Train2Game News: Robert Boyd wants more opportunities for Xbox indie games

Robert Boyd believes Xbox should help their indie market by allowing high rated games to break through to Xbox Live Arcade.

It can be difficult to become a developer for XBLA. Taking inspiration from Steams Greenlight, Robert Boyd of Zeboyd believes Microsoft could do more for indie developers.

In his opinion the Xbox Live Indie Games could be a proving ground for new titles, with the best among them being sent forward to be released on XBLA. Similar to Steams Greenlight community rating system.

Boyd said “I’d like to see XBLIG kind of merge into XBLA”

“Keep Indie Games free to everyone but if you have a really good game, you could submit it to Microsoft for it to be upgraded to an XBLA title. Right now, becoming an XBLA developer is fairly difficult for a small team, so reducing the barrier of entry to XBLA could only help Microsoft, I think.”

If Microsoft take this on board any student who decides to create their own game can be spurred on by the thought that if their game is successful it will reach an even bigger audience. That can only be good for everyone involved.

It can be very hard to stand out in the Indie market. Any developer who makes a good game that is enjoyed by players should be rewarded for it.

Train2Game News: Mojang’s building blocks of hope for UN

Mojang is working with the UN to develop software that will involve young people in making changes in their home town

The new software, named Block By Block, uses the same principles as Mojangs Minecraft, giving young people a simple way to visualize the changes they want to make in the area where they live.

Minecraft building community Fyre UK has been enlisted to render the areas the project is interested in helping. Fyre UK is an English based community in Minecraft who make spectacular creations.

The three year partnership between the UN and Mojang starts with the renovation of Kibera in Nairobi. In those three years the hope is that they will improve hundreds of public spaces around the UN with the help of the young residents. It is not known which places will be using Block By Block as of yet. At this time we can only hope that the UK gets to benefit.

Mojang said “Block By Block aims to involve youth in the planning process in urban areas by giving them the opportunity to show planners and decision makers how they would like to see their cities in the future.”

“Minecraft has turned out to be the perfect tool to facilitate this process.”

“It has proven to be a great way to visualize urban planning ideas without necessarily having architectural training. The ideas presented by the citizens lay as a ground for political decisions.”

Mojang has already had some success with a similar programme called My Block in there native Sweden, allowing citizens to suggest changes for the towns they inhabit.

This is another example of how the software and hardware created in the games industry can do more than just entertain players, it can help around the world with ideas like this one.

Train2Game News: Games distributor Steam blows away Greenlight clutter

Valve is introducing a cost to post games on to its new Greenlight initiative. Valve will donate all money made this way to the charity Child’s Play.

Greenlight is a service for indie developers to upload there games and the Steam community chooses which game they want to see released on the digital distribution service. Child’s Play is a children’s charity created to help young people in hospital, by providing them with games and toys.

Valve has had to implement this fee to dissuade pranksters uploading fake and unapproved games. There have been phoney write ups uploaded to Greenlight and there was controversy yesterday when Steam had to take down a sex game submitted by an amateur developer.

Greenlight went live a few days ago and already 700 titles have been uploaded, making it very difficult to find any hidden gems amongst the fake titles.

Valve said “There is unfortunately a significant amount of noise and clutter being submitted, either as a joke or by fans not fully understanding the purpose of Greenlight,”

“The proceeds will be donated to Child’s Play. We have no interest in making money from this, but we do need to cut down the noise in the system.”

There are mixed feelings to charging for this service. Some believe it defeats the idea of Greenlight but others believe it’s a necessary charge to clean up the service making it easier to find games submitted by serious developers and students.

With the implementation of the fee, which is under £65, it has deterred many of the pranksters.

Train2Game News: Games industry speculation about ‘spectacular’ new consoles

GAMESTOP CEO Paul Raines expects a next-gen console next year with another to follow in 2014.

On top of that EA – one of the largest games companies in the World says we should look forward to the gaming future.

Paul Raines speculates that Microsoft’s Xbox 720 and Sony’s Playstation 4 will not both be coming out in 2013 like previously thought. One will be released in 2013 with the other following in 2014.

Which comes first remains to be seen.

Mr Raines said “This week, I’m getting a lot of rumours that are very interesting about 2013 but we have not been expecting two more consoles in 2013.

“We’re expecting Wii U this Christmas, another console next year, and another one in ’14. These rumours change every week, but we’re hearing more about next year.”

