Train2Game News Learn to Program with Minecraft

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Minecraft is the most popular game in PC history, with hundreds of millions of players, and it’s now a gateway into the programming world.

In a novel approach to teaching programming, a new book from No Starch Press, Learn to Program with Minecraft ($29.95, Dec. 2015, 320 pp.) uses Minecraft to introduce fans to the beginner-friendly Python language. Readers learn how to build dazzling creations and unlock a whole new realm of Minecraft, all while learning practical programming skills.

This hands-on approach to programming is filled with fun, step-by-step directions designed to make things clear for readers of all ages and experience levels.

Author Craig Richardson explains his book’s unique approach this way: “My book makes learning to program accessible and engaging for people of all ages. Parents and teachers know how valuable it is to learn how to program, but add the fun and creativity of Minecraft while giving your player superpowers, and who can resist?

Learn to Program with Minecraft shows readers how to take control of Minecraft with programming, and it’s really exciting for kids to see a pyramid or palace appear in their Minecraft world out of nothing more than a few lines of code.”

Readers of Learn to Program with Minecraft embark on a series of interactive and engaging missions as they learn how to:

·        Teleport their players using variables
·        Create palaces, pillars, pyramids, and pixel art using for loops
·        Stack blocks and build spectacular spires in record time with math
·        Unlock the chat feature and write secret messages to their friends
·        Blast craters, open secret passages, and cast spells to transform blocks
·        Duplicate entire villages, castles, and acres of Minecraft countryside

“Think of it this way,” says No Starch Press founder Bill Pollock. “Learn to Program with Minecraft is the ideal alternative to those cost-prohibitive coding camps. Kids who read this book will pick up valuable programming skills and they won’t have to hide their favorite game behind a busy screen.” According to Pollock, “No Starch Press will never be a billion dollar startup ‘unicorn,’ but we’ll still change the world by creating books that open doors for kids everywhere.”

For parents looking to get kids interested in coding, and for Minecraft fans of any age, this hands-on guide is the perfect introduction to programming. The code in this book will run on Mac, Windows, and Raspberry Pi.

Learn to Program with Minecraft is available now in bookstores everywhere.

Train2Game News Bundle Stars Game Creation Sales

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Ever wanted to create your own games but don’t having any coding skills? Then Bundle Stars (bundlestars.com) has everything you could ever possibly need, in the brand new Ultimate Game Makers Bundle featuring RPG Maker, App Game Kit, Game Guru and Axis Game Factory. 

There’s never been a better time to create that killer game, with four of the greatest game making tools on the planet at your fingertips.

The Ultimate Game Makers Bundle puts game design in the hands of gamers. What’s more, with four different bundle tiers to choose from, users can purchase the specific content that best suits their game making needs.  This means that the Ultimate Game Makers Bundle is just as customisable as the games you can create.  From RPGs to First-Person Adventures, through the Ultimate Game Makers Bundle, gamers are free to create their own unique experiences and share them online.

The Ultimate Game Makers Bundle

·         Tier 1 – $2.99 (8 Titles) Saving 98%
Ø  Axis Game Factory AGFPRO v3
Ø  AGFPRO Fantasy Side-Scroller Player DLC
Ø  AGFPRO BattleMat Multi-Player DLC
Ø  GameGuru
Ø  GameGuru Mega Pack 1 DLC
Ø  GameGuru Mega Pack 2 DLC
Ø  RPG Maker XP
Ø  The Princess’ Heart (Game created through RPG Maker)

·         Tier 2 – $7.99 (11 Titles & all previous tiers) Saving 98%
Ø  AGFPRO v3 Premium
Ø  AGFPRO – Zombie Survival Pack + Zombie FPS Player DLC
Ø  GameGuru – Buildings Pack DLC
Ø  GameGuru – Fantasy Pack DLC
Ø  GameGuru – Death Valley DLC
Ø  RPG Maker VX Ace
Ø  RPG Maker: Old School Modern 2 Resource Pack DLC
Ø  RPG Maker: DS+ Expansion – Retro Sci-Fi DLC
Ø  RPG Maker: Modern Day Tiles Resource Pack DLC
Ø  RPG Maker: Survival Horror Music Pack
Ø  Last Word (Game created through RPG Maker)

