Train2Game News Future T Gaming looking for staff

Train2GameTrain2Game student, Ed Turrall, is looking for other Train2Game students to join his student studio, Future T Gaming, to work on an interesting idea.

Ed is looking for voluntary Students who have a year or two experience on the course in their respective field. He has a big idea and wants students who would be committed and skilled enough to bring the idea to fruition.

The main objective of the game is to conquer and occupy a new and uninhabited planet in a solar system far away from Earth. The plan once you reach this planet is to make sure you have the necessary resources for your crew and passengers. You start by building Greenhouse buildings where you can then plant food and start working on the atmosphere of the planet.

The way you build and plant objects will depend on what level you are which basically means you can do as much as you want as things will be cheap and sell for a lot. For example, you plant and harvest Oranges or Apples, these will cost you around 5cc (colony coins) to plant but will sell for 20cc and also give you 50exp.

Ed said, “The game idea I have is to make a game like all of these farming games, which are nice, but seem too boring after a certain level is reached. What I want to do is change this way of gaming and bring a new kick into the era of farming games.”

There are a number of positions available for all areas of games development.

If you are interested in joining Ed and Future T Gaming, visit http://beta.train2game-online.com/teams/team.php?id=106&fb_source=message to find out more about the game and to get in touch with him.

You can email Ed with your CV and Portfolio at mail@edwardturrall.co.uk

Train2Game News: Student taking part in GameBlast

Ritchie DemicolSpecialEffect’s GameBlast charity event launches tomorrow and Train2Game student, Ritchie Demicol is taking part.

Ritchie, who has been a Train2Game student since February last year, will be playing the infamously difficult Dark Souls for 24 hours straight. This will be no easy task with the games frustrating difficulty level.

When asked why Ritchie decided to take part in the event he said “I decided to take part because I know it’s going to a great cause who design games and hardware for young children and adults who struggle to play video games due to certain disabilities. It will be a great help to those who can’t use move their body and have to use their eyes to control the game”

Ritchie begins his 24 hour marathon tomorrow and if you would like to support him and SpecialEffect you can donate by visiting http://www.justgiving.com/Ritchie-Demicol

Good luck Ritchie, you are supporting a fantastic charity!

Train2Game News: Student featured in Bristol Post

Bristol PostTrain2Game student Sara Thornhill has been featured in the Bristol Post about what it’s like being a female in the games industry.

Congratulations Sara.

You can read the post below

Train2Game News: Train2Game Winners spreading

T2G WinnersFollowing the announcement of the Train2Game Winners website, the story was then picked up by Gamasutra and Develop.

The news of how great our students are doing is spreading around the internet which is fantastic news! The more recognition our students get the better.

If you would like to view the captures of the articles you can do below:

Train2Game Winners Launched

The links for the articles are below:

http://www.gamasutra.com/view/pressreleases/208061/Train2Game_Winners_Launched.php

https://www.develop-online.net/press-releases/train2game-winners-launched/0187808

If you would like to be featured on the website you can email your achievements and story to Harrycole@swanpr.co.uk

Train2Game News: Train2Game Winners Launched

T2G WinnersTrain2Game is supporting its students with new website which shows of the achievements of its student body.

The website is a chance to celebrate the achievements of Train2Game students, highlighting the positive work of the people that make up the student community and showing off some of the work it has done. It’s an opportunity for students to describe their achievements in their own words and for Train2Game to show off some of the projects students have been a part of. It’s also a portal for the wider gaming community to see what some of the best and brightest students studying with Train2Game are working on in the games industry.

Follow this link to visit the site http://train2gamewinners.co.uk/

Train2Game News: Games Industry Lessons – Guest Blog by Chris Ledger

Chris LedgerWow, I must say its been a busy year! A lot of events both good and bad have gone down.

However many lessons have been learned and you know what? I’m going to list off a few of these lessons, as I’ve had to find out the hard way!

1: Don’t aim too high

It may sound simple but it really isn’t. Even the most simplest of ideas can spiral into something a lot bigger.

As a start-up you want to aim small, create some stepping stones that can lead you onto bigger things. Even create some tech demo’s!!

If you create massive projects, you risk never finishing or having to cut them short (depending on your team structure, finances and time in general).

Whilst big projects are achievable, it usually means you’re developing one big title instead of several small ones. This isn’t to say that you should reskin everything, it’s being creative inside boundaries and restrictions. I swear it’s companies that reskin everything which crash the video games industry!!

