Train2Game News Video Game Market Estimated To Hit Over $179 Billion

The “Video Game Market Report: Trends, Forecast and Competitive Analysis” report has been added to ResearchAndMarkets.com‘s offering.

The global video game market is expected to reach an estimated $179.1 billion by 2024 with a CAGR of 6.4% from 2019 to 2024.

The future of the global video game market looks promising with opportunities in the smartphones, tablets, PCs, and consoles market. Mobile and online distribution of games are driving the growth of video game industries.

Emerging trends, which have a direct impact on the dynamics of the video game industry, include the development of augmented reality (AR) and virtual reality (VR) based head mounted displays (HMD) and heads-up display (HUD) products and development of games for academic and skill development.

The shooting game will remain the largest segment due to increasing interest towards action-packed video games across all age groups. Constant improvement in graphics quality which provides real life like the mission is driving the market for shooting games.

Within the video game market, smartphone-based games will remain the largest segment and it is also expected to witness the highest growth over the forecast period due to new launches of smartphone-based games, such as PUBG, Battlelands Royale, and War Robots and due to the high usage of these games in emerging nations.

Asia Pacific will remain the largest region and it is also expected to witness the highest growth over the forecast period due to increasing smartphone users and rapid internet growth in the emerging nations. The growing internet users have enabled a steady rise in the online video game market, as it allows gamers to increase the gaming experience with a high-speed internet connection.

Some of the video game companies profiled in this report Sony, Tencent, Microsoft, Netease, Activation Blizzard, Goggle, Electronic Arts, Nintendo, and Bandai Namco and others.

To download a copy of the report click here

Train2Game News Gaming Marathon for Alzheimer’s Research

Adrian Cremin, 27, a library support desk worker at the University of Kent, will be organising, hosting and taking part in a 36-hour gaming marathon, to raise money for Alzheimer’s Research UK on 23 March.

Adrian and his friends in the gaming community are taking on the challenge after he lost his much-loved grandma, Barbara, to Alzheimer’s disease five years ago. Barbara helped raise Adrian when he was a child, and he was deeply affected by her illness and loss. Throughout that difficult time, he says that online gaming, and the community that he found there, helped him cope with the distress.

This will be the second gaming marathon that he has organised for Alzheimer’s Research UK, and the longest.

He says: “I’m doing something that I love to raise money for the cause that’s closest to my heart. I can’t think of a better way to do it.”

The marathon will be live-streamed on his Twitch channel, and people can donate via Adrian’s JustGiving page here: https://www.justgiving.com/fundraising/havocs24h.

Adrian has also been chosen as a case study for gaming fundraisers by JustGiving, who have just launched a Gaming for Social Good hub: https://gaming.justgiving.com/. His case study page is here: https://gaming.justgiving.com/ARUK

Alzheimer’s Research UK is the UK’s leading dementia research charity, with a mission to find the first life-changing treatment or cure by 2025.

See www.alzheimersresearchuk.org for more information.

Train2Game News UKIE and MCV market research

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Games trade body Ukie and leading games trade magazine MCV held their annual Market Valuation Breakfast today, where it was revealed that the value of the UK games market is up 5% from 2014, and now worth £4.19bn. Overall, the figures show positive growth across most of the categories of the UK games consumer market.

The biggest increase is seen in the mobile games market, worth £664m, an impressive £116m increase from 2014. Console hardware suffered a decrease in valuation, in 2015 being worth £689m, down from £915m in 2014.

For this year’s market valuation, Ukie and MCV added in a new category; specialist gaming PC hardware, which is worth £138m.

The market valuation has been calculated with input from leading data companies, GfK, IHS Technology, Neilson BookData, Official Charts company, NPD and Kantar. Representatives from some of these data companies spoke at a special launch breakfast held at Ukie this morning, where the figures were revealed for the first time.

Dr Jo Twist, CEO of Ukie, said, “This data shows the increasing strength of the games market and confident consumer growth in our industry. We’re pleased to see the market soar to nearly £4.2bn for the first time, which is a result of the constant creative and technological innovation in the UK industry, which makes our consumer market extremely strong. These statistics are hugely valuable to Ukie in our mission to promote the strength of our sector nationally – to investors, the media and policy makers – as well as internationally, where we aim to show that the UK is the best place in the world to make and sell games.”

Editor of MCV, Chris Dring, added, “Almost £4.2bn is an incredible result. And the figures show that there is opportunity across the industry, from games to accessories, past toys, books and events. Almost £1.9bn of the figures come from the booming digital sectors, which has become a major force for growth in games. But physical items still accounted for more than £2.3bn, so the results are positive for the entire business.

“Now we shall see what 2016 has in store with the arrival of new blockbuster games such as Uncharted 4, The Legend of Zelda and Gears of War, a rising tide of excellent looking independently-created titles, plus virtual reality and Nintendo’s secretive new console, the NX.”

Train2Game News: “A tonne of research” going into Company of Heroes 2 to produce authentic experience

Relic Entertainment game designers have visited eastern Europe in an effort to make Company of Heroes 2, their upcoming RTS title, as authentic as possible.

“We do a tonne of research at Relic. We had a core group of guys go to actual Eastern Europe, to Leningrad, to some of the battlefields like Sinyavino Heights, and Germany to Berlin so it’s incredibly important.” Company of Heroes 2 lead campaign designer Jacen Torres told Shadowlocked.

He added that the trips to Russia and Germany were key to make the player get a feel of what it was like fighting on the Eastern Front during World War 2.

“Now, there’s always a difference between authenticity and realism, and we try to get realistic where we can, especially in things like visuals.” said Torres.

“But obviously gameplay is not going to completely mirror the realism or war, necessarily, but in that particular case we tried to make it authentic and we try and get the tone and a feel and the look or what is the Eastern Front, how does it feel to be fighting in these small Russian villages, and that’s a big part of it.” the Relic lead campaign designer added.

Company of Heroes 2 is scheduled for release in the early part of 2013. Keep reading The Train2Game Blog for the latest Company of Heroes 2 news it developers.

What are your thoughts on the effort Relic are going to research Company of Heroes 2? How important do you believe good research to be for game development?

Leave your comments here on The Train2Game Blog, or here on The Train2Game forum.