Train2Game News Almost a Third of Students Want To Join The Creative Industries

Ahead of the UCAS deadline, new research has revealed that 71% of the future workforce, aged 16-25, have a passionate desire to join the UK’s fastest growing industry – The Creative Industries.

This sector is now worth a massive £101.5bn GVA to the UK economy, and with this growth one-fifth of all UK students are choosing to pursue roles in the industry over other sectors, according to the research, released by Escape Studios.

Despite this, 40% of students feel that they haven’t received enough information from teachers and careers advisors around the opportunities available to them within the creative industries – even though an estimated 1.2m creative workers are needed in the UK by 2022.

Confusion around the economic climate is creating extra pressure for students. 66% of 16-25 year olds surveyed revealed they believed their parents were more likely to push them into ‘traditional’ career options, such as accountancy and engineering, over a creative career path. In contrast to this sentiment, 43% of parents confirmed they would be more likely to steer their children towards more ‘traditional’ jobs, due to the economic uncertainty.

Parents seem to be one of the biggest barriers to entry into the industry, with over one-third of parents and guardians stating they would not be happy with their child pursuing a creative career – a 15% growth from research commissioned in 2018 – suggesting a growing lack of support and disconnect between parents and students.

Mainstream education fails to support creative talent within classrooms

Although there is a desire amongst students to pursue creative careers in Game Design (30%), VFX (21%) and Game Art (13%), our study reveals that support is lacking within the classroom. According to students aged 16-18 years old, one-third (33%) surveyed do not have a good understanding of the careers available in the creative industries, with 41% of 19-25 year olds agreeing they didn’t receive adequate careers advice.

The lack of advice and support offered in schools means one in three 16-18 year olds haven’t considered taking qualifications in the creative industries – despite employment within the industry itself predicated to grow by 5.3% over the next six years, double that of the average rate of employment, which will rise by 2.5%.

Escape Studios current student Maddison Gould comments; “Schools need to work harder when educating the future workforce about possible careers in the creative industries. The UK is brimming with talent; for example our art classes could hold a hub of future VFX designers. Teachers and career advisors should consider ‘less-traditional routes’ when offering information about employability in the creative industries, to ensure students who’re lost when choosing their options have a wealth of various career routes available.”

Parents are ‘out of touch’

Despite 35% of parents revealing they would not be happy if their child pursued a creative career, over a third of those surveyed stated they did not have a good understanding of the career options available within the creative industries. Showcasing a lack of support and education for parents around options for students in this booming industry.

Parents state that they would be happier if their children chose career options in industries such as Healthcare (14%), Engineering (14%) and IT (13%), even though the creative industries can offer many lucrative job opportunities.

A future Britain needs to become creative to succeed

Between 2010 and 2017, the creative industries grew by 53.1% and is predicted to continue growing despite economic uncertainty. In particular, the gaming sector now accounts for more than half of the UK’s entire entertainment market – more than video and music combined. Research from Escape Studios shows that a third (30%) of students would like to work in Game Design.

Despite all of this, students (30%) and parents (34%) still believe that Art and Design is one of the least important subjects they can take at school. Therefore, it’s imperative that schools better themselves in educating students, as it’s the future workforce who’ll help to build the continuously growing creative economy.

Dr Ian Palmer, Director of Escape Studios comments;“The creative industries continue to grow at a substantial rate; despite this, not enough students are aware of the opportunities available to them within the sector. However, we are thrilled to see that such a high percentage of UK students are showing an interest in creative careers. To support the continuing success of the UK’s creative industries, we need to take a bottom-up approach to nurture future talent. We can do this by creating an environment to inform students and their parents of the career opportunities in the creative sector and provide more support for careers advisors.”

Train2game News Train2game Student meet up at Rezzed

image

Attendees heading to Rezzed this year have a great chance to meet and hang out with other students.

One of the biggest indie events on the UK calendar, EGX Rezzed takes place 7-9 April and Train2Game students are using the opportunity to hang out. Train2Game student Richard S is heading up plans to meet up and wants students to get in touch then join him at the event.

Gaming events are a great chance to meet other students; talk courses and games. Students can meet people in a similar situation and potentially work together. It’s great to meet people on the same course and on different courses to hear about their experiences.

There’s a number of amazing things to see at Rezzed, including: all things Indie and VR. It’s good inspiration to get into gaming and to strive forward in completing the course. Meeting up is a real positive and good for personal progression.

Events like Rezzed are a superb chance to interact with the industry and see what games are coming out. It’s a start at networking with the industry, a chance to build confidence.

Richard S spoke to Train2Game about why he is attending and why others should join him.

Richard S, Train2Game student: ‘I am very excited that Rezzed has come around again. I will take in what I can from the event and no doubt this event will give me a lot of drive with carrying on through my course, and even give me ideas with possible future projects I might be a part of.’

‘Since joining up with Train2Game on the Games Developer course I have tried to throw myself right into the industry. I believe that networking is a helpful component to finding work within the games industry. I want to meet Developers, publishers and industry bodies (like UKIE), also other fellow gamers.’

