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Today Activision Publishing, Inc. announced the complete list of songs that will be on the Tony Hawk’s® Pro Skater™ 5 soundtrack, featuring selections from Ratatat, Yogi & Skrillex, Death From Above 1979 and many more.

Tony Hawk’s Pro Skater 5 reignites the classic style and gameplay of the Pro Skater series with new levels and seamless online multiplayer.

Unlock new content, level up and take on rivals in head-to-head, high-score battles by jumping instantly in and out of online shred sessions that support up 20 skaters at the same time. Players can also create their own skateparks to share online with the community.

Tony Hawk’s Pro Skater 5 is scheduled to launch on October 2nd for the PlayStation®4 computer entertainment system and Xbox One. The game is also planned for release without online play on Xbox 360 and the PlayStation®3 computer entertainment system in November, exclusively at GAME in the UK.

The full Tony Hawk’s® Pro Skater™ 5 track list include the songs below (the band or label’s official link to each song included, where available):

Anti-Flag
“Stars and Stripes”

Atmosphere
“Southsiders”

Black Pistol Fire
“Hipster Shakes”

Bully
“Milkman”

Cloud Nothings
“I’m Not Part of Me”

Cold Cave
“A Little Death to Laugh”

Connie Price and the Keystones
“International Hustler”

Crass Mammoth
“All 149”

Deaf Poets
“Degenerate Mind”

Death
“Keep On Knocking”

Death From Above 1979
“Virgins”

Deer Mother
“When The Wolves Come Out”

Doomtree
“Mini Brute”

Fake P
“Rorschach”

Family Force 5
“Raised By Wolves”

Four Year Strong
“Go Down In History”

Harlan
“Moment To Myself”

Hundred Visions
“Our Ritual”

Hungry Hands
“Highline”

Icon For Hire
“Cynics and Critics”

Killer Be Killed
“Wings of Feather and Wax”

New Politics
“Everywhere I Go”

Plague Vendor
“Black Sap Scriptures”

Ratatat
“Cream on Chrome”

RattBlack
“Skate Rock”

Royal Blood
“Little Monster”

State Champs
“Secrets”

Temples
“Shelter Song”

The Orwells
“Who Needs You”

The Schitzophonics
“Rat Trap”

The Sheds
“Bad things are bad”

Yogi & Skrillex
“Burial”

Train2Game News UK Top 20 Games – 17.08.15

Lego Jurrasic WorldLEGO Jurassic World once again takes the number one spot in the charts this week with last weeks number one, Rare Replay, dropping to number five. No new games enter the charts this week.

All formats

Week ending 15 August 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 2
2 GRAND THEFT AUTO V ROCKSTAR 5
3 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS 4
4 BATMAN: ARKHAM KNIGHT WARNER BROS. INTERACTIVE 3
5 FIFA 15 EA SPORTS 6
6 RARE REPLAY MICROSOFT 1
7 BATTLEFIELD HARDLINE EA GAMES 7
8 MINECRAFT: XBOX EDITION MICROSOFT 10
9 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 11
10 DYING LIGHT WARNER BROS. INTERACTIVE 13
11 RORY MCILROY PGA TOUR EA SPORTS 8
12 F1 2015 CODEMASTERS 9
13 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 12
14 DESTINY ACTIVISION 17
15 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 15
16 THE WITCHER III: WILD HUNT BANDAI NAMCO ENTERTAINMENT 14
17 FAR CRY 4 UBISOFT 18
18 TERRARIA XBOX 360 CLASSICS 19
19 WWE 2K15 2K SPORTS 16
20 LITTLEBIGPLANET 3 SONY COMPUTER ENT. 20
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News ZX Spectrum VEGA available soon

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Europe’s Number One Retro Gaming Destination are proud to announce that the Sinclair ZX Spectrum VEGA will release on the 24th August 2015.

It will ship with 1,000 (yes, ONE THOUSAND) built-in games and connects to your TV via simple AV cable.

