Train2Game News Student games portal official partner ofWorld Weaver

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A new arrangement will allow Plasis Games to officially link with popular games developer.

Sean Brady’s games portal Plasis Games has been granted permission to officially partner with World Weaver. Sean has been in touch with World Weaver since working with DxStudio, a highly respected game engine.

He reached out to World Weaver now as he has developed his own website and games portal, Plasis Games, where he publishes and distributes games.

The partnership means that Plasis Games has an agreement with a well-established UK software development/IT company that has a proven track record and a huge following in the games industry. For now official logos will go up on the Plasis site and the two companies
are discussing potential future opportunities.

World Weaver is an IT consultancy that produces Games and Apps. The company is well known for its versatility and high production values. It has a great reputation for producing games and IT resources.

Plasis Games hosts and distributes titles, and although relatively
new, has already started to attract an audience.

www.plasisgamesportal.com
www.worldweaver.com

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Be on Train2Game TV

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Train2Game Students do you want to advertise yourself whilst supporting Train2Game? The newly launched Train2Game.TV will give you the opportunity to do just that.

Train2Game.tv is looking for some students with good quality webcams or video recording equipment to record a short video of yourself, maximum ten minutes, advertising yourself to future employers who may come looking.

As some of you know the best way to break into the games industry is to get yourself out there and be noticed by those who you admire. This will give you the perfect opportunity to do just that and will help support Train2Game at the same time.

If you are interested, please send your video via wetransfer.com to suggestionbox@train2game.com

Train2Game News Microsoft at E3 2015

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This morning at the Xbox E3 briefing, Microsoft Corp. showcased an extraordinary lineup of Xbox One-exclusive titles and announced backward compatibility, fueling the greatest games lineup in Xbox history, this holiday and beyond.

Microsoft also shared how it is making Xbox Live, the world’s premier gaming community, get even better, while giving fans an early look at how advanced technology can take their gaming further with the new Xbox Elite Controller and Microsoft HoloLens.

The Xbox E3 keynote packed numerous world gameplay debuts, premieres and trailers into an action-packed 90-minute spectacle for fans, including news from gaming’s biggest franchises.

The show opened with a bang as world premiere gameplay of “Halo 5: Guardians” included the reveal of the all-new massive scale multiplayer mode, Warzone, where up to 24 players battle with friendly and enemy AI characters joining in the fight.

The all-new Ford GT supercar, debuting exclusively in “Forza Motorsport 6,” made a dramatic entrance by descending from the rafters into the Galen arena with an appearance by Henry Ford III and the world gameplay premiere of the title.

Microsoft Studios, in partnership with legendary Japanese game designer Keiji Inafune, Mark Pacini and the teams at Comcept and Armature Studio (creators of the “Metroid Prime” franchise), debuted the all-new Xbox One exclusive “ReCore.”

Developer Mojang AB demonstrated a fully-featured version of “Minecraft” for Microsoft HoloLens that allows players see the “Minecraft” world in an entirely different way.

Electronic Arts’ Peter Moore took the stage to share his excitement for EA Access, which enables members to play first, play more and play for less only on Xbox One, and announced that the EA Access Vault now includes “Titanfall.” In addition, the EA Access Vault will be open to all Xbox Live Gold members to play the best of EA for free during the week of E3.

The company also announced Game Preview on Xbox One — a new way for our fans to purchase work-in-progress digital titles and participate in the development process by giving feedback to developers as they continue to update their games. Game Preview is coming to Xbox One as a pilot program starting this week.

This holiday, “Halo 5: Guardians” headlines the best games lineup in Xbox history, alongside blockbuster exclusives like “Forza Motorsport 6,” “Rise of the Tomb Raider,” “Gears of War: Ultimate Edition,” “Fable Legends” and “Rare Replay.”

On stage, Microsoft announced a variety of games launching in 2015 and beyond for Xbox One and Windows 10, including a mix of exclusives, blockbusters and independent games through the ID@Xbox program.

