Train2Game & Epic Game Jam winners announced!

UDK Train2Game blog imageThe Train2Game & Epic Game Jam is over and the winning teams are:

  • Team A (The A-Team)
  • Team B (Nova Eye)
  • Team G (Team Gandalf)

A fourth team has also been made up from individual students picked from the remaining seven participating in the Train2Game & Epic Game Jam

Each of them produced a game based around the theme of Guy Fawkes using Epic’s Unreal Engine.

These Train2Game student teams will ‘Make something Unreal Live’ at The Gadget Show Live 2012. The development teams will benefit from a six-month incubation period in which a range of senior industry veterans will nurture projects by reviewing key milestones, providing guidance and shaping scope.

During this time, talent will prepare for the final showdown at the Gadget Show Live, where more than 100,000 attendees will watch them bring to life Unreal Engine 3-powered creations in real time.

The winner of that will see their game get a full release.

Well done to the winning Train2Game & Epic Game Jam teams, and good luck preparing for ‘Make Something Unreal Live’ at the Gadget Show next year. Good luck!

And thank you to every one of the ten Train2Game student teams that took part. Stay tuned to the Train2Game blog for more reaction.

Train2Game students, a timely reminder for you on the benefits of game jamming

The Train2Game & Epic Game Jam begins today and gives the Train2Game students in attendance a great opportunity to build a complete, working game in just 48 hours.

Before the previous Train2Game Game Jam earlier this year, the Train2Game blog spoke to Mediatonic Director of Games Paul Croft about the benefits of game jams. Mediatonic themselves use them internally to create ideas for new games.

“I think it’s really good as it shows that you’re passionate and want to go beyond, and you’re actually genuinely enthusiastic and enjoy what you’re doing.” said Croft on the subject of Train2Game students participating in Game Jams.

“ It shows that it’s more than a job for you and you do it to have fun, you do it because you like it and that’s really the best indication that someone is going to good at their job is if they like it, so I’d say it can definitely help you from that regard. They might not be great portfolio pieces, because they’re kind of hacked together, but I guess with a 48 hour Game Jam you can get something pretty decent together in that time.”

He added that taking part in a Game Jam is also just a lot of fun.

“I encourage people to do Game Jams, I think it’s a great way to – of you’re in the industry or not in the industry – to break out, have fun. I personally like to do Game Jams because I get to do programming again. Just get involved and do it!”

Read the full interview with Mediatonic Director of Games Paul Croft here on the Train2Game blog.

The Train2Game & Epic Game Jam starts today and runs through until Sunday. The winners will get the opportunity to ‘Make Something Unreal Live’ at The Gadget Show Live.

Those Train2Game students attending the Train2Game & Epic Game Jam should check out advice from Train2Game student Fiona Stewart.

Stay tuned to the Train2Game blog for updates throughout the weekend.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: GTA V Rockstar’s ‘largest and most ambitious game’ so far

Train2Game students saw the much anticipated Grand Theft Auto 5 trailer revealed yesterday (which can be seen here on the Train2Game blog) and Rockstar have dubbed it their most ambitious game ever.

“Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created.” said the developer and publisher.

“Grand Theft Auto V is another radical reinvention of the Grand Theft Auto universe,” added Founder of Rockstar Games Sam Houser, “We are incredibly excited to share our new vision with our fans.”

Last month, the Train2Game blog reported that Rockstar’s Dan Houser believes Grand Theft Auto is only beginging to scratch the surface of open world game design.

Rockstar claim Grand Theft Auto V will see “A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer,” which “focuses on the pursuit of the almighty dollar in a re-imagined, present-day Southern California.”

The press release from Rockstar makes no mention of Grand Theft Auto V’s release date or what platforms the title will feature on.

Earlier this year, the Train2Game blog reported that the original Grand Theft Auto was “almost canned” before being saved by a bug. That’s something for Train2Game QA Testers to keep in mind, not all bugs are bad things!

What are your thoughts on the comments from Rockstar about Grand Theft Auto V? Can it live up to the hype? How will they change the game design?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Rockstar]

Train2Game Design Constructor #1 winner revealed!

Train2Game are pleased to announce the winner of Design Constructor #1, a competition for those on the Train2Game Game Designer course.

The winner is Train2Game Game Designer Chris Robinson, known as Shadows on the Train2Game forum.

His entry was chosen for its close adherence to the brief, solid character development and the effort he put into creating diagrams to effectively communicate his concept.

Chris wins an Apple iPod touch 8GB – 4th Generation, plus a Logitech Pure-Fi Express Plus iPod/iPhone speaker dock.

All entrants can now talk about the competition, on the Train2Game forum.

Thanks to everyone for taking part, and be sure to look out for more competitions from Train2Game in future.