Packed with 1,000 built-in games, the list includes several ‘Perfect Ten’ (rated by Retro Gamer Magazine) classics such as ‘Knight’s Lore’ and ‘Back To Skool’ as well as hundreds upon hundreds of classics. See the full list here: ZX Spectrum VEGA game list. Any of your favourites missing? – the VEGA also supports SD cards, so you can easily add more games yourself.

About the Sinclair ZX Spectrum VEGA:

The Sinclair ZX Spectrum Vega is a new low cost games computer based on Sir Clive’s hugely successful Spectrum products of the early 1980s.

    Over 1,000 built-in officially licensed ZX Spectrum games

    Supported by Sir Clive Sinclair

    Simple ‘Plug and Play’ system

    Developed by former ZX Spectrum Developer, Chris Smith

    Allows you to play almost any ZX Spectrum game via its micro SD Card slot.

    Well-known retro gaming sites carry tens of thousands of titles that you can legally download

    Can play games you yourself have programmed

    Improves on the original – no more waiting for a game to load via tape

    Comes complete with ready-mapped buttons for all included games, as well as the option of using the in-built virtual keyboard

    Connects to both your TV’s USB port (for power) and its video/audio inputs (for the signal) no other cables are needed

    Includes a selection of games such as classics that will keep long-term fans happy and newly-written games that will introduce a whole new generation to the wonderful world of the Sinclair ZX Spectrum Vega

    Is designed and manufactured in the UK – the home of the original ZX Spectrum revolution

    Is rated by PEGI as suitable for all adults and children aged seven and upwards

    SD card compatible, so if there’s a specific gaming missing from this list, you can easily add it using an SD card

The console is available for pre-order now at:  www.funstockretro.co.uk

Train2game News Curse Voice success with gamers

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Online gaming is a constant struggle in innovation and finding new ways to make a game successful and build a thriving community around any title is hard work.

Curse wanted to discover not only what players wanted from a VOIP service but what helps build a stronger community for the gamers that spend so much time trying to make the most from their time online. In a survey of 1,001 gamers, Curse has discovered that VoIP does in fact improve the online gaming experience.

Voice Communication and Gaming Go Hand-in-hand
·         78% play video games more than 10 hours a week.
·         100% use  some type of voice communication.
·         64% sometimes used voice, while 36% always used voice communication.

Players “Enjoy the Game” More When Using Voice Communication
·         90% played 2 or more PC games with the majority focusing on 2-4 different games.
·         48% use a voice communication service over 50% of the time while gaming.
·         72% had a more enjoyable experience in-game when using voice communication services.

Voice Communication Makes A Game’s Playerbase Stronger, More Engaged and More Positive
·         67% play more frequently when using a voice communication service.
·         74% experienced longer and more successful sessions when using voice communication.
·         70% had more positive game experiences when using voice communication and would prefer using a standardized service through the games in which they play.

Gamers Crave Great Features From Their VoIP
·         70% choose their communication software based on its Features and Performance. 
·         Free to use, Friends list and Friends Sync were also considered very important features in choosing a VoIP service for online gaming.

This data is based on a survey conducted by Curse.com. The sample consisted of 1,001 people to give an accurate representation of the VoIP market. The survey questionnaire was written by Curse.com and administered through Survata.com. A small, +/- 4% margin of error is accounted for within all results.

Train2game News Streamframe project management available worldwide

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Streamline Media Group announced today that its new proprietary cloud-based project management platform specifically designed for video game development, Streamframe, is now commercially available to users globally.

During its testing phase Streamframe has already served an integral part for thousands of developers creating games worldwide. For more information and to start using Streamframe, visit: www.streamframe.com

“The complexity of game development has moved beyond spreadsheets and one-dimensional systems”, said Alexander Fernandez, CEO of Streamline Media Group. “Teams today need a unified development platform that brings together art, code, production and administration into one place so that they can have a holistic view of their project and its effect upon the organization. Streamframe does just that while also tracking all the individual changes taking place during the course of development. For the first time teams are able to get a general overview and immediately deep dive into the state of play.”

