Train2Game News: Mid-week round up – 14.11.12

Cliff Bleszinski, better known as CliffyB, has received a mysterious package in a hotel room he is currently staying at. The package contained a phone with a Ubisoft background and one phone number in it. CliffyB told his twitter fans that he would ring the number saying “I do have a very particular set of skills; skills I have acquired over a very long career. Skills that make me an asset for people like you.”

What started off as a breeding ground for indie titles now seems to be the only form of submission to the digital distribution service, Steam. This is a bold move by Valve as it means not only the bedroom developers but also the big hitters will have to submit their game to Greenlight.

Halo 4 earned $220 million on the day it launched. This isn’t quite as much as Halo 3 or reach but it is still an impressive figure. Microsoft reckons its juggernaut franchise is on track to hit its $300 million global sales target within its first week, thrusting lifetime sales for the Halo franchise passed the $3.38 billion mark.

Of course the other big release lately is Call Of Duty: Black Ops 2. The game is Amazon’s most preordered game ever beating last year’s Modern Warfare 3. Amazon said it “shattered” the previous record. The company wouldn’t reveal any further details on the launch or preorders of Black Ops 2.

Valve president Gabe Newell has has revealed Valve is working on a next generation successor to the Source Engine. Newell also confirmed the Source 2 engine would be completely new, instead of just another update for nearly ten year-old tech. Source made its debut in Counter-Strike: Source and Half-Life 2 in 2004.

Mass Effect 4 will run on DICE’s Frostbite engine, the latest version of which was used in Battlefield 3. There also seems to be a lot of interest in being able to play as different alien races, similar to the style of Dragon Age:Origins.

Train2Game News: Games Industry Jobs – 14.11.12

ART

 

3D Environment Artist – Additional Game Content

Art / Animation
Environment Artist
Horsham, West Sussex, UK & Europe
 

Position Overview:
We are looking for an exceptionally skilled and motivated team-player with a proven track record (or serious raw talent). The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished Artist with a passion for creating believable worlds with the ability to produce stunning, high quality, efficient, real time game content for current and future generation consoles. The successful candidate will be working on creating additional game content. The position is for a fixed term contract until August 2013.

Required:
Visual flair and talent
Expert knowledge of Max/Maya
Expert knowledge of Photoshop
Knowledge of games development pipeline/environment/engines
Self motivated, good communicator, positive can do attitude, team-player
Love of visual environment creation

Ideal:
Proven experience implementing game environments
Formal art training
All round art ability
Love of games

 

You can apply HERE.

 

 

DESIGN

 

Designer (Contract)
Game Design
Central London, London
 

My London based client has a proven track record of delivering high quality games across multiple platforms.

They believe in working roles around skilled people rather than placing hires into predetermined jobs. They reward excellence, encourage responsibility and involvement and expect quality and diligence. Great people make great games and that is what they like to hire!

Summary:
Due to increased needs on two of their new projects they are looking for talented & hard working Game Designers to become part of their creative team. The Game Designer role covers a number of areas including scripting of game content, game mechanic and flow design and implementation.

Main Duties:
• Scripting game content
• Designing direction of game content
• Designing and balancing game systems and writing supporting design documentation

Skills:
Essential Skills

• Experienced in game design scripting
• Some experience in written game design
• Patience and a painstaking attitude to their work
• Good written and spoken communication and self management skills.

Desirable Skills
• Experienced at or an interest in writing
• Experience at or interested in traditional or 2D “digital” art.

Please contact Simon Hope to apply via email at: simon@aswift.com

 

 

 

DEVELOPER

 

 

Job Title C# Developer

 

Job Category Programming

 

Location Glasgow

 

Job Description Digimania makes cool, revolutionary and disruptive real-time animation software. We’re best known as the developers of Muvizu – a 3D animation app based on the Unreal 3 Engine.

Muvizu lets anyone make low-cost animations quickly and easily. We’d like you to help us work on our next big project. Digimania is a company of 26 staff and is based at The Lighthouse in Glasgow’s city centre.

We are looking for a brilliant and enthusiastic C# Developer, experienced with WPF (preferably in an MVVM environment) and .NET 4.

The candidate should be keen to learn, and have excellent knowledge of software engineering principles and design patterns and should have at least 2 years experience with .NET and WPF.

Experience with C/C++ and games development would be of benefit, as would a working knowledge of Agile development principles.

