Train2Game news: Sony development kit brings brings Android and PlayStation together

 

Train2Game students could use the same development kit to produce games for handhelds and smartphones. That is if during their future careers they ever get their hands on the new SDK from Sony

Dubbed the ‘PlayStation Suite’ the development kit allows developers to produce games for PlayStation handhelds and Android devices including smartphones and tablet computers.

In theory, it’ll allow developers to release a single game across a variety of different mobile and handheld platforms including the PlayStation Vita, which you can read more about here on the Train2Game blog.

Other Sony platforms the Android games can be released on include the Xperia Play smartphone, two Sony tablet computers and any future ‘PlayStation certified’ hardware.

“By supporting development for multiple devices and by adopting libraries to create a variety of content not only limited to games, PS Suite SDK will not only help developers save their cost in creating new content but also allow them to efficiently create their content on one SDK and without having to create on several different SDKs” said Sony.

The PlayStation Suite will begin to be used by selected developers from November, but games developed using the SDK won’t be able to be released until next Spring, when the PlayStation Vita is expected to launch in the West.

Last month the Train2Game blog reported that Sony were handing PlayStation Vita kits to indie developers.

So Train2Game, what are your thoughts on a combined SDK for PlayStation and Android? Will it encourage developers to produce games for a wider variety of platforms?

Leave your comments here on the Train2Game blog or on the Train2Game forum.

[Source: Develop]

Train2Game news: Games industry might not be ready for cloud gaming say Crytek

Train2Game students will get the opportunity to try out cloud gaming for themselves at the Eurogamer Expo next week and form their own opinions of the service.

But according to Crysis developers Crytek however, games industry isn’t quite ready for cloud gaming, even if the service does have potential.

“It’s maybe that the concept has come before we were ready for it as an industry,”Crytek Director of Global Business Carl Jones told GamesIndustry.biz

“We’re just trying to throw things at it right now and I’m not sure if that’s going to make people money. And whether or not the consumer needs it.”

Jones suggested that cloud gaming providers  OnLive and Gaikai have great potential, but argues that there’s one major problem holding cloud gaming back: the cost of running the service.

“You talk to anyone whose been in the online gaming business for the last five years and they’ll tell you that server costs have not gone down,” he said.

“Because if you just take Crysis or Crysis 2, run it on the cloud, every extra gamer you add in needs a lot more processing power and that costs a lot of money.”

However, as previously reported by the Train2Game blog, Gaikai founder Dave Perry believes that the service has everything it needs to become successful.

Nonetheless, Jones is excited about the prospect of cloud gaming and suggests that games will be designed specifically for the service in the future. Could it therefore be something Train2Game students develop games for in future?

“I think what’s going to happen now is that we’re going to start seeing people designing games for the cloud, designing technology for the cloud and making the best use of it.” Concluded the Crytek Director.

Train2Game blog readers may remember that last week THQ claimed the future of the industry involves cloud gaming in big way, in that future consoles won’t use discs.

So Train2Game, what are your thoughts on cloud gaming? Is it too early for the service to be successful? Is it indeed the future of the industry? Would you develop games specifically for it?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GI.biz]

Train2Game student insight into Call of Duty: Modern Warfare 3 development

Many Train2Game students are looking forward to the release of Call of Duty: Modern Warfare 3 later this year. The franchise is arguably the biggest in gaming and is predicted to beat the impressive sales records of the previous Call of Duty titles.

In an interview with The Guardian, Infinity Ward’s Mark Rubin discussed a lot about the development behind Modern Warfare 3, including some of the new features which may be of interest to Train2Game students.

From a development point of view, Infinity Ward has added the ability to make changes to the game simpler.

“One of the big things we’ve changed is the ability to alter the game post-launch. That doesn’t sound like a cool feature, it sounds simple – it’s like ‘why can’t you just release patches?” said Producer Mark Rubin.

“Well, games don’t work that way – you can patch some things, but for others, it’s a significant deal, patching is not broad enough to do everything in the game.”

