Train2Game News Magic the Gathering Comes To Netflix

Netflix is joining forces with Joe and Anthony Russo, Wizards of The Coast, and Hasbro’s Allspark Animation to bring the worldwide phenomenon of Magic: The Gathering to the screen for the first time in the iconic franchise’s 25-year history with an animated series Magic: The Gathering.

Created in 1993, the Magic franchise has connected with over 38 million fans over the last 25 years and has been published in eleven languages and played in over 70 countries.

Joe and Anthony Russo (Avengers: Infinity Wars, Avengers: Endgame) will executive produce the series.

The Russos will oversee the creation of an all new storyline and expand on the stories of the Planeswalkers, which are Magic’s unique magic-wielding heroes and villains as they contend with stakes larger than any one world can hold.

Others working on the Magic: The Gathering series will feature creative talent from Spider-Man: Into the Spider-Verse, Batman: The Animated Series, Star Wars: The Clone Wars, Firefly, Agent Carter, Ultimate Spider-Man, and The Lego Movies.

Octopie will oversee production of the series, with Todd Makurath, Eric Calderon, and Dave Newberg serving as producers, and Mike Larocca and Isaac Krauss serving as executive producers.

Henry Gilroy (Star Wars Rebels, Star Wars: The Clone Wars) and Jose Molina (The Tick, Agent Carter) will serve as lead writers and co-executive producers on the series, and Yoriaki Mochizuki will serve as supervising director and co-executive producer.
Animation on the series will be done by Bardel Entertainment.

“We have been huge fans and players of Magic: The Gathering for as long as it has been around, so being able to help bring these stories to life through animation is a true passion project for us,” said Joe and Anthony Russo.

“Working with Joe and Anthony, Wizards of the Coast, and Netflix on such a universally cherished brand is a real highlight for our studio.” said Isaac Krauss, CEO of Octopie.

“Our goal is to not only tell a compelling story leveraging Magic: The Gathering’s incredible body of work, but to also push the medium and perception of storytelling through animation. This series will cross the genres of suspenseful thriller, horror, and drama with deeply developed characters the likes of which are not often seen in animation.”

“More fans are enjoying Magic now than at any time in its 25-year history thanks to the enduring popularity of the tabletop game and our latest release War of the Spark, as well as the incredible success of our new digital game, Magic: The Gathering Arena.” said Chris Cocks, President of Wizards of the Coast.

“We’re thrilled to collaborate with Joe and Anthony Russo to bring Magic: The Gathering’s rich and diverse cast of characters and worlds to Netflix in a way that will delight our many fans and those new to the franchise.”

“Magic is a beloved global franchise with a massively engaged fan base that has only continued to grow over the last 25 years,” said John Derderian, head of Anime programming for Netflix.

“There’s no one better suited to bring this story to audiences around the world than Joe and Anthony Russo, whose talent for genre storytelling is unmatched, as demonstrated by their central role in creating some of the biggest box office hits of all time.”

Magic: The Gathering joins an ever-growing slate of Netflix animated content from around the world, which includes global anime hits such as Devilman Crybaby, Aggretsuko, and Ultraman as well as acclaimed adult animated series BoJack Horseman, Big Mouth, and Disenchantment.

Also upcoming are animated features Klaus from director Sergio Pablos and SPA Studios, The Willoughbys from director Kris Pearn and BRON Studios, andOver The Moonfrom director Glen Keane and Pearl Studios, as well as the recently acquired I Lost My Body from director Jérémy Clapin and Xilam Animation.

Train2game News 2 Brothers Form Student Studio

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Train2Game studio on the hunt for more team members

Turrall brothers have formed SolarFlare and now looking to grow the team

Two brothers based in West Midlands are looking to expand their studio and take on new volunteers to create games with them. They are using the studio to get hands on experience and want to offer others the same opportunity.

The team called SolarFlare are made up of Edward and his brother. Edward is studying with Train2Game, he’s had a positive experience with Train2Game and wants to get more students involved in studios. The Turrall’s created SolarFlare to release games in the UK on Android, and looking to take steps into Switzerland in the future.

The brothers are using SolarFlare as work experience in their games making journey and the door is open for more students to join them. They also want anyone who is interested in gaming to join up and experience is not necessary, new team members will learn on the job and thrown straight into a working company.

Edward Turrall, Train2Game student and SolarFlare founder, said: ‘My name is Edward James Turrall, 23 years young and live in the West Midlands.’

‘I did a course with Train2Game a few years back. It was the Arts and Animation course, however I did not finish that one and got transferred to the App Development course which I am still doing as we speak. Admittedly, I am taking longer than I thought I would as a lot of other things have come up since I started.’

‘Both the courses have been very informative for me and helped me gain more experience in each field. App Development and Art & Design. My experience with Train2Game was amazing and 100% positive, I would, in future, work together with them to get more Students involved in new Studios, existing Studios and more Student arranged Events.’