Skills required

C# developmentExperience with WPF (preferably in a MVVM environment).NET 4

To apply please send a CV and covering letter to robert.mcmillan@digimania.com

QA

 

 

Job Category:QA and Localisation
Region: UK
Area: South East
County: West Sussex
Location: Horsham
Salary Description: Competitive

Position Overview
– The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.
– These fixed term contracts are for our new Alien IP title currently in development. Several additional positions are also needed for our established Total War team during the same period.
– Test games in development for software bugs
– Enter bugs clearly and accurately into our bug database
– Verify and recreate bugs as required
– Report additional balancing, design and accessibility problems
– Specific support and general roles available

Essential
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach

Desirable
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach
– Experience of testing one full shipped title
– A good understanding of Strategy games (Total War)
– A good knowledge of current generation consoles (Alien IP)
– Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
– Fluent in one or more of the following languages: French, German, Italian or Spanish
– Strong technical knowledge/skills (e.g. programming, scripting)

You can apply HERE.

Train2Game News: Gareth Brook talks to T2G Radio

Train2Game student Gareth Brook talks to T2G radio about his time in the army and how it has affected him today.

You can listen to part one here: http://audioboo.fm/boos/1056755-train2game-student-gareth-talks-to-mark-part-1

Part two here: http://audioboo.fm/boos/1056750-train2game-student-gareth-talks-to-mark-part-2

or read the transcript below.

Hi I’m Gareth Brook and I’m on the games designer course and I live in Leeds, England.

What’s your story? What are the past experiences that have shaped your life and made you who you are now?

You could go back to my Army days, I joined the Army at the age of 16 after leaving school and that had a big role to play in who I am today. It turned me into the man I am, made me grow up very quickly. I spent five years working mostly over in Northern Ireland, that’s where my one and only posting was, for about three years. I worked as a telecommunications technician and working a lot in IT systems as well as that. After leaving it, it got me in to IT, not something I particularly wanted to spend the rest of my life in but it was paying the bills, it was OK money and I was good at it so for the time being I was still wondering what to do with my life and it’s only recently that I’ve actually come to a decision. It’s a decision that was easy to make and it’s one that I should of made years ago really.

 

You mentioned that you were in the Army, has that influenced your game designs at all?

I’m not to sure. The ones I am working on at the moment, I would probably say not too much. I’m not quite at the level where I’m putting out first person shooters and that kind of thing on a military scale. I think it will have some influence in the future because all though I have been a civilian for seven or eight years now I think, I don’t believe anyone that’s spent a fair amount of time in the forces will ever become 100% civilian. I am still a squaddy at heart and I think it is going to influence me in the future. Things like the discipline from the Army and things like that, it’s stuff that’s going to stick with me forever.

 

What made you decide to leave the Army in the end?

It was a family decision in the end, I decided to choose my family over my career in the Armed forces. It’s a single mans game is the army.

 

I know you’ve got a fiancé now and a couple of kids as well.

That’s right, yeah. I’ve got a step son and we have a daughter together that’s just turned one.

 

So how do you find your time to study and do all your games design and being a Father at the same time?

It was fine, it was OK, but in the last few months my daughter’s started crawling and she is getting in to everything and with my fiancé working, times have gone where I could crack on during the day whilst my daughter was just in a bouncer. Now she’s everywhere it’s pretty hard during the day to try and get anything done. I’m a bit of a night crawler though so I do quite a lot in the early hours of the morning.

 

After you left the Army then, what did you do after that did you say?

I worked as an IT contractor, short term contracts. I started off in a place in Cumbria, where I was working for a company called B.A.E which were developing the latest and last Hunter Killer class submarine at the time. Then it was back down to Leeds, where I was brought up, I worked all over Leeds, different contracts in Wakefield, York and then a lot of it was on the road visiting different clients, down the M64 corridor, that sort of thing. As far north as Middlesbrough, as far south as Leicester and Coventry.

 

So you’ve had quite the versatile life then?

I’d say so yeah! I’m turning thirty in April but most of the people that I know don’t seem to have had as many life experiences as I do. I feel a bit old before my time if you ask me!

 

Out of all the things you have done what do you consider the most dramatic or exciting thing you have done?

That’s a bit of a difficult question to answer considering everything I’ve done. I suppose the most exciting thing is beginning the path in the games industry. After twenty nine years on this planet it feels like a decision I should of come to a decade ago and it’s just such a perfect fit. Dramatic? Any number of things for the last year, my life is filled with drama. If you ask my best friend he’ll say “It’s just like watching a soap opera.”

 

What brought you to the idea of finally getting in to the gaming industry?

