Train2Game news: Family Guy Online enters open beta

Train2Game students can now register to play Family Guy Online, which has now entered open beta.

The free-to-play, browser based MMO is based on the hit TV series, allows you to interact with Family Guy characters and other players in this game world version of Quahog.

Family Guy Online players create their own character, based on one of four classes influenced by the show’s central cast, as they take on quests to help the town’s residents. It’s written and voiced by the talent behind the TV series.

Train2Game students interesting in taking part in the Family Guy Online open beta can register on the game’s website.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. In a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, keep reading the Train2Game blog.

What are your initial thoughts about Family Guy Online? Will you be signing up to take part in the beta?

Leave your freakin’ sweet comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Tickets for new PC and indie game expo Rezzed on sale now

Train2Game students can now buy tickets for Rezzed, the new PC and indie games expo that’s hitting Brighton in July.

The event by Eurogamer.net and Rock, Paper, Shotgun will offer gamers their first chance to go hands-on with many upcoming PC games including Aliens: Colonial Marines from Gearbox Software. You’ll also be able to discover new indie titles in The Leftfield Collection, sponsored by SEGA.

Developers including Total War producers Creative Assembly and Project Zomboid creators The Indie Stone will also be on hand to show their work to the public and take questions in Developer Sessions, which are sure to be of interest to Train2Game students.

Rezzed takes place in Brighton on Friday 6th and Saturday 7th July with tickets on sale at http://www.rezzedgameshow.com/

“Following last year’s hugely successful fourth Eurogamer Expo, we’re broadening our horizons for 2012 by introducing a new summer event to highlight the best of PC and indie games,” said Rupert Loman, Managing Director of organiser Eurogamer Network Ltd.

“PC and indie games are enjoying huge success now after years in the ascendancy and we want to draw more attention to that fact and give people the opportunity to get up close to the biggest names and games before they’re released.”

More games, speakers and activities will be announced in the run up to the show, with more information available on the official Rezzed website.

Keep reading The Train2Game Blog for more news about Rezzed.

Will you be attending the Brighton event?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Ghost Recon: Future soldier public developer Q&A at BAFTA next week

Train2Game students have the opportunity to gain insights into the industry and development of Tom Clancy’s Ghost Recon: Future Soldier at a special Q&A event at BAFTA next week.

Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy, Ubisoft IP development director Adrian Lacey and Tom Clancy’s Ghost Recon: Alpha short film director François Alaux will all be speaking at the game developer Q&A. It takes place at BAFTA’s central London HQ on the evening of Tuesday 24th April.

The Ghost Recon: Future Soldier Q&A could potentially provide Train2Game students with the opportunity to get advice on getting into the industry from the Ubisoft team. Those Train2Game students interested in attending the BAFTA event can book their free student place here.

There’s more information about Game Developer Q&A on the BAFTA website.

The Train2Game Blog caught up with Ghost Recon: Future Soldier developers last year. In an extensive interview, Game Director Eric Couzian, Lead Game Designer Roman Campos Oriola and Associate Producer Thomas Leroux-Hugon told us about development of the game and offered advice on getting into the industry. Read it here on The Train2Game Blog.

Keep reading the Train2Game Blog for the latest news and events from BAFTA Games.

Will you attend the BAFTA event? What would you like to ask the Ghost Recon: Future Soldier development team?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: “It’s time for our medium to grow up” says Ubisoft’s Jade Raymond

Train2Game students will have become familiar with blockbusters such as Call of Duty or FIFA dominating sales charts, and comments on the Train2Game Facebook page find this to be a real shame when games with a deeper narrative don’t get the attention they deserve.

However, those with that opinion aren’t alone, as Ubisoft Toronto boss and Splinter Cell producer Jade Raymond believes its time game designers stopped relying on simple stories, and really started to explore narrative.

“I really do feel it’s time for our medium to grow up,” she told CVG in an extensive interview.

“I think we don’t need to make the equivalent to a Michael Bay flick in order to sell five million copies. I think things can be exciting, have meaning and hit important topics, and I’m not the only one that thinks that.”

Raymond pointed to film and TV having success with productions that have deeper narratives.

“I think every other entertainment medium or art form does manage to have commercial success and have the viewers or audience think or be inspired. Games, I think, have even more potential than that given that on top of the narrative side we do have all of the gameplay mechanics and we create rule sets from scratch which can have any kind of meaning embedded in them.” she said.

“It’s not easy to do that, because it requires breaking our recipe and trying to find new recipes, but I think it’s an important thing for us to strive for.” The Ubisoft Toronto boss added, referring to her time as Assassin’s Creed producer.

Jade Raymond has previously offered advice on getting into the games industry, which you can see right here on The Train2Game Blog.