‘SolarFlare is a new start-up Studio that my brother and I have formed because we love making games and wanted to get into the Industry in the UK and Switzerland as we want to take the Gaming Industry over there.’

‘We founded the Studio in November 2015 with the aim to develop Android and iOS games at the beginning and then large scale multi-platform MMORPGS based in the distant (or near) future. Another aim that I have had for the UK Office was for Students to get the opportunity to work together with some professionals and gain experience, almost like work experience, just this won’t be anything like it.’

‘I myself aim to give Students a chance to be part of a large company without having to go through years of University or education. They will be able to join us (as long as they Study anything to do with games, art & design or App development) to hone on their skills, get experience and build an amazing Portfolio/CV for the future! Any students we like, could even be offered a starting position in the Studio and work themselves up the ladder.’

‘We are a family run business as it is my brother and I. We get along well, work gets done and we give the players what they want. Games have been a HUGE part of my life growing up, and have helped me through times where I had nothing else to do as a kid. They’ve given me a new sense of my imagination and inspired me to do a lot of things such as Photography, 3d Art and Design and more. I’m not saying I wouldn’t have done all of those things without games, but I certainly wouldn’t have been able to adjust my imagination in such a way without them.’

‘I want to help other people and show them that not everyone needs to go to school for years just to get a great job. I want to be able to pick a few students from a College, give them all a computer and an office to work in and give them 2 months to make a game. And then hopefully over them a job if they can pull that off. If not, I will give them a chance to change their lives and learn more than they could ever learn in a College or University as they would be working on real games, with real people and with real money involved. Sure the College/University Degree/Diploma will be needed at some point, but I hope to be able to work together with Train2Game so that they could work towards that degree while working for us at SolarFlare Studios.’

‘At the moment we only develop for the Android market place as we do not have the funds available to release onto iOS devices. But we plan on working that out in the near future and then develop iOS games as well as Android games. I can’t tell you much about the latest project as it is still on the drawing board, however I can tell you guys about the game already released.’

‘The game we already released on the Android Market is called Count Rockoola and features a Rock that happens to be a Vampire. You adventure as this rock, collect Blood as the Score, Premium Garlic as the “Coins” in the game and avoid the normal Garlics as they will, as you are a Vampire, hurt you and then kill you if you happen to find too many of them (5). The project itself is still in its infant stages but I am bringing out new updates soon to fix a few issues we’ve been having. Crashing issues, Sound issues, Sprite issues, etc. The other things I am also working on are procedurally generated Levels as I do not have any Level Designers that could help me make any at this point.’

‘We are looking for new people!! However, you cannot really call them “employees” as they will not be getting paid as of yet. But in the near future, if we make enough games and enough people download them & buy in game currencies, they will be paid per Level they make.
For example; You make 1 Level for a game that’s got 500,000+ Downloads, if 50% out of those 500,000+ people buy currency, you will be paid. Depending on the length of the Level you made, you will be paid around £1 – £50. It all varies on your experience as well.’

‘But for now, we just want Students to get involved as we want them to gain experience and get a good feeling with the Programme we are using. You just need to know how to use a Programme called Construct 2, which was made by Scirra LTD. You will need to know how to make a Level in it and how to send it as an individual file. Nothing special J’

‘The main objective of our “employees” will be to make Levels and improvements to the game if they wish to do so, in future, I want to be able to have over 500 levels, if not over 2,000. They will need to be able to attend weekly, if not daily Skype calls to give us updates on what they are doing and give us weekly/monthly reports on the Levels they have made, if they hit any issues or if they’ve made a mistake in the game.’

‘This is a great opportunity for a Student to jump out of their comfort zone and show everyone what they can do! If you are someone that wants to show everyone what you can do, then you should come help us out! You will learn a lot about is and about the gaming industry in the UK. You will have the chance to meet new people and get closer to something you love doing – MAKE GAMES.’

‘We aim to be the first ever Gaming Studio to succeed in Switzerland and bring games to the people down there in Central Europe. We aim to help Colleges and Universities with Student Projects and give them support with Students that don’t know how to do a certain thing. We want to show people that making a game isn’t always “fun” or “lazy” or something you do because you are a Nerd/Geek. I myself, want to give everyone the opportunity to jump out of their seat, shout at the TV and say “I HELPED MAKE THAT GAME!!!!” without having to hide it. Be proud of making a game and be proud to be a gamer. The future is now, not tomorrow.’

‘Join SolarFlare Studios as a volunteer, help us spread our wings and you might just get a chance to be part of the Studios first ever employees to bring out amazing games for Kids, Teenagers and Adults in each and every country of the world.’

Visit SolarFlare here: http://solarflare-studios.com/

For more information contact: mark@train2game.com
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