Train2Game News: Magic The Gathering 2015

Magic 2015The time has come for gamers to Hunt Bigger Game. Wizards of the Coast today announced Magic 2015—Duels of the Planeswalkers, the latest installment for the popular Duels of the Planeswalkers franchise and the first version to release on the new next-generation gaming console, Xbox One.

Starting this summer, Magic 2015 will put players at the centre of the action as the deadliest hunter in the Magic Multiverse, Garruk Wildspeaker, shifts his hunter’s instinct away from beasts of the wild to the ultimate quarry—you!

Magic 2015—Duels of the Planeswalkers will take the game to a whole new level, deeply engaging fans like never before. With new features including the ability to build customised decks, new booster packs with premium downloadable content, and an even more robust deck builder, players will take on their fiercest opponents culminating in the ultimate battle against Garruk.

Magic 2015 will offer gamers the perfect way to start playing the world’s best strategy trading card game priming them for even more action with the upcoming Magic 2015 Core Set. In addition to the Xbox One, Magic 2015 will be also be available on Xbox Live Arcade, iPad via the App Store, PC via Steam, Android via GooglePlay, and Kindle via Amazon Marketplace.

You can enjoy the teaser trailer for the game below:

Train2Game News UK Top 20 Games – 15.04.14

TitanfallAnother quiet week in the charts with a bit of a shuffle around at the top putting Titanfall back in the number one spot. The new Lego Hobbit game has come in to the charts behind Titanfall at number two and further down the charts Kinect Sports Rivals arrives at number fourteen.

All formats
Week ending 12 April 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 TITANFALL EA GAMES 3
2 LEGO THE HOBBIT WARNER BROS. INTERACTIVE
3 FIFA 14 EA SPORTS 1
4 SOUTH PARK: THE STICK OF TRUTH UBISOFT 8
5 CALL OF DUTY: GHOSTS ACTIVISION 4
6 MINECRAFT: XBOX 360 EDITION MICROSOFT 9
7 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 7
8 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 11
9 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 12
10 METAL GEAR SOLID V: GROUND ZEROES KONAMI 5
11 THIEF SQUARE ENIX 13
12 BATTLEFIELD 4 EA GAMES 10
13 INFAMOUS: SECOND SON SONY COMPUTER ENT. 6
14 KINECT SPORTS: RIVALS MICROSOFT
15 GRAND THEFT AUTO V ROCKSTAR 14
16 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 15
17 DARK SOULS II BANDAI NAMCO GAMES 16
18 FOOTBALL MANAGER 2014 SEGA
19 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS 2
20 WWE 2K14 2K SPORTS
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Game Jam 2014 Results!

The Train2Game Game Jam is over for another year and there was some top quality games created at the event this year.

The Judges; Andrew McCartney of Microsoft Ventures, Jon Hare of Sensible Software fame, Ian Johnson Apps world founder, Professor Carsten Maple from the University of Bedfordshire and Clive Robert of DR Studios began judging at 2pm on the Sunday and by 6pm they were ready to announce their decision.

There were three categories the teams could win in; Teamwork, Most innovative and Best Game.

Train2Game Principal Myra Smallman announced they couldn’t choose between two teams regarding the Teamwork category so two teams were victorious: Level X Games and Unity Dreamers.

Next up Andrew McCartney announced the winner of the most innovative game which was Horatio the Hamster by Basement Games. The team consisted of Train2Game Students:

Tabi ‘Fitsy’ Polson – Designer
Simon Corder – Level design and QA
Dan Knight – Developer
Lybert Mancedo – Artist
Ash ‘Little Dave’ Fayers – Developer

Finally Jon Hare was to announce the winner of the Best Game which was 1HP left with their game Nom! This made the day extra special for artist, Neil Gorman as it was also his birthday yesterday! The team consisted of Train2Game Students:

Nigel Clarke – Team Captain/Developer
Sam Hawkins – Game/Level Designer
Amanda Blatch – 3D/2D Artist
Daniele Morisco – Developer
Neil Gorman – 3D Artist/Animator

A massive congratulations to the winners and well done to all the students who took part it was a great weekend and I hope it was a good birthday for Neil Gorman!

You can enjoy the pictures from the final day of the 2014 Train2Game Game Jam in the gallery below:

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Train2Game News Game Jam 2014 Day Two

Day two of the Train2Game 2014 Game Jam is well under way with all the teams working hard on their respective projects.

There are some excellent looking games starting to form through the midst of bleary eyed students who are starting to feel the effects of minor sleep deprivation! Through it all they are remaining determined and motivated ready for the all important judging tomorrow afternoon…

You can enjoy the photos from the second day of the 2014 Game Jam below:

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Train2Game News From Bedrooms to Billions at Eurogamer

Layout 1The world premiere of From Bedrooms To Billions, a new documentary movie telling the remarkable story of the UK gaming industry, will take place at the UK’s biggest ever videogames event, EGX London 2014.

