Train2Game News UK Top 20 Games – 02.03.16

2996287-fcp_announce_screen_001_embargo_oct_6_9am_pst_1444078333_1444148126.jpgA new game has taken the number one spot this week and it is Ubisoft’s Far Cry Primal and in second is Plants vs Zombies:Garden Warfare 2 by EA Games. In the lower half of the top twenty the only new game is Bravely Second: End Layer in number twelve.

All formats
Week ending 27 February 2016

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 FAR CRY PRIMAL UBISOFT
2 PLANTS VS ZOMBIES: GARDEN WARFARE 2 EA GAMES
3 FIFA 16 EA SPORTS 3
4 CALL OF DUTY: BLACK OPS III ACTIVISION 1
5 GRAND THEFT AUTO V ROCKSTAR 5
6 LEGO MARVEL AVENGERS WARNER BROS. INTERACTIVE 4
7 STAR WARS BATTLEFRONT EA GAMES 6
8 FALLOUT 4 BETHESDA SOFTWORKS 7
9 TOM CLANCY’S RAINBOW 6: SIEGE UBISOFT 8
10 STREET FIGHTER V CAPCOM 2
11 MINECRAFT: STORY MODE TELLTALE GAMES 10
12 BRAVELY SECOND: END LAYER SQUARE ENIX
13 ASSASSIN’S CREED: SYNDICATE UBISOFT 11
14 FORZA MOTORSPORT 6 MICROSOFT 19
15 POKEMON SUPER MYSTERY DUNGEON NINTENDO 9
16 MINECRAFT: XBOX EDITION MICROSOFT 14
17 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 16
18 JUST CAUSE 3 SQUARE ENIX 12
19 WWE 2K16 2K 13
20 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 17
< previous week
Leisure software charts compiled by Chart Track, (C)2016 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2game News GameBlast16

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Donations to GameBlast, the UK’s biggest charity gaming marathon weekend, have smashed the £120,000 raised during last year’s event.

More than £170,000 has so far been pledged in online and offline donations, with more still to come. The final total will be announced next week.

Last weekend saw over 400 individuals and teams from across the world undertake hundreds of events and gaming marathons to raise money for Oxfordshire-based charity SpecialEffect, who help people with physical disabilities to be included in the gaming community by creating personalised technological solutions.

Headline streaming events were hosted by GameBlast partners Jagex and GAME, attracting thousands of viewers and raising over £120,000 between them. A further £50,000 was raised by individual streamers and teams, comprised of friends and colleagues.

The madness began at 12.00 on Friday 26th February, with Jagex staff undertaking a series of extreme challenges during a 24 hour livestream at their Cambridge HQ, including plenty of gunge action from ‘Get Your Own Back’ presenter Dave Benson Philips! Real-world auction items, such as signed merchandise and a tour of the Jagex offices, combined with contributions of in-game wealth via the RuneScape Well of Goodwill mechanic, encouraged their generous community to pledge over £100,000 in donations, more than triple what they raised in 2015.

The baton was then passed to GAME, who hosted their own 24 hour livestream at their Basingstoke offices from 10.00 Saturday 27th February. Guests included Wheelchair Basketball European gold-medalist Mark Fosbrook, Microsoft’s Graeme Boyd (aka. Acey Bongos) and comedian John Robertson. GAME stores across the country also joined in with their own events and collections, including auctioning off fifty ‘life size’ Vault Boys for bids upwards of £250 each (the highest price paid being £1,500)! In total, GAME have so far raised over £20,000 and counting, more than double what they achieved last year.

In one of the most heart-warming stories to come out of the event, the William Merritt Disability Living Centre in Leeds staged their own 24 hour GameBlast event, with many of the young people who took part using accessible controllers created by SpecialEffect. Other partners who contributed to the unprecedented success of GameBlast16 include ukie, Multiplay, Insert Coin, Face-It and Twitch, alongside many more companies and industry figures from as far afield as India, Norway and LA.

Summing up their experience of Game Blast, one team commented: “This is the first time we’ve ever been involved in the event. It was fun for all of our community and the staff were brought closer together by taking part too!”

