Train2Game News: The Amazing Spider-Man developer diary discusses Manhattan as your playground

Get behind the scenes of The Amazing Spider-Man in a developer diary from Beenox and Activision.

In this ‘Manhattan is your playground’ developer diary Executive Producer Brent Nicholas discusses various features of this movie tie-in including web slinging navigation, combat and interacting with the environment. He also discusses the reasons why these game design elements have inserted into The Amazing Spider-Man.

Watch the Amazing Spider-Man developer diary below, right here on The Train2Game Blog.

There are more developer diaries, which give you an insight into the work going into development of a variety of games, here on The Train2Game Blog.

What are your thoughts on The Amazing Spider-Man?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Call of Duty: Black Ops II developer diary takes you behind the scenes

Get a glimpse at development of Call of Duty: Black Ops II in a behind the scenes preview from Treyarch.

The video sees studio head Mark Lamia discuss how Black Ops II is “pushing the boundaries of Call of Duty on every front,” while the team also discuss game design, technology, overhauling the lighting, the zombie mode and more.

The Call of Duty: Black Ops II behind the scenes video features Treyarch developers including director Dave Anthony, game design director David Vonderhaar, and lead animator Adam Rosas, and you can watch it below, right here on The Train2Game Blog.

Keep reading for the latest Call of Duty: Black Ops II news, while you can see developer diaries for a variety of games here on The Train2Game Blog.

What are your thoughts on the Call of Duty: Black Ops II behind the scenes video?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Gears of War: Judgement developer diary discusses multiplayer game design changes

Gears of War: Judgement will expose players to a time zone they’ve not accessed before and a new type of class based multiplayer. That’s what Epic Games has revealed in a Gears of War: Judgement E3 2012 developer diary.

The game is a prequel which Director of development Rod Fergusson, multiplayer designer Quinn Delhoyo believe offers a different style of gameplay that puts a twist on the Gears of War series.

They also run through the game design mechanics of Overrun, the class based multiplayer mode and reveal that inspiration for it came from the feedback of Gears of War players.

Watch the Gears of War: Judgement E3 2012 developer diary below, right here on The Train2Game Blog.

Keep reading The Train2Game Blog for news from E3 2012, while there’s more from Epic Games here.

What are your thoughts on the game design changes of multiplayer for Gears of War: Judgement?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Paradox on “major hassles” of developing Crusader Kings II Sword of Islam DLC

Paradox Interactive have posted information about their upcoming Crusader Kings II DLC, Sword of Islam, detailing a number of changes they’re making in order for the game to make sense when using one of the soon to be playable Muslim characters.

The amount research going into Sword of Islam is evident in a post on the Paradox Interactive forum that should make interesting reading for Train2Game students.

“One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology.” said ‘Doomdark’ senior programmer and project lead.

“Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim. Often, this required writing whole new events and decisions. For example, Muslims don’t hold tournaments, they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship.”

“They don’t hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions, like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens on the way to and from the holy city. Of course, there is also a whole slew of events dealing with various new gameplay features.” they added.

A trailer for Crusader Kings II: Sworld of Islam is below.

Crusader Kings II: Sword of Islam DLC is scheduled for release later this month. There’s more Paradox Interactive news here on The Train2Game Blog.

What are your thoughts on the Crusader Kings II: Sword of Islam DLC and the work and research going into it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Hideo Kojima talks Zone of the Enders HD Collection in E3 2012 developer diary

Get behind the scenes of Zone of the Enders HD Collection in an E3 2012 developer diary from Konami.

The video sees director Hideo Kojima discussing the robot anime influences of Zone of the Enders, where the HD updates are most noticeable, and how the new opening animation was produced.

Watch it below here on The Train2Game Blog.

Zone of the Enders HD is coming to PlayStation 3 and Xbox 360 in Japan later this year.

Get behind the scenes of many more games by watching other developer diaries here on The Train2Game Blog.

What are your thoughts on the Zone of the Enders HD developer diary? Were you a fan of the original?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Inversion developer diary discusses influence of gravity on game design

Get behind the scenes of Saber Interactive’s upcoming third person shooter Inversion in a brand new developer diary from Namco Bandai.

Saber President Matthew Karch and associate producer Nick Madonna discuss the game design of inversion, covering the story, the gameplay, and perhaps most interestingly of all, how gravity and physics at as Inversion’s main weapon.