·         Tier 3 – $14.99 (10 Titles & all previous tiers) Saving 98%
Ø  GeoVox
Ø  App Game Kit: Easy + Instant Game Development
Ø  App Game Kit – Giant Asset Pack 1 DLC
Ø  The Official App Game Kit Tutorial Guide
Ø  RPG Maker: Zombie Survival Graphic Pack
Ø  RPG Maker: Frontier Works Futuristic Heroes and BGM DLC
Ø  RPG Maker: Always Sometimes Monsters Asset Pack DLC
Ø  RPG Maker: POP! Horror City
Ø  Edolie (Game created through RPG Maker)
Ø  Heroes of Legionwood (Game created through RPG Maker)

·         Tier 4 – $79.99 (3 Titles & all previous tiers) Saving 91%
Ø  RPG Maker MV
Ø  RPG Maker MV: Cover Art Characters Pack DLC
Ø  RPG Maker MV: Essentials Set
Ultimate Game Makers Bundle – Interesting Stats
·         All four tiers are worth a total value of over $800
·         The included software boasts over 4,000 total user reviews on Steam!
·         An 84% average Steam user rating!
·         All run on Windows, 12 are compatible with Mac, and 9 run on Linux.
·         Features 4 complete commercial Steam games created using RPG Maker.
·         7 unlock Steam Trading Cards.

All of the keys can be redeemed immediately upon purchase, using a free Steam account.  Available exclusively from Bundle Stars (http://www.bundlestars.com ) for a limited time only, the Ultimate Game Makers Bundle is an amazing deal for budding game designers.

Train2Game News Former Student Kickstarter

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Former Train2Game student looking for community support in create his venture capitalist game that teaches economics.

George Quentin has created a business and economic simulator and needs your help to complete the game. The game is currently in prototype stage to show the gaming mechanic is possible. George now needs help in making it a full title.

The game lets players create their own business and select options to make it the most productive. Skill and financial guile will let the player become a global mega capitalist and earn billions.

George would like feedback from professionals in economics and students who have an eye for games design. There are educational elements to the game. George and team are considering providing the game to educational institutions as a learning tool.

If you’re interested in creating the venture capitalists of the future, George is giving you the chance to work on the game with him. He’s looking for support staff as well as community feedback.

George:  ‘The original goal was just to see if can make a game that bonds business and economics, I wasn’t really sure where it would lead me but I just gave it a go, and over time it became a serious idea that I should pursue. I love games that are very data driven and strategic, especially when there are many variations and randomness in them.’

‘The game is prototype of an upcoming business and economic simulator. Your goal is to build your company from the ground up. Where you will be able to trade internationally, gain reputation and make as much money for your company to survive and sustain growth. I thought it would be best to have the gameplay element focused on business where you manage and control your company.’

‘I can see room for many improvements because the game has loads of potential. Only two people are working on the game but I would like more. The more we worked on it, the more we kept thinking it would be a great tool for learning and enhancing knowledge, where people will be able to challenge themselves, gain a better understanding of both subjects.’

‘There are many benefits for making this. Given that these are some of the most studied topics taught in schools, colleges and universities. It would be fascinating tool for not only pupils but the wider community. This tool will help pupils further their learning and allow them to practice or exercise their skills in these areas.’

‘I was being ambitious when starting this and the whole idea was to try and make a game that would stimulate the world which led me to economical are. I don’t have a background in economics but I am looking to get those with that background on board or even get any feedback as I can from them. I’m looking for both QA and students of courses if possible.’

‘I am looking for suggestions and feedback on how it can be made or improved.’

– Suggestions of other games where they use similar styles and strategies.
– Gamification feedback
– In-game features suggestions
– The things that could be added
– The things that should be removed
– How we can install some narratives
– What elements/features would be great for education

‘I am definitely looking for guidance and direction on how best it can be built. This prototype only tells our point of view of how business and economics is implemented in a game. so feedback from other people will really give us an insight of what we are missing, especially those with economics or business background.’

