Train2Game News: BioWare senior writer Jennifer Hepler on getting into the industry

Dragon Age 2 Train2Game

Aspiring game designers looking to break into the industry should work on tabletop roleplaying games in order to learn about writing. That’s according to BioWare senior writer Jennifer Hepler who wrote plots for Dragon Age: Origins, Dragon Age 2 and Star Wars: The Old Republic.

“If you don’t have a pressing need to make money, do a little time working for tabletop roleplaying games. It’s fairly easy to break in, because they pay peanuts, but you learn a ton about game design from working with dice systems.” she told the BioWare Blog, adding that it looks good when applying for jobs in the games industry.

“And since most videogame designers (certainly of RPGs) are huge tabletop game geeks, it’s a great credit to have when applying for jobs. Most people in the tabletop field end up drifting into videogames eventually, since you can live on what they pay you, so you’ll also make contacts who can end up being helpful down the line.” said the Dragon Age writer.

Hepler also described how she and her husband – Mass Effect writer Chris Hepler – broke into the games industry and even had a stint in Hollywood.

“My entry into games came in college when I met my now-husband and was introduced to Vampire and Shadowrun.” she said.

“Having spent my high school years writing and trying to sell short stories, I immediately thought about trying to do some professional writing for RPGs, and by the time we graduated college, Chris Hepler (now a writer on Mass Effect) and I had written several books for Shadowrun, Earthdawn and Paranoia.”

“We then took a detour in Hollywood for a few years, but it was a very natural gravitation back toward games which brought us to GDC to meet Bioware. After six years in Hollywood, when we were still calling “extras” “NPCs,” we figured maybe we were in the wrong field.” Hepler added.

Read the full interview with BioWare senior writer Jennifer Hepler here, in which she also details what her job involves.

There’s more advice from professionals on getting into the industry here on The Train2Game Blog, with more information on Train2Game courses here.

What are your thoughts on the idea of using tabletop RPGs as a base for getting into the games industry?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BioWare product manager and former QA Tester on getting into the industry

Getting a foot in the door is the most important thing  for those looking to get into the games industry. That’s according to BioWare product manager Nick Clifford, who started with the Mass Effect and Dragon Age developer as a QA Tester before moving into his current role.

“I started in the industry as a QA tester. I spent about a year testing games before I made the jump to marketing. You have to get your foot in the door, whether it’s testing or by making connections with people.” Clifford told the BioWare Blog, before adding that no matter if you’re a game designer, a game artist or something else, having a portfolio is also key.

“If you have a trade such as writing, do some fan fiction, if you are an artist, draw! The way to get noticed is to show off your skills. We are always looking for talented people to join the BioWare family.” he said.

Of course, Train2Game offers a potential foot in the door for students with the work placement scheme.

There’s much more advice from games professionals on getting into the industry here on The Train2Game Blog.

What are your thoughts on the advice from BioWare’s Nick Clifford?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: MMOs represent “toughest part of the game industry” says SWTOR lead designer

MMOs are the most difficult genre for game developers to be successful in. That’s the view of Star Wars: The Old Republic associate lead designer Emmanuel Lusinchi.

“The MMO is the toughest part of the game industry without a doubt and we live in tough economic times in general,” he told PC Gamer.

“We have a very large development team still, definitely one of the biggest in the industry, and we have a very complete and detailed plan for the rest of the year.” the BioWare man continued.

“The players don’t really care about all that, behind closed curtains, but they want what they’re paying for which is a service with new content, new systems, that’s what they’re asking for and we listen to them. That’s what we mean to deliver.” he added.

Train2Game spoke to Emmanuel Lusinchi last year, in an in-depth discussion which covered development of Star Wars: The Old Republic, what his role as associate lead designer involves, and advice on getting into the games industry. Read it here on The Train2Game Blog.

Keep reading The Train2Game Blog for the latest Star Wars: The Old Republic news.

Do you agree with Lusinchi about MMOs being the hardest games to develop? That said, would you like to work on one in future?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BioWare programmer offers advice on getting into the industry

Those looking to get into the games industry need to be aware that you need more than just a love video games. That’s according BioWare programmer Fernando Secco who argues you need to be aware of a wide variety of different areas.

“I think a good advice is always to say that playing games is very different than working with games. One can love and know a lot about games. But video games are not only about making games, it’s about working in team, building a vision, dealing with customer, studying, learning and finding out that your ideas may be not as good as you thought.” he told the BioWare Blog.

Secco added that whatever area of the games industry you’re aiming for, you need to practice your skills.

“I think the most important thing is make sure that is what you want. Not many people want to mix their hobby with their work. If you are sure what you want then pick an area you like, try to understand what a professional on that area does, which are his responsibilities, what he has to deliver, which tools he needs to know and start practicing.” he said.

Train2Game students can find out more about what it’s like to be a programmer at BioWare in the full interview with Fernando Secco.

There’s much more advice from games professionals on getting into the industry here on The Train2Game Blog.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Mass Effect 3 producer praises benefits of modding for aspiring developers

Train2Game students looking to show that they have that little bit of extra dedication in attempting to break into the games industry should be building and finishing mods.

That’s according to BioWare producer Michael Gamble, who is currently focusing on Mass Effect 3 DLC.

Speaking to the BioWare Blog, he said building a fully working mod shows potential employers that you can finish something that you’ve started.

“Work on a lot of mods and finish them. This shows that you have the rigor to complete something you have started, and gets you working in a team environment.” said Gamble.

“Developing mods will also show you what it’s like to pour your heart into a creative work, and to expect nothing in return!” he added.

The BioWare producer’s advice is almost identical to what id Software creative director Tim Willits has previously told The Train2Game Blog.

