charity SpecialEffect are gathering members of the UK games industry to enter the British 10K charity run, and inviting Train2Game students to join in.

The charity run will take place in London on 14 July so there is plenty of time to get in shape for the event if you are looking for a worthy goal to help shift those extra Christmas pounds!

SpecialEffect is facing growing demand for participants as this really event gets bigger and bigger, as such we would LOVE to beat the 75 runners it had in 2012 and get 100 participants taking over the streets of London! If you also wanted to make this event even more fun then do feel free to dress up as your favourite Video Game character to sprint through London in. You’ll be running with lots of representatives from the UK’s gaming industry and it’s a great chance to meet new people while taking part in a very positive event.

By committing to the event, all runners are asked for the registration price of £50 and to aim to raise £200 through sponsorship.

SpecialEffect is a very worthy cause to raise money for. Their goal is to help disabled people play video games through the development of specially made technology that make playing games easier for those who are less able or being treated for severe illnesses.

To find out more and to register for the event visit https://www.eventelephant.com/ee/events/pages/summary.htm?siteurl=specialeffect2013

You can enjoy the video of last years 10K run below

Train2Game News: Games Industry jobs – 09.01.13

It’s a brand new year with brand new jobs for Train2Game students!

DEVELOPER

Job Title Generalist Programmer
Job Category Programming
Skills Required Programming
Location Brighton, South East
Job Description  

Our Client is an independent studio that makes games, apps and interactive media for multiple platforms.

The management team have graduated from some of the industry’s elite development studios, and have a wealth of experience across multiple disciplines and platforms.

From graduate level through to lead positions our client is looking to fill a number of broad reaching roles. We are currently engaged with a number of partners with our work ranging from Mobile to Browser based games / app development.

The successful candidate will join an experienced development team and will gain industry-leading experience on various emerging platforms.

Skills Range

If you have experience in any of the following areas, please get in touch!

Lua
C#
C++
Objective-C
JavaScript and HTML5
Unity 3D
iOS / Android development
ActionScript 3.0 and Flash

Salary: Based on Experience
Attendance: Full-Time

Additional Information: This is a full-time contract role based in our Hove office, contracts range from 6 – 12 months. Permanent positions are also available to the right candidates.

If you are interested in applying, please contact Mark Hope for more details: mark@aswift.com or 01709 834 777

DESIGN

Job Title Mobile Games Designer – Midlands UK – £Neg DOE – Mobile Games
Job Category Game Design
Skills Required Game Design
Location Midlands
Job Description Location: Midlands
Salary: £Negotiable DOE
Job Type: Permanent
Project: AAA games

This Midlands based independent studio has helped create and build some of the biggest game franchises in games over the past 16 years.

Over the last three years they have developed and self-published nine games on the iOS and Android Stores all brand-new IPs achieving worldwide features and fantastic chart success Metacritic and player ratings. Their games have been downloaded by over 9 million people so far with repeated success in reaching #1 ‘All Apps’ in multiple territories.

Having recently moved to their new studio in Warwick they are in need of at least one experienced mobile games designer to work on their unannounced titles

The successful candidate will have shipped multiple game titles across all mobile platforms. You will be passionate have an excellent understanding of what makes a great game and a strong knowledge of game balancing and pacing. You will be working alongside other amazingly talented team members to create great gaming experiences aimed towards a variety of audiences.

Duties/Responsibilities:
• Define the overall creative vision and specific feature requirements to the team.
• Communicate the overall creative vision and specific feature requirements to the team.
• Write clear and concise game design documents.
• Drive the initial prototyping tuning gameplay pacing and first user experience and difficulty ramp of a mobile game.
• Research develop and design new games and features.
• Analyze and improve existing game mechanics and features based on playability user preferences and trends.
• Provide expert knowledge and implementation on social/mobile mechanics.
• Make sure the games are fun!