‘My ambition as a game maker is to continue to develop my skills and work on as many creative ideas. I am ready for any criticism. That is exactly what I want to hear. I am hoping everyone will be honest. It will really help to know what frustrates people in the game. After all it’s just a prototype.’

See the game here and let us know your feedback http://geo93.itch.io/globaleprototype

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News UKIE on Spending Review

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Chancellor George Osborne published the Comprehensive Spending Review today, setting out the government’s spending plans for the next three years.

Several announcements were made which are important for the UK games industry:

Apprenticeship Levy – a 0.5% levy will be applied to the payroll of all businesses with a wage bill above £3 million, and the money raised used to fund apprenticeships

Arts Council funding – the Arts Council will receive an increase in its budget. Ukie are already in discussion with the Arts Council about how they can give further support to games projects, and we will continue this conversation. Details on the additional funding are still forthcoming.

Innovate UK funding – overall funding provided to businesses by Innovate UK (formerly the Technology Strategy Board) will be kept at the same level. However, many of the grants currently offered will instead be offered as loans, reducing the cost to government.

DCMS budget – the operational budget of the Department for Culture, Media and Sport will be reduced by 20%.

Dr Jo Twist, CEO of Ukie, responded to the CSR, saying:

“This spending review has many important announcements for the UK games industry. Getting the Apprenticeship Levy right in particular is crucial, and Ukie will continue to work closely with government and our partners across the creative industries to ensure it provides real benefits for the games industry. There have also been significant changes announced to the way that UKTI and Innovate UK will work, and additional funding for the Arts Council. We have a great relationship with these organisations and will continue to help them reach games sector companies who would benefit from their support. Our goal is to make sure the support government gives the games industry works for all parts of the industry, and our suggested actions are laid out in our Blueprint for Growth report.”

Train2Game News Commando Kiwi looking for artists

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Professional Studio wants Train2Game Artists to help complete project.

Studio seeking artists to work on Valour: Shadow of Grimdark
Commando Kiwi is reaching out to the Train2Game student community to help complete its new title set to be released 2016.

The team are close to completing the project and need help to create 3D assets. They are looking for a couple of artists to come on board for the final stages of the build. The Artists chosen will receive a credit on a shipped title, which will be a huge endorsement as they embark on their professional games development careers.

Commando Kiwi is an independent studio and the majority of the members are current or former Train2Game students. They are hugely popular in the Train2Game community and won the Make Something Unreal Live Competition in association with Epic Games a few years ago. The team is relatively large for an Indie studio, with ten team members plus outsourced audio support.

The team want to create a game that all team members can use in their portfolios, showing off their work with a project that out shines the average indie title. The first release will be used to get feedback from community and if it’s a success Commando Kiwi may take the title to Kickstarter to gather funding for a full enhanced version.

The additional team members will not need to be available full time, but enough to make a decent contribution to the project. Commando Kiwi are aware most Train2Gamer’s have other commitments. If the artists that join the team are successful, they could be asked to join the team permanently.

Adam Sherratt, Commando Kiwi, ‘The game is called Valour: Shadow of Grimdark, as the name implies the game Valour could in the future be made up of several chapters, which we have already have back story planned for.’

‘The game is 3D action adventure game with RPG elements and is massively updated version of a project we showed November last year at Apps World and Platform Expo. The player must explore and fight their way through the game world, gaining new weapons, equipment and skills as they go to realise their destiny and save the land from the impending war and destruction.’

‘We are aiming to have the first part completed and on the App Store by the end of the Quarter one of 2016. Of course this really depends on whether we are able to get the help we need on the Art front as the project is being held up by this at the moment. Code wise the game is essentially complete and just requires a little more polish / bug fixes’

‘If the Artists who work with us do well then we would certainly look to integrate them into the team for the foreseeable future. This first release is non-commercial and is designed to be an outstanding portfolio piece for all of us that we can also use to get feedback from the community. If it is well received we plan to go on and seek crowd funding to extend and enhance the game and produce a paid version for the App Store.’

