Train2Game News: Game Industry Jobs – 21.11.12

ART

Job Title Artist

Job Category Art / Animation

Skills Required Animator, Character Artist, Environment Artist, 2D / Concept / Texture Artist, UI Artist

Location Dundee

Job Description

We are looking for great artists to join our established art team. Artists with the passion and drive to create amazing, fun, characterful, mass-market games. Games the world wants to play. With the exceptional creative and technical art skills to create fun, addictive games, you will be contributing to the delivery of Outplay’s innovative, engaging and massively enjoyable games across the mobile and social gaming landscape.

What are you waiting for? Is this you?

The Person

• Ability to establish and maintain the creative vision for the next generation of social mobile games, producing concept sketches, illustrations and production artwork/animation in a variety of styles.

• Collaborates well with Art team and other disciplines

• Develops and manages asset pipelines

• Ability to take concept art to finished production level art

• 3D art and animation skills

• Graphic design/UI skills

• Several years of digital illustration, graphic design and/or 2D animation experience

• Demonstrable flexibility in style ranging from cheerful, cartoon illustration to more detailed, grittier artwork

• Solid working knowledge of 2D art production and tools including Flash, Photoshop and Illustrator

• Knowledge of current mobile, Facebook and casual games and passion and vision to help craft the next generation of social mobile games

• Excellent communication and presentation skills

• Ready to adapt in a rapidly changing, fast-paced creative environment

• Able to take direction well and, as required, constructively provide direction and guidance to others

• Able to handle multiple responsibilities, collaborate and excel in small team environments

The Extras

• Experience developing art for online, mobile, casual and/or social games

• Game design and/or creative writing ability

To apply go to: http://www.outplayentertainment.com/jobs/

DEVELOPER

Job Title Tools Programmer – Sumo Digital

Job Category Programming

Skills Required Tools

Location Sheffield, UK & Europe

Job Description Sumo Digital is one of the UK’s most prolific and secure independent game developers.

Since our inception in 2003, we’ve had a string of successful titles across all gaming platforms for partners that include SEGA, Codemasters, Sony, EA, BBC, Konami and many more.

Though most renowned for our action/arcade sensibilities through the success of franchises such as Sonic and Sega All-Stars Racing, Virtua Tennis and OutRun, Sumo has also garnered much commercial and critical praise for the consistent quality, ambition and playability of its involvement in many other series of games including the F1, Doctor Who, Broken Sword, New International Track and Field, and TOCA titles (as well as numerous PSN/XBLA games).

We are currently working on a number of unannounced but extraordinarily exciting AAA games across all formats and we’re looking for team members with the drive, passion and ambition that will help us make those games the best they can be.

The Role:

The Tools Programmer will be responsible for designing, implementing and maintaining software tools and processes in all disciplines. This may include but is not limited to interactive editor-style visual tools as well as automated pipeline or build system tools.

Essential Job Functions

– Design, implement and maintain software tools for art, design, production and programming.

– Continuously improve the user experience and performance of our tools.

– Create and maintain technical software documentation.

– Work closely with the other disciplines to identify and resolve workflow & pipeline problems.

– Work closely with the tool users to assess and debug problems with our tools.

Knowledge Requirements:

– Minimum 2 years experience in a relevant role

– Experience from outside the games industry or outstanding demos will be considered.

– C++

– MFC or other GUI toolkit experience (wxWndows, Qt, etc..)

– Experience using source control systems (e.g. Perforce, CVS, SVN)

Preferred Knowledge

– C#

– Maya API, MEL, 3dsMax SDK, MaxScript

– Scripting (python/perl/etc…)

– Knowledge of game content creation pipelines and tools

– Strong maths skills, especially in trigonometry and linear algebra

– Knowledge of games systems (3D graphics, animation, camera control, lighting)

– UI design experience

– Any SQL and/or .Net

Demonstrated Ability To:

– Work well/respond to pressure

– Communicate effectively within a large group/multiple project environment

– Think critically and apply analytical skills in resolving complex issues

– Quickly master proprietary tools and development processes

– Debug complex systems.

Email: careers@sumo-digital.com

Website: www.sumo-digital.com/career

DESIGN

Job Type: Permanent

Job Category: Games and Level Design

Region: UK

Area: East Anglia

County: Cambridgeshire

Location: Cambridge

Salary Description: Competitive

Recruiter: Frontier Developments Ltd

Innovative gameplay has been one of Frontier’s core strengths over the years, and is something we continue to focus on in all our developments. Designers have a central role in developing our games, and will work closely with art and programming colleagues on a game project.