Skills/Experience Required:
• Must have mobile games design experience preferably ios and Android or other handheld (DS/3DS…)
• Awareness of Social Gaming and ideally have been involved in the creation of a social game using multiple purchase mentality
• Proven track record of successful game design from concept through to implementation
• Unity experience would prove an advantage

For the opportunity to be part of this team please send your cv (MS Word Format) and work examples FAO Catherine to officemanager@opmjobs.com or call +44 1206 214416

ART

Job Title Game UI Artist
Job Category Art / Animation
Skills Required 2D / Concept / Texture Artist, UI Artist
Location Warwick, Warwickshire, Midlands
Job Description Position Overview:
• This position involves designing and creating 2D Artwork and Graphics for our Games. In game and UI elements for primarily iOS and Android platforms.

Key Responsibilities:
• Working with the entire Development team to design and implement focussed, practical solutions within a realistic time frame.
• Design Icons and logos within the style constraints of the product.
• Work efficiently and at a speed representative of the platform.
• To be responsible for all 2D art aspects of any given project
• Be able to create all levels of Art from palette controlled pixel sprites up to hi Res Marketing Assets.

Skills and Experience:
• Excellent 2D background, including ideally pixel work.
• Use of Photoshop and Illustrator.
• Willing to work with Engineers to work within the technical limitations of the platform.
• Self Organised and willing to participate in team meetings.
• The ability to draught out a variety of concepts styles at speed to fit within the design constraints before game assets are created.

 

To find out more information and apply you can contact them HERE.

 

QA

Type: Permanent
Location: Edinburgh
Salary: Competitive
Company: Rockstar North
Contact: Michelle McKnight
Posted: 09/10/2012 10:12:00
Reference: GR/GR/GR/Test

 

Rockstar North is looking for enthusiastic and self-motivated individuals to join our Games Test teams in Edinburgh. You will be expected to play through our latest games looking for problems and reporting errors, to ensure game quality before release.

Responsibilities

You will be finding and reproducing bugs, errors or problems in-game as directed. The role will require accurate, detailed and complete reporting to the required standards and subsequent revision of those errors or problems.

Qualifications

Successful applicants will have excellent written and verbal communication skills and enjoy working as part of a team. You will have good general computer skills and be a confident learner working with word processing, databases and spreadsheets. You will be able to show consistent attention to detail and have the ability to remain focussed when approaching repetitive tasks. We will be looking for flexibility regarding unsociable and extended working hours to meet the demands of the role.

Additional Information

Candidates must be 18 years of age and above and provide two references. The position will be a full-time short term contract. Applicants will preferably be educated to further or higher education standards.

This is a two stage application process. You will first be asked to complete an application pack from which you may be asked to attend an interview.

PLEASE APPLY ONLINE VIA www.rockstargames.com/jobs

Train2Game News: Train2Game in 2012- October to December

Train2GameThe last bit of this year has been just as busy as the rest, with Microsoft announcing that Train2Game are one of their sponsors for their new Power Up competition.

Train2Game are also offering a prize for the Power Up competition of a large amount of PR to make sure who ever wins will get a lot of attention from the industry and the public which will highly increase the winners job prospects.

Train2Game also attended this years Eurogamer.

In the Train2Game booth at Eurogamer the public was able to play the winning game from the World Record winning Game Jam, Royal Rush. The player that got the highest score on the game that day won a prize and of course bragging rights.

You can watch the video of Train2Games time at Eurogamer below:

It has been a pleasure to bring you all the news since I started back in September and I do hope you have all enjoyed reading it. I will continue to bring you all the latest news and updates from the industry we love and bring you many more interviews from fellow students and industry professionals.

Train2Game News: Train2Game in 2012 – July to September

Guinness CertificateThe third quarter was probably the biggest for Train2Game, it was in September that we got in to the Guinness World Record books.

Microsoft sponsored the third Train2Game Game Jam in September and this one was the biggest game jam in the world with just under 300 participants.

It was also here that the Students got to test out Windows 8, before its release, for its game making potential. In the lead up to the Jam, students were put in to teams and worked together to learn how the operating system worked. Once at the 48 hour event they were raring to go and put what they had learned to the test.