What are your thoughts on Raymond’s comments? Do you think the games industry needs to grow up?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game Gadget Show Live interview: Overclockers UK on how to build gaming PC and more

Train2Game News visited Overclockers UK stand at The Gadget Show Live in the Birmingham NEC. While there, we spoke to Overclockers UK’s Mark Purdy, who told us a bit about what the company do, how to build your own PC and much more.  As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum. 

First of all, tell us a bit about Overclockers UK?

We are a high end gaming components and computer seller, an online retailer based in Newcastle-Under-Lyme. Visit us at www.overclockers.co.uk. At The Gadget Show we’re showcasing a range of gaming systems that you can come and try, we’ve got one that’s running Batman: Arkham City, one that’s running the Diablo 3 beta, and two that are running Battlefield 3. We also have a racing simulator with our own branded racing seat running Project Cars, and we have a flight simulator running Microsoft Flight. We have our show system, Ultimate Mammoth, which is a £6000 machine featuring brand new NVIDIA GTX 680 graphics cards.

We have stock for sale, which you can come and purchase. We also have a free shipping code on flyers that you can come along and grab. We are running daily competitions, doing build demos so you can learn to build your own computer, and also have our time on the main stage where we’re giving out bags full of goodies.

Building a computer is something many people will look at and think of as a tough task, but is it actually relatively simple to do?

I’m going to compare it to building Lego; putting in each component in the right place is just like slotting in pieces of Lego, as long as you know where it goes and can connect it up properly, and test it.  That’s what we’re going to be showing.

So, if someone wanted to build a high-end PC, what would you recommend they start with? What are the key parts they’ll need?

Look at the games you’re going to be playing, and make sure you build a system that’ll run the games nicely. There’s no point spending too much money on a system you’ll never use all of the full potential of the power.  Always get a system which you’re comfortable with, which will run the games nice and smoothly and won’t cost you too much. There are so many people who’ll go out and buy a few thousand pound machine and never actually use the full potential of it. You could spend £700 to £800 on a machine that’ll do your games running at high definition, while you play it nice and smoothly.

Where can people get more information about this, or Overclockers?

We have a Facebook page which people can go on to, which we update every day. We have a Twitter account where people can ask questions on. We have one of the UK’s largest forums as well, with over 100,000 members, where people can ask questions about hardware. If they’re not sure what to buy they can just go on and talk to our members and get information; if they have a budget and they’re not sure what to spend it on they’ll get recommendations.  And it’s just for general chit-chat, so we have a general discussion area where anything can go, a PC games section where people talk about the latest releases, and latest news and deals where we o do special deals just for the forum.

The forums are a key part of a good community then?

Yes, a very key part of the community. The business is built almost around the forums, the forums really helped the business take off back in 1999. So it was one of the best additions it could’ve had for marketing, especially for new products, it’s absolutely fantastic.

Thanks for your time.

Visit OverClockers UK  http://www.overclockers.co.uk/. As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum. 

Train2Game news: Commando Kiwi win Make Something Unreal Live with Fighting Fantasy Warlock of Firetop Mountain game

Train2Game student team Commando Kiwi is the winner of Epic Games and Train2Game’s Make Something Unreal Live, an unprecedented game development competition that took place at the Gadget Show Live.

Four teams presented their new iOS games based on individual books in the “Fighting Fantasy” series to the franchise’s esteemed creators, Steve Jackson and Ian Livingstone OBE, and the duo determined that Commando Kiwi’s fresh twist on the third-person adventure genre makes the best use of the property and exhibits the most outstanding commercial potential.

The studio’s winnings include a full source Unreal Engine 3 license for iOS that may be applied to a future project as well as a holiday at the luxurious AquaCity water park and resort in Poprad, Slovakia.

All four iOS games were publicly debuted this week and are primed for release on the App Store in the coming weeks through a new publishing deal with AppyNation.

Teams competing in Make Something Unreal Live have been developing their games since winning the Train2Game and Epic Game Jam last November. Five months of development went into overdrive this week at the Gadget Show Live, where students presented projects twice daily to industry legends, implemented changes based on expert critiques at a rapid pace and submitted their near-final games for today’s judging.

By using the Unreal Development Kit (UDK), the free edition of Epic’s award-winning Unreal Engine 3 technology, all four teams, whose members are enrolled in Train2Game’s blended learning courses, are poised to publish their games on the App Store under standard UDK licensing terms. A portion of the proceeds will be donated to The Prince’s Trust.

“Commando Kiwi really captured the essence of ‘The Warlock of Firetop Mountain’ with great gameplay and visuals,” said “Fighting Fantasy” author and co-creator, Ian Livingstone.

“It’s remarkable what these student teams were able to produce working remotely for such a short period of time using UDK. Although only one of the teams has won this amazing prize, the experience students have gained is invaluable and I fully expect to see many of them working in the video games industry.

“We look forward to playing these games, and Steve and I are sure that Fighting Fantasy fans everywhere will really enjoy these new interactive experiences based on the books.” he added,

“I’m just dead proud of my team. They’ve worked really hard and this competition has changed our lives forever,” said Jonny Robinson, producer of Commando Kiwi and team captain for Make Something Unreal Live.