Streamframe builds projects quickly through a sophisticated framework that incorporates tracking of resources, time and finances. Teams collaborate, manage clients, feedback and workflows all through a socially powered interface. Clients stay informed on every aspect of a project whenever they want by simply logging into Streamframe’s Client access to view project status. The ability to implement any necessary changes to development quickly and seamlessly leads to a massive reduction in turnaround times. While most project management tools are static, Streamframe is highly responsive and allows on-the-fly adjustments to free creativity and prevent lags in project timelines.

To register and learn more about Steamframe visit: www.streamframe.com

Train2game News Fallout Shelter now available on Android

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Bethesda Softworks®, a ZeniMax® Media company, today announced that Fallout Shelter™, the first-ever mobile game set in the celebrated Fallout® universe from Bethesda Game Studios®, is now available worldwide for FREE on Google Play for Android devices.

Praised for its fun, addicting gameplay, and for its player-friendly approach to in-app purchases, Fallout Shelter has received accolades from some of the industry’s leading outlets, earning ‘Game of the Week’ from Touch Arcade and nominations for ‘Biggest Surprise’ from IGN and ‘Best Handled/Mobile Game’ from the official Game Critics Awards.

Today’s launch includes all-new game updates, including the introduction of Mr. Handy – the ultimate robotic companion – as a premium reward. Use him to collect resources inside your Vault, send him into the wasteland to collect caps, or defend your Vault from creatures and disasters, including new Deathclaw invasions and Molerat infestations.

Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.

To download Fallout Shelter for Android devices, visit: https://play.google.com/store/apps/details?id=com.bethsoft.falloutshelter

To learn more about Fallout Shelter, visit the game’s official website: www.FalloutShelter.com.

Train2Game News Leftfield Collection at EGX

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EGX, the UK’s largest games event, today announced the 21 playable indie games and game experiences selected for this year’s Leftfield Collection, coming to EGX this 24th -27th September.

The Leftfield Collection, sponsored by SEGA, provides a free platform for indie developers to show their latest projects. Since 2008 it has quickly become a standard bearer for quality and original indie titles, with many award-winning and highly successful games. Previous collections have featured Thomas Was Alone, Joe Danger and Don’t Starve, to name but a few. Exhibiting in the Leftfield Collection is free for developers, however space is extremely limited and fiercely contested. This year, over 200 games – the greatest ever number – were submitted for consideration, displaying an exceptionally high level of quality throughout.

The eclectic mix of games at next month’s EGX include: ‘atmospheric, relaxing, childhood countryside exploration simulator’ Quiet as a Stone; Man or Goat, where the player must decide whether pre-recorded goat noises are real or a man pretending to be a goat; and Kill Box (working title), which critically explores the nature of drone warfare through an interactive installation. ‘One-dimensional dungeon crawler’ Line Wobbler, the favourite Leftfield Collection game of this year’s EGX Rezzed, also makes a very welcome appearance. The 21 games selected are:

Den (working title, Nate Gallardo & Cat Burton), Face It! (Navel), FRIENDSHAPES (SFB Games), Galacto’s Intolerant (Kiwi Soft), HoPiKo (Laser Dog), Iconoclasts (Bifrost Entertainment), Kill Box (working title, Malath Abbas), Line Wobbler (Robin Baumgarten), Loot Rascals (Hollow Ponds), Man Or Goat (Newtquest Games), Megaton Rainfall (Pentadimensional Games, SL), Memory of a Broken Dimension (Outbounds), MODSORK (CinnoMan Games), Odonata (Rob Laro), PANORAMICAL (Fernando Ramallo & David Kanaga), Quiet as a Stone (Richard Whitelock), Southbank Portrait (Ian MacLarty), SpaceRagers (Alex Johansson), The Tamperdrome Collection (KO_OP Mode), The Wall Shall Stand (Pixel Tailors), Thumper (Drool).

The Leftfield Collection joins the Rezzed Zone (named after EGX’s springtime indie-focussed sibling) and the Indie MEGABOOTH (North America’s highly successful showcase of independent game developers) to bring over 200 screens of playable indie games to EGX, the largest ever showing. Whether a seasoned indie gamer or exploring the incredible diversity of these games, EGX will have countless moments of indie gaming joy.