The biggest news announced is that this holiday, Xbox One will be the only console to support backward compatibility natively for select Xbox 360 games, for free, and all with Xbox One features including screenshots, broadcasting and GameDVR. Backward compatibility is one of the most-requested fan features, and more than 100 classic Xbox 360 games will be available at launch, with more to come.

While not all Xbox 360 titles will be available at launch, fans can submit what titles they’d like to see added via Xbox Feedback, and Xbox will work with game publishers to continue to release new titles regularly.

More details about Xbox One, Xbox One games and the latest Xbox news at E3 can be found at http://news.xbox.com.

Train2Game News Games Development skills in demand

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Serial Entrepreneur says Games Development expertise are needed in his companies

Koldo Garcia is co-founder and BizDev Director at Madpixel, creator of Madgazine  and also co-founder and CEO at The Mad Video. We spoke to him to hear from this successful Creative about his career in areas similar to games development and to gain an understanding of transferrable skills. It was also a great chance to hear about his personal history and the incredible projects he is currently working on.

What is your personal working history?

“Although I have a degree in business administration early I changed my mind and re-oriented my career towards design. I worked as a freelance designer for years in several areas (graphic design, corporate identity, etc.) until I started to work as web designer around 1998. In 1999 I founded Madpixel with my colleague Iñaki Arredondo, with the idea of combining design and technology. There, I specialized in UI Design and UX. I also played the CEO role. In 2011 I founded The Mad Video, a start-up focused on interactive video, where I’m the CEO. But I still actively collaborate with Madpixel as BizDev Director and Product Strategy Advisor.”

What experiences shaped your development as person and your ideas?

Working with colleagues with strong ethics it’s been definitively very important in my life. Also my experience these three last years with my other project, The Mad Video, it has been very important. I lived for three years in San Francisco, as many other startups from everywhere, and this was challenging and also demystifying. And from the personal point of view, living in a completely different culture was very enriching too.

How did you get into what you do now?

“At the beginning, at Madpixel we were focused on any kind of multimedia projects, but in the last years we began to develop our own products, specially focused on providing digital solutions for Museums and Cultural Institutions. Why this sector? We developed several tailor-made projects for clients in this area which were really successful. This gave us the opportunity to detect some areas where we could offer innovative solutions for them, and we decided to jump into it. Now we commercialize three products/services for this sector: ArtGigapixel (super-high resolution images), SecondCanvas (app/widgets builder for Museums), and Madgazine (platform to build digital magazines).”

Do you find there are transferrable skills from Video Games to what you do?

“Well, I have to say that in our past activity in Madpixel, we developed several online games, and this experience was for sure something worthy for our next projects. But talking more specifically about our present activity, I think there are several areas where Video Games could have a fit with us: 3D environments combined with our gigapixel publishing technology could be something interesting, for instance. And of course, all the gamification techniques are very interesting to offer museums new experiences for their audiences, especially for the younger ones.”

Can you tell us a little bit about Madgazine?

“Madgazine is an online platform which allows any kind of user to build their own digital and multimedia publications, magazine-style. Its CMS allows you to create the content once, and automatically get different outputs adapted to different devices and platforms: web, mobile devices (iOS and Android, both in HTML5 and as native apps).”

How does technology enhance an experience?

“There are so many ways I can’t say just one example. Think of technological companies such as Tesla, Über, Next, Airbnb, and so many more, that are disrupting and innovating through technology so many different aspects of our lives. It’s not only about getting info but about taking actions and interacting with our environment, the closer one and the remote one. I feel like we are living right now a really trascendental change in our world through technology.”
 
Interaction is a theme, is leaping off the screen into a person’s world important?

