Train2Game News: CryEngine 3 demo shows off impressive soft body physics

CryEngine 3‘s soft body physics have been impressively demonstrated by Rig of Rods in a new version of Crytek’s engine.

A video shows an early work in progress of the “more realistic damage model ever” as a vehicle gets crunched, battered and rolled in a variety of ways. The beam physics system being shown uses no pre-defined rigging or animations.

Watch the physics demonstration in the video below, here on The Train2Game Blog.

CryEngine 3 is being used to make Crysis 3. Train2Game students may be interested to know that a free version of the engine is available for non-commercial use.

There’s plenty of news about Crytek, Crysis and more, here on The Train2Game Blog.

What are your thoughts on the physics of display using CryEngine 3? How do you think it could be used?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: RPS]

Train2Game News: MMOs represent “toughest part of the game industry” says SWTOR lead designer

MMOs are the most difficult genre for game developers to be successful in. That’s the view of Star Wars: The Old Republic associate lead designer Emmanuel Lusinchi.

“The MMO is the toughest part of the game industry without a doubt and we live in tough economic times in general,” he told PC Gamer.

“We have a very large development team still, definitely one of the biggest in the industry, and we have a very complete and detailed plan for the rest of the year.” the BioWare man continued.

“The players don’t really care about all that, behind closed curtains, but they want what they’re paying for which is a service with new content, new systems, that’s what they’re asking for and we listen to them. That’s what we mean to deliver.” he added.

Train2Game spoke to Emmanuel Lusinchi last year, in an in-depth discussion which covered development of Star Wars: The Old Republic, what his role as associate lead designer involves, and advice on getting into the games industry. Read it here on The Train2Game Blog.

Keep reading The Train2Game Blog for the latest Star Wars: The Old Republic news.

Do you agree with Lusinchi about MMOs being the hardest games to develop? That said, would you like to work on one in future?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: “A tonne of research” going into Company of Heroes 2 to produce authentic experience

Relic Entertainment game designers have visited eastern Europe in an effort to make Company of Heroes 2, their upcoming RTS title, as authentic as possible.

“We do a tonne of research at Relic. We had a core group of guys go to actual Eastern Europe, to Leningrad, to some of the battlefields like Sinyavino Heights, and Germany to Berlin so it’s incredibly important.” Company of Heroes 2 lead campaign designer Jacen Torres told Shadowlocked.

He added that the trips to Russia and Germany were key to make the player get a feel of what it was like fighting on the Eastern Front during World War 2.

“Now, there’s always a difference between authenticity and realism, and we try to get realistic where we can, especially in things like visuals.” said Torres.

“But obviously gameplay is not going to completely mirror the realism or war, necessarily, but in that particular case we tried to make it authentic and we try and get the tone and a feel and the look or what is the Eastern Front, how does it feel to be fighting in these small Russian villages, and that’s a big part of it.” the Relic lead campaign designer added.

Company of Heroes 2 is scheduled for release in the early part of 2013. Keep reading The Train2Game Blog for the latest Company of Heroes 2 news it developers.

What are your thoughts on the effort Relic are going to research Company of Heroes 2? How important do you believe good research to be for game development?

Leave your comments here on The Train2Game Blog, or here on The Train2Game forum.

Train2Game News: Creative Assembly dev diary on making Total War Battles: Shogun for mobile

Get behind the scenes of Total War Battles: Shogun, the mobile adaptation of the PC strategy series in a developer diary from The Creative Assembly and SEGA.

Total War Battles: Shogun- Dev Diary #1 sees senior designers Renauld Charpentier and Xu Xiaojun, lead artist Nick Farley and lead programmer Mattijs van Delden discuss the challenges of adapting Total War to mobile, while still ensuring it’s still a “real strategy game.”

For example, the UI needs to be adjusted for a touchscreen, while the art needs to be bright and easily recognisable to distinguish between different types of unit.

Watch the Total War Battles: Shogun developer diary below, right here on The Train2Game Blog.

Total War Battles: Shogun is available now for iOS and is coming soon for Android.

There’s more on Creative Assembly and their Total War titles here on The Train2Game Blog.

What are your thoughts on bringing Total War to mobile? Can it capture the tactical gameplay of the PC titles?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Guild Wars 2 beta tests taken “very seriously in terms of development strategy”

Beta tests are very important when it comes to deciding development strategy for Guild Wars 2. So says ArenaNet lead producer Chris Whiteside on the announcement of a second beta test weekend for the upcoming MMO.

Guild Wars 2 beta weekend 2 takes place from Friday 8th June to Sunday 10th June for those who’ve pre-ordered the game.

“Your participation is even more important when you consider that we take our beta events very seriously in terms of our development strategy.” wrote Whiteside on the ArenaNet blog announcement, detailing the ways it helps game development.

“At ArenaNet, “beta event” means exactly that—it’s a development-centric event in which we test our systems, discover new and exciting bugs, and get pivotal feedback from our testers about what is going in the right direction and what isn’t.” he continued.

“We have listened intently to all of your feedback from our first Beta Weekend Event, and we’ve made great strides toward resolving many of the issues you’ve helped us identify. These include party movement into overflow servers, chat functionality, key bindings, server stability, performance, and many more that we will detail in the near future.” added the Guild Wars 2 lead producer.