Running from Thursday 25 to Sunday 28 September at London’s Earls Court exhibition centre, EGX London 2014 will feature the hottest triple A and indie games, a huge fighting game tournament and an impressive line-up of developer sessions.

The film’s co-director, Anthony Caulfield, commented: “I am thrilled to confirm that From Bedrooms To Billions will be premiered at this summer’s EGX event in London. This is the perfect audience and the perfect venue, I couldn’t be happier. The plan is have two showings – one for the trade and one for the public – and we’ll have special guests and some very special surprises in store. Further exciting announcements will be made soon.

“Making From Bedrooms To Billions has been a two-year labour of love and it’s very nearly finished. The first people to see it will be our incredible crowd funding backers and those who pre-order before 31st May. These amazing people have raised over £100,000 for the film’s production and without them it simply wouldn’t have happened, so they get the exclusive ‘Backers Edition’ with tons of great extras. The theatrical cut will then premiere at EGX in September before going on general release to cinemas around the UK.

“While the film has strong nostalgic appeal, we were determined to look forward as well as back. The way the UK somehow lost its way from the early golden era of development and publishing is very sad. However, we firmly believe this will change and that many great opportunities lie ahead, some of which we cover in the film.

“We hope From Bedrooms To Billions will serve as a catalyst for young IT enthusiasts to push the boundaries of what is perceived possible, just as visionary game developers did with the ZX Spectrum and Commodore 64 in the 1980s. That’s why, once the film has finished its cinema run, we’re making it available to schools, colleges and universities free of charge. It fits nicely with the community feel of the whole project.”

The free-to-schools plan was announced at the recent Business and Universities Game Syndicate (BUGS) launch at BAFTA in London. Co-founded by veteran games developer Jon Hare and Professor Carsten Maple, BUGS aims to connect graduates and employers in order to reverse the UK game industry’s slide down the international pecking order.

This high profile event was attended by, among other senior figures, the Minister for Culture, Communications and Creative Industries, Ed Vaizey, and Ian Livingstone CBE, co-founder of Games Workshop and author of the NESTA report, who led the successful campaign to put computing back on the national curriculum.

Professor Carsten Maple said: “To get the UK back into the top three games developers in the world is a big challenge. We need to make sure we’ve got a good talent pool and that we attract all kinds of students. From Bedrooms To Billions is going to be screened at each of the universities and it will tell us all about how the industry has changed.”

Minister for Culture, Communications and Creative Industries, Ed Vaizey, added: “We are experiencing a creative industrial revolution and games are at the heart of it. We want the industry to benefit from graduates who are coming out of university with the right skills, which means they hit the ground running.”

Train2Game News Ubisoft rewarding fan commitment

Ubisoft logoUbisoft is rewarding the commitment of its biggest fans by giving them opportunities to take part in E3, the world’s premier show for video games.

Twelve creative and dedicated Uplay members from around the world will be chosen to join Ubisoft in Los Angeles for this year’s show. As “Uplay Ambassadors” they will receive the VIP treatment, including all-expenses paid travel, access to the E3 show floor, a ticket to the Ubisoft press conference and exclusive meetings with Ubisoft’s development teams. Ten ambassadors will be picked from among the most dedicated members of Ubisoft’s games’ communities, and two members will become ambassadors by winning fan contests.

One thousand additional Uplay members will receive an invitation to the Uplay lounge, a pop-up event being held in an impressive location near the Los Angeles Convention Center.  At the Uplay lounge, members will have hands-on time with games from Ubisoft’s E3 lineup as well as time to discuss their favorite titles with Ubisoft’s teams, compete against other fans and win prizes.

Uplay members can win one of two contests to become an ambassador:

The Uplay Fan Art Contest. Uplay members can show their talents by creating fan art based on their favorite Ubisoft titles. The jury for the contest is composed of members of Ubisoft’s Montpellier studio, and the winner will not only become an ambassador but also will have his or her art animated by the Montpellier team. More details are available here.

The Uplay Fan Video Contest. Participants can submit a video in one of three categories: Cosplayer, for creators with amazing costumes talents; Competitor, for the best speed-runners or most skilled players; and, Filmmaker, for fans who want to show off their filmmaking talents. More details are available here.

The 1,000 Uplay members who receive invitations to the Uplay lounge will be chosen from those who pre-register at www.uplaylounge.com.

Anyone who is not chosen or is unable to make it to Los Angeles still will be able to see E3 highlights via exclusive videos, photos and other surprises found at www.uplaylounge.com

Train2Game News Borderlands pre-sequel announced

Borderlands pre-sequel2K and Gearbox Software announced today that Borderlands: The Pre-Sequel, an all-new standalone Borderlands game set in-between the award-winning Borderlands and Borderlands 2, is currently in co-development by Gearbox Software and 2K Australia.