We are looking for designers who are full of creative flare and enthusiasm and have a passion for, and extensive knowledge of, games and gameplay. The roles are varied – both original IP and AAA licenses feature in our strong project line-up, spanning a number of game genres, and our reputation for compelling gameplay is achieved by our designers contributing fully at all stages of our game developments, from concept through to final gameplay balance.

After initially influencing the basic design of a game level, designers will use Frontier’s game editor and scripting system to implement their own design concept through to the final gameplay detail, and can expect to be involved in extensive play-testing.

Successful applicants must have a broad experience of playing games, and be able to demonstrate a good understanding of player mentality / psychology and gameplay mechanisms. Successful candidates will also have excellent verbal and written skills, possess the ability to work closely with a team, have excellent communication skills and ideally be educated to degree level. Experienced candidates should have at least one AAA game design to their name.

Experience of game editors (e.g. Unreal Editor, Worldcraft or Quake editors), basic 3D modelling skills and / or experience of scripting systems (e.g Unrealscript etc.) will be an advantage.

Industry experience is important but not essential, as long as you have examples of high quality work that you have done. These do not need to relate to a game, but should show off your talent.

Please apply either by email (including a CV and any showreel/demos) to designerjobs@frontier.co.uk, or by surface mail to the address on the ‘contact us’ page of this website.

QA

Job Type: Permanent

Job Category: QA and Localisation

Region: UK

Area: South East

County: Oxfordshire

Location: Oxford

Salary Description: Competitive

Recruiter: NaturalMotion Games

Role Summary:

NaturalMotion is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:

– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.

– Self-motivation and enthusiasm.

– Diligence in conducting sometimes-repetitive tests and bug isolation.

– Ability to quickly learn new software tools.

– Knowledge of current generation games and hardware.

– Knowledge and use of mobile platforms (such as iOS and Android)

– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:

– Experience of software testing on several different titles.

– Familiarity with testing on the iOS and Android platforms.

– Experience in using bug-tracking and test management tools.

– Experience testing in an Agile environment.

– Understanding of and design of Test Cases.

-Working knowledge of a programming or scripting language.

You can apply HERE.

Train2Game News: Games Industry Jobs – 14.11.12

ART

 

3D Environment Artist – Additional Game Content

Art / Animation
Environment Artist
Horsham, West Sussex, UK & Europe
 

Position Overview:
We are looking for an exceptionally skilled and motivated team-player with a proven track record (or serious raw talent). The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished Artist with a passion for creating believable worlds with the ability to produce stunning, high quality, efficient, real time game content for current and future generation consoles. The successful candidate will be working on creating additional game content. The position is for a fixed term contract until August 2013.

Required:
Visual flair and talent
Expert knowledge of Max/Maya
Expert knowledge of Photoshop
Knowledge of games development pipeline/environment/engines
Self motivated, good communicator, positive can do attitude, team-player
Love of visual environment creation

Ideal:
Proven experience implementing game environments
Formal art training
All round art ability
Love of games

 

You can apply HERE.

 

 

DESIGN

 

Designer (Contract)
Game Design
Central London, London
 

My London based client has a proven track record of delivering high quality games across multiple platforms.

They believe in working roles around skilled people rather than placing hires into predetermined jobs. They reward excellence, encourage responsibility and involvement and expect quality and diligence. Great people make great games and that is what they like to hire!

Summary:
Due to increased needs on two of their new projects they are looking for talented & hard working Game Designers to become part of their creative team. The Game Designer role covers a number of areas including scripting of game content, game mechanic and flow design and implementation.

Main Duties:
• Scripting game content
• Designing direction of game content
• Designing and balancing game systems and writing supporting design documentation

Skills:
Essential Skills

• Experienced in game design scripting
• Some experience in written game design
• Patience and a painstaking attitude to their work
• Good written and spoken communication and self management skills.

Desirable Skills
• Experienced at or an interest in writing
• Experience at or interested in traditional or 2D “digital” art.

Please contact Simon Hope to apply via email at: simon@aswift.com

 

 

 

DEVELOPER

 

 

Job Title C# Developer

 

Job Category Programming

 

Location Glasgow

 

Job Description Digimania makes cool, revolutionary and disruptive real-time animation software. We’re best known as the developers of Muvizu – a 3D animation app based on the Unreal 3 Engine.

