Train2Game news: Sniper Elite V2 developer Rebellion hosting Twitter Q&A session today

Train2Game students have the opportunity to question the team behind Sniper Elite V2, as developer Rebellion take part in a Twitter Q&A later today.

Rebellion CEO and Creative Director has previously offered advice to Train2Game students on getting into the games industry in a video interview, which you can watch right here on The Train2Game Blog

The Sniper Elite V2 Q&A begins at 15:00,  and if you’ve got a question for Rebellion, tweet it to the development team using the hashtag #SEV2. Sniper Elite V2 from the Oxford based studio is scheduled for release next month on Xbox 360, PlayStation 3 and PC.

Watch Sniper Elite V2 developer diary below for an insight into the upcoming shooter.

So Train2Game, what would you ask the Sniper Elite V2 development team?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student industry experience diary: Fee Stewart at Radiation Burn – Week 11

Train2Game Art & Animation student Fee Stewart has been on a Train2Game work placement at Middlesbrough based game developer Radiation Burn. In her latest diary, Fee discusses working on a game for Nintendo 3DS and more.

Read it here on The Train2Game Blog, or on the Train2Game Scribd page. You can read her previous diaries here, while there are also plenty of industry experience diaries from other students on the Train2Game Blog.

Train2Game student industry experience diary: Stuart Davison – week 4

Train2Game student Stuart Davison  is on a Train2Game work placementIn this industry experience diary, he details what he’s been up to and what he’s learned by working in the industry.

Read what he has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

More Train2Game industry experience diaries are right here on The Train2Game Blog. 

Train2Game news: London studio Mediatonic to double in size, advertise 12 jobs

Mediatonic's Monster's Probably Stole My PrincessTrain2Game students will be interested to hear that London studio Mediatonic plans to double its size, with the game developer beginning by advertising ten new positions on their job page.

These include an internship that Train2Game students might be interested in applying for.

Mediatonic, a studio who specialise in developing games for digital platforms,  has moved to larger offices in Soho ahead of their planned expansion.

“Moving into offices in the heart of Soho has given us the room to grow, with a view to doubling our headcount by Christmas to just over 50 employees.” said Mediatonic Director of Games Paul Croft.

“With the success of some of our recent projects we’re experiencing an overwhelming demand for original game designs and to provide support for live games once they hit the market.” he added.

Paul Croft discussed Mediatonic, the benefits of game jams and more in an interview with The Train2Game Blog last year.

And as previously reported by The Train2Game Blog, the studio was named as one to watch by Industry Gamers.

There’s more on Mediatonic here.

What are your thoughts on the London studio’s planned expansion?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student industry experience diary: Chris Robinson at AppCrowd – Week 4

Train2Game Game Designer Chris Robinson is on a Train2Game work placement at AppCrowd. In his latest industry experience diary, Chris discusses designing levels and carrying out all important research.

Read what he has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

You can read previous entries from Chris here, while there are also plenty more industry experience diaries from other students on the Train2Game Blog.

Train2Game news: Auto Club Revolution enters open beta

Train2Game students now have the opportunity to take part in the open beta for Auto Club Revolution, an online racing game from Gateshead based studio Eutechnyx.

Auto Club Revolution will let players be part of an online community, completing in single player challenges and allowing them to own, customise and upgrade their own officially licensed cars. The open beta will allow players to begin their permanent collection of cars and different achievements.

Train2Game students can sign up for the open beta by visiting the Auto Club Revolution official website.

The Train2Game Blog published a video interview with Eutechnyx Lead Programmer Dave Hawes in November last year, in which he offers advice on getting into the industry.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. In a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

Keep up with the latest Auto Club Revolution news here on The Train2Game Blog.

What are your initial impressions of Auto Club Revolution? Will you be taking part in the open beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student industry experience diary: Ben Stoneman at Unity – weeks 3 &4

Train2Game student Ben Stoneman  is on a Train2Game work placement at Unity. In his latest industry experience diaries, he writes about using the Unity engine for animation.

Read what he has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

More Train2Game industry experience diaries are right here on The Train2Game Blog. 

Train2Game student industry experience diaries: James Bouckley at Unity – week 3

Train2Game student James Bouckley  is on a Train2Game work placement at Unity. In this industry experience diary, James details how he’s been helping out at the studio.

Read what he has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

More Train2Game industry experience diaries are right here on The Train2Game Blog. 

Train2Game news: EA’s advice on getting your first job in the games industry

Train2Game students can get some useful advice on getting a job in the games industry, in the latest instalment of EA’s ‘Breaking into the industry’ feature.

It provides advice from EA University Relations Specialist Iris Lin on how to get noticed when looking for that first job, even if you don’t have any ‘real-life’ experience of working in a games development studio.

“We understand that the majority of students don’t have any real life experience so early on in their careers, so details on school projects are very important.” said Lin discussing how to get noticed as a school leaver.

“Showing an interest in the gaming industry is important as well. Activities they are involved with outside of school are important too, such as game clubs and conferences and seminars they attend.”

She added that being patient and hardworking are key to securing that all important first job in the industry.

“Start with something little and build a strong foundation of your craft. It doesn’t matter if you are a software engineer or an artist.” said Lin.

“Be patient and don’t be discouraged by the rejections. No one is great overnight. Have an open mind and be a hard-working person, and with a great attitude you will get far.” the University Relations Specialist added.

The full Breaking into the Industry feature with Iris Lin is right here on the EA website.

Kingdoms of Amular: Reckoning Producer Benjamin Smith, Dead Space 2 game designer Brian Bartram, and EA Environment Artist Phillip Simmons are among those that have previously spoken to The EA blog, providing advice on how to get into the industry.

There’s more advice from industry professionals on getting into the industry right here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student diaries: Will Alexander at AppCrowd – week 4

Train2Game Artist Will Alexander is on a Train2Game work placement at AppCrowd. In this industry experience diary, Will details what he’s been up at the mobile and social game developer, including creating in-game characters.

Read what he has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

You can read his previous diaries here, while there are also plenty of industry experience diaries from other students on the Train2Game Blog.