Watch Inversion – Behind the Game: Weaponizing Gravity developer diary below here on The Train2Game Blog.

Inversion from Saber Interactive and Namco Bandai is scheduled to be released for Xbox 360, PlayStation 3 and PC.

Get behind the scenes of many more games by watching the latest developer diaries here on The Train2Game Blog. There’s more Namco Bandai news here.

What are your impressions of Inversion? What do you think about gravity being key to the game’s design?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Creative Assembly dev diary on making Total War Battles: Shogun for mobile

Get behind the scenes of Total War Battles: Shogun, the mobile adaptation of the PC strategy series in a developer diary from The Creative Assembly and SEGA.

Total War Battles: Shogun- Dev Diary #1 sees senior designers Renauld Charpentier and Xu Xiaojun, lead artist Nick Farley and lead programmer Mattijs van Delden discuss the challenges of adapting Total War to mobile, while still ensuring it’s still a “real strategy game.”

For example, the UI needs to be adjusted for a touchscreen, while the art needs to be bright and easily recognisable to distinguish between different types of unit.

Watch the Total War Battles: Shogun developer diary below, right here on The Train2Game Blog.

Total War Battles: Shogun is available now for iOS and is coming soon for Android.

There’s more on Creative Assembly and their Total War titles here on The Train2Game Blog.

What are your thoughts on bringing Total War to mobile? Can it capture the tactical gameplay of the PC titles?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Get behind the scenes of Hitman Sniper Challenge in developer diary from IO Interactive

Train2Game students can go behind the scenes of Hitman Sniper Challenge, discover how the pre-order incentive was created and find out how it fits in with Hitman: Absolution in a developer diary from IO Interactive.

Members of the Hitman development team including lead producer Hakan Abrak, game director Tore Blystad, gameplay director Christian Elverdam, level designer Dennis Brus-Hansen and art director Roberto Marchesi discuss Sniper Challenge moved from a test to a full mini-game with online leaderboards.

The video also shows off early concept footage of Sniper Challenge as the team discuss how they wanted to create a unique pre-order incentive for Hitman: Absolution.

Watch Hitman Sniper Challenge – Behind The Scenes below, right here on The Train2Game Blog.

Hitman: Sniper Challenge is available now when you pre-order Hitman: Absolution. Hitman: Absolution itself is scheduled for release on Xbox 360, PlayStation 3 and PC in November 2012.

There are more developer diaries from a variety of studios here on The Train2Game Blog.

What are your thoughts on the process behind Hitman Sniper Challenge? Have you played it? Could a model like this be the future of pre-ordering?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Batman: Arkham City developer diary goes behind the scenes of voice acting

Train2Game students can get behind the scenes of Batman: Arkham City’s voice acting in a brand new developer diary from Rocksteady Studios and Warner Brothers.

Batman: Arkham City ‘Game of the Year Edition’ Video #2: Audio Voice Talent sees game director Sefton Hill and lead narrative designer Paul Crocker discuss the importance of audio talent to making a great game.

It also shows behind the scenes footage of Batman voice actor Kevin Conroy, The Joker voice actor Mark Hamill and Talia al Ghul actress Stana Katic performing and discussing their roles.

Watch the developer diary below, right here on The Train2Game Blog.

Batman: Arkham City’s Harley Quinn’s Revenge DLC  is released on 30th May, while Batman: Arkham City Game of the Year Edition reaches the UK in September.

There’s more Batman: Arkham City news here on The Train2Game Blog.

What are your thoughts of the voice acting in Batman: Akrham City? How important do you think it can be to a game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Firefall developer diary reveals importance of community feedback to Red 5 Studios

Train2Game students can get behind the scenes of free-to-play multiplayer third person shooter Firefall in a brand new developer diary from Red 5 Studios.

The developer diary sees VP of development James Macauley and lead designer Scott Youngblood discussing changes that’ve been made to Firefall after feedback from the community. These include getting rid of levelling, changes to gameplay and more.

Watch the Firefall developer diary below, right here on the Train2Game Blog.

Interested in Firefall? You can apply for access to the beta on the official website.

What are your thoughts on the Firefall development diary? How important do you think it is that Red 5 are listening to community feedback?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.