‘I personally have completed all of the T2G Developer course material and just have coursework projects to complete. The knowledge gained from the course has been a huge help getting me this far and all my original contacts were from taking part in the T2G game jams and events. However my current priority is to get the first release of this game completed. We are still doing all our work in our spare time in addition to our main jobs so we don’t require people to be able to put in silly hours just a reasonable contribution.’

Main studio members currently working on the project are:

Adam Sherratt (Originally T2G Developer Course)
Andrew Smallwood (Originally T2G Design Course)
Danny Welch (Originally T2G Developer Course)
Erolle Del Rosario (Originally T2G Art Course)
Martyn Whittel (Originally T2G Design Course)
Malik Razik (Originally T2G Art Course)
Tom Constable (From University background – met at Epic Game Jam)

We are currently also trailing a couple of new Artists:
Liam Sell (From University background – met at Platform Expo)
David Vickery (Originally T2G Art Course)

Adam Sherratt, Commando Kiwi, ‘In additional to this we have an outside company called Undercurrent Audio doing some of the scores and sound effects for us.’

‘If anyone is interested can they please email me at adam.sherratt@commandokiwi.co.uk along with their portfolio or a sample of any work they have done. Obviously once they have signed our NDA we can answer any questions and show them more of the project.’

Train2Game, bringing City & Guilds to the Games Industry
Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com 

Train2Game News BrightLocker funding

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BrightLocker, a revolutionary new crowdpublishing platform created by a diverse group of video game industry veterans, is set to redefine the crowdfunding landscape for videogames with a platform that goes beyond simply allowing backers to fund projects. BrightLocker is the first platform to allow its community to actually participate in the funding, creation, selection and development of games.

Preparing for live launch in early 2016, the BrightLocker platform is now accepting signups for its Closed Beta testing, which will begin in early December.

“In the traditional crowdfunding model for videogames, consumers play the role of a pay-and-pray bystander, often backing games that never get made,” said Ruben Cortez, CEO, BrightLocker, Inc.  “BrightLocker will ensure that every game that gets funded actually gets made and published. We use the power of the crowd to put the ‘fun’ in funding, engaging with users throughout the entire development process, giving gamers the chance to imagine, choose, create, play and even earn money.”

By gamifying the process, BrightLocker rewards gamers at every step of the crowdpublishing process, from game concept through development to launch. For active members of the community, the platform and process are unique opportunities to make their favorite ideas become reality – all while earning rewards, achievements, and currency they can use on the platform and in future games, creating a never-ending virtuous cycle.

In addition to benefits for players, BrightLocker is also attractive for developers. Crowdpublishing on BrightLocker allows developers to work on games ‘pre-approved’ by gamers, reducing user acquisition cost and making development more efficient, dramatically increasing a titles chances of being a hit product. The games on BrightLocker are not limited to any one platform.

BrightLocker is set to officially launch and provide unprecedented power for gamers in early 2016. For more information on BrightLocker, and to sign up for the Closed Beta, please visit www.brightlocker.com.

Train2Game News UK Games Fund

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The new UK Games Fund, launched last month by Minister of State for Culture and the Digital Economy Ed Vaizey, is now accepting applications.

The launch round is targeted at the “pent up demand” amongst established companies. It also requires nomination by two industry peers.

“We know from talking to the companies that we supported in the previous fund and from the enquiries we’ve received since our launch, that there’s a terrific need amongst early stage developers, who’ve been running for a couple of years and now have new IP they need to develop” explains Managing Director Paul Durrant.  “We’re reaching out to them first and accelerating the process by seeking recommendations to highlight strong projects from industry peers.”

“We’ve also seen a lot of interest from newcomers to the industry too so we’re designing a second round launching early next year that will cast a wider net” explains Paul.

“We’re incredibly excited about this first round, but it’s just a small first step amongst range of planned funding packages and talent support projects. We’re going to join things up so that there’s a significant overlap between supported companies, the wealth of UK games development talent and experienced mentors with all of those contributing to value growth in the UK games ecosystem” says Paul.