I think it was just on a whim really. I was bored in the current job that I was previously in. I wasn’t bored as such but I didn’t want to do it for the rest of my life, that much I know and I thought OK, what am I going to do? I would mill around with different ideas in my head thinking I could do this or I could do that but nothing really seemed to jump out at me and say right this is what I’m meant to be doing with the rest of my life. I looked around trying to find courses in Video Games industry and I came across Train2Game’s website and I thought, Oh this looks pretty good, so it went from there.

 

What is your big game plan for the future, what are you aspiring to be?

Well right now as I am still in the designer course, anything in a design capacity would be great to get me in the industry. Long term future I would say I’d be interest in the production sides of the games industry. That’s something I’m not involving myself in heavily at the moment but it’s something I’ve always got the corner of my eye on. Picking up knowledge where I can about the role.

 

After being in the Army, what do you think of games like Call Of Duty and Modern Warfare, games like that. How do you compare them?

It’s probably best comparing a game like Battlefield rather than Call Of Duty. Call Of Duty, I can’t really compare that, everyone really plays that for the multiplayer and it’s just not realistic at all. Battlefield, more so but I don’t think it’s ever going to be, or should be, as realistic as possible because it is quite different. A game still has to be a game and has to be fun. All though I was in an operational place, it wasn’t Afghanistan or Iraq and I’m sure people that I know will tell you that it’s not something they would like to sit down and live out for two hours a night in front of a computer.

 

Right, so thank you very much Gareth!

No problem!

Train2Game News: WWE 13 Review

WWE 13 came out earlier this month and I got to play it for the very first review on Train2Game News.

The first thing I dived into was the career mode. If you have played WWE games before then you know it is normally a Road To Wrestlemania involving current day superstars. This time however it’s different

You get to play through the famous 90’s Attitude Era.

The career takes you from the Rise of DX seeing the meeting of Hunter Hearst Helmsley, who would go on to be known as Triple H, and the Heart Break Kid, Shawn Michales, up to Wrestlemania 15 with all the excitement in between.

As someone who never got to experience the Attitude Era of Wrestling as I am a recent fan it is a brilliant career mode for me. Playing through some of the iconic matches like the Calgary screw-job where Vince screwed Bret Hart and seeing the Big Show, still then known as Paul White, rip through the ring during the steel cage match between Vince McMahon and the Rattlesnake Stone Cold Steve Austin, you can really enjoy the Attitude Era.

As for the rest of the game it is very much the same as previous WWE games with some added extras and improved graphics.

You still get the WWE Universe mode with this games sizeable roster and the same match types as before with the addition of an I Quit match. You can now also perform “OMG Moments” which are an enjoyable feature where you can use your finisher to perform exciting moments like smashing your opponent through the crowd barriers.

Single player game play is fairly smooth with the occasional hiccup here and there but the multiplayer is still quite clunky. Troubles with targeting players and clear visual bugs still occurring, at one stage as Edge stood up his arm seemed to fall through his body leaving him quite contorted.

Over all the game is as always one for Wrestling fans, it certainly won’t be drawing in a new audience with the game. If you are a Wrestling fan though I would highly suggest this game as I feel it is the best one so far, purely for the great enjoyment I got from the Attitude Era.

If you are a fan of WWE then live the revolution!

 

Train2Game News: Fiona Stewart radio transcript

Fiona Stewart spoke to BBC Radio Leeds recently. You can listen to the interview in the link below or read the following transcript.

http://audioboo.fm/boos/1049459-train2game-student-fee-stewart-on-bbc-radio-leeds-8-november

So what to do then if you are a talented budding artist but you hate the smell of paint? Well our next guest has just the answer you decide to start drawing art work for computer games and use a PC as your easel and brush. Fiona Stewart from Holmfirth has become so successful at this that the biggest company in the world has given her financial backing. Hi Fiona

Hello

What happened was it a sudden hatred of paint or had you always had it?

No, after I had the children it became more difficult obviously, with three kids running around the house and the paint drying and things like that, the smell and everything became more and more difficult as the kids were starting to grow up.

And it’s not a natural move then for someone who creates with a canvas say, to someone who designs games. How did that transition happen?

Well a friend of mine made 3D models and she asked if I could texture for her because that’s more sort of drawing and I started doing that then decided I actually wanted to make the 3D models as well and do the whole process.

How fascinating. What sort of things do you actually design now then, what do you work on?

Well I work on video games now, so we make apps, console games, games for 3DS and Android phones things like that.

So does it feel like art in the way it did perhaps pre-kids, when you were doing what most people listening to us would consider conventional art?