“The quality of the games produced for the Make Something Unreal Live competition at Gadget Show Live is a testament to the teaching that the students have received on Train2Game courses,” said Myra Smallman, course director, Train2Game.

“The competitive process that they have been through should give them a glimpse of what it’s like to work in a professional studio and the experience should go towards giving them the skills to gain employment in the games industry.”

Epic Games European Territory Manager and Make Something Unreal Live mentor Mike Gamble summed up the dramatic conclusion to the competition. “Priming the next generation of game developers benefits the industry as a whole. This competition may be over but the journey for four new studios has only begun.”

There’s more information on Make Something Unreal Live here on The Train2Game Blog, while we’ll keep you up to date on the future progress of Commando Kiwi.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Valve developing own “platform hardware” says job advert

Train2Game students will be aware that Valve have long been innovators when it comes to developing software, with games such as Half-Life and Portal being classed as all-time greats, while Steam revolutionised digital distribution of games.

But now it seems Valve are looking to develop their own hardware, according new job advert for an Electronics Engineer at the company.

“We’re developing hardware to enhance those experiences, and you can be a key part of making that happen. Join our highly motivated team that’s doing hardware design, prototyping, testing, and production across a wide range of platforms,” reads the Valve job advert.

“We’re not talking about me-too mice and gamepads here – help us invent whole new gaming experiences.”

The main duties of the role are listed as “Work with the hardware team to conceive, design, evaluate, and produce new types of input, output, and platform hardware”

Earlier this year, rumours suggested Valve might be building their own PC or console system, which was dubbed by the internet as ‘Steam Box’ The rumours were denied by Valve, but could this be it?

Keep reading The Train2Game Blog for all the latest news from Valve, including our interview with Counter-Strike: Global Offensive writer Chet Faliszek, who offers some great advice to Train2Game students about getting into the industry.

What are your thoughts on Valve’s job advert? Do you think they’re looking to launch a console? If so, do you believe it can be successful?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Engadget]

Train2Game news: Next-gen consoles will increase “creative freedom” says Witcher 2 developer

Train2Game students who think like The Witcher 2 lead level artist Marek Ziemak will probably support the CD Projekt developer in wanting much improved graphics and animation for next-gen consoles, in order to create better experiences.

“Sure, I’m a level artist so for me, it’s all about the visual quality, I want more creative freedom and more great graphics, that’s what really makes me want to create games.” CVG report the level artist saying at this week’s Witcher 2 developer Q&A at BAFTA.

“I’m looking for like real-life animations. It’s like pushing the limit again and again, creating bigger and greater stuff,” Ziemack continued. “I don’t know when it’s going to happen, but I want to see this, these great graphics being there on the screen.

“I hope its time comes soon and we won’t have to fight about pixels on the screen but worry more about delivering a true experience, the real emotion we can deliver through the game.” he added.

The Witcher 2 lead level artist has previously spoken to the Train2Game Blog, with our full interview with Marek Ziemak available to read here.

The Witcher 2: Assassin’s of Kings is released for Xbox 360 on Tuesday 17th April. For more news about The Witcher 2, keep reading The Train2Game Blog.

What are your thoughts on Ziemaks comments? Would better graphics bring more creative freedom?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student industry experience diaries: James Bouckley at Unity – week 4

Train2Game student James Bouckley  is on a Train2Game work placement at Unity. In this industry experience diary, James discusses what he’s been working on at the studio.

Read what he has to say about his Train2Game work placement  here on The Train2Game Blog, or on the Train2Game Scribd page.

More Train2Game industry experience diaries are right here on The Train2Game Blog. 

Train2Game news: RTI 2 launching to cover Train2Game and Epic Games’ Make Something Unreal Live at The Gadget Show

Train2Game students will be taking part in Train2Game and Epic Games’ Make Something Unreal Live at The Gadget Show Live next week, as they compete to win a fully licensed Unreal Development Kit for IOS.

If you’re not one of the thousands of people who’ll be able the games based on Fighting Fantasy being built live on the Train2Game stand at the Birmingham NEC, you can still keep up to date with the latest developments through RTI 2, a new online channel launching next week, specifically to cover Make Something Unreal Live.

RTI 2 will being you reports, previews and interviews – including some with the legendary games industry figures advising Train2Game students – as Commando Kiwi, Derp Studios, IndigoJam and Digital Mage strive to complete their Fighting Fantasy games for IOS live in front of the crowds at The Gadget Show.

Reporters Danny Palmer, Harry Cole and Debby Penton will be there to bring you the latest news as it breaks.

You’ll be able to tune into RTI 2 live from next Wednesday, with perhaps a little sneak peak coming on Tuesday too. Tune in to  the channel right here, or via the link below.

Interviews with Train2Game students taking part in Make Something Unreal Live are right here on The Train2Game Blog.