‘I feel that relating to people in a similar situation to myself is a positive: being on a long distance learning course and having a considerable interest for computer games. Meeting up would help me and my motivation for completing the course.’

‘If I meet with other programmers we can discuss how we are finding it and can discuss too possibly how we approach our studies. I feel I could even benefit I think from hearing how other people study even if they are on a different discipline like game design or arts or the QA course.’

‘I’m looking forward to Dead Pixels 2, Gang Beasts, Job Simulator, Orcs Must Dies Unchained, Overcooked (I do like a party game), Total War Warhammer, Warhammer The End Times Vermitide.’

‘These games catch my eye. I would like to see every game on show however and if anyone catches my interest I will hope to try and have a play on it even if a short go. I am keen to see what might be on offer in the Leftfield Collection also which are games that may be a little different from the norm.’

‘I am incredibly keen to have some time with the VR headsets this event as well. I’ve had a few tries with VR before from events. I am incredibly keen to have more time on these again. I find VR to be incredibly exciting as a gamer two fold.’

‘Rezzed is a big deal because this is a video games event from the people behind at Eurogamer.net. They have playable pre-release games for PC and console. A focus on indie titles particularly, developer sessions from people within the industry and The Gamesindustry.biz career fair where you can acquire advice relating to getting into the industry. Also the Rezzed sessions I am a fan of where you can get insight into games making, advice for developers and for people looking to get into development.’

‘It’s a chance to find out about the courses other students are studying and what they enjoy about it personally. Talk games, games and possibly a bit more games. Find out if anything in particular has attracted them to Rezzed this year. Get to know each other on a non-course related level too.’

‘I hope to see any other students that are planning on going this year. I have actually made a thread in the forums to try and help us meetup over the three days so feel free to post your interest in there. I hope everyone is doing alright on their courses too. Keep at it and best of luck.’

For more information contact: mark@train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Read the Train2Game blog at www.train2game-news.co.uk Train2Game is a proud supporter of  www.gamatier.com

Train2Game News: Train2Game Winners Launched

T2G WinnersTrain2Game is supporting its students with new website which shows of the achievements of its student body.

The website is a chance to celebrate the achievements of Train2Game students, highlighting the positive work of the people that make up the student community and showing off some of the work it has done. It’s an opportunity for students to describe their achievements in their own words and for Train2Game to show off some of the projects students have been a part of. It’s also a portal for the wider gaming community to see what some of the best and brightest students studying with Train2Game are working on in the games industry.

Follow this link to visit the site http://train2gamewinners.co.uk/

Train2Game News: A Gallant journey Part 1

Gallant CloudThe GallantCloud Games team chronicles their journey through the Microsoft Venture accelerator

Hello ladies and gents and welcome to GallantCloud Games!

We are a brand new start-up game company and are in the privileged position of working with the Microsoft Ventures UK team on their accelerator pilot.

The team is made up of five guys who have wanted to make games since getting their podgy little fingers on their first Gameboy, console or computer. We are all Train2Game students, working to create beautiful little games from the safety of our bedrooms and garages when we escape work (or the kids).

We entered a competition that popped up one day on the Train2Game student world, and after phone calls, meeting and deliberations we, the lucky few, were put together.

We then had a bit of a mountain to climb. We needed a name and with a name a logo.

This proved to be harder than anticipated, with all five members contributing to create a very unhelpful list of a hundred names, all of which weren’t quite perfect.

After many late night Skype calls and much cursing we had it! Now… just to create a logo.

So there we were on September 9th. Five chaps who hadn’t met as a team before got together at Central Working to meet the other brilliant teams who had a place on the Microsoft Ventures UK pilot scheme.

After the initial meetup and layout the hard work began. We jumped in at the deep end, having to pitch a so far non-existent game to a panel of industry professionals in just two days time.

After a shaky start and some incredible training from the Microsoft team and its partners, we managed to pull off a pitch. The rest of the evening involved chatting and sharing a drink with some great people about our new company and how we should go about forming what we are doing.

Following some great advice, we organised a game jam for our team. Held at Central Working and with the theme of sound, we took over several desks for 24 hours and went about creating our game ‘Monster Night’, finding out how well we worked together as a team and learning where each others strengths and weaknesses lay.

The next week brought some more excellent training and more ideas of how to structure the company and made us think about what we want to deliver to our customers. It also brought some new ideas for potential games that the team felt passionate about and that we put in the ‘to do’ design pile.

We were also invited to take part in the Develop Quiz. Aside from from the dodgy ‘reversed songs’ round It was an absolutely brilliant night and GallantCloud went head to head with some extremely talented game developer teams, with some brilliant stories shared and yet more great advice for the team! We decided not to show all of the other teams up and positioned ourselves a sly third from the bottom on the scoreboard…

We managed to get some more design and concepts done throughout the rest of the week, even managing to create a rough prototype of one of the games, sparking ideas for how it will work and what type of things we could add to make it AWESOME.

The first two weeks have been incredible for the team and we have an exciting time ahead of us. We would love for you to follow our journey through our blogs!