For all the information about EGX, including the playable games and features announced so far, plus to buy a ticket to this year’s show, please visit www.egx.net/egx .

Train2game News Hansoft Team Helper Updated

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Hansoft, award-winning tool for agile team collaboration and management, releases Hansoft Enterprise 9.0.

The latest release comes with a new UI which allows for even smoother team collaboration. Hansoft 9 makes it easier for both managers and team members to understand and participate in large and small projects thanks to better contextualization and clearer visuals.

“We have had some customers running their agile portfolio, program, and project management in Hansoft but who had their issue tickets in other tools. The improved capabilities now makes it easy for these teams to migrate also their defect tracking process to Hansoft to help them minimize technical debt,” said Patric Palm, Hansoft Chair and CEO.

In a blog post today, he also talked roadmap forward for the company.

“We have gathered a large amount of great feedback from our community of users for smaller improvements. One small improvement can mean a lot for the person who really wants it and all those small improvements together makes a big difference for everyone. We recognize the need to focus on putting all this input into action.”

In the blog post Patric Palm also announced that Hansoft will be moving into a new headquarters in Uppsala, Sweden, by the end of the year.

Train2Game News Extra Credits EDU curation channel

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After a successful initial beta, the Extra Credits EDU curation channel on Steam formally launched today!

Created in partnership with teachers from Nordahl Greig High School in Norway, the list makes it easy for teachers and students alike to find good educational games along with basic guidelines to use them in class. Given the correct mindset and approach, even commercial titles such as Assassin’s Creed and Bioshock can become valuable teaching and learning tools.

Developers at Slitherine (Commander: Europe at War and To End All Wars), 11 Bit Studios (This War of Mine) and Little Worlds Interactive (The Counting Kingdom) have thrown their support behind the project by providing teachers who use the Curators list with free video game licenses. The team at Gamindex have also begun writing full, educationally-focused reviews to help teachers who wish to learn more about the games on the Extra Credits EDU curation list.

While the curation channel has moved into a formal release, the effort to grow the list continues. The games featured vary greatly in their content, complexity, and theme, and are assembled thanks to the continued efforts of volunteers.

Experienced educators are invited to improve the list by reaching out to tobias@extra-credits.net with their suggestions.

Train2Game News Introducing Heresy Studios

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Train2Game catch-up with Steven Herod CEO of student studio

This week Tain2Game spoke with Steven Herod in regards to his student studio Heresy Studios. Heresy is a student studio, made up a majority of Train2Game students. It’s working on multiple projects and operating an ‘all welcome’ policy when it comes to recruiting new team members.

The team are great advocates of ‘learning through doing’ and have recruited many team members through the offer of creating portfolio content. Train2Game spoke to Steven about what the team are currently working on, recruitment and what Heresy has planned in the future.

Steven Herod, CEO, Heresy Games: “I’m classed as the team leader/boss but within the group I have four team leaders, Chris is Team Leader on the frosty Pigeon project, Jason is running the House project, Myself and Valo are running Ming In Space Project, Mauro and Heather are running Desert Raiders (Newest addition to the list).”

“We came together, well let me start from the beginning, I started the course and made that first game on construct 2, Asteroid dodger game, And I thought about how to expand it and make is an actual decent game, Me and My bestfriend (Cara, She quit XD), started to the make the group.”

“As I was getting really eager to make something happen and Cara basically put it all off I started asking around the forum for some people to work with me, that’s where I got Heather to join. She spent most her weekends working on the logo, different panda images etc. She became a very valuable member.”

“At the same time I was talking to an artist called slinkydink (Not her real name) and she was supposed to help with the company logo (heather’s logo was for the actual game), Slinky kept putting it off and it never got done BUT she set up a TeamSpeak channel and started inviting people from the course.”

“This is where we got one of our artists: Vampii (Not her real name, She’s really called Nair) So Nair has been doing some concept art ideas, different animal images etc. and she introduced me to Mauro (Her son’s godmother’s son or something like that) and he immediately started on some artwork too.”