Train2Game news: Grand Theft Auto V trailer

Train2Game blog readers, the first Grand Theft Auto V trailer has hit the internet and you can see it here on the Train2Game blog.

The much anticipated trailer reveals that Grand Theft Auto V goes back to San Andreas, and features improved graphics.

When the Train2Game blog reported that Grand Theft Auto V had been officially announced, Train2Game students flooded the Train2Game Facebook page and Train2Game forum with what they want to see in the game.

Last month, the Train2Game blog reported that Rockstar believe they’re only “scraping the surface” of game design when it comes to Grand Theft Auto.

So Train2Game, After watching the Grand Theft Auto V trailer, do you think you’ve got what you wanted? What are your initial impressions of Grand Theft Auto V?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: We Sing Rock gets release date

Train2Game recently spoke We Sing Rock Senior Producer Kevin Leathers about the development process behind the Nintendo Wii Karaoke game.

When the interview was published here on the Train2Game blog, a release date for We Sing Rock had yet to be scheduled. Now, the release late has been revealed as 11th November 2011.

Train2Game students should find our We Sing Rock interview to be a fascinating read, giving an insight into what it’s like to develop something that’s a bit different to your average Triple A title. Leathers told the Train2Game blog that party games are “important to the console market” and revealed Wired Productions are already looking into Nintendo Wii U versions of the We Sing series.

The We Sing Rock senior producer also offered Train2Game students advice on how to get into the industry. Read the full interview here on the Train2Game blog.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game and Epic Games to Host ‘Make Something Unreal Live’ at Gadget Show Live

Train2Game and Epic Games have announced Make Something Unreal Live, an unprecedented event that’ll take place over six months and conclude at Gadget Show Live 2012.

The winner of Make Something Unreal Live will receive a commercial Unreal Engine 3 license for iOS.

Winners of the Train2Game and Epic Game Jam, happening November 4-6 at the University of Bedfordshire, will compete in the event next April. In both competitions, all games will be developed for iOS devices using Epic’s Unreal Development Kit (UDK), the free edition of Unreal Engine 3 which has been installed on more than 1 million unique machines.

Following this week’s game jam, development teams will benefit from a six-month incubation period in which a range of senior industry veterans will nurture projects by reviewing key milestones, providing guidance and shaping scope. During this time, talent will prepare for the final showdown at the Gadget Show Live, where more than 100,000 attendees will watch them bring to life Unreal Engine 3-powered creations in real time.

“We are looking forward to working with Epic Games and Train2Game to bring a completely new element into the Games Zone at GSL 2012,” said Gadget Show Live Event Director Matt Hodgins.

“A huge number of our visitors are into gaming, and will undoubtedly be excited to see how new games are developed and brought to life at the event.”

“Once they’re out there in the real world, our students will flourish based on their ability to create fantastic experiences under pressure,” said Train2Game Course Director, Tony Bickley,

“This is one of the best opportunities they’ve had so far to prove themselves and create something they can be proud of that will springboard their burgeoning careers in gaming.”

“In a mere five days, these developers will kickstart their careers in an intense competition that will ultimately result in one team walking away a professional studio, with a full source Unreal Engine 3 license for iOS in hand,” said Mike Gamble, European territory manager, Epic Games.

Epic Games is known for its legendary Make Something Unreal Contest game development competitions, which utilize the Unreal Engine 3 toolset and reward grand prize winners with a commercial license granting full access to Epic’s high-end game engine technology. The $1 Million Intel Make Something Unreal Contest concluded in 2010, with multiple teams going on to release commercial games based on projects made for the competition.  Developed by grand prize-winning team KTX Software and published by THQ, “ The Haunted: Hells Reach” was released for PC on October 24.

Tickets for The Gadget Show Live are now on sale at  www.gadgetshowlive.net. For more information about this weekend’s Train2Game and Epic Game Jam, see the official website.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: New Skyrim trailer offers behind the scenes insights

Train2Game students can get an exclusive look behind the scenes of Bethesda’s The Elder Scrolls V: Skyrim in an exclusive documentary that comes with the Collector’s Edition of the game.

However, those Train2Game students who won’t be able to get their hands on a collector’s edition of Skyrim can get a taste of the ‘Behind the Wall: The Making of Skyrim documentary’ in an extended trailer at the bottom of this Train2Game blog post.

The Bethesda team discuss various behind the scenes information about Skyrim, including the challenges of building such a huge open world title. Indeed, The Making of trailer reveals The Elder Scrolls V: Skyrim features no less than 315 places to explore, a number that includes all of the exterior locations and all of the dungeons.