EA Labels president Frank Gibeau has said the number of gamers has raised exponentially. 10 years ago there was an estimated 200 million worldwide. Now the number is estimated at almost 2 billion.

He added that EA has several new IPS in the works ready for launch with the next-gen consoles.

Mr Gibeau said “The time to launch an IP is at the front-end of the hardware cycle, and if you look historically the majority of new IPS are introduced within the first 24 months of each cycle of hardware platforms. Right now, we’re working on three to five new IPs for the next gen.

When you launch a new IP it needs to do something really, really remarkable, and that’s easier to do when you have a new set of technology that gives you novel capabilities.

I’ve seen the machines that we’re building games for, and they’re spectacular.”

Train2game News: Valve opens up to hardware in boost for games industry

Valve LogoVALVE is looking for more staff to work on something which could confirm rumours about them moving into computer hardware.

It emerged today that speculation about Valve starting to create hardware appears to be true following adverts for staff on there site. Valve, which makes games such as Half-Life, certainly are no strangers to experimenting with new ventures.

This attitude has led to them creating highly inventive games such as Portal, the versatile Source Engine and the online game platform Steam.

Valve has always been about making things better in the gaming world, whether it’s for gamers or games developers, veteran and student alike. They have always encouraged modding for budding games developers and often employ talented, promising students. Now it seems they want to take it further with creating new hardware for PC, opening up more ideas for games developers.

Valve said: “Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers.

We’re frustrated by the lack of innovation in the computer hardware space though”

“Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.”

What is being created still remains to be seen but there are rumours of a “Steam Box” which could be some sort of console. However, from what Valve says about input methods it sounds like they are looking in to peripherals for PCs.

This is one to watch to see how it develops.

Train2Game News for students

There are many notes on the forum with a number of views as to how to apply for a work placement. The reality is THIS is how the placement scheme is operated.

First you should visit student world and look at the openings available. The information within Student World explains you should apply in writing saying why you think you should be considered for the opening. Your application should include a CV.

More here on the Forum

GOOD LUCK

Train2Game News Calling all Budding Film Stars

May we introduce an extra special lady who will be filming at the Gameathon, WELCOME Juliette.

Juliette’s credits include the Spirit of London Awards, YES Program (kids education) and even RARE, yes that RARE of Xbox fame. Her credits also span: Saatchi & Saatchi, San Miguel, Vivienne Westwood, Bloodhound (the car that goes 1000mph), Rimmel and Sky TV.

So if you would like to be considered so that Juliette can film your good side get in touch with Harry via BaseCamp.

For more about the Gameathon click here

Train2Game Gameathon Resources

Train2Game Web Site FaceBook Train2Game Page

twitter.com/train2game  FaceBook Gameathon Page

More soon as we add them

Train2Game News BAFTA Masterclass

A BAFTA Masterclass with LA Noire BAFTA-Nominee Simon Wood on Tuesday 31 July at 19:00.

Join BAFTA at The Hospital Club with Simon Wood, an award winning Production Designer and creator of Rockstar Games LA Noire. Simon started as an Industrial designer before crossing over into films and working on The Phantom Menace, Tomorrow Never Dies and Thunderbirds. He then settled in as the Production Designer at Sony Europe (PlayStation) on The Getaway series. Haven spoken extensively at conferences around the world, Simon will be describing his role on projects and then discussing ‘good art’, ‘good design’ and the creative processes as a whole.

Tickets are £5.00

Thanks to BAFTA for the heads-up

Train2Game interview: Ian Livingstone OBE on Make Something Unreal Live, Fighting Fantasy and game design

Ian Livingstone OBE is Life President of Eidos, co-founder of Games Workshop, co-author of the popular Fighting Fantasy novels and one of the most respected figures in the UK games industry.

He also judged the Train2Game and Epic Games Make Something Unreal Live contest, which saw Commando Kiwi and their Warlock of Firetop Mountain game named winners.

We sat down with Livingstone at Develop Conference, where the games industry legend discussed Make Something Unreal Live, the changing games industry and what it takes to be successful in it, his upcoming brand new Fighting Fantasy novel and more.

You were involved with Train2Game and Epic Games Make Something Unreal Live contest at The Gadget Show earlier this year, can you explain what your role was for those who weren’t there?

My involvement was to be supplier of the intellectual property, Steve Jackson and I allowing the whole initiative to use our intellectual property in terms of Fighting Fantasy. The development teams were able to use whichever titles they wanted – they used Warlock of Firetop Mountain, Deathtrap Dungeon, The Citadel of Chaos and Armies of Death – and imagine them in any way they wished to create a brand new game using Unreal Technology.