Borderlands: The Pre-Sequel launches players to Pandora’s moon to experience wild, gravity-bending gunfights in zero-atmosphere environments using an array of all-new weaponry. For the very first time, fans play on the other side as four new playable characters contributing to the rise of the Hyperion Corporation. Fighting alongside Handsome Jack, players witness his transformation into the megalomaniacal tyrant that fans loved to hate in Borderlands 2.

“Since Gearbox Software first created the Borderlands franchise, we never dreamed of this much love and support from gamers,” added Randy Pitchford, president of Gearbox Software. “We are grateful that the incredible talent at 2K Australia has been able to jump in with Borderlands: The Pre-Sequel to help it live up to the high standards that Borderlands fans have come to expect.”

“Gearbox has entrusted 2K Australia with the co-development of their award-winning franchise and we are committed to delivering an all-new shoot ‘n’ loot experience that fans will love,” concluded Tony Lawrence, general manager of 2K Australia. “Fans will see for themselves that there’s nothing quite like moon jumping in a low-gravity gunfight, completely freezing a moon bandit with one of the new Cryo weapons, and then shattering him into little pieces that float off into space. It’s pretty epic.”

Borderlands: The Pre-Sequel will be available in fall 2014 for Xbox 360, PS3, and Windows PC.

Train2Game News Unity games on Sony platforms free

unity-logoUnity game engine support for PlayStation Mobile app development is on the way, and a preview version has just been released.

A public preview has been released today gives Unity users the opportunity to bring their games to PlayStation Mobile-compatible devices, including PS Vita, for no additional cost.

Unity users can register for free with Sony Computer Entertainment to obtain a licence to test and deploy on the PS Mobile and PS Vita platforms.

A full release for the new Unity for PSM development environment will follow in the summer.

Right now, however, the developers can get to grips with the preview version, which uses a specially customised version of Unity 4.3.

Sony said that the Unity for PS Mobile suite enables easy porting of iOS and Android games for Vita and Vita TV.

Unity support for PS Vita was added in January, and includes features such as Trophies, Friends list and matchmaking. The ongoing developments with Unity are part of a partnership the engine maker brokered with Sony at the beginning of its PS4 campaign.

Developer can find out more about the new software and register with SCE here.

Source: Develop

Train2Game News Unreal 4 Dev Day

Epic GamesEpic has announced a date for new ground floor developers to attend a dev day for Unreal 4 at Staffordshire University

Following the successful release of Unreal Engine 4 to the world, Epic Games has announced a new free-to-attend hands-on dev day for ground floor developers on Thursday 17th April 2014.

Unreal Developer Day, which will take place at the recently opened Epic Games Centre at Staffordshire University in Stafford, is open to anyone with an active UE4 subscription.

Registration is now open at https://www.eventbrite.co.uk/e/unreal-developer-day-thursday-17th-april-tickets-11168446123 and is available on a first come first served basis. Epic’s engineering, design and support team members will provide insight into the latest tools and technologies, as well as a look into the future of the new UE4 ecosystem.

Announced at GDC on March 19th, the new Unreal Engine 4 subscription service gives members access to the full engine, tools and C++ source code. More details can be found at http://epicgames.com/news/epic-games-releases-unreal-engine-4-for-all/

“This is a great opportunity for those just starting out with UE4 to learn more and get invaluable hands-on advice from the UE4 team. It’s going to be a very productive day, and should be a big boost for those who are able to attend,” commented Mike Gamble, European Territory Manager.

If any Train2Game students are eligible to attend it could be an excellent learning possibility for you.

Train2Game News Video Game Pioneers Advice

Andrew HewsonAn exclusive talk by UK games industry pioneer Andrew Hewson has been released publically for the first time.

In the three-part video of his seminar, entitled “Hints & Tips for Videogame Pioneers” (in keeping with his upcoming book of the same name), Andrew describes the fascinating story behind the formation of Hewson Consultants, the production of some of their hit games and his key lessons from the formative decades of videogames.

Part 1: The Birth of Hewson Consultants
Youtube: https://www.youtube.com/watch?v=4xHP4BqtChw

Part 2: The Games
Youtube: https://www.youtube.com/watch?v=IZCK0WS39ys

Part 3: Key Lessons
Youtube: https://www.youtube.com/watch?v=3_y7ziK524o

Andrew Hewson was the founder of Hewson Consultants, 21st Century Entertainment and the founding Chairman of United Kingdom trade body ELSPA (now known as UKIE). His companies were known for producing original smash hits like Paradroid, Uridium, Nebulus, Cybernoid, Pinball Dreams and Pinball Fantasies as well as promoting famous developers like Andrew Braybrook, Raffaele Cecco, Stewart Gilray and the original founders of DICE.

In 2013 Andrew Hewson reformed Hewson Consultants Ltd, the celebrated retro-games outfit he originally founded in 1980, in order to write & publish his new book “Hints & Tips for Videogame Pioneers” which was successfully funded on Kickstarter in November 2013. The book is scheduled for release later this year.