When the event started the Students were given a theme to work from, following the great year England has had with the Olympics and the Queen’s Jubilee it was only natural that the theme was Pride Of London. This turned out a number of great games and the majority of them have now been released on to the Windows 8 app store for all to play.

The winner of the event was a game called Royal Rush by a team known as Retro Metro. The game saw you play as a cyclist dodging the busy London traffic and picking up coins. It is a nice, fun addictive little game based on elements of the arcade classic, Frogger.

Retro Metro won quite a hefty prize including a new phone, a few games, Microsoft points and most importantly of all, a trip to Rare studios where they will be able to present their portfolio and get valuable advice.

You can relive or experience the event for the first time in the video below:

Train2Game News: Train2Game in 2012 – April to June

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek

The second quarter of 2012 was especially good for me as it was in April that The Gadget Show live was held.

The Make Something Unreal Live was possibly the biggest thing Train2Game had done up to that point. It brought much media coverage and gave the students involved a highly valuable experience.

The 4 teams at the event got to meet such industry professionals as CliffyB, then from Epic Studios, Peter Molyneux who had just launched 22Cans and Jon Hare the man behind Sensible Software,

The event started in November of 2011 following a Train2Game Game Jam which was sponsored by Epic. The top 4 teams from there then had 6 months to create a game which was to be released on the iOS store.

The games that were created were based on the Fighting Fantasy books. This gave the teams more time as it took story creation out of the equation and it already had an existing fan base to work from.

You can check out the video from the 2012 Make Something Unreal Live contest below:

Train2Game News: Train2Game in 2012 – January to March

Train2Game2012 has been a good year for Train2Game and the students and I am going to take you through some of the best bits.

At the end of January some Train2Game students entered a game jam in Scotland.

The Scottish Game Jam is part of Global Game Jam 2012 and at the event Train2Game Art & Animation students Fiona Stewart and Corinna Bruce were winners of the Best Art Award at the Scottish Game Jam.

It was at this jam where the game Shplem was created and nominated for a BAFTA award.

The first quarter of the year was also the run up to the Make Something Unreal Live competition.

Four student studios: Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam were working hard trying to get together their games which were based on the Fighting Fantasy books which would be displayed at The Gadget Show live in April.

It is a time I remember well as I was a proud member of Digital Mage and it was one of the greatest times of my life.

Possibly the most important part of early 2012 was the government announcing that they would implement the Games Tax Relief. Just the mere announcement of this has seen the games industry grow to new heights.

Train2Game News: Train2Game Radio talks to Joanna Janse van Vuuren

CEO of Savage Sea Studios with Megan Marie of Crystal Dynamics.

CEO of Savage Sea Studios with Megan Marie of Crystal Dynamics.

Today, Train2Game radio Spoke to CEO of Savage Sea Studios, Joanna Janse van Vuuren. Joanna tells us how the studio came together and how an illness led her to the gaming industry.

You can learn more about Savage Sea Studios here.

You can listen to the interview here: http://audioboo.fm/boos/1122380-train2game-student-joanna-janse-van-vureen-talks-to-mark-t2g-radio

Or read the transcript below:

Hi my name’s Joanna Janse van Vuuren, I’m on the Art & Animation course and I live in Brighton.

Hi Joanna, how you doing?
I’m doing great thank you very much.

Excellent. So tell me, what’s your story? What are the past experiences that have shaped your life and made you who you are now?
Uh, well, I’ve got quite a few of them! I’ve always loved Video Games since I was really small. I remember me and my sister got a really ancient Commodore 64 when we were little, we played it on a little black and white TV and then from there we got a PC. We played games like Age Of Empires 2 and Half Life and that’s what really got me in to gaming. From there, in my teens I got more energetic and I found out about Tae-Kwon-Do, it’s a martial art and I really love to kick people! So from there I went to Uni and did a sport and leisure management degree but unfortunately a couple of years in to it I got quite ill. I couldn’t do Tae-Kwon-Do any more because of the physical aspect of it so I spent a lot of time in bed or on my sofa, playing on my Xbox and I could see myself maybe doing something like that. After that I had a few basic jobs when I was healthy again. Shop jobs and call centres, all the kind of basic jobs. I definitely knew it wasn’t something I wanted to do in the future and then the Train2Game advert popped up in the news paper and I applied immediately.