So one behind-the-scenes feature allows us to update files, sometimes without even doing a full patch – we can just tweak things like weapon balance, which we could never do before” he explained

“In the past, we’d put out a game and realise, ‘hmm, that’s weapon’s really over-powered’ but there was nothing we could do about it. I mean, with twenty million people playing the game, you learn more in the ten minutes after release than you do in months of pre-launch playtesting. So that tech feature was a big thing for us.”

The Call of Duty: Modern Warfare 3 producer also explained how the game engine had to be changed in order for Infinity Ward to build big, sprawling cities instead of desert locations.

“And also for single-player, our engine is very performance orientated – it’s all about keeping 60 frames-per-second, it’s all about fluidity, the feel of the game; we want you to forget you’re even holding a controller, that’s the key goal.” said Rubin.

So then design came to us and said, we want to stop doing these little villages in Russia or the Middle East, we want to go big, we want to go to the places that people live in, we want it on the streets that people walk down when they go to work.

“But it’s not as simple as just ‘oh yeah, go build London’. There was a lot of engine re-writing in order to make a big city work in our environment, in our technology, and still work at 60FPS” he added.

The full interview makes an interesting read for Train2Game students and is available on The Guardian Games website.

As previously reported by the Train2Game blog, the most popular community created multiplayer modes could find their way into the full game.

So Train2Game, what are your thoughts on the behind the scenes tweaks to Modern Warfare 3? Will it impact on the gameplay?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: The Guardian]

Train2Game student Daniel Parkes blog inspires others

Train2Game student Daniel Parkes recently started blogging about his experience on the Train2Game QA Tester course and began with a post entitled Train2Game Changed My Life.

Daniel’s story sparked positive response from Train2Game students and even those not on the courses.

“Good on you mate, nice to know you’re doing well. I can totally compare, the course has made feel like anything is possible. I just can’t wait to get it done and see where it takes me” said Train2Game student Stuart after reading Daniel’s story.

“Thank you for the sharing that with me, now I know I’m not the only one who has problems with dyslexia, your life story was inspiring to me because it sounds like your describing me life story.” replied Karl

“I do understand where you’re coming from about your school life because I was called stupid and that I could not fulfil my dream to be a game designer, so I’m going to prove everyone wrong about me and complete this course and what I have always wanted to do in my life.”

“Your story have told me that people, whoever they are, they can fulfil their dream. Thank you so much for sharing that with me because now I can fulfil my dream job.” he concluded

Meanwhile, prospective Train2Game student Michelle was inspired by Daniel’s new blog

“After reading your story I was inspired and very touched I am so glad you overcame the obstacles life has given you and that you are doing well in this course all the best for the future Daniel and maybe if I do get a place you can maybe help me out if I get stuck”

You can read all the comments left for Daniel here on the blog.

Be sure to stay tuned for further updates from Daniel on his blog, www.train2gamestudentdaniel.wordpress.com

Train2Game news: 3D means we’re in “one of the most thrilling eras to be a gamer” say Sony

Train2Game students will probably be aware that Sony have a strong interested in 3D, with Uncharted 3 being seen as the game that could help bring the technology to the mainstream.

Resistance 3 is another big title that boasts 3D compatibility, which the Train2Game blog reported today debuted at No.4 in the UK Charts.

Sony believe that 3D will eventually enter gamers lives in a big way, but at the moment the technology is only just beginning to show what it’s capable of.

“Looking at the future of 3D, I think we’ve really only just begun to realize its potential as a creative medium.”  Sony Group Studio Director Mick Hocking told Industry Gamers.

“With the combination of 3D and motion control gaming with PlayStation Move, I think titles like Resistance 3 are just scratching the surface of what’s possible,” he argued.

And Hocking believes that the potential of 3D makes it a hugely exciting time to be a video game consumer.

“For those who may have been fans of some of the ‘virtual reality’ projects of the late 1980s and early 1990s, improvements in processing power and 3D screen resolution are creating virtual spaces that are more realistic than ever” he said.

“If you look at what PlayStation is doing now and the innovations that are being worked on in our Studios in 3D gaming, we’re living in one of the most thrilling eras to be a gamer,” the 3D enthusiast concluded.

As previously reported by the Train2Game blog, 3D technology was a huge part of Sony’s E3 press conference. And last month Sony revealed a futuristic 3D headset, which while impressive, at a cost of around £500 is probably a little too expensive for most gamers.