“Definitively. Interactions combining both the digital and the real world are more and more important. It’s not the future, it’s the present, and is changing our relation with everything. There are so much opportunities in so many areas that I can’t imagine in the next year’s a single thing where interaction between both worlds doesn’t make sense. Being able to explore artworks that way, makes a big change on how we see, enjoy and understand Art. This definitively gives you a better context of the painting and the painter from several points of view: history, technique, or just curiosities. All of this together allows you to better understand and enjoy Art.”

And Second Canvas, how are you modernising the exhibition experience?

“First at all, we are providing the museums with tools to make easier the process of going digital. And that’s important because museums are facing a big challenge about its own essence, where the digital museum is becoming as important as the physical one: universal and remote access to content, enriched and curated experience, etc. Second Canvas Modules makes this process not only easier, but also affordable for any kind of museum.”

“In this context, some of the modules Second Canvas offers allow visitors (both physical and virtual) enjoy this content in new ways that complement and sometimes enhance the traditional visit: ability to explore artworks with your fingers in your mobile device, zooming in the areas you want to explore until the smallest details, or getting stories about the different elements in a painting, are some of the features we offer. But also the possibility of interacting with beacons during the visit, having experiences combined with wearable gadgets, or changing the way art can be taught at schools and universities. The experience has been really welcomed. Audiences are asking us for more and more artworks in these innovative formats, and that’s incentivising museums to create more Second Canvas-style content.”

Madpixel, please tell us more?

“Madpixel is the company developing our three products/services. I didn’t tell you anything about one of them, ArtGigapixel, yet. ArtGigapixel is a team within Madpixel, specialized in very high resolution images captures. We have developed the software and hardware required for this kind of projects, and we are right now the company leader in this technology, working with hundreds of museums all around the world. Madpixel has given me the opportunity of experiencing art as never before. And as designer, I really love this. To be able to explore these artworks, zooming on details, and see the painter technique, and the evolution of techniques along the years, it’s been really wonderful for me.”

What would you say to a student, wanting to get ahead in the world?

“Don’t be afraid of changing your mind. Follow your instinct and do what you makes you feel great. And work hard, but don’t forget that life is greater than projects.”

To hear more about Koldo’s work or speak to him about future projects, contact the Train2Game blog at Mark Kington (mark@train2game.com)

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News MostAnticipatedGames.com

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As the global gaming masses gear up for this year’s Electronic Entertainment Expo, MostAnticipatedGames.com has launched with the mission to give each fan an outlet for their enthusiasm and the opportunity to make their opinion matter.

This centralized source of user-driven content empowers the worldwide gaming community to truly answer the question, “What are the industry’s most anticipated games?”

Powered by the fast-growing on-site engagement platform Favslist and pulling from a user-created database of over 117,000 items, MostAnticipatedGames.com provides real-time results from user rankings while constantly adding new titles as soon as they are announced. In addition, sophisticated stat tracking provides insight into how each new game trailer, news item, or major announcement impacts the standings amongst the global list of most anticipated games.

“Our goal is simple – to be THE source for determining the world’s most anticipated videogames,” said MostAnticipatedGames.com creator and co-founder Daniel Kayser. “While individual websites poll their audiences frequently, this definitive list provides a centralized source for gamers to make their opinions known. Plus, the ability to brand and embed our tool on any website means we can calculate each individual community’s input while having them contribute to the global conversation at the same time. As E3 fast approaches, watching fan feedback impact the list has already been a lot of fun!”

Currently, there are over 900 users who have participated and nearly 500 games to choose from with new titles being added as soon as they are announced.

Train2Game News UK Top 20 – 15.06.15

elder-scrolls-online-logoThe charts sees two new games sitting on top this week knocking The Witcher 3 down to third. The number two slot goes to the movie tie in lego game, Lego Jurrasic World and the number one spot is The Elder Scrolls Online. The final new edition to the charts is Payday 2: Crimewave edition which is number four.