All of these need to be massively detailed because “you don’t know what the player is going to do”

As previously reported by the Train2Game blog, the Skyrim Creation Kit will allow enthusiasts including Train2Game students to create their own content for what’s already a huge game.

The Elder Scrolls V: Skyrim, winner of the ‘One to Watch’ award at the Golden Joysticks, will be released for PC, Xbox 360 and PlayStation 3 on 11th November.

So Train2Game, does the prospect of a Making of documentary tempt you into purchasing The Elder Scrolls V: Skyrim Collector’s Edition? What feature of the game are you most interested in?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Guillermo del Toro – video games ‘One of the peaks of human narrative’

Train2Game students, especially those who read our recent interview with Deus Ex: Human Revolution writer James Swallow, will be aware of how powerful narrative in video games can be.

Now, it isn’t only games industry veterans espousing the potential of games as a storytelling medium, but well respected film director Guillermo del Toro.

“Video games are no doubt the bridge to the future of genre narrative,” he said on the latest Irrational Games interview podcast.

“You’re not going to see the narratives of, let’s say, a [Pedro] Almodovar or an indie film maker wane; they’re going to stay, but big, genre, artistically-challenging, brilliantly-done storytelling.  Holy shit, there’s a lot you can do in games that you’d never even dream of doing in movies, or TV, or comics.”

“Films are fantastic. They are one of the peaks of human narrative. Now, and I’m sorry to break the news to the movie industry, but so is the video game.” del Toro added.

And the Pan’s Labyrinth director believes video games will improve massively within the next decade.

“The video game – not all of them right now – but the video games we’ll be playing in 2020 will be f***ing masterpieces,” said del Toro.  “Many masterpieces.”

He also discussed the differences between directing a film and directing a video game, arguing it’s only possible to produce the latter if you have a true passion for medium, a passion that all Train2Game students no doubt have!

“It’s not a medium where you are going to wander if you’re just an interested observer,” said Del Tero  “You have to be a gamer to completely absorb the possibility of narrative in games with their own f***ing set of rules. The mistake you have many times is you have a filmmaker who says ‘oh there’s money in video games, I’m going to go make a video game’. No.”

“You need to truly have a passion, and even a layman understanding of the medium or you will be completely pummeled by the process,” he added

The Irrational Games podcast featuring Bioshock Creative Director Ken Levine speaking to Guillermo del Toro will be of huge interest to Train2Game students and can be listened to here.

As previously reported by the Train2Game blog, del Tero is currently working with THQ on a three part video game series, Insane, due for release in 2013.

So Train2Game, what do you make of del Tero’s comments? Does it offer any encouragement to you as a Train2Game student?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]

Train2Game news: CS:GO beta delayed, but here’s a reminder of the significance of beta testing

Train2Game students who picked up Counter-Strike: Global Offensive closed beta keys at the Eurogamer Expo will need to a bit longer to get involved because it’ll miss the planned October launch.

Valve’s Chet Faliszek  – who spoke to the Train2Game blog at Eurogamer last month –  says the delay comes after feedback from professional players.

“They gave us a lot of feedback on things we should get in the game before we release it, otherwise we’re going to be getting a lot of bug reports or a lot of feedback and it would just be redundant,” he explained

“There’s going to be things we’re going to release it with knowing we need to add more, we need to do more. But just knowing there’s some feel and some just operating the game issues that need to be resolved first. We want to get those done first.”

Faliszek said the beta will accommodate 10,000 players, it has no official end date and it’s the beta testers who’ll say when CS:GO is ready to be released.

“We have no mandate from anybody of when we have to ship this. So we’re more than happy to just keep working on this until it’s ready to ship.

“By the end of it, everyone will be playing the game. It will be the released game that you’re playing and then at some point we’ll say, ‘OK we’re going to officially release it.’

His comments on beta testing and a release date echo those he told the Train2Game blog at the Eurogamer Expo.

“It’s really important to us because we’re going to let that drive the release date,” said Faliszek when asked about the importance of beta testing to game development.

“Because we’re really looking to get the feedback from the community over the changes we’ve made. We’ve brought over some stuff that was good from Counter-Strike: Source and we’ve brought over some stuff that was good from 1.6, so it’s going to be interesting to see how the communities react.”

The Valve man also told the Train2Game blog that modding is a ‘really good way’ to get into the industry. Meanwhile, End of Nations Senior QA Tester Karl Tars told us that beta testing is potentially a good route into QA.

Train2Game students will be aware that beta tests are used by many developers to tweak their games, but as the Train2Game blog reported last month, Battlefield 3 developer DICE believe some gamers misunderstand the meaning of ‘beta test’

What are your thoughts on the CS:GO beta? Are you going to be involved? If so, what are you looking for?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: CVG]