I actually think its more artistic. If you look at video games and things, the amount of art work thats in it is a good proportion of the actual game its self. I feel more that I’m contributing in an artistic way perhaps more than I did when I was doing it on canvas.

Of course, probably our best known Bradford artist, David Hockney he does so much of his work on the iPad now, doesn’t he?

Yes he does, yeah.

What about this backing from Microsoft then, how did that come about?

Well I met with Microsoft and showed them the game we have been making from the beginning of January. We did a Game Jam up in Scotland and won various awards and got BAFTA nominated for the New Challenge Award. So I showed him the game and he was very interested in it and it would make a very nice game on the Windows 8 mobile platform. He thought we would do very well, so he has been helping us

That’s rather nice and probably rather different from what most struggling artists experience in terms of funding supplies.

Yes, we have been very lucky really in so much that Microsoft have given us BitSpark programme, which is £30,000 worth of software that we can use and integrate throughout the whole of the team so that we are all using the same platform and various talks with other start ups which is very helpful as a start up.

Well good luck, it’s not the easiest of climates to be heading into any sort of start up business. Can I just ask you finally, do you miss the traditional art stuff or do you ever dabble occasionally?

It’s becoming more and more rare that I do because doing it digitally it’s there instantly, I don’t have to wait for any paints to dry. I am still being incredibly artistic but not having to wait around for things to dry.

Fascinating Fiona, really good to speak to you thanks for your time this afternoon. Fiona Stewart from Holmfirth on BBC Radio Leeds.

 

Fiona was also featured in develop magazine and you can read that in the link below.

Develop Magazine

Very well done Fiona! Good luck with everything.

Train2Game News: Student Diaries – 12.11.12

Amanda Blatch diary – week 8

Another week, another diary.. I think I may actually be running out of things to talk about. Doesn’t mean the work has stopped, it just means I am still working on the UI and it would seem a little tiresome to just repeat myself about the same thing as last week so I will keep this brief for you guys reading this.

The game itself is getting cleaned up pretty well now and we’re so close to completion, trying to beat the clock and get the game submitted in time for the end of this month for release. Alongside that one of the in-studio artists is starting to work on the concepts for the new project so it’s something we can see it breathed into life in the next week or so, all quite exciting here at DR! We have also seen the departure of one of the T2G students who will be missed in the studio, we wish him the best of luck in the future with his career as an animator!

So apart from that, there isn’t much else to talk about soooo… till next week again.

 

Craig Moore Student Diary – Week 51

This week has been another incredibly busy one, adding polish and “fun” to the game is much more difficult than you would expect when it relies heavily on the balance of numbers as well as a lot of subjective reasoning. It does however feel like it is making some headway and the game inside what we have made is slowly rearing its pretty little head and hopefully it will blossom soon.

Tutorials are probably the bane of my life right now; they are so incredibly hard to get right. This really fine balance between hand holding and making the player feel like they aren’t on a linear path, you just kind of need to say “this is what you need to know to play the game, therefore I need to tell you X,Y,Z”. Balancing that and pacing it seems to be a fine art though…

It is Eze’s last week this week, he has done some awesome work for us while he has been here and it will be a shame to see him go. He has a lot of opportunities ahead of him though and I look forward to seeing what he gets up to in the future.

Time to get back to the grind!

Craig

 

Matty Wyett Simmonds – week 49

This week has been a bit of a bug fixing week for me, no real sprint, more just doing what I can to fix any issues, there is still lots to do though of course! There is always lots to do but never enough time, but now I’ve been given some freedom to work on the things that have been bugging me for a long time ^^.

During the weekend we had a small gathering at hour house to say good bye to Ezekiel who has just left. He’s been here for 6 months which is a long time and a lot of experience, so hopefully he jumps right into another decent job somewhere quickly.

Over the weekend I finally got some free time to do whatever! I played some planetSide 2, some halo 4 and even worked on my own project for a bit which is slowly coming along nicely. I was using GameMaker 8 to make an RTS game called Data Wars, however due to some annoying issues and limitations I jumped ship and have moved to Unity where I need to start from scratch. Nothing is salvageable because they are both very different programs (one being 2D and the other 3D for starters). I moved to unity because although it will be harder to work with, it will give me more freedom and potential features that could not be done in Gamemaker, which seems to be a terrible program for RTS games. 😛

Anyway, more to do at the studio now, till next week!