The winners of Make Something Unreal Live were Commando Kiwi with Warlock of Firetop Mountain, how is the game coming along ahead of its upcoming release?

The other part of our function was to help judge the final which was held at Gadget Show Live in Birmingham. That was really good because it was so close with deciding what game would be the winner, but in the end we decided on Warlock of Firetop Mountain because we felt that they’d achieved the most in an original way, a fun way, a very creative way and mostly importantly, something that’s a really fun game to play.

The team since then have been working hard, it’s incredible what they’ve been able to achieve effectively as a virtual team, only having met for one week to work together. Student teams with a lot of ambition, a lot of drive, a lot of creativity. I’m really looking forward to seeing the final game, and I’m sure it’ll be a very proud moment for them when they finally see Warlock of Firetop Mountain on the iStore.

The games are running using the Unreal Engine on an iPad which is a feat in itself, looking very good for what are mobile games.

Yes, it just shows their ability to develop fantastic content using a great piece of technology which is the Unreal Development Kit.

The future of iOS and mobile looks very bright, with analysts claiming it’ll overtake console gaming, or even make it obsolete. What are your thoughts on the issue?

Undoubtedly the smartphone is going to be the largest – or shall we say the biggest number in terms of being the most available platform – but that doesn’t mean for one second that Triple A console gaming is going to disappear, they’re going to live together.

And whilst the platforms of the consoles might change with their technology ended up embedded in a smart TV, or their business model might move from a premium to a freemium model, people will always want a very rich, cinematic, very visual gaming experience. Whilst at other times they’ll be happy to play games on their smartphones or social networks like Facebook, I think most core gamers will want that very rich, visual experience.

So, one is not going to be at the expense of the other; sometimes you want a big gaming experience, sometimes you just want a snack and some light entertainment like watching an indie film or watching a Hollywood movie.

You mentioned blockbuster games; many nowadays seem to focus on style over substance. But what do you think game designers can learn or adapt from old-school RPGs and board games?

You’ve got to create a strong storyline, a great narrative, have a great a great emotional engagement. But above all, with a game, the gameplay has to be fantastic because people will always buy a game which has great gameplay and poor graphics over something which has great graphics and poor gameplay. So when people ask what are the three most important things in a game? I will say gameplay, gameplay, gameplay.

You have a new Fighting Fantasy book on the way; firstly, can you tell us a bit about it, please? And secondly, why is now the right time for a new entry in the series?

Well, August 2012 is the 30th anniversary of Warlock of Firetop Mountain, and it just seems like yesterday when Steve Jackson and I saw it first appear on shelves at book shops around the country. Fighting Fantasy really touched a nerve at the time; pre-digital, the very first interactive entertainment albeit in book form, it resonated with a very wide population resulting in nearly 17 million copies of the series sold, translated to 28 languages.

I always wanted to celebrate the 30th anniversary, especially when nowadays so many people who grew up with those books, who are now in their late 30s or early 40s, and as soon as you mention Fighting Fantasy they sort of revert to childhood and have such fond memories. For me that’s very gratifying and almost humbling that people liked what Steve and I did way back when, and it’s still as relevant today as it was back then.

So I decided to write a new one and the title is Blood of the Zombies. It’s also going to be available on iOS and Android, so hopefully it’ll appeal to ten year olds of today and ten year olds of the 1980s.

How do you go about the process of writing a Fighting Fantasy book?

It’s a very complicated process! It’s a nightmare in parts; it’s like writing several books at once, because you have to keep track of several different parts of the branching narrative. So, it’s effectively writing a computer programme, a flowchart where you allocate numbers as the path branches, and keep track of all the items you can find and the inventory and make sure everything balances in combat, making sure the monsters, there aren’t too many of them or they aren’t too hard to overcome.

So there’s a lot of balancing required, but at the same time it has to be story driven. So, it’s part book, part game, part puzzle, but hopefully Blood of the Zombies will resonate with today’s audiences and will be a worth inclusion in the series

Back to game development if there’s one piece of advice you could give those aspiring to break into the industry, what would it be?

Be true to yourself, do something that you want to do, make something original, be creative, express yourself in your own way and hopefully you’ll find an audience that appreciates what you do. If you spend your life copying other people, I suspect that will never lead to monetary success and nor will it satisfy your soul. So, be true to yourself, that’s the most important thing you can do.

Thanks for your time.

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