Muvizu lets anyone make low-cost animations quickly and easily. We’d like you to help us work on our next big project. Digimania is a company of 26 staff and is based at The Lighthouse in Glasgow’s city centre.

We are looking for a brilliant and enthusiastic C# Developer, experienced with WPF (preferably in an MVVM environment) and .NET 4.

The candidate should be keen to learn, and have excellent knowledge of software engineering principles and design patterns and should have at least 2 years experience with .NET and WPF.

Experience with C/C++ and games development would be of benefit, as would a working knowledge of Agile development principles.

Skills required

C# developmentExperience with WPF (preferably in a MVVM environment).NET 4

To apply please send a CV and covering letter to robert.mcmillan@digimania.com

QA

 

 

Job Category:QA and Localisation
Region: UK
Area: South East
County: West Sussex
Location: Horsham
Salary Description: Competitive

Position Overview
– The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.
– These fixed term contracts are for our new Alien IP title currently in development. Several additional positions are also needed for our established Total War team during the same period.
– Test games in development for software bugs
– Enter bugs clearly and accurately into our bug database
– Verify and recreate bugs as required
– Report additional balancing, design and accessibility problems
– Specific support and general roles available

Essential
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach

Desirable
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach
– Experience of testing one full shipped title
– A good understanding of Strategy games (Total War)
– A good knowledge of current generation consoles (Alien IP)
– Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
– Fluent in one or more of the following languages: French, German, Italian or Spanish
– Strong technical knowledge/skills (e.g. programming, scripting)

You can apply HERE.

Train2Game News: Forsaken Competition

Forsaken Studios, who employ a few Train2Game students, has announced a new competition. This is the second competition from the studio.

The Embers of Caerus: Frozen Hell’s Crossing competition is very simple. Train2Game student and Forsaken tester Ollie Smith crossed the in game continent of Aaldnarech, he ran from Thaal on the western shore all the way to Nev on the eastern shore. We timed how long it took Ollie to run across the continent.

To win the competition, all you have to do is guess how long it took him in actual running time. The closest guess wins.

The winner will receive a Crucial 256GB M4, 2.5 inch Internal Solid State Drive. You can increase your chance of winning the hard drive by keeping a close eye on the Embers of Caerus social media pages on Facebook and Twitter, for this competition use the Twitter hashtag: #eocfrozenhell. You might get some hints towards the answer.

Forsaken studios is based in Texas, USA and was founded in 2011. It is responsible for the MMO Embers of Caerus.

Send your entry to competition@forsakenstudios.com and have a shot at winning this amazing solid state drive.

 
The competition is open as of now and remains open until 12pm GMT on Saturday the 10th of November 2012. The winner will be announced Sunday 11th of November 2012.

For more information and Terms & Conditions you can visit the site here.

Train2Game News: Game industry jobs – 7.11.12

Art

 

Jagex Ltd, a World leading independent Online Games Studio, is looking for a highly motivated Junior Web Designer to produce online art assets for our games, including TRANSFORMERS UNIVERSE and RuneScape.

Working within our busy in-house design team, you will be responsible for designing a variety of banners, web pages, Facebook campaigns, logos and other art assets. Working with the Lead Designer for each product you will have a great opportunity to learn and improve your skills while gaining valuable industry experience.

This unique and highly rewarding role will suit an up and coming designer with little or no industry experience provided you have a strong online portfolio demonstrating your design talent.

Key Duties Include:
– Working on the company’s products and designing art assets ranging from banners to websites.
– Working from a written brief, from concept to final launch.
– Following a products brand guide.
– Working closely with the Lead designer of each product.
– Working closely with internal clients & product brand managers

Essential Requirements:
– Good working knowledge of Photoshop.
– A strong online portfolio.
– A good eye for colours, typography, design and composition.
– Ability to show good initiative, judgement and excellent attention to detail.
– Good communication skills

Desirable Requirements:
– Working knowledge of Illustrator, InDesign, or Flash.
– Ability to paint with a digital tablet.
– Experience of working within large scale organisations.
– An interest in computer games.

You can apply HERE.

Junior Technical Artist

One of the most exciting and demanding challenges in modern game development is building bridges between increasingly complex art and code. The technical artist provides this vital link and combines an understanding of tools and technologies along with a keen artistic eye.