Mick Donegan, CEO of SpecialEffect, said: “Once more, I’ve been completely amazed by the awe-inspiring generosity of the gaming community and the games industry. The money raised will enable us to make an immense and immediate impact on the lives of many more disabled people by enabling them to play mainstream video games. A huge and heartfelt thank you to everyone involved – I can’t help feeling both proud and humbled at the same time.”

The dates for GameBlast17 have just been announced as 24-26 February 2017.

Train2game News Asobo Studios announce Holo games

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Independent game developer Asobo Studio is proud to announce today the release of two games for the Microsoft HoloLens  Development Edition.

Asobo Studio and Microsoft have a rich history, and we were thrilled to partner with Microsoft to bring these holographic experiences to life in a way that uniquely showcases the capabilities of HoloLens and inspires developers to think about their own creations in new ways.

Fragments & Young Conker will be available with the Microsoft HoloLens Development Edition, and can be downloaded from the Windows Store on the device:

In Fragments, you become the detective in a high-tech crime thriller. Experience compelling new possibilities for storytelling and gameplay when life-sized characters are aware of your presence, share your real space, and interact with you in mixed reality. Spatial mapping allows holographic clues to be dynamically placed in whichever room you play.

Fragments – https://youtu.be/m6Wndguve8U

In Young Conker, you guide a playful, pint-sized hero through your world in an ever-changing adventure game that highlights the fun of playing in mixed reality. Levels change and adapt to your environment, so you can play the same level in different rooms for a unique experience every time.

Young Conker – https://youtu.be/uQeOYi3Be5Y

Sebastian Wloch, Asobo Studio’s C.E.O: “Our partnership with Microsoft gave us the opportunity to develop an unparalleled expertise towards holographic entertainment. With the development of our two first games for the Microsoft HoloLens Development Edition, we are breaking through a new era in video gaming. From now on, the players’ world will be at the center of the action and interactions. It’s been an awesome adventure to work hand-in-hand with Microsoft teams, and to take on the challenge of developing new creative processes for a never before seen device.”

Kudo Tsunoda, Corporate Vice President, Windows Experiences, Microsoft Corp.: “Asobo Studio is a creative company, and a world-class game developer. We were thrilled to leverage the company’s expertise across a number of areas, particularly in building games for new platforms. We’re excited to see how Asobo’s work will inspire other developers as they create their own mixed reality experiences for Microsoft HoloLens.”

Train2game News VRDB

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2016 is the year that VR becomes available to the masses, and VRDB will be there from the moment the first headsets arrive.

This new medium is a complex beast; its pioneers exploring uncharted territory. VRDB will serve as a guide: what hardware to buy; what games to play; what’s in store for the future of VR.

Not only will this be accomplished with dedicated editorial comprising news, reviews, interviews, and features, but by allowing developers to directly contribute their own content. VRDB isn’t just a site to be read; it is an open platform, a database of knowledge that tracks and highlights the most important developments in virtual reality. It’s a place for both VR enthusiasts and VR creators alike.

Australian-made but with a global reach, VRDB.com is the newest addition to the DBolical Network, which already sees over 6 million monthly visitors across existing sites IndieDB.com and ModDB.com.

Train2Game News New Pokémon Games Announced

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Pokémon Sun and Moon announced during today’s Nintendo direct for Nintendo 3DS.

For 20 years, Pokémon has delighted millions of fans of all ages and has become one of the most successful entertainment brands in the world. During today’s Pokémon Direct presentation, Tsunekazu Ishihara, president and CEO of The Pokémon Company, announced Pokémon Sun and Pokémon Moon, the newest additions to a legendary series that has sold more than 275 million video games since the debut of Pokémon Red and Pokémon Green in 1996 for the Game Boy system in Japan. Developed by GAME FREAK inc., Pokémon Sun and Pokémon Moon will be launching late 2016 exclusively on the Nintendo 3DS family of systems and, for the first time, will offer Traditional and Simplified Chinese as language options.