Do you think you would maybe want to make a game about the old Tae-Kwon-Do and stuff?
Yeah, I’ve been considering it yeah but it’s a very fast sport, I’m not sure how it would work so much. I’ve been thinking about it and comparing it to games like Street Fighter and all those types of games because I used to love them when I was little. I think it’s just the violence of those sorts of things I like!

So What would you say the most dramatic or exciting thing you have done in your life is?
I think this entire year has been quite busy for me! A lot of things have happened. I’ve now started my own Tae-Kwon-Do school which gives me a lot of flexibility to work on my own coursework and portfolio and earlier this year which is probably the biggest thing I’ve done so far is me and Philip Stevens, who is on the developer course, have been playing around with a game idea for a while so we decided we wanted to make this game in to a proper product. So we started recruiting for some other students to help us out and that’s when we created our own studio, Savage Sea Studios.

So what’s the game idea you have been playing around with if you can say much about it?
Well we haven’t got a name for it at the moment. It’s still got a jokey code name at the moment which is, Project Trolling. It does have Trolls in it and some other things in it which I can’t reveal too much at this stage but it’s kind of like the old 2D pixel art games but with bringing more of a 3D aspect to the way it looks.

What sort of platform are you aiming for then?
At the moment we are just going to boot it on to the internet and then hoping when that’s sorted, because it’s our first game we want to develop and kind of continue our education of the game making process. So we are just taking it to the internet on your PC and maybe taking it to iPhone or Android.

What are you using to make the game?
We are using Game Maker Pro

How are you finding that?
It’s quite good. We have two developers that’s, Philip Stevens and Luke Jackson and they obviously do all the codey stuff for it and then there is me and another Artist Chris Straver and a designer who is Kieron Baker. We all work together because it’s quite a simple programme for us all to understand and it’s not to heavy on any of the game making process so we find it quite easy to use.

Finally, What is your greatest ambition and where do you want to go with your career?
Well I would quite like to get this game finished! It’s taking us a long while but obviously we have to balance our own jobs and personal lives and our coursework with studio work as well. All of us want to create a studio together where we would all get money and develop it up quite big or work in a big studio ourselves.

That’s fair enough! Thank you very much Joanna
Thank you very much for interviewing me.

Train2Game News: Aardvark Swift announce Search For A Star competition

ASwift compAardvark Swift have announced the fourth annual Search For A Star competition will go ahead in January 2013.

The Search for a Star nationwide competition is designed to highlight and reward the UK’s most promising video games students. The competition spans the UK’s leading areas of higher education including; universities, colleges and blended learning courses such as Train2Game.

The competition takes the form of three stages and mirrors a typical recruitment process within the games industry: A technical test, preparation of a demo and finally a panel interview. Entrants are given a real taste of what it takes to make it in the games industry.

The competition process is designed to get students ready to work professionally and give them the first chance to enter games development companies in the UK. All entrants get CV and Portfolio advice from Aardvark Swift, with the aim to prepare them to apply for placements and permanent roles. Up for grabs for the winners will not only be physical prizes provided by Microsoft but also internships at some of the most prestigious games developers in the UK, including: Sony Evolution, Exient and Boss Alien.

Created by Aardvark Swift, the competition is contributed to by some of the UK Games Industry’s most respected video games developers including, The Blast Furnace, Headstrong Games, Rockstar Leeds, Microsoft, Sony Evolution and many more.