This Junior Technical Artist role will be for our Research & Development Art Team, prototyping and benchmarking the latest art techniques and supporting all our games in development. The successful applicant is expected to develop in the role and would be provided with the support network to learn all they need to know

Specific requirements for this role:

The following describes the full spectrum of expectations for a technical artist. Junior positions would not be expected to have experience in all of these areas.

Directly reporting to: R&D Art Director

Duties
-The evaluation of art creation pipelines to assess their effectiveness in the studio’s game development processes.
-The creation of tools and scripts to improve art pipelines in the studio. This can include Python, MEL or Z-Scripts and may extend to full tool creation within an applications API or in some cases windows based environments.
-The creation of pixel and vertex shaders for use in R&D and game development.
-The design and implementation of new processes in areas such as lighting, surfacing (shaders and materials), post processing and special effects.
-To document and communicate pipelines and technology updates to all relevant parties.
-Create and iteratively develop game assets from inception to final review on the target hardware within the game engine using appropriate tools (BlitzTech Tools).

Essentials
-A knowledge of applicable content creation applications such as Maya, Photoshop and Zbrush.
-Some knowledge of game development tools and pipelines in such environments as Unreal Engine, CryEngine, Gamebryo or BlitzTech.
-Some knowledge of scripting
-An understanding of techniques to accurately simulate surfaces in game. This may include texture, lighting and shaders.

Traditional Art Skills
-Appreciation and ability to make good fundamental artistic judgements.
-An understanding of the basic principles of lighting.
-Ability to develop and communicate ideas and concepts in a visual manner.

Self Management and Organisation
-Ability and willingness to work to a set brief and to deadlines.

Teamwork and Communication
-To maintain a good level of communication with all relevant parties at all times.
-Ability and willingness to fit into a creative team environment.

Professional attitude and work ethic
-A willingness and ability to learn is essential including the ability to accept constructive feedback.
-A consistent professional approach to naming, filing, backing up and archiving of all work in accordance with company and team policy.

 

You can apply HERE.

Developer

Games Programmer (iOS/Android)
Brighton

My client is looking for smart, energetic, friendly programmers with strong C++ or C# skills to join their growing company. The role will see you working on exciting projects with small team sizes, flexibility is key as the work will be varied – if you love games and technology and enjoy working in an environment where the pace of technological advancement knows no limits this is the role for you!
Required

2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
• Excellent knowledge of C# or C++
• Excellent knowledge of algorithms and data structures
• Experience of creating games on desktop or mobile platforms
• Desire to make great games
• Great communication skills (verbal and written)
• Happy to work as part of a team
• Demonstrable love for some area of game technology
• A passion for playing games and solving problems
• Flexible and keen to learn new skills

Great to have

Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
• 1 or more years of games industry experience
• 1 or more shipped titles on console, desktop or mobile platforms
• Strong knowledge of console, desktop and mobile architectures
• Knowledge of asynchronous engineering techniques
• Experience of Unity, Unreal or XNA
• SQL
• Experience using digital content creation tools (for example Max, Maya, Photoshop)

You can apply HERE.

C++/C# Games Programmer

Ideaworks Game Studio was established in 2005 to develop AAA native C++ based mobile games. Using in-house cross-platform technology developed by parent company Ideaworks3D, the studio was able provide high quality, efficient and rapid development of console games to mobile. We quickly became the cross-platform developer of choice for leading games publishers and developers from all over the world, earning industry awards for our artistry and technical mastery. Some of the games we have brought to the mobile gaming market include original and franchise-based games Metal Gear Solid Mobile, Backbreaker Football, Call of Duty: WaW: Zombies, Call of Duty Black Ops: Zombies and Fable: Coin Golf amongst many others.

 

Job Description
We are seeking talented and capable programmers, with strong technical competence and passion for making mobile games. Candidates will professional development experience, and be capable of working in a collaborative team development environment. Excellent written and ability to articulateyour ideas are key, as are a dedication to quality, and the ability to adapt quickly to new challenges.
– Requirements
– C++, C# is a bonus
– Experience with scripting languages such as Python and Lua
– Ability to rapidly prototype
– Experience with animation, graphics or physics programming
– Familiarity with/ability to rapidly prototype
– Ability to work within a dynamic and collaborate development team
– Self-motivated with a strong work ethic
– Good verbal and written communication skills
– Bachelors degree in Software Engineering or Computer Science, or some work experience with a proven track record

Responsibilities

Candidates will be skilled and passionate developers, with a creative mind-set and a burning enthusiasm for making great games.