“What I suggest to people who want to get in the industry is find their favourite engine – Unreal, Source, it doesn’t matter, id tech – find whatever engine they like, what games they like to play, get the mod tools and make a mod.” he said.

“And make sure they complete it! Lots of times we have people who send resumes’ in with 20 half completed mods; we don’t want that, we want a handful of one’s that are actually done, and that’s really important.” Willits added.

There’s more advice from industry professionals right here on The Train2Game Blog, while be sure to keep reading for the latest news from BioWare.

What are your thoughts on the advice from BioWare producer Michael Gamble? Are you already following it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Dragon Age Level Designer on getting into the industry

Dragon Age 2 Train2Game blog image

Train2Game students looking to make that first step into working full-time in the industry should need to practice making their own games. That’s according to BioWare level designer Kaelin Lavallee, who has worked on both Dragon Age games.

“Make your own games! With all the free tools out there these days (XNA, Unreal, Unity) it’s easy to get started creating them.” he told BioWare Blog.

“Hone your skills (I can’t believe I just said that). Just don’t be lazy! You can’t have an awesome job and be lazy.”

The interview also sees Lavallee discuss is role as a level designer, and how there’s no such thing as an “average day” in the office at BioWare.

The full BioWare interview with level designer Kaelin Lavalee is here.

There’s more advice from professional game developers on how to get into the industry, right here on the Train2Game Blog. Keep reading for the latest news from BioWare.

What are your thoughts on Lavellee’s advice?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: BioWare Associate Art Director on getting into the industry

Train2Game students looking to make that critical first step into the games industry need to be creative and full of good ideas. That’s according to BioWare Associate Art Director David Lam.

“Like anything in this world, if you want to achieve anything it takes hard work and commitment.” he told BioWare blog, emphasising how you need a good portfolio too.

“Our field is highly competitive, so you have to know your stuff and be able to show it. If you want to be an artist, draw! If you want to be a programmer, code! Never underestimate the power of ideas.”

“Creativity and good ideas are what drives our business. If someone asks you what makes you better than somebody else, have an answer.” he added.

The full interview in which Lam describes his role as Associate Art Director and his life at BioWare is here.

There’s more advice from professional game developers on how to get into the industry, right here on the Train2Game Blog.

What are your thoughts on the advice from the BioWare Associate Art Director? How is your own portfolio coming along?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Mass Effect 3 Development Director’s advice on getting into the industry

Mass Effect 3 will have Kinect support

Train2Game students looking for an extra advantage in getting that first job in the games industry should get involved with modding. That’s according to Mass Effect 3 Development Director Robin Mayne in an interview with the BioWare Blog.

“There are three avenues I can think of that are worth looking into: get involved with a modding community.” he said when asked how aspiring developers can get a foot in the door.

Modding is something that developers often emphasise as a great way to practice your skills, with Ubisoft’s Adrian Lacey last week telling The Train2Game Blog that the Ghost Recon team features a number of former modders.

Valve’s Chet Faliszek and id Software Creative Director Tim Willits are among those that have also spoke highly of modding when talking to The Train2Game Blog.

Mass Effect 3 Development Director Robin Mayne also told the BioWare Blog, that those aspiring to get in should make themselves familiar with the industry by reading specific websites and attending show.

“Check out the job listings at as many companies as you can and look for patterns in what skills are sought after. Find creative ways to obtain those skills.” he added.

There’s more advice from professional game developers on how to get into the industry, right here on the Train2Game Blog.

What are your thoughts on the advice?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Mass Effect writers on creating Mordin Solus

Train2Game students can get a behind the scenes look at the game design of Mass Effect 3 thanks to a video posted on the BioWare Blog over the weekend.

Titled ‘The Probletunity of Mordin Solus,’ the short video sees Patrick Weekes and senior writer John Dombrow at the BioWare and Mass Effect panel during PAX East, discussing the origins of the Salarian scientist.

They also discuss what makes Mordin Solus a memorable character, how he evolved through the series, and how he gets sent off in Mass Effect 3. Train2Game students who haven’t played Mass Effect 3 should be aware that this video contains spoilers. Watch it below.

There’s more BioWare news here on The Train2Game Blog, including advice from John Dombrow on how to get into the industry.

What are your thoughts on the video? What do you think makes a good character?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: BioWare writer to give master class in games writing

Train2Game students have the opportunity to hear Star Wars: The Old Republic writer Jo Berry speak about game design, when she gives a public master class at Sheffield Hallam University later this month.

The BioWare writer is a graduate of the university’s Master’s degree in Creative Writing, who moved to the United States in 2008. The master class will see her pass on advice about creating dialogue and characters, building scenes that work both for the narrative and as exciting set pieces, and writing for voice actors.

“Attention to the quality of video game writing is increasing – gamers are demanding better storytelling and the industry is responding.” said Berry.

“Writing for video games is perhaps not something that creative writers would consider but it is an exciting career where your writing might find a home. I’m looking forward to coming back to the University and sharing my experiences with potential games writers of the future.” she added.

The public masterclass takes place in the University’s Norfolk Building, room 210 on Wednesday 25 April from 6:10 until 7.30pm. For more information, see the Sheffield Hallam website.

As previously reported by The Train2Game Blog, Star Wars: The Old Republic gained almost 2 million subscribers in its first month on sale.  Train2Game students can get an insight behind the scenes of the game, and advice on getting into the industry,  in our interview with BioWare Associate Lead Game Designer Emmanuel Lusinchi

There’s more Star Wars: The Old Republic news right here on The Train2Game Blog.

Will you attend the public master class with Jo Berry? What would you ask here?

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.