I find that doing game jams are a great way to make a quick qwerky title that you can blast out in no time. Slap on some ad support and post it on any store you can!

2: Log your finances!

Always keep track of what goes in and out of your company financially. Know your profit, know your overheads because you can make a decent amount by selling a game and because you haven’t been logging your companies income and expenditure properly, you realise you’ve made a loss.

So my advice is that you log everything when it happens and don’t rely on bank statements and PayPal to record everything!

Always work out a cash flow forecast as well. It’s very important to show publishers, the government and other important people who could help you out.

3: Dont work for free!!!

Okay if it’s a self funded project then there are exceptions, however if a company wants to utilise your skill sets, make sure you whack a price tag on them.

When doing this, make sure you aren’t pricing yourself out of the market. You want to be affordable and reliable. Always draw up contracts of terms and conditions and ALWAYS GET A BRIEF.

Always stick to the brief and deliver, if clients want anything else they will have to draw up a new brief and pay extra. Don’t let people push you around.

If you work for free, people will take advantage of you and make you work to ridiculous extremes.

Not everyone is like that though, there are some genuinely fair people out there but they are far and few between when it comes to working for free.

So put a price tag on those skills and make sure you have a decent portfolio to back up your price tag!

4: You’re already in the games industry.

That’s right, as soon as you start making a game, you’re pretty much in the industry. So man people work on their own projects and say they want to be in the games industry, however what they don’t realise is that they already are.

Just because you’re not in a AAA studio and are coding in your bedroom does not make you any less professional and legitimate than someone with a £30,000+ a year salary at Square-Enix.

5: DOCUMENT EVERYTHING

This should of been number one as its my pet hate in this line of work.

No matter what role you have in a team DOCUMENT EVERYTHING. That’s right, I can’t stress that enough.

If you’re ill and can’t work and someone has to pick up the slack, they will need guidance. They will need to look at what you’ve done and what needs to be done.

As your projects grow you will need to log everything because your idea may not be communicated properly and your Elephant Gun weapon, for example, may end up being an Elephant with a gun as the player character.

Designers, make sure you have concepts, high concepts, pitches, game design docs, story bibles and level design docs as your raw minimum.

Coders, make sure you comment your code appropriately and professionally, comments really help others out especially if a designer needs to adjust a variable or two for some balancing.

Get a Technical design document sorted out so you have a clear blueprint of how your code works so that whoever picks up the slack during illness or your departure to can carry on. It also means that people with the clearance to alter bits of code can do so with ease.

Artists, remember that your first attempt probably won’t be your best and don’t expect to get it right first time. Always iterate and try different things. Create a concept diary and aid the designers and coders the best you can. Create character sheets, bestiary’s and make sure you log down the poly and vert count of a model and document what maps and textures models require in their own specific documents.

It sounds like a lot of work and it is. Not everything in the games industry is fun and glamorous. You’ll have your good and bad days like any other job. Trust me, I love my job, but there are some days I would rather just stay in bed instead of modifying the game design doc or using UDK.

6: Prepare to be let down

People will let you down no matter what, it’s in our nature. Staff will come and go so always be prepared to call in a replacement.

It’s not the end of the world, even though it is fairly gutting and stressful. I had 3 staff leave in the space of a week but in the end I found some replacements. As harsh as it sounds, everyone can be replaced.

People will also tear apart your ideas, especially clients. You will also find yourself tearing other people’s ideas apart in order to get something working and to make the project feasible, even as the boss my ideas are torn to shreds as well!

It’s tough out there but don’t give in. No one is doing it to personally spite you and if they are then they aren’t worth working for.

So keep it pro and be a bro about it. As a team you’re there to support each other and make great titles with whatever resources you have!

I hope this helps you guys and girls out. Obviously these aren’t set in stone rules, just my experiences that I thought I’d share with everyone and I hope they are of benefit to people.

Season Greetings,
Chris Ledger
 CEO/Lead Designer
Derp Studios

Train2Game News: A Holiday Blog – by Muir Halleron

Muir HalleronWinter is once more upon us, and with it comes celebrations and traditions as numerous and varied as a handful of Skittles. And just as colourful too!