The project is being run by a new, not-for-profit Community Interest Company, UK Games Talent and Finance and the operational team is essentially the same as the one that ran the previous UK Prototype Fund. Paul has been joined on the board by seasoned investor Mark Hogarth as they look to create more co-investment opportunities for the sector. The company operates out of offices in Dundee and through London’s Digital Catapult.

More details can be found at www.ukgamesfund.com
For all the latest news follow @ukgamesfund on Twitter.

Train2Game News Train2Game welcomes Ombudsman Decision

12 November 2015 – It is widely known, in the public domain, that Train2Game is leading the way bringing City & Guilds to the gaming sector.

This decision was not taken lightly and followed an extensive period of consultation with our students who persuaded us to go the City and Guilds route.

Subsequently, a tiny number of students, for reasons unknown, claimed this was a retrograde step, one deciding to raise the issue with the Financial Ombudsman Service.

The Ombudsman service stated in their findings, “I think that in this case the alternative offered is a better quality product…..”

Adding, “……the new qualification is more widely recognised internationally and is more prestigious so likely to lead to better opportunities for students”.

The Ombudsman service also stated, “I am persuaded that the new qualification offered is better than Mr S signed up for. If he had completed the course I think it is likely he would have been in a better position to get a job”.

Train2Game welcomes the final decision and endorsement of the Ombudsman that the complaint was unfounded and that City and Guilds exam (qualification) is superior to TIGA exam (qualification).

In view of this decision Train2Game will continue to lead the way bringing the “more prestigious” qualification(s) to its students and to the gaming sector via City & Guilds.

Train2Game News Rumpus Animation hit Kickstarter goal

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Studio with working Train2Game student get last minute surge of investment to reach target

Train2Game student Leah Panigada and her team successfully raise funding for comedy point-and-click sequel Bertram Fiddle. Rumpus Animation is based in Bristol and Leah is a full time employee at the company alongside studying with Train2Game. The Kickstarter went down to the wire, achieving its £25,000 target with one day to spare, the total now sits at over £28,000.

Train2Game spoke to Leah to find out more about her studies, Rumpus Animation and what’s next now the Kickstarter is complete.

Leah Panigada, Rumpus Animation and Train2Game: ‘I am currently a Train2Game student. I have been for a year and a half. It can be quite difficult as I am currently on the design course. I’m a 2D digital artist so find the 3D things quite different to what I’m used to! I most defiantly feel my experience with Train2Game has been positive. Although it’s a struggle to learn a new art form I feel like it’s all worth knowing. The Train2Game courses are very thorough and are very good at keeping you up to date on the latest changes to the industry. I’m the only person on my team at work that is studying Train2Game although my best friend is also taking a Train2Game course. She is taking the coding side and we hope to make some small app games in the future.’

‘Rumpus animation is owned by Joe Wood and Seb Burnett. They founded it in 2011 and have been creating animation for the BBC, CBBC, GOOGLE JAPAN, AARDMAN, as well as plenty of one off projects from loads of different clients. About two years ago Seb and Joe decided to pitch Bertram Fiddle as a point and click adventure game. Safe to say that the whole studio is VERY excited to make the turn from an animation company to a game and animation company!’

‘The Bristol development scene is thriving! The Bristol Games Hub is a community of gamers, game developers and game publishers all under one roof! They really support each other and have regular meet ups for other game developers in the area. It’s refreshing to see so many unique and interesting new games and ideas being made. Link to their site is here: http://bristolgameshub.com/

‘Our team is actually very young. Our producer, Elise Townsend  – Who is newest on our team is the youngest at 22. Dan Emmerson and I are 23 to 24. Seb and Joe are in their 30s. I was only just starting work experience with Rumpus when Bertram Fiddle one was starting up but they still accepted me as part of the team. I was still learning loads about animation and how to set animation up for games. Now I’m a full time member of the studio and the second game is going to start soon! So yes I have been here while the first game was released. Let’s hope it’s the same for the second!