“The Pokémon core series games are the centre of the Pokémon universe and provide some of the most memorable Pokémon moments for our fans,” said J.C. Smith, senior director of Consumer Marketing at The Pokémon Company International. “I can’t wait to see what fans think of the new adventures they’ll find in Pokémon Sun and Pokémon Moon.” 

Pokémon Sun and Pokémon Moon will also have Pokémon Bank functionality. This online storage application will make it possible for fans to move Pokémon wirelessly from Pokémon Red, Pokémon Blue, and Pokémon Yellow, which come to the Virtual Console on Nintendo 3DS on February 27, to Pokémon Sun and Pokémon Moon. Pokémon from Pokémon Omega Ruby, Pokémon Alpha Sapphire, Pokémon X, and Pokémon Y can also be transferred to Pokémon Sun and Pokémon Moon through Pokémon Bank. More details about this exciting feature can be found here: Pokemon.co.uk/bank

For more information, please visit : Pokemon.co.uk/SunMoon

To view the trailer, follow this link: http://bit.ly/1R72eFb

To view the Pokémon Direct in its entirety, visit: http://nintendo.co.uk/nintendodirect

Train2Game News Far Cry Primal Language Session

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Cha Winja warhamas!

Translation: “We speak Wenja here!”

Wenja?

It isn’t surprising that only a very few people — so far, at least — recognize “Wenja” as a language. Even fewer can speak Wenja. But after a teaching session next week, the University of Kentucky campus could harbor the single largest concentration of Wenja speakers in the world.

Two UK assistant professors of linguistics — Andrew and Brenna Byrd — are intimately familiar with Wenja. They imagined and brought to life Wenja and other prehistoric-sounding languages for the new video game “everybody” is talking about, “Far Cry Primal©” by Ubisoft, released earlier this week. People are talking because “Far Cry Primal” is a rarity in the gaming world. The 10,000-year-old world focuses on survival violence, without guns, without cars.

Designing a realistic world, not just a game, was the goal of “Far Cry Primal” engineers. They wanted to create a world that could have conceivably existed in our dim past, 10,000 years ago to be exact. They consulted paleontologists, who helped the designers and artists fill their imaginary world with the plants and animals that actually existed in 10,000 BCE. They populated their world with mammoths and saber toothed tigers — and three tribes of interacting prehistoric homo sapiens. To interact, the humans had to communicate.

Unless they wanted to be restricted to grunts, communication obviously required some sort of language, but everything the designers tried sounded trite or just plain wrong, either too much like modern man or too much like science fiction. That’s when they discovered UK linguist  Andrew Byrd and his research into ancient languages, including his online reading of fables in Proto-Indo-European, a language that hasn’t been heard in 5,000 years or more. Then, they discovered Byrd’s wife Brenna was also a linguist, but one who focused more on teaching foreign languages. Ubisoft designers rejoiced. They had found what they needed, an expert to create an ancient-sounding language and a second expert to teach the Stone Age languages to the actors who would bring their Primal world to life.  

Andrew and  Brenna Byrd did not create Wenja as an imaginary alien language of grunts and snarls, as heard in countless television shows and movies. They created Wenja based on two lifetimes of researching ancient languages, including Proto-Indo-European (PIE).

“Scholars have known for some time that a number of languages spoken in Europe and Asia derive from a common source, which was likely spoken in the Russian Steppes 6 to 8,000 years ago,” said Andrew Byrd, an assistant professor in English and linguistics.

But Andrew and Brenna Byrd needed something even older, a language spoken with a mammoth trumpeting in the background.

“We had to ‘translate’ backwards in time. We needed to create a proto-PIE language, a language that may have been spoken about 7,000 years before PIE existed. Brenna and I used what we knew about PIE to imagine what an earlier version of that word may have been,” Andrew Byrd said.

“The hardest, but probably most fun, part,” he said, “was coming up with appropriate war cries, celebratory chants, curse words. More often than not, it was the actors who created these phrases (‘Nuha!) or PIE itself (‘Hasa!’).”