All formats

Week ending 13 June 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS
2 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE
3 THE WITCHER III: WILD HUNT BANDAI NAMCO ENTERTAINMENT 1
4 PAYDAY 2: CRIMEWAVE EDITION 505 GAMES
5 GRAND THEFT AUTO V ROCKSTAR 2
6 FIFA 15 EA SPORTS 3
7 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 10
8 SPLATOON NINTENDO 4
9 BATTLEFIELD HARDLINE EA GAMES 5
10 FARMING SIMULATOR 15 FOCUS HOME INTERACTIVE 7
11 DESTINY ACTIVISION 8
12 MINECRAFT: XBOX EDITION MICROSOFT 9
13 PROJECT CARS BANDAI NAMCO ENTERTAINMENT 6
14 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 14
15 DYING LIGHT WARNER BROS. INTERACTIVE 11
16 MORTAL KOMBAT X WARNER BROS. INTERACTIVE 12
17 WOLFENSTEIN: THE OLD BLOOD BETHESDA SOFTWORKS 13
18 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 19
19 TERRARIA XBOX 360 CLASSICS 16
20 FORZA HORIZON 2 MICROSOFT 20
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Urbanimals in Bristol

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Watershed is delighted to announce the winner of the 2015 international Playable City Award,  Urbanimals, created by the  Laboratory for Architectural Experiments, LAX, based in Poland.

This September and October, a playful pack of wild beasts will appear in unexpected places across the city of Bristol, waiting for people to play with them. Take up the dolphin’s challenge to leap together, chase a shy rabbit down the pavement or skip with a cheeky kangaroo. Lurking behind city walls and hiding in dark corners, Urbanimals are eager to brighten the day. Triggered by people passing or stopping, this magically interactive project will be created using projectors and sensors and will stretch across the whole city.

Richard Roberts, one of the Judging panel, from Jason Bruges Studio said, “It was the fresh response to the brief, and the positive impact that these pieces could make to everyday city journeys that won me over.”

Urbanimals  by LAX was selected from 197 applications received from 60 countries around the world, and the installation will be unveiled in Bristol in September 2015. LAX are an experimental design team based in Poland, who describe themselves as practicing ‘at the edge of architecture’, testing the boundaries of urban planning, design, psychology and computation. They will now work with Watershed producers across the summer in Bristol to explore their ideas, developing the technology to bring their vision to life.

“Bringing people together through play in forgotten areas of the city lies at the heart of what we do”, say Ania and Sebastian from LAX, “with  Urbanimals we want to highlight the city’s hidden value and treasures inspiring residents to consider their environment in new and unexpected ways, we want to stimulate their senses and inject a sense of excitement and wonder into the everyday urban landscape.”

Clare Reddington, Executive Producer of the Award says, “ We are very much looking forward to working with Ania and Sebastian to bring  Urbanimals to life in unexpected and hidden corners of Bristol. We love the combination of imagination and sophistication that the idea offers and were impressed with their ambitious and playful response to the playable city theme.”

Miguel Sicart, play scholar and author of Play Matters (MIT Press)

“Urbanimals helps us rediscover the magic in the city; it gives us a fresh perspective on spaces we might ignore, we might forget, we might despise. Playable cities are instruments to give us back the sense of wonder and situate it in our daily lives.  Urbanimals is a great example of this appropriation of the urban space to remind us of its beauties and mysteries”.

Richard Roberts from Jason Bruges Studio continues,  “Urbanimals is a great piece because it proposes a series of unexpected installations which are delightfully fun and engaging. Its flexibility allows it to be deployed in areas of the city that would benefit from something startling, fresh and new. This proposal allows many levels of interaction from brief encounters by passive observers to active engagement over longer timeframes, and is open to be enjoyed by everyone.”

Follow the project as it develops at
http://www.playablecity.com  |  http://twitter.com/playablecity

Train2Game News This Cake Is Not A Lie

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First ever Gamerbake kicks off at London’s Meltdown bar next Monday, in partnership with Special Effect.