Sony have long been evangelists for 3D gaming, but the technology is also starting to gain interest from their rivals Microsoft. Indeed, the upcoming Halo Anniversary from 343 will feature 3D compatibility.

“With Halo: Anniversary you are able to play the game in stereoscopic 3D and really, the important thing for us was to add features that didn’t impact gameplay but enhanced it, and 3D was a good opportunity to do that”

“So, we were able to add 3D into the game and you can play 3D in re-mastered mode however much you like” Producer Dennis Ries told the Train2Game blog in a recent interview

So Train2Game, what do you think is the potential of 3D technology? Will it enter the gaming mainstream? Or does it feel like a gimmick to you?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]

Train2Game student created multiplayer modes could become part of Modern Warfare 3

Train2Game students will be aware that community created content can provide a way into the games industry. Indeed, the Train2Game blog has previously reported that LittleBigPlanet developers Media Molecule often the best community level creators.

Call of Duty: Modern Warfare 3 is likely to be the biggest game of the year, it’s a game that’s popular among Train2Game students, and may prove even more so as members of the Call of Duty Elite community will have the chance to create new game modes.

“Community feedback is what drives most of our decision-making for post-launch support especially.”  Infinity Ward’s Rob Bowling told NowGamer.

“Because we want to see what they want more of, what they want tweaks on – be it more Spec Ops Survival, more multiplayer maps, new weapons, new game modes.”

Modern Warfare 3 will feature customisable multiplayer settings,  and it’s possible the most popular could end up as official game modes on official servers.

“Call of Duty: Elite is going be a massive help for us, because now, since you can create your own game modes in [a] private match, you can share those on Elite” said Bowling

“We’re going to be seeing the ones that are voted the highest, and we’ll see if we want to incorporate them into the public playlist,” he added.

Activision say Call of Duty: Modern Warfare 3 will bring ‘the most advanced multiplayer ever’ when it’s released later this year.  See the Modern Warfare 3 trailer here on the Train2Game blog.

So Train2Game, what are your thoughts on the possibility of community created modes being added to the main game? Would it encourage you to pay for the Call of Duty elite service?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: NowGamer]

Train2Game news: THQ say future consoles won’t use discs

Train2Game students who like to collect boxed games may find this a little hard to take, but the future of games consoles won’t involve discs.

That’s according to THQ CEO Brian Farrell who made the prediction during his keynote presentation at Cloud Gaming USA.

But it could be a good thing for Train2Game students, the game developers of the future, because according to Farrell the lack of a disc drive “will result in a lower cost for the hardware manufacturer, which will result in a lower cost to consumers and therefore a lower entry point, thus driving more mass market adoption.”

In addition to allowing more people to play games, the THQ CEO believes that any future consoles with no disc drive will generate more revenue for game developers.

“No physical goods cost for game makers. No inventory, no markdowns, and all the money spent by the consumer would go to the developer or publisher.” said Farrell.

Farrell also believes that cloud gaming will be beneficial for gaming communities

“Our games are always on and our players are always connected….We have the opportunity to interact with players in new ways that can be reactive to their desires, play habits, and buying habits.”

“The box, ship and done model is transitioning to: observe, measure, and modify, a games as a service model where direct consumer feedback allows the ability to operate in this always on, always connected environment.” he told Cloud Gaming USA.

Train2Game students will have the opportunity to try out cloud gaming for themselves at the upcoming Eurogamer Expo. As previously reported by the Train2Game blog, OnLive will be at the event and Train2Game students could get their hands on a free OnLive system to take home.

Of course, Train2Game will be highly visible at the Eurogamer Expo too, and are giving Train2Game students the opportunity to win an iPad 2 complete with an i OS developer account.

So Train2Game, what do you make of Farrell’s predictions? Do you think there will be consoles that don’t use discs in future? Is cloud gaming the way forward?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game’s Ghost Recon: Future Soldier interview with Ubisoft

Train2Game was at Gamescom in Cologne, Germany from 17th August to 21st August. While there, we spoke to three members of the Ubisoft Ghost Recon: Future Soldier team. They were Game Director Eric Couzian, Lead Game Designer Roman Campos Oriola and Associate Producer Thomas Leroux-Hugon.