– Develop project-independent games technology
– Estimating code tasks and assignments
– Work with other disciplines [Design, Art etc] to plan & execute work
– Ensure that your code is configured to meet a high standard of technical quality
– Maintain a balance between long-term engineering goals and those driven by production realities and delivery constraints to deliver great games
– Contribute to the technical evaluation and resource planning of projects under consideration or under execution,balancing high-level aims (such as staff development and technical quality) against practical development demands.
– Work with other disciplines [Design, Art etc] to plan and execute work

 

You can apply HERE.

QA

Rockstar North is looking for enthusiastic and self-motivated individuals to join our Games Test team in
Edinburgh. You will be expected to play through our latest games looking for problems and reporting errors, to ensure game quality before release. 

Responsibilities

You will be finding and reproducing bugs, errors or problems in-game as directed. The role will require accurate, detailed and complete reporting to the required standards and subsequent revision of those errors or problems.

Qualifications

Successful applicants will have excellent written and verbal communication skills and enjoy working as part of a team. You will have good general computer skills and be a confident learner working with word processing, databases and spreadsheets. You will be able to show consistent attention to detail and have the ability to remain focussed when approaching repetitive tasks. We will be looking for flexibility regarding unsociable and extended working hours to meet the demands of the role.

Additional Information

Candidates must be 18 years of age and above and provide two references. The position will be a full-time fixed term contract. Applicants will preferably be educated to further or higher education standards.

This is a two stage application process. You will first be asked to complete an application pack from which you may be asked to attend an interview.

You can apply HERE.

Train2Game News: Eurogamer reports on Game Jam

With the release of Windows 8 and the student games being published on the Store, Eurogamer has done a story on the World Record Game Jam.
You can read the article below

The Microsoft-sponsored game jam

Train2Game News: Games Industry Jobs – 24.10.12

ART

Creative Assembly

Job Title Animator
Skills Required Animator
Location UK & Europe
Job Description Position Overview:The animator will need to create and deliver top-quality animation from in-game content to in-game cinematics. With the focus on quality, the candidate will need to use various techniques from hand-keyed animation to motion capture to deliver the desired results as set by the animation and project leads. The right candidate will need to be exceptionally skilled and it’s important that they are a motivated team player.

Key responsibilities:

  • Full responsibility of producing high quality animation for in-game animations and cinematics as set by the animation lead.
  • Deliver work in the required time.
  • Make sure all work is implemented correctly, providing feedback to other members of the production team so all issues are driven to closure.
  • Reports to the Lead Animator

Knowledge, Skills and Experience:

  • Have an excellent understanding of animation principles – timing, weight and staging
  • Must be self-motivated, enthusiastic and a team player
  • Good knowledge of a 3D package (Motionbuilder, Maya, Max, XSI)
  • Good knowledge of human and animal anatomy
  • A strong passion and enthusiasm for animation and video games
  • Critical analysis and problem solving

You can apply HERE.

Developer

Jagex

Job Title Content Developer – (Games Studio) – Cambridge
Skills Required Lead Programmer, Java / Browser, Gameplay, Graphics / Engine, Build Engineer, Core Technology
Location Cambridge, Cambridgeshire (CB1), Cambridge
Job Description CONTENT DEVELOPER – (GAMES STUDIO) – CAMBRIDGEWe are seeking a Content Developer to brainstorm and create new MMO game element ideas (quests, mini-games, skills etc.) for one of world’s largest independent Online Games Studios.

With 3 Guinness world records; a Queen’s Award for Enterprise (2011) a Deloitte Technology Fast 50 (2010); a Sunday Times Top 100 company to work for (2008) and countless other awards to their name, this multi-award winning business employ over 450 people and sit at the very forefront of the online games industry, developing and publishing mini games and leading titles interacted by millions worldwide!

Pivotal in creating new game element ideas (quests, mini-games, skills, etc.) you will work with graphic artists, testers and other professionals to produce the best content possible.  You should be the type of Content Developer who can write high quality code (using an internal scripting language), communicate complex ideas effectively and cope with the thrilling challenges of releasing new game elements several times per month.

In short, this role would suit a passionate gamer (ideally role playing games) with strong creative skills and a deep motivation to create games.