Founded by culinary experts George Osborn and Chris Kerr, Gamerbake is the friendliest cooking themed networking event in the world…and probably the only one at the moment.

The event is simple: a game related theme is announced and attendee bakers must make something vaguely related and bring it along. A panel of judges decide who’s produced the best bake, and there will be some prizes for the winner.

The first ever Gamerbake will take place next Monday (15th June) at 7pm in the Meltdown bar, North London. Jordan Erica Webber, Alan Williamson and Caitlin Goodale will form the judging panel for what promises to be a unique night of cake-fuelled revelry, gaming chit chat, and casual networking.

There is also a huge range of prizes up for grabs including:

• An exclusive, one of a kind Gamerbake apron
• A bundle of indie steam games
• A load of MadCatz goodies from controllers to headphones

As well as these awesome prizes, there’ll be a couple of secret prizes, provided by the kind folks at Ubisoft which will be handed out on the night.

Co-Founder George Osborn said “We have been overwhelmed by the huge amount of support we have had since announcing Gamerbake. I think it is clear that the games industry is full of secret baking experts who were all just waiting for the opportunity to show off their culinary talents. I am really glad that we can give them a stage to show off their sweet treats”

“With Gamerbake, we wanted to take all of the stress and social awkwardness out of networking and create a casual, friendly event for those who just want to meet  likeminded gamers in a fun, relaxing environment. “ Co-Founder Chris Kerr comments “We also really, really wanted an excuse to get a bunch of people together for a night of cake-scoffing, game-playing, chin-wagging mayhem. Given the fact that we’ve now sold out, it looks like that’s an idea everyone can get on board with.”

All information about Gamerbake can be found on the official website here: http://www.gamerbake.com/

Train2Game News Data Bank for PS4

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Nyko Technologies today announced the release of the highly-anticipated Data Bank for PlayStation 4, a hard drive dock that enables users to upgrade their console memory capacity from the PS4’s standard 2.5” hard drive to cheaper, higher-capacity 3.5” hard drives.

“With the Data Bank, we’re offering a solution that expands the console’s functionality and provides gamers with the convenience of extra storage space,” said Nyko director of marketing, Chris Arbogast.

“With downloadable and hard copies of games taking up tens of gigs of storage against the stock 500GB hard drive, we’re facing the tough decision of choosing which game save to delete in favor of playing a new game. Nyko wants to make sure that never has to happen again.”

As the PlayStation 4 does not presently support game installs or save data on external hard drives, the Data Bank enables users to expand their storage beyond the limits of 2.5” drives currently compatible with the console. This ultimately lets users leverage the larger storage, faster running speeds, and lower prices of 3.5” drives.

The Data Bank for PS4 replaces the top of the console and its existing hard drive with a simple single-screw installation, and seamlessly matches the minimalist design of the PlayStation 4. A built-in LED strip illuminates whenever the console is accessing its memory.

To purchase any product from Nyko’s full lineup of video game accessories for all current and previous generation consoles, visit the online store at www.nyko.com.

Train2Game News Develop 2015 People’s Choice session

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Today, Develop:Brighton, Europe’s leading game developers conference, opened voting for the brand new People’s Choice session.

Taking place on Thursday 16 July at 2pm, the People’s Choice session puts the power in the hands of the delegates by allowing them to choose the session they would like to see.

Attendees have three options to choose from and voting closes on Wednesday 24 June. The three choices are:

Filling the Gap – Financing Tips from the UK Film Industry
Jonny Kane, Iglu Media

Market It Like An Indie
Colm Larkin, Gambrinous

Becoming Indie Before the Word was Invented
Robert Muresan, Exosyphen Studios

More information, video pitches for each session and links to vote can be found by visiting www.developconference.com/content/peoples-choice-voting

Develop:Brighton 2015 takes place from Tuesday 14 July to Thursday 16 July at the Hilton Brighton Metropole. For more information visit www.developconference.com