In an in-depth interview with Train2Game they discuss new game design features for Ghost Recon: Future Soldier, taking co-op into account during game development and adding Kinect motion controls to the game.

They also reveal how they got into the games industry and suggest how Train2Game students can follow in their footsteps.

Read the Train2Game Ghost Recon: Future Soldier interview below,  here on the Train2Game blog.

Train2Game news: Team Meat on how to get your game on Steam

 

Super Meat Boy developers Team Meat recently featured on the IndieGames.com podcast where they discussed their projects and various aspects of game development.

Perhaps of most interest to Train2Game students is Team Meat’s advice about how to get an indie game onto Steam.

As Train2Game students will know, the Steam digital distribution service can be very beneficial for indie developers, with Frozen Synapse developers Mode 7 Games labelling it as essential.

So how does an indie studio get their game on Steam?

“If you can get a lot of attention, and get people to care about your game, try to do interviews, show what your game’s about”  Edmund McMillen, one half of Team Meat told IndieGames.com

“And if Steam keep saying no, then just release it, and then if it does really well, then show Steam.”

He added that Steam is giving indie games more publicity because it’s been a successful venture for them.

“I think Steam is getting more accepting of indie games because they’re doing really well with indie games. Indie games are doing really fantastic on Steam”

“So yeah, persistence… make the best game you can, and talk about your game.” He added.

McMillen also argued that being prepared to go the extra level to get your game published on Steam, and not giving up at the first hurdle is also very important for indie game developers looking to get their games on the service. Getting there could be tough.

“But don’t give up too — that’s like a big thing. We used to hear of a lot of people saying “I emailed Steam and they didn’t get back to me”, and then they just fucking give up.” he said.

“If we gave up, we wouldn’t be on anything. We had to fucking fight. You have to fight for these things.

“I would say persistence and drive are the two most crucial things about being a successful indie developer.” Added Tommy Refenes, the other half of the two-person Team Meat team.

Last time Team Meat featured on the Train2Game blog, they labelled Kinect ‘garbage.’ The statement was controversial to say the least and drew both support and opposition from Train2Game students.

What are your thoughts on the advice from Team Meat? How important is persistence to game developers? And do you see Steam as an avenue to publish your games through in future?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra

Train2Game and Epic Games to Host UK’s Biggest Game Jam

Train2Game, has joined forces with Epic Games, developers of cutting-edge games and cross-platform game engine technology, to host the UK’s biggest game jam from Friday 4th to Sunday 6th November 2011.

The 48-hour video game creation marathon will bring together an estimated 150 games enthusiasts at the University of Bedfordshire, where they will go head-to-head to create innovative video games using Epic Games’ Unreal Development Kit (UDK), the free edition of the award-winning Unreal Engine 3.

The Train2Game and Epic Game Jam is open to aspiring games developers, including Train2Game students and hobbyist games developers. On Friday, November 4th, registered competitors will convene at the University of Bedfordshire’s new development lab to form teams and build games around a secret theme, which will be announced on the first evening of the event. The jam concludes on Sunday, November 6th, when three teams will be selected as winners by industry A-listers from some of the UK’s hottest development houses, as well as Epic Games.

Mike Head, marketing director at Train2Game said: “The Train2Game and Epic Game Jam is a great opportunity for students and amateur games developers to create content for their portfolio and rub shoulders with well known developers within the industry. Working with Epic Games also means that we have a unique opportunity to introduce participants to the cutting-edge UDK framework, which will allow them to really bring their games to life and showcase their talents.”

“This game jam offers a valuable creative outlet for anyone looking to make games,” said Mike Gamble, European territory manager of Epic Games. “Participants will have access to excellent tools, members of the Unreal Engine development community and industry veterans, plus there’s potential for the best games to gain additional exposure beyond the event itself.”

As well as creating cutting-edge content for their portfolio, and learning how to use the UDK, Train2Game and Epic Game Jam competitors will be eligible to win prizes for the most innovative new games developed over the weekend. Prizes will be announced closer to the event.

For further information, and to sign-up to the Train2Game and Epic Game Jam please visit http://train2game-jam2.com/, existing students can login intowww.train2game-online.com.