A spokesperson for Aardvark Swift, said: “The Search for a Star competition aims to make entrants more employable, raise their profile and hopefully lead to permanent employment. As a recruitment agency specialising in gaming we are looking to bridge that gap between education and employment, which is where many people struggle to make a final step into the industry. As part of the wider games industry it’s really important to us that the UK’s video games industry goes from strength to strength and students get opportunities for employment.”

Lizi Attwood, The Blast Furnace, said: “This is a tremendous opportunity for students to make their mark on the UK’s games industry and take steps towards gaining future employment. The competition spans the whole of the UK and any educational institution can put forward students to the competitive process. The competition creates a level playing field where each individual will be judged by working professionals, who know what knowledge and skills the industry is looking for.”

You can find out more about the competition and apply by visiting Aardvark swift, here.

Good luck to all those who enter and enjoy yourselves!

You can read the full press release in the file below

Search For A Star – Announce Final

Train2Game News: Train2Game Radio interviews Matthew Greenwood

Little Green DudeTrain2Game Radio interviewed Matthew Greenwood, the developer for Road Hog Games. He tells us his coding experience and how he got together with Road Hog Games.

You can follow Road Hog Games on Facebook here or on twitter @roadhoggames

You can listen to the interview here: http://audioboo.fm/boos/1118876-train2game-student-matthew-greenwood-talks-to-mark-t2g-radio

Or read the transcript below:

Hey I’m Matthew Greenwood, I’m from Surrey and I’m doing the Developer course with Train2Game.

Hello Matthew, how you doing?
I’m not to bad

So tell me what’s your story? What are the past experiences that have shaped your life?
Right well from a very young age I have kind of been forced, as it were, in to programming. When most people were getting their first CD’s, I got my very first Spectrum +2, 48k BASIC and if ever I wanted to do anything I have always had to write it myself. Pretty much had to grow up and effectively write my own things since I was about 8 years old and of course at that age, games. Everyone else was playing Super Mario Brothers and I was playing my own version of it.

So you have always been making games then and have always been interested in that?
Yeah, I started off at a young age playing games and making my own versions of them. I kind of got more in to developing websites and doing all the background server programming stuff for various different companies. I’ve pretty much been solely into programming really since a very young age.

What is it you do for a living now?
I’m actually a software engineer for a brand management company. We do an online brand management system for the likes of various big companies.

Do you think that helps your game development at all or is it a completely different sort of thing that you have to keep swapping between?
Programming wise, most of it is very similar. The work that I do in the actual Train2Game course has actually helped me greatly with a lot of new stuff that I have had to take on at work. It’s kinda helped both ways

What is the most dramatic and/or exciting thing you have done in your life?
I think the biggest thing so far is attending the Game Jam with Train2Game.

Is that the most recent one, the one with Microsoft?
Yeah that was the World Record attempt.

Yeah, how did you find that?
That was an absolute nightmare! It was brilliant fun, I met lots of great people but I didn’t eat, I didn’t sleep, I was pretty much behind that computer non stop. For the few times I did leave the computer I had a few people staring at me because my eyes were just getting redder and redder over the weekend.

So was it at the Game Jam you met the other people of Road Hog or was that a different way you got together?
Yeah, Terry and Gareth were both part of the same team for the Game Jam, Team 46, and we came up with a game called Monumental but we never actually had an artist at all during the Game Jam, so we spent most of the time getting photos off Google I think it was and various other places. We became really good friends and now we are off to do this and I think either Gareth or Terry found Amy, who is now our resident artist and it’s helped us greatly in lots of ways for the new game.

Excellent. So finally, what is your greatest ambition for your career. Where do you want to go with it?
That’s a big one. I think I would actually like to be able to work for myself and to be able to pick and choose what sorts of projects I want to work on rather than having to work on everything because you need the money in the door.

Excellent! Well thank you very much for your time Matthew!
Thank you very much.

Final Alert for Microsoft competition!

Final Alert

The closing deadline is coming fast to join the latest Train2Game Microsoft competition.
Registration closes today, but worry not you have until mid-January to complete you entry.
Full details can be found on Student World – GOOD LUCK.