Train2Game News Pokémon Masters

DeNA Co., Ltd. (henceforth DeNA), in partnership with The Pokémon Company, unveiled additional information about the upcoming mobile game Pokémon Masters, which is planned to release globally on iOS and Android devices in summer 2019.

In Pokémon Masters, players will embark on a new adventure to form teams of Trainers and their partner Pokémon and engage in 3-on-3 real-time battles.

Take the treasured bond between Trainer and Pokémon to the next level in an all-new location—the island of Pasio—where Trainers from every Pokémon region gather to compete

Pokémon Masters takes place on the island of Pasio, where the rules of battle are different and the treasured bond between Trainer and Pokémon is taken to the next level with sync pairs—the combination of a Trainer and their partner Pokémon.

For the very first time in a Pokémon game, Trainers and their partner Pokémon from every Pokémon region will come together to form sync pairs. Players can team up with duos such as Korrina & Lucario, Brendan & Treecko, Clair & Kingdra, and many more. With all sorts of Trainers on Pasio, there are sure to be some exciting and unexpected encounters in this new story.

At launch, there will be 65 sync pairs to recruit in Pokémon Masters, with additional sync pairs to come following the game’s release.

Form a team of three sync pairs, and battle to become champion of the Pokémon Masters League

In Pokémon Masters, players will explore Pasio to meet various Trainers and make new friends while progressing through the story. Once a player has made friends with other sync pairs, they can recruit those friends to form a team of three sync pairs (meaning three Trainers and their three partner Pokémon) and battle AI (artificial intelligence) opponents to become champion of the prestigious Pokémon Masters League tournament.

Command a team of Pokémon and Trainers in 3-on-3, real-time battles in this strategy and battling game

Pokémon Masters introduces a new way to battle in the Pokémon world. Players will command a squad of three sync pairs in real-time team battles and release a barrage of moves—all while the AI opponent unleashes theirs at the same time. For the very first time in a Pokémon game, players can also direct Trainers in battle to use moves and healing items to increase a Pokémon’s stats. In addition to standard moves, players can occasionally deploy sync moves—powerful attacks performed by specific sync pairs.

Players will need to ration their move gauge, which refills over time, to deploy the best moves at the most opportune times to lead their squad to victory.

“The Pokémon brand has captured the imagination of the world, and we are honored to create the newest Pokémon adventure for mobile devices with Pokémon Masters,” said Isao Moriyasu, CEO of DeNA. “We look forward to sharing new ways to battle when the game releases.”

“For years, fans have created enduring memories engaging with their favorite Pokémon characters throughout the Pokémon video game series,” said Tsunekazu Ishihara, president and CEO of The Pokémon Company. “With DeNA’s development expertise, we’re excited to bring together past and present Trainers and their partner Pokémon in a unique gaming experience that will delight fans around the world.”

Pokémon Masters will be available worldwide as a free-to-start game with in-app purchases on compatible iOS and Android devices, with release planned for summer 2019.

The game will be available in English, French, German, Italian, Japanese, Korean, Spanish, and Traditional Chinese.

Fans can learn more about Pokémon Masters by watching the game’s video presentation, which also includes an original animation trailer, available at https://youtu.be/QXuT7ZsrqRA.

Train2Game News Nintendo partner with DeNa

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Nintendo Co., Ltd. and DeNA Co., Ltd. today entered into a business and capital alliance to develop and operate new game apps for smart devices and build a new multi-device membership service for consumers worldwide.

Leveraging the strength of Nintendo’s intellectual property (IP) and game development skills in combination with DeNA’s world-class expertise in mobile games, both companies will develop and operate new game apps based on Nintendo’s IP, including its iconic game characters, for smart devices. The alliance is intended to complement Nintendo’s dedicated video game systems business and extend Nintendo’s reach into the vast market of smart device users worldwide. Under the alliance, DeNA will also be able to strengthen its gaming business at a global scale by leveraging Nintendo’s IP. To ensure the quality of game experience that consumers expect from this alliance of Nintendo and DeNA, only new original games optimised for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system.

In order to create completely new game experiences for smart devices, all Nintendo IP will be eligible for development and exploration by the alliance. As these consumers enjoy the unique kind of gameplay found only with Nintendo, they will have the opportunity to explore even more premium experiences on Nintendo’s dedicated video game platforms. Information on upcoming games and availability will be forthcoming.

Nintendo and DeNA also plan to develop an online membership service that is accessible from smart devices, PC and Nintendo systems, such as the Nintendo 3DS portable system and the Wii U home console. The membership service, which is targeted to launch in the fall of 2015, will be built on DeNA’s extensive experience and capabilities in online membership services.

As part of the long-term relationship and commitment by each company, Nintendo and DeNA have also agreed to form a capital alliance. Under the capital alliance, Nintendo will acquire 15,081,000 of DeNA’s treasury shares, which corresponds to 10.00 percent of its total outstanding stock, for a total of approximately 22 billion yen. DeNA will simultaneously acquire 1,759,400 of Nintendo’s treasury shares, which corresponds to 1.24 percent of its outstanding stock, for a total of approximately 22 billion yen. The payment is due April 2, 2015.