“This is when I decided Ming In Space is going to be huge and 3D XD, So this prompted me to recruit like crazy,  Whilst all of this was happening I was a part of a Train2Game developers group on Skype which was set up by one of the students, (Think its Richard S) and I’ve grabbed a couple of developers from there, One of whom is Valo (He’s done some unity terrains and is really taking to this teamwork business ideas).”

“One night I stayed up until about 5am messaging a lot of people on Train2Game course that had posted about working on projects etc. And we’ve got ourselves a nice range of QA Level Designs and just Designers too, many of whom are on the About Us section of the website but since we’ve increased in numbers I need to update that. There are many members I could write about but then you’d just be here for ages XD”

“I feel we all work extremely well together, most of us have the course in common (This is my recruitment selling point, I can say that because we’ll from the course we can all help when it comes to coursework except from the projects later on because I don’t think we can help but none of us are at this stage yet.)

“We’re always accepting new members to be honest, although it might sound stupid to accept endless amount of members its actually quite smart. Some people won’t be here for the actual studios set up, some members just want some portfolio work, some people just want to be a part of something. By accepting every member possibly it allows me to manage several different projects and elect team leaders for each project, and when we release these projects, we will see who’s done what, who we want for the founding party of the company and who is not pulling their weight (If we find anyone not really pulling their weight we will address this formally, maybe see if they want to work on another project and find out what exactly they want, If they don’t want to be a part of it then we’ll suggest they stay as a background member until they time or something like that).”

“Not all of our members are Train2Game. An old best friend/neighbour is mad on gaming so immediately I’ve got him involved and some of his arty friends involved so I’m teaching them about Unity, (Can’t teach them construct2 very well without them having the licence to release stuff but I’ll buy them that in the future.)”

“But in terms of living in different locations, The campus forum, Facebook, Skype and TeamSpeak solve that right away, also drop box is key here too, Naturally it can be difficult explaining things without being able to sit next to someone as say look at that there BUT Skype has screenshare :P”

“In my opinion, The Train2Game course has been fantastic so far, (Little hiccup with TIGA but if they don’t want to accredit us then fine, I’ll be successful without them :P.) But in terms of the actual course, the work I’m really enjoying it, I’m super looking forward to my projects at the end, The TMA’s could maybe be a bit harder than multiple choice questions but on the other hand they are just checkpoints really so I’ll see what the projects are like,, ABSOLUTELY love the Unity book, It’s got everything in it!!”

“Long term goals, Be Bigger than Microsoft, XD, Or own Microsoft,, Whichever comes first, but no, seriously I’m going to open and run a studios in Manchester and Mauro is going to run the studios in London. We’re going to be the best game developers ever and we will owe each other for our success. Like I said though, some people aren’t here for the long run, I know some people just want some money and portfolio work which when they get this and leave we’ll keep their info for when we’re a huge success and they want to come back, and we’ll either welcome them back with open arms or assign them to the mail room (Depends how they left).”

“By making actual games instead of brainstorming and saying that’s cool has really given such a better understanding of how to make the games, what is needed, and how to improve. An example is for a Construct 2 mess around project I made a level select screen, it didn’t really thrill me but then because I had learnt it in Train2Game I used an array to set it up and BAM much better, So using that example project I’ve shown some people and they’ve adapted their ways and Chris even said that without actually making the level select screen he had no idea how it really worked (If you understand?)”

“We want to release at least 1 game by Christmas (It’s doable) but if not then March is the ultimate final deadline. Ambitions for the games; Ming in Space is going to be a best seller, the mobile games will do extremely well and help us fund the studios, Project 64 is going to be the killer.”

“The kickstarter project: That’s For Ming In Space as you probably know, it was an idea to attempt to get some funding for that game but also to test out what we need for funding, like I don’t think we’ll get a backer on there this time around because we’re so new to it, but by doing it with a semi ready project we get the understanding of what we need for the next crowd funding. Fingers crossed we get a backer for it BUT who knows??”

Train2Game, bringing City & Guilds to the Games Industry

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