There’s more about the next Guild Wars 2 beta event over on the ArenaNet blog.

There’s more beta testing news, and information on how it’s useful to developers and Train2Game students, here on The Train2Game Blog.

What are your thoughts on ArenaNet’s view on beta testing? Will you be taking part in the Guild Wars 2 beta weekend?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BioWare programmer offers advice on getting into the industry

Those looking to get into the games industry need to be aware that you need more than just a love video games. That’s according BioWare programmer Fernando Secco who argues you need to be aware of a wide variety of different areas.

“I think a good advice is always to say that playing games is very different than working with games. One can love and know a lot about games. But video games are not only about making games, it’s about working in team, building a vision, dealing with customer, studying, learning and finding out that your ideas may be not as good as you thought.” he told the BioWare Blog.

Secco added that whatever area of the games industry you’re aiming for, you need to practice your skills.

“I think the most important thing is make sure that is what you want. Not many people want to mix their hobby with their work. If you are sure what you want then pick an area you like, try to understand what a professional on that area does, which are his responsibilities, what he has to deliver, which tools he needs to know and start practicing.” he said.

Train2Game students can find out more about what it’s like to be a programmer at BioWare in the full interview with Fernando Secco.

There’s much more advice from games professionals on getting into the industry here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Ian Livingstone, David Perry, Philip Oliver and David Braben to speak at Develop Conference

Train2Game students who are able to attend Develop Conference will be able to see games industry veterans David Perry, Ian Livingstone, Philip Oliver and David Braben speak as part of the conference’s Visionaries track.

The Visionaries Track is being introduced to give Develop in Brighton delegates a unique opportunity to hear and learn from some of the industry’s most influential, inventive and inspirational entrepreneurs, who’ll no doubt be able provide some excellent insights into the industry.

“The games industry has come a long way in a short time. Its social, cultural and economic impact on society is finally being recognised in government and mainstream media.” Said Eidos life President and Fighting Fantasy co-author Ian Livingstone, who hopes to help future developers.

“But celebration of the art form is not enough. The new digital landscape requires new skills and access to finance for the next generation of creative talent to succeed, building on the great legacy of the UK’s trailblazing developers.

“From my experiences with Games Workshop, Fighting Fantasy, Eidos, working with government and investing in Indies, I hope to help point the way.” he added.

Some Train2Game students received advice from Ian Livingstone as they produced Fighting Fantasy games at Make Something Unreal Live last month. Livingstone said he was “delighted” to be a part of the initiative, and you can watch an interview with him here on The Train2Game Blog.

Train2Game News will be at Develop Conference, so even if you can’t make it, we’ll be bringing you news straight from Brighton. There’s more on Develop Conference here.

What are your thoughts on the Visionaries track at Develop Conference?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game industry experience diaries: Stuart Davision at AppCrowd – week 12

 

Train2Game game developer Stuart Davison  is on a Train2Game work placement with AppCrowdIn his latest industry experience diary, he talks about different types of coding, and how he’s keen to more programming languages.

Read it on The Train2Game Scribd page, or here on The Train2Game Blog. There are more Train2Game industry experience diaries here. 

Train2Game news: Paradox Interactive Senior Producer hosting War of the Roses livestream this week

Train2Game students can get an insight into development of War of the Roses from Paradox Interactive when the studio hosts a livestream event on Wednesday.

The War of the Roses livestream will see Paradox Senior Producer Gordon Van Dyke and some key team members from developer Fatshark discussing the medieval multiplayer combat game, with a focus on character customization.

Train2Game students may find it very useful to watch the War of the Roses livestream, which could provide some interesting behind the scenes information about developing the game based around an exciting period of British history.

Those interested in watching the War of the Roses livestream should tune into the official Paradox Interactive Twitch TV channel http://.twitch.tv/paradoxinteractive at 7p.m. on Wednesday 30th May.

There’s more Paradox Interactive news here on The Train2Game Blog.

What are your initial thoughts on War of the Roses? Will you be watching the livestream?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Get behind the scenes of Hitman Sniper Challenge in developer diary from IO Interactive

Train2Game students can go behind the scenes of Hitman Sniper Challenge, discover how the pre-order incentive was created and find out how it fits in with Hitman: Absolution in a developer diary from IO Interactive.

Members of the Hitman development team including lead producer Hakan Abrak, game director Tore Blystad, gameplay director Christian Elverdam, level designer Dennis Brus-Hansen and art director Roberto Marchesi discuss Sniper Challenge moved from a test to a full mini-game with online leaderboards.

The video also shows off early concept footage of Sniper Challenge as the team discuss how they wanted to create a unique pre-order incentive for Hitman: Absolution.

Watch Hitman Sniper Challenge – Behind The Scenes below, right here on The Train2Game Blog.

Hitman: Sniper Challenge is available now when you pre-order Hitman: Absolution. Hitman: Absolution itself is scheduled for release on Xbox 360, PlayStation 3 and PC in November 2012.

There are more developer diaries from a variety of studios here on The Train2Game Blog.

What are your thoughts on the process behind Hitman Sniper Challenge? Have you played it? Could a model like this be the future of pre-ordering?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.