The couple created a true — though imagined — language of more than 40,000 words with established grammar, syntax and structure. Then, it was Brenna’s job to teach that language to a group of actors. She submerged them in the language immediately, encouraging them to live the language to breathe life into it again. And suddenly, it just was.

“They began speaking to each other in Wenja off the set, in their spare time. Or bringing me the script and asking if that was what the character would really say. They weren’t just memorizing the lines. They were speaking the language,” Brenna Byrd said. “That’s when this hypothetical ancient language — just a jumble of sounds, really — began to feel tangible, natural, a living language.”

Andrew pointed out the three things that made this”Far Cry Primal” so important to even the academic world: first time PIE has been used since it was spoken thousands of year ago and the first time a video game has been created in a constructed, prehistoric language.

“Besides,” he said, “it’s just plain fun, more primal to scream as you attack an enemy ‘u mi-gwaru hada’ instead of ‘eat my spear.’” 

UK students can enjoy a taste of that same experience. From 4 to 5:30 p.m. Wednesday, March 2, in White Hall Classroom Building, room 114, Andrew and Brenna Byrd will explain in more detail their incredible journey back in time with “Far Cry Primal.” Along with a few surprises here and there, there will be an abbreviated lesson in Wenja.

http://uknow.uky.edu/content/uk-professors-go-primal-far-cry-

Train2game Multiplay Job Opportunity

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Multiplay, organiser of the UK’s largest gaming festival, Insomnia, and a subsidiary of GAME Digital plc (“GAME Digital”), the UK’s leading video gaming specialist retailer, is challenging job applicants to prove their online gaming knowledge and abilities against Craig Fletcher, Founder and CEO of Multiplay, in return for potential employment at the high-tech company based in Blackfield.

Craig Fletcher, a former medical student, abandoned his studies for his hobby, online gaming, and developed it into a highly successful business that he is passionate about, located in New Forest, Hampshire, UK. Insomnia Gaming Festival, which started out as a LAN party between friends and family, has rapidly grown and now attracts crowds of over 37,000 gamers at one time. Multiplay are recruiting new staff as the company continually develops, and in a form of unique interviewing, the CEO is personally challenging applicants at online gaming which integrates with one of Insomnia’s key pillars, LAN gaming.

Craig Fletcher, also known as Wizzo in the gaming world said; “a head-to-head game is a great way to get to know if new recruits are passionate about online gaming and the games they will be working with. At Multiplay we like to work hard, but play hard too, and we are always looking for the most talented individuals to join our family of ardent online gamers.”

For more information on career opportunities, please visit https://multiplay.com/about/careers/  or https://jobs.game.co.uk/.

Train2game News Broadband Genie Download Research

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UK broadband comparison website Broadband Genie has today released research revealing game downloads and patches discourage many (55%) gamers from a purchase due to long download times, with 22% saying anything over 10GB is too much.

Many recent triple-A games have been as large as 46GB to download, whilst expansions and patches can be anything from a few MB to more than 15GB.

The average broadband speed in countries such as the UK, US and Germany is around 13Mb, while many other countries around the world fall far below that. On a 13Mb connection a 40GB game will take around 7 hours to download assuming the connection runs at full speed the entire time, but in reality the actual download time could be much longer due to other activity on the connection and network congestion.

Rob Hilborn, head of strategy at Broadband Genie, says: “Games have exploded in size in the past few years, yet broadband speeds across the world are struggling to keep pace. With exclusive digital deals and more games coming with day-one patches and regular updates, gamers have to suck up the long wait times or be excluded altogether.

“This is only going to get worse for those on slow connections as games continue to bloat and become increasingly reliant on fast broadband. Some gamers will be excluded from access to good deals, expansions and online multiplayer. But unfortunately there’s no easy fix for consumers as the onus is on governments and providers to speed up the rollout of fast broadband.”

The survey also revealed PlayStation gamers are more likely to take advantage of its digital store (54%) than Xbox users (41%). However the majority (72%) still think physical copies provide the best value, but digital has the advantage of offering faster access to games and a wider range of titles.

