Train2Game News: Watch the Unreal Engine 4 tech demo now

Watch Unreal Engine 4 in action now in Unreal Technology’s elemental demo showcase, and get a glimpse at what could be just around the corner when it comes to tools in game development.  See it below, here on The Train2Game Blog.

It’s the same video Wired got exclusive access to a few weeks ago, when they spoke about it in depth with Epic Games. This week, Epic Games revealed they want Unreal Engine 4 to shorten game development time with.

There’s more on Unreal Engine 4 here on the Unreal Engine here on the Train2Game Blog.

What are your impressions of the Unreal Engine 4 demo? Does it leave you excited for the future of game development?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Call of Duty: Black Ops II developer diary takes you behind the scenes

Get a glimpse at development of Call of Duty: Black Ops II in a behind the scenes preview from Treyarch.

The video sees studio head Mark Lamia discuss how Black Ops II is “pushing the boundaries of Call of Duty on every front,” while the team also discuss game design, technology, overhauling the lighting, the zombie mode and more.

The Call of Duty: Black Ops II behind the scenes video features Treyarch developers including director Dave Anthony, game design director David Vonderhaar, and lead animator Adam Rosas, and you can watch it below, right here on The Train2Game Blog.

Keep reading for the latest Call of Duty: Black Ops II news, while you can see developer diaries for a variety of games here on The Train2Game Blog.

What are your thoughts on the Call of Duty: Black Ops II behind the scenes video?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Peter Molyneux’s £50,000 DLC experiment ‘Curiosity’

Peter Molyneux’s upcoming game has DLC that costs £50,000. The former Microsoft and Lionhead man told New Scientist that it forms part of an experiment to explore the minds of social media users, he told New Scientist.

Curiosity, the first game from Molynex’s new 22 Cans studio sees the player in a virtual room that contains just one black cube. As players attempt to chisel away at the cube, fractures will appear and you’ll also be able to see all of those left by others.  After a certain, unspecified amount of taps the cube will open, revealing its contents, but only to the player that performs the final tap.

Players will be able to buy a limited chisels in order to speed up their mining, with the cheapest at 59p improving progress by over ten times. A special one of a kind diamond chisel speeds up mining by 100,000 times, but costs £50,000.

“It’s an insane amount of money,” said Molyneux. “This is not a money-making exercise; it is a test about the psychology of monetisation.” Will one person buy the chisel, or will players club together to share its power?”

Curiosity is will be available for PC and mobiles, and is expected to arrive within the next six weeks.

Of course, Peter Molyneux was one of a number of high profile games industry figures who mentored Train2Game students taking part in Make Something Unreal Live. You can see Molyneux giving advice to Train2Game students here.  He’s also going to be taking part in next week’s  BAFTA Games Question Time.

What are your thoughts on Peter Molyneux’s Curiosity experiment?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Gears of War: Judgement developer diary discusses multiplayer game design changes

Gears of War: Judgement will expose players to a time zone they’ve not accessed before and a new type of class based multiplayer. That’s what Epic Games has revealed in a Gears of War: Judgement E3 2012 developer diary.

The game is a prequel which Director of development Rod Fergusson, multiplayer designer Quinn Delhoyo believe offers a different style of gameplay that puts a twist on the Gears of War series.

They also run through the game design mechanics of Overrun, the class based multiplayer mode and reveal that inspiration for it came from the feedback of Gears of War players.

Watch the Gears of War: Judgement E3 2012 developer diary below, right here on The Train2Game Blog.

Keep reading The Train2Game Blog for news from E3 2012, while there’s more from Epic Games here.

What are your thoughts on the game design changes of multiplayer for Gears of War: Judgement?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Epic want to shorten game development time with Unreal Engine 4

 Epic Games president Mike Capps wants their upcoming Unreal Engine 4 to make game development time much shorter.

“Our goal is to keep bringing budgets down for making games because we get more games and more game content that way. Iteration is really the key to good games.” he told GamesIndustry.biz in an extensive interview, when asked if the new engine will cut down the time needed for making games.

“You build something you think is going to be fun and you try it out and if it’s not, you just keep trying again. The faster that cycle works, the more likely you are to get something that’s really fun.” Capps continued, before discussing how Unreal Engine 3 changed things for game designers.

“For us, Kismet was a big step towards empowering level designers with Unreal Engine 3 to get them to be able to do some of that iteration themselves. They could see what it would be like to kick open the door and have two locust grunts come out from either side and play it themselves.” he said.

“The things we’re doing to empower content creators this time around, and to accelerate that iteration loop, are going to have a pretty profound impact on how fun games get quickly.” the Epic Games president added.

Train2Game recently partnered with Epic Games for Make Something Unreal Live, a contest that saw student teams building mobile games based on the Fighting Fantasy series using the Unreal Engine. There’s more on Make Something Unreal Live  on The Train2Game Blog, while you can keep up to date with the latest from Epic here.

What do you think about Epic Games aiming to make game development shorter with Unreal Engine 4?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BioWare product manager and former QA Tester on getting into the industry

Getting a foot in the door is the most important thing  for those looking to get into the games industry. That’s according to BioWare product manager Nick Clifford, who started with the Mass Effect and Dragon Age developer as a QA Tester before moving into his current role.