MattyWS

Train2Game News: UK Top 20 – 12.11.12

Halo 4 has shot straight to number one which I think most people expected. The other new entries this week are New Super Mario Bros 2 in at a slightly disappointing eighteen and it is followed up by Forza Motorsport 4 at nineteen.

Week ending 10 November 2012

POS.  TITLE  PUBLISHER  LAST
WEEK 
1   HALO 4 MICROSOFT
2 ASSASSIN’S CREED III UBISOFT 1
3 FIFA 13 EA SPORTS 2
4 NEED FOR SPEED MOST WANTED EA GAMES 5
5 FOOTBALL MANAGER 2013 SEGA 4
6 SKYLANDERS GIANTS SKYLANDERS 8
7 WWE ’13 THQ 3
8 BORDERLANDS 2 2K GAMES 19
9 –  JUST DANCE 4 UBISOFT 9
10 MEDAL OF HONOR: WARFIGHTER EA GAMES 6
11 FORZA HORIZON MICROSOFT 7
12 –  MOSHI MONSTERS: MOSHLINGS THEME PARK MIND CANDY 12
13 –  RESIDENT EVIL 6 CAPCOM 13
14 DISHONORED BETHESDA SOFTWORKS 10
15 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 16
16 PROFESSOR LAYTON AND THE MIRACLE MASK NINTENDO 11
17 –  F1 2012 CODEMASTERS 17
18   NEW SUPER MARIO BROS. 2 NINTENDO
19   FORZA MOTORSPORT 4 MICROSOFT
20 –  LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 20

 

Leisure software charts compiled by Chart Track, (C)2012 UKIE Ltd

Train2Game: SpecialEffect Case – Julian

Julian is a young man with advanced muscular dystrophy and needs ventilation to help him to breathe. Helen & Douglas House in Oxford got in touch with us to ask if we could help him to be able to play games as he’s now only able to move his eyes and one of his fingers; he spends nearly all of his time in his care home in bed.

The SpecialEffect Team visited Julian to assess ways in which we could help him to use the computer to enhance his quality of life and the most important things to him were to be able to play games and to control the television. As soon as we’d raised sufficient funds to buy a loan eye-gaze system under our StarGaze+ project (as all others are already out on loan), we visited Julian again to set up the system for him. Marta had spent time researching the right games for Julian’s abilities and he can now use his system to control the television, play games, watch his favourite videos and play music.
Please do keep watching the video below and help them reach their goal of 25,000 views

Train2Game News: Fee Stewart talks to BBC Radio Leeds

Train2Game Student Fiona Stewart, or Fee The Giraffe on the Train2Game forums, was interviewd by BBC Radio Leeds yesterday.

She discusses her move from traditional art to 3D Modelling and how her dislike of the smell of paint came about. She also explains how she got funding from Microsoft for FormerDroid LTD where she is the Managing Director.

You can listen to the interview by clicking on the picture below

Train2Game News: Mid-week Round up – 8.11.12

Curiosity: What’s inside the cube? was released for iOS and Android on Tuesday and already the first layer has been tapped away. There has been so many people trying to satisfy their curiosity that there has been some server issues but Peter Molyneux and 22Cans are working to fix that.

Peter Molyneux has said that the big game that 22Cans is leading to will be the last game he makes. He revealed the information in an interview 24 hours after the launch of Curiosity. Mr Molyneux has also revealed that the next experience could be “kind of” live on Friday.

Total Film has revealed that a reboot of Mortal Kombat will be coming soon. The original film based on the video game is one I always enjoyed so I am really hoping they do a good job. Kevin Tancharoen has been named as likely director of the film, who previously worked on the digital series released in anticipation of Mortal Kombat 9.

This month, if you play the Halo 4 multiplayer Microsoft are giving you points to spend. You do have to clock some serious hours to earn points. 35 hours earns you a whopping 100 points. Over 70 hours and you’ll receive 300. Playing 140 hours earns you 600 MS points. It is all part of the Microsoft Rewards Scheme.

Several sources aware of plans within Microsoft’s Redmond HQ have said that initial hardware planning for an Xbox Surface has begun. Specifications for an Xbox Surface 7-inch tablet computer leaked back in June ahead of Microsoft’s Surface announcement. The news outlet says the final implementation of new Xbox tablet is being worked on now.

Resident Evil developer and publisher Capcom is looking to hire 1,000 developers over the next ten years, the company has claimed. Capcom, which currently houses around 1,500 developers, also said that it wanted to increase the number of employees at the company to create a larger percentage of its games internally.

Finally Angry Birds: Star Wars has hit iOS, Android and Windows Phones today. You can see the trailer for the game, here.