Some of us are social animals and go out partying every night, staying up until the early hours of the dawn, visiting with friends and family and waking up with hangovers the next day. While others may prefer more solitary activities such as spending the evening with one or two loved ones cuddling on the sofa, sipping hot beverages while watching seasonal films.

We all celebrate this time of year differently, though I think you’ll agree that as students of Train2Game and lovers of all things to do with games and geekery, several of our traditions overlap in similarity.

How many of us, for example, plan to work on a game idea? Which of us will end up spending way too much money on various game sales? And how many of us plan to try to either catch up or get ahead on our Train2Game course?

Like many families, the winter holiday my son and I celebrate is Xmas. Our celebrations start at the beginning of the month with the opening of the first advent calendar window. In the evenings, we watch various dvd series starting with Harry Potter, followed by Doctor Who, all the way up to the reopening of school in January. The tree and decorations go up during the last week of school and healthy eating pretty much goes out the window for the month. Xmas Eve and Xmas day are, quite oddly, the two quietest days of the year in our home. On Xmas Eve, my son gets his stocking which is typically filled with dvds, chocolate, candy canes, and a few other small toys. Xmas morning, of course, is when he gets to open all the presents under the tree. As is his tradition, he gathers up all his unwrapped toys, takes them to his room and that’s the last I see of him all day, with the exception of meal times.

The evenings are of course for me and they vary widely from one night to the next, though they are pretty much what you would expect for a gaming student. Once the Steam sales start, my evening always begins by checking my (extremely large) wishlist to see if any of the games I want are on sale.

My first choice is to play a game. Currently I’m working on another playthrough of Fallout 3, with mods. I highly suggest the DCInteriors Project, Ties That Bind, and MTC Wasteland Travellers mods. They all really add to the base game by giving extra quests, companions, and making the world seem more populated and travelled.

If it’s getting too late in the evening or I feel like having an early night, I usually choose to read through part of a lesson in the game development course or work on any gaming ideas that I have. At the moment, I’m just getting ready to start on Section 2 Part B of my course which starts putting together all the theory I’ve been learning and shows something that I can actually type up in a computer program. This is something I’ve been looking forward to learning as I have several ideas for games, but I’m finding it difficult to actually program them in C++. Simply put, I know the basics in programing, but not how to put it all together into something that combines both graphics and code.

Which brings us to another holiday tradition – New Year resolutions or, as I prefer to call them, goals. Most people decide to lose weight, quit smoking or get out of debt. As for me, I think this year my goal will be to make and release one game. (And no, the T2G developer’s holiday card challenge doesn’t count!)

So what about you, dear reader and fellow student/game geek? What are your holiday traditions like? Are they similar or radically different to mine? What goals have you set yourself for the coming year? Please feel free to share.

Train2Game News: SpecialEffect wish Happy Christmas!

SpecialEffectThe team at SpecialEffect would like to wish everyone a very Happy Christmas and a big thank you for all the help the charity has received this year.

They put together this heart warming video to show their appreciation

Don’t forget you can continue to help SpecialEffect in the new year by signing up to be a part of their GameBlast in February!

Train2Game News: Train2Game Winners site live

Train2Game WinnersTrain2Game have launched an exciting new website where we get to show off the great accomplishments of our students.

Train2Game Winners is a place where students who have achieved great things in the games industry will be celebrated. We thought it was high time to show the world just how successful our students can be.

The website features testimonials from students in their own words about how they feel about Train2Game and the support they have received.

We are proud of each and every one of our students and hope that we will be adding to this site with more new achievements from students in the near future.

Visit www.train2gamewinners.co.uk to view the new site.

Train2Game News: Yogscast and Humble Bundle raising money for charity

YogscastYogscast have teamed up with Humble Bundle to raise money for several different charities this Holiday season.

People who donate $25 to this Humble Bundle will receive over $200 worth of games including; Torchlight, Chivalry: Medieval Warfare, Shank 2, Magicka: Wizard Wars (Early Access), Sonic All-Star Racing Transformed and Napoleon: Total War. With this Bundle not only will you receive all those games but even a couple of bits of DLC, including an exclusive Yogscast War of the Vikings Hat.

The money raised by this Humble Bundle will be used to support great charities like; Oxfam, SpecialEffect, Little People UK, GamesAid, and War Child.

Yogscast have created this video to explain what they are doing in more detail:

If you want to donate and get some great games visit https://www.humblebundle.com/yogscast