To qualify… We are seeking a Content Developer who can demonstrate:

  • Good programming or game scripting skills (basic C++ or Java or game scripting).
  • Proven track record of content development within the games industry.
  • Good creative writing skills and imaginative storyline ideas.
  • Clear understanding of game design terminology and realistic game design ideas.
  • Very strong and proven communication skills.
  • Experience of working to deadlines and in a project based environment.
  • Keen interest in role playing games.

Prior experience of writing quests (levels) for RPGs, MUDs or similar is advantageous, as is experience of multiple MMORPGs/online games and a technical degree, however this isn’t essential if good programming and/or scripting skills can be demonstrated.

Joining a team of talented and enthusiastic people you will get to work with one of the largest independent games Studios in the World so expect a great working environment and superb benefits to match, including: Bonuses, private healthcare, flexible working, gym membership and loads more.

You can apply HERE.

Feral Interactive

Job Title Junior Developer
Skills Required Gameplay, Graduate Programmer, Mac / OSX
Location South East
Job Description Feral Interactive, a publisher and developer of “Triple-A” Macintosh Games are in the process of expanding their internal development team for both Mac and iPhone based games.As part of this recruitment, we are seeking a number of new and recent graduates to fill several development roles. Joining a small and agile international company, the successful candidates will quickly become key members of our team.

Full training and support will be provided for what will be an exciting, rewarding and varied career in the games industry.

Requirements

  • A new or recent graduate
  • Achieved or projected to achieve a 1st class or an upper second class degree in a technical discipline
  • Strong C/C++ skills
  • Up to 3 years software development experience
  • Can demonstrate a strong work ethic and ability to be productive without direct supervision
  • Good problem solving ability
  • Resourcefulness
  • Good written and verbal communication skills
  • Ability to work as part of a growing team
  • Well organized and self disciplined

Also advantageous

  • 3D programming skills
  • Macintosh experience
  • Objective C and C#
  • An interest in gaming

You can apply by emailing a CV to recruiting@feralinteractive.com

QA

Creative Assembly

Job Title Games Tester
Skills Required QA Tester
Location UK & Europe
Job Description Position Overview:The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.These fixed term contracts are for our established Total Warteam, testing our project currently in development.

  • Test games in development for  software bugs
  • Enter bugs clearly and accurately into our bug database
  • Verify and recreate bugs as required
  • Report additional balancing, design and accessibility problems
  • Specific support and general roles available

Essential

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach

Desirable

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach
  • Experience of testing one full shipped title
  • A good  understanding of Strategy games (Total War)
  • Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific  game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
  • Fluent in one or more of the following languages: French, German, Italian or Spanish
  • Strong technical knowledge/skills (e.g. programming, scripting)

You can apply HERE.

Train2Game News: Games industry jobs – 17.10.12

Developer

SEGA are looking for a mobile games engineer for their studio in the Midlands.

Studio Overview:
Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile and handheld platforms.

The Studio comprises small, agile teams working on new IP & well-known SEGA IP. Project durations are 5-10 months, with their first projects due for late 2012.

The team follows an ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds, and welcomes applications from candidates of all levels of experience.

Key Responsibilities:

  • Work with other members of the team on creating high quality mobile titles
  • Implement game features in partnership with artists and designers
  • Learn and help develop various areas of features going into mobile handheld titles
  • Constantly develop your skillset and experience in the mobile space

Knowledge, Skills and Experience:

  • Development experience in C/C++
  • Experience developing titles for mobile devices (either independently or as part of a larger studio)
  • Comfortable with game design and implementation
  • Examples of own demos, with source code, very beneficial dependent on past professional experience

Pluses:

  • Passion for computer games highly advantageous
  • Development experience with C# or HTML5
  • Knowledge of OpenGL ES and other graphical development libraries

You can find out more HERE.

Art

Fullfat Games are looking for a UI Artist for their studio in Coventry.

Position Overview:
• This position involves designing and creating 2D Artwork and Graphics for the UI Interface as well as other 2D items on various mobile and console platforms, which include Wii, DS and iphone.

Key Responsibilities:
• Working with the entire Development team to design and implement focussed, practical solutions within a realistic time frame.
• Design Icons and logos within the style constraints of the product.
• Work efficiently and at a speed representative of the platform.
• To be responsible for all 2D art aspects of any given project
• Be able to create all levels of Art from palette controlled pixel sprites up to hi Res Marketing Assets.