‘Bertram Fiddle 2: A Bleaker Predicklement is the sequel to our first game. In this new adventure Bertram Finds himself framed for a murdering he did not commit. We plan to make this game Puzzlier, Punnier and more perplexing than ever! It’s a story-based comedy point and click adventure game set in Victorian London. We are planning to put a lot of weird new characters in this one inspired by Victorian Novels, HammerHorror and Lovecraft. Episode 1 was featured on the app store and received ‘The Best Narrative’ award from Tokyo indie fest, 2015.’

‘There’s some great humour in there. Seb is the creator and writer of all the jokes and story in the game. The bizarreness of it really makes it fun to work on everyday! You never know if you’ll be designing a werewolf or animating a Fish-man! I think it’s a great game for kids but also brilliant for the more mature audience. In a sense we have drawn inspiration from many different places! Like Gavin the Cyclops from Mythology, – Count Fulchmuckle – who has red eyes and a taste for ‘exotic’ things. We also have Lady Ravisham from Charles Dickens – Great expectations, and Geoff the murderer from any old school murder Mystery!’

‘I feel that the first games was received really well. Nearly all the feedback we got was positive and complimented the humour and look of the game. Some people felt that the puzzles weren’t difficult enough which is something we really want to work on with the second game. Other than that, it’s great to see that people can understand what Bertram Fiddle is about and that his character is pretty human. Although I feel like people warmed up to Gavin more than Bertram. ‘

‘We’ve been working a lot on our Kickstarter and trying to catch as much attention as possible. Our short videos and gifs have been a blast for us and the fans! As for the sequel, it’s got a storyline, a bunch of awesome new characters, Concept-art, Fan-art, puzzle ideas and backgrounds ready to go! We also have a production blog for Kickstarter backers were you’ll be able to keep up to date with our processes. I really can’t wait to start on it! Dan and I have been given a lot more freedom when it comes to creating the puzzles, designing/ animating characters and story.’

‘The support for the second game has been overwhelming! Seb acting even weirder than normal and has had very little sleep. The Kickstarter was incredible, there were some really cool prizes up for grabs. Some of my faves were the ‘MEMBERSHIP TO THE ADVENTURER’S CLUB reward you will get this fantastic 8 inch, book-shaped tin, printed to look like a, er, book, so you can hide all your secret Adventuring bits and bobs away. There’s a really cool art book coming out that will have some awesome work from many a talented artist’s such as Warwick Johnson Cadwell and Violaine Briat. If you’ve been keeping up with twitter you’ll know who! We’ve also given backers the opportunity to be a character in the game! I’m very Jealous of that one!’

‘It feels great and exciting that we successfully completed our Kickstarter but also a bit strange because the constant hype from 30 days is now over. Although now we are all running around and finishing all of our other projects so that we can fully concentrate on the game. It’s going to be really REALLY busy! We are such a small team that there is never not something to do! To all the people who supported us, it’s just been so overwhelming, exciting, nerve wrecking and stressful, haha, – don’t think we’ll be making another Kickstarter for a while! – but just the biggest of Thankyou’s to those who supported us and I hope that you enjoy playing our game as much as we will enjoy making it.’

The Kickstarter has now successfully finished. It’s a superb game and with a Train2Game student involved, it would be great if the community could continue to support Leah. If you are interested in learning more, find all the information you need at the links below.

Kickstarter: https://www.kickstarter.com/projects/763843992/bertram-fiddle-a-victorian-animated-adventure-game?ref=nav_search
Bertram Website: http://www.bertramfiddle.com/

Train2Game, bringing City & Guilds to the Games Industry
Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com

Train2Game News UKIE planning for industry growth

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The Blueprint for Growth report, commissioned by Ukie, sets out recommendations that will grow the UK games industry by £1bn by 2020

A new report, commissioned by games trade body Ukie, launches at a high-level Parliament event today. The Blueprint for Growth report sets out a series of recommendations for the decision makers in UK parliament that will see the industry grow by an estimated £1bn by 2020. The report can be read in full here.