Rob continues: “ The digital stores on the current generation of console are much more user friendly than their predecessors, so it’s no surprise to see users taking advantage of them. Only the other day we heard Fallout 4 sold more digitally than through retail on day one, which is amazing.

“Unfortunately, unlike Steam on the PC, the Playstation Network and Xbox Store have fewer big sale events and charge full price on new releases for the convenience of being able to download them, which means in most cases you’re still better off buying a boxed copy if you want the best value.”

Train2game News Jay and Silent Bob Game Funding

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Jump into the shoes of Lunch Box and Mr. Snoogans! The team at Interabang Entertainment is making a Jay and Silent Bob video game, called Jay and Silent Bob: Chronic Blunt Punch!

Longtime fans of Kevin Smith’s Askew-niverse, the Interabang team is creating a game that captures the satire and irreverence of the movies and brings back the tone of the gone-before-its-time Clerks cartoon series. To kick off the project, Interabang Entertainment and Fig Publishing are giving fans a chance to get involved through a rewards and investment crowdfunding campaign for Jay and Silent Bob: Chronic Blunt Punch on the Fig platform (www.fig.co ).

In Jay and Silent Bob: Chronic Blunt Punch, players get into a tag team combo fight fest and wreak havoc on their foes with fists, feet, and the magic of self-esteem-destroying jibes while embarking on a mission to find their long-lost pot customers trapped in an Orwellian mega super shopping mall. The mall turns out to be a Utopian labyrinth with apartments, restaurants, hospitals and everything that a post-World War II nuclear bunker would contain—with a candy coating of fun.

Jay and Silent Bob: Chronic Blunt Punch is a colorful side-scrolling 2.5D, over-the-top multiplayer tag-team brawler whose action escalates as the player travels deeper into the mall of purgatory. The team is creating the narrative through environment, design, combat and a new conversation combat system called the Convo Combo mode. This mechanic changes the dynamics of enemy showdowns through cutting insults combined with an intricate facial animation system that bonds dynamic fighting with timed phrase matching. This delivers a completely different kind of storytelling experience. Jay and Silent Bob: Chronic Blunt Punch also includes co-op play, where players finish each other’s combos, and create havoc in the world’s largest mall.

“People have asked me for years why I never made a Jay and Silent Bob video game,” said Kevin Smith.  “Now I can tell them I was waiting for Justin Woodward from Interabang Entertainment and our own Elias to bring it together.  Couldn’t be happier to hand our characters off to folks who know them as well as I do.”

“Kevin Smith’s films have long inspired our team,” said Interabang founder Justin Woodward.  “During development for our first game, we’d take breaks to watch them back to back. The iconic characters, hilarious dialogue, and sheer surrealism of the Askew-niverse got us through rough patches during development and life’s struggles. We kept coming back to thinking about how amazing it would be to see Jay and Silent Bob in a game like the ones we design, and we’re amazed that we have this opportunity now.”

“The first time I heard about Justin creating a game based on Jay and Silent Bob, I wanted it to be a Fig campaign. I mean, Kevin Smith and Jason Mewes in a Castle Crasher style brawler, fighting with fists, feet and insults – what’s not to like?!” said Justin Bailey, CEO, Fig. “This campaign will provide traditional rewards, and accept accredited investment as well as unaccredited reservations which will be collected once they are re-confirmed after the SEC filing process is complete.”

Beginning today at 9AM PT, anyone can help fund the project at Fig.co, the only video game-centric funding platform that offers investment and rewards-based crowdfunding. Fig.co provides game studios and their fans with a more balanced and sustainable approach to game development that helps unite fans, investors and developers.

The Fig campaign funding goal for Jay and Silent Bob: Chronic Blunt Punch is $400K and the campaign is open to investment (through Game Shares to be offered by Fig Publishing) and rewards (being offered by Interabang). Rewards range from premium digital goodies and new action figures based on designs from the game, to signed custom Kevin Smith-style jerseys and a walk-on in Kevin Smith’s next movie!