Skills and Experience:
• Excellent 2D background, including ideally pixel work.
• Use of Photoshop and Illustrator.
• Willing to work with Engineers to work within the technical limitations of the platform.
• Self Organised and willing to participate in team meetings.
• The ability to draught out a variety of concepts styles at speed to fit within the design constraints before game assets are created.

You can find out more HERE.

 

QA

Fullfat games are looking for a Mobile Test Engineer for their studio in Coventry. They unfortunately had no information on the position on the website but you can email them and find out more from HERE.

Train2Game News: Oliver Smith in the paper

Oliver Smith, a Train2Game student on the QA course, has been featured in his local paper, the Exeter Express & Echo.
Oliver talks about his plans to help the elderly and also has an exciting job prospect on the horizon.

You can read the article below:

Exeter Train2Game Oliver

Good luck to Oliver in everything he does.

Train2Game News: Kickstarter rides in to the UK

The popular business model, Kickstarter is coming to the United Kingdom on October 31.

Kickstarter is the service that allows developers to show their plans and ideas to the public and, if it is liked, people can donate money to the development of the project. It lets consumers decide what gets created.

Kickstarter has announced that it will be opening to projects in the UK on October 31, 2012. Users can begin building their projects today.

The Kickstarter team said “We thought the three-week gap would give everyone plenty of time to build and tweak their projects before launching. Beginning October 31, they can launch and share their projects with the world.”

Kickstarter really flexed its muscles in February earlier this year with Tim Schafer’s Double Fine. Their latest project earned record breaking funding. It has seen many high profile developers creating new interesting projects, which some publishers may not of allowed them to do.

UK campaign amounts will be listed in pounds sterling but international parties that attribute will see their donations in the approximate equivalent of dollars.

Other localised changes see UK backers not being redirected to Amazon for payment, international shipping has been streamlined, and new options are available to campaign organisers to alter reward tiers for international backers.

Train2Game News: Games industry jobs – 10.5.12

This is going to be another regular blog where I post up the latest jobs from around the games industry. Making it easier for you to find the jobs you want.

ART

CREATIVE ASSEMBLY are looking for an Animator. The job is based in Horsham.

Key responsibilities:

Full responsibility of producing high quality animation for in-game animations and cinematics as set by the animation lead.
Deliver work in the required time.
Make sure all work is implemented correctly, providing feedback to other members of the production team so all issues are driven to closure.
Reports to the Lead Animator

Knowledge, Skills and Experience:

Have an excellent understanding of animation principles – timing, weight and staging
Must be self-motivated, enthusiastic and a team player
Good knowledge of a 3D package (Motionbuilder, Maya, Max, XSI)
Good knowledge of human and animal anatomy
A strong passion and enthusiasm for animation and video games
Critical analysis and problem solving

You can find out more about the job HERE.

Futurlab is looking for a Junior Artist for their studio in Brighton. As Junior Artist you will be assisting the Lead Artist in the creation of both 2D and 3D game assets. You will be working closely with all other members of the team to ensure high standards of presentation are maintained across each project.

Requirements:

Exceptional 2D draftsmanship essential.
Strong ability in 3D modeling and texturing a plus.
Animation, lighting and rendering skills a plus.
General understanding of game design and development.
Ability to work both individually and in a small team.
Excellent communication skills with a friendly and positive demeanor.
Self motivating and diligent.

You must also be excited about working in the sci-fi genre!

You can find out more about the job HERE.

DEVELOPER

SEGA is looking for a junior developer for their studio in central London

Key Responsibilities:

Learn and help develop various areas of the game on handheld platforms
Work with Senior Developers and increase skill set
Help analyse existing projects and improve upon them.
Knowledge, Skills and Experience:

Experience in C/C++
Comfortable with game design and implementation
Examples of own demos, with source code, very beneficial.

You can find out more about the job HERE.

Q & A

Creative Assembly are looking for a games tester. The job is based at their studio in Horsham. These fixed term contracts are for our established Total War team, testing our project currently in development

Requirements

Test games in development for software bugs

Enter bugs clearly and accurately into our bug database

Verify and recreate bugs as required

Report additional balancing, design and accessibility problems

Essentials

A clear understanding of QA process

A keen enthusiasm for gaming

Good communication and reporting skills

Driven and flexible approach

You can find out more about the job HERE.