“I started in the industry as a QA tester. I spent about a year testing games before I made the jump to marketing. You have to get your foot in the door, whether it’s testing or by making connections with people.” Clifford told the BioWare Blog, before adding that no matter if you’re a game designer, a game artist or something else, having a portfolio is also key.

“If you have a trade such as writing, do some fan fiction, if you are an artist, draw! The way to get noticed is to show off your skills. We are always looking for talented people to join the BioWare family.” he said.

Of course, Train2Game offers a potential foot in the door for students with the work placement scheme.

There’s much more advice from games professionals on getting into the industry here on The Train2Game Blog.

What are your thoughts on the advice from BioWare’s Nick Clifford?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Sony on PlayStation 4 – “The number one goal is to be the best machine”

Sony believe that the quality of PlayStation 4 will be more important than rushing their next console out to complete with the Xbox 720. That’s according to Sony Computer Entertainment America CEO Jack Tretton.

Of course, neither Microsoft or Sony has confirmed they’re working on a next-gen console, but various signs from both have pointed in that direction.

“The number one goal is to be the best machine”. Tretton told GameTrailers when asked if it was important for PlayStation 4 to launch before Xbox 720.

“We’ve never been first, we’ve never been cheapest, it’s about being best, and I think if you can build a better machine and it’s going to come out a little bit later, that’s better than rushing something to market that’s going to run out of gas for the long-term.” he said.

“I think, ideally, in a perfect world, you want the best machine that ships first, that’s cheapest, but the number one goal is to be the best machine and that’s what we’re always focused on.” The SCEA CEO added.

There’s more about next-gen consoles here on The Train2Game Blog.

What are your thoughts on Jack Tretton’s comments? Do you agree that quality is better to focus on than rushing a new console out?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Square Enix show off next-gen Final Fantasy tech demo

Square Enix has used E3 to show off a tech demo of what will be powering their games on next-gen consoles, and it’s really quite impressive.

Agni’s Philosophy, the Final Fantasy real time tech demo gives us a glimpse at what Square Enix are developing behind the scenes with Luminous Studios.

“The Luminous Studio game engine aims to bring about greater productivity within game production teams, while simultaneously offering an environment to create games of fantastic quality,” said a statement from Square Enix.

“Furthermore, the Luminous Studio game engine is planned to support game consoles, PC, smartphones, and the web, encapsulating the many platforms of the next generation of quality”

Watch the Final Fantasy tech demo from Square Enix below, right here on The Train2Game Blog.

There’s more Square Enix news here on The Train2Game Blog.

What are your thoughts on the Agni’s Philosophy tech demo? Does it make you more excited for next-gen consoles?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Nintendo Wii U is the “Swiss army knife” of gaming

E3 saw Nintendo reveal more about the Wii U, with one analyst dubbing the upcoming console the “Swiss army knife” of video games.

The one hour presentation saw Nintendo of America President Reggie Fils-Aime and Shigeru Miyamoto discuss how the tablet controller can be used in conjunction with the current Wii-remotes and how a “social window” allows new ways to play while allowing users to connect with others.

“For 30 years, game machines … couldn’t take on a more important role than the TV itself,” said Miyamoto  “We knew our next system was going to have its own dedicated screen even if it had to be small. We wanted it to be the first screen people went to when they went into the living room.”

Using the mini-monitor on the game pad was demonstrated by Pikmin 3 and how it uses it to monitor your strategy and the game world as you play through a TV, along with showing off a variety of other things the Wii U can do.

Nintendo has made the console a “Swiss Army knife” said P.J. McNealy of Digital World Research. “Nintendo has a history of creating hardware devices that it takes advantage of over time, whether it was voice commands, the touch panel, the accelerometer, or the gyroscope.”

As of yet there are no price or release date details for the Nintendo Wii U. Games shown for the console however include Nintendo Land, Pikmin 3 and a Wii U version of Batman: Arkham City.

What are your thoughts on the Nintendo Wii U? Do you have a clearer idea of what its about after the E3 presentation?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.


Train2Game News: Paradox on “major hassles” of developing Crusader Kings II Sword of Islam DLC

Paradox Interactive have posted information about their upcoming Crusader Kings II DLC, Sword of Islam, detailing a number of changes they’re making in order for the game to make sense when using one of the soon to be playable Muslim characters.

The amount research going into Sword of Islam is evident in a post on the Paradox Interactive forum that should make interesting reading for Train2Game students.

“One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology.” said ‘Doomdark’ senior programmer and project lead.

“Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim. Often, this required writing whole new events and decisions. For example, Muslims don’t hold tournaments, they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship.”

“They don’t hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions, like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens on the way to and from the holy city. Of course, there is also a whole slew of events dealing with various new gameplay features.” they added.

A trailer for Crusader Kings II: Sworld of Islam is below.

Crusader Kings II: Sword of Islam DLC is scheduled for release later this month. There’s more Paradox Interactive news here on The Train2Game Blog.

What are your thoughts on the Crusader Kings II: Sword of Islam DLC and the work and research going into it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.