The independent report, conducted by Olsberg SPI on behalf on the trade body, is based on a series of consultations with over 40 stakeholders from across industry and government. It also includes a literature review of over 60 reports, evaluations, and policy proposal documents, relating to both the UK and the global games industry.

The Blueprint tracks the evolution of the UK games industry since the 1980s, demonstrating the fast-evolving business models unique to the sector, and the perfect blend of British creativity and innovations in technology used by games businesses that have helped the UK become one of the most successful games exporters in the world.

The report also identifies a number of market failures that the sector faces which threaten the global competitiveness and standing of the UK games industry, as well as its potential to spill over and transfer knowledge, skills and innovation to other creative digital sectors. It follows with a series of recommendations that will collectively lead to the UK games sector contributing another £1bn annually to the British economy.

These recommendations include:

1. UK and EU funding to fully and equitably recognise the contribution of games, ensuring effective support alongside other creative industries
2. Support regional growth, FDI and exports across the UK
3. Grow, attract and retain the best talent
4. Create the best tax environment and digital marketplace to do business worldwide
5. Promote games-as-culture and celebrate cutting-edge UK innovation

Each of these key recommendations is cemented with realistic actions that parliament members can take to ensure that the recommendations are satisfied. The fulfilling of these recommendations, the report states, will create more economic return in the games industry and create an environment that allows start-up games businesses to flourish.

The Blueprint for Growth Report will be officially launched at Ukie’s Annual Westminster Reception on Tuesday 03 November. The evening reception will be the culmination of the trade body’s first Westminster Video Games Industry Day, where leading names in the UK games industry will visit Parliament for a day of activity designed to showcase successes of the industry, and lobby and educate MPs to the needs of the sector. Minister of State for Culture and Digital Economy Ed Vaizey will deliver a keynote speech at the event to an audience of MPs, Ukie members and key stakeholders.

Other key figures from the report include:

    21 million people play games in the UK
    The UK’s games market is currently worth £3.944bn
    44% of UK games players are female; 22% are aged 45-64
    There are 1,900 games companies in the UK
    There are twelve established clusters throughout the UK, from Dundee to Leamington Spa to Bristol, and six further areas with critical mass
    95% of games companies are SMEs with clear potential for growth

Dr Jo Twist, CEO of Ukie, said “The UK Games industry blends the best of British creativity with leading technology, creating successful games exported around the world. It’s great to see this report unequivocally recognise this and show that games is now one of the UK’s major creative sectors, a source of economic growth and a mainstream part of British culture.

Government already recognises that the games sector can help meet their ambitions for increasing prosperity in the regions and doubling UK exports and the report outlines how this can be achieved. This can only be achieved by working in partnership with industry, looking globally but acting locally to maximise the potential of the UK sector in a digitally connected global marketplace.”

Chris White, MP for Warwick and Leamington, and Chair of APPG for Video Games, said, “The Blueprint for Growth report raises a number of important questions when considering support for the games sector in the UK in the years ahead.  As Chair of the APPG on Video Games, and the MP for an area with a rapidly expanding games industry, I know just how important it is to support the sector.

I hope that the Government will take note of the findings of the report and that we can all work together to ensure that the UK games industry grows on the world stage, taking as much of the projected 7.9% annual growth rate in global revenues as possible.”

Noirin Carmody, COO and owner of Revolution Software, and Chair of the Ukie Board, said, “This Blueprint for Growth report highlights the fantastic successes of our innovative and fast-moving sector, and outlines how the Government can act to help our industry continue to grow and flourish. The recommended interventions will help the sector grow and create the perfect environment for the UK to become the world’s leading destination for games development.”

Andrew Barnes, Associate Director of Olsberg SPI, said, “This report represents a comprehensive overview of the state of the UK games industry, and highlights the tremendous growth of the sector over the last few years.  In conducting this report, the consultancy Olsberg SPI interviewed stakeholders across industry and the public sector, undertaking an independent evaluation of their perspectives together with researching a broad range of other data. We look forward to seeing where the UK games industry will be by 2020 if the recommendations set out in this report are followed.”