Train2Game news: Kingdoms of Amular: Reckoning producer on getting into the industry

Train2Game students who want to get into the production side of the games industry could do worse than to take advice from someone working in that position for EA.

And in the latest post of EA’s ‘Breaking into the industry’ series, EA Partners Producer Benjamin Smith – who most recently worked on Kingdoms of Amular: Reckoning – says that aspiring producers need to know why a game is good or bad, in addition to being good communicators.

“In Production, you should know what is and isn’t a good game at a mechanics level – not just a game level – because you need to understand why a particular game is good. But you should also be good at process. Organized. Articulate. This is a relationship job and a relationship business.” he responded to the question of what advice he’d give to aspiring producers.

The whole interview should be very interest to Train2Game students, and Smith even details how he began working for EA as a tester. Read the whole thing in full on the EA website.

The useful EA web series has already provided some great advice to Train2Game students, with Dead Space 2 game designer Brian Bartram, and EA Environment Artist Phillip Simmons both having previously shared their tips for breaking into the industry.

The Train2Game Blog recently spoke to UFC Undisupted 3 Senior Designer Wes Bunn, who also provided Train2Game students with advice on how to get a job in the games industry.

So, have you thought about becoming a Producer in future? What do you think of Smith’s advice?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: EA’s Origin has 9.3 million registered users

Train2Game students might be among those using Origin, EA’s digital distribution service, which the publisher claims now has 9.3 million users.

The number would make EA’s Origin about a quarter of the size of rival digital distribution service Steam which has more than 40 million users.  EA also claim that the service has generated $100 million in sales in its first 12 months of operation.

EA are using Origin to generate sales for popular titles such as Battlefield 3 and Star Wars: The Old Republic which aren’t available to purchase or play through rival service Steam. Mass Effect 3 will be an Origin exclusive for those looking to purchase it digitally, unlike the previous two games in the series which were available to buy through Steam.

Capcom, Warner Bros and THQ are among publishers that are backing EA’s Origin, allowing their games to be purchased through the service, while Trion Worlds, CD Projekt RED and Paradox Interactive are also among its supporters.

The Train2Game Blog has previously reported that EA are committed to increasing output for digitally distributed games, and these stats seems to suggest the publisher is moving in the right direction.

For news on digital distribution and downloads, see The Train2Game Blog.

So Train2Game, what are your thoughts on Origin’s stats after a year? Do you use the service?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop]

Train2Game news: Star Wars: The Old Republic gains 1.7 million subscribers in first month

Star Wars The Old Republic Train2Game blog imageTrain2Game Blog readers will have seen plenty of recent posts about MMO’s going free-to-play, but that doesn’t mean there isn’t a place for subscription based titles.

The Evidence? BioWare’s Star Wars: The Old Republic has gained 1.7 million paying subscribers in the little over a month since the game launched.

The figures were revealed during an EA investors meeting, with other data including Star Wars: The Old Republic sees over one million unique log ins per day, with the average play session around the four hour mark.

“This great launch makes Star Wars: The Old Republic the fastest growing subscription MMO in history” EA CEO John Riccitiello is quoted by Develop in telling investors.

“We’re incredibly pleased to see this great game from BioWare off to a very strong start,” he added.

The Train2Game Blog spoke with BioWare co-founders Dr. Ray Muzyka & Dr. Greg Zeschuk about the history of their studio  and how to get into the games industry towards the end of last year.

We also spoke in-depth to Star Wars: The Old Republic Associate Lead Designer Emmanuel Lusinchi during our trip to Gamescom last August. Train2Game students can find out the design process behind the MMO in this huge Train2Game Blog interview.

Keep reading The Train2Game Blog for the latest news on Star Wars: The Old Republic and BioWare.

So Train2Game, what are your thoughts on the initial success of SWTOR? Are you a paying subscriber? Will the success last?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Develop/Gamasutra]

Train2Game news: Dead Space 2 artist offers advice on getting into the industry

Train2Game Art & Animation students who want to build in-game environments will be interested in this one, as EA Environment Artist Philip Simmons has offered advice on getting into that particular area.

Simmons can certainly be classed as an Environment Art expert, as he designed the environments for Dead Space 2. He told EA’s Breaking into the Industry that the best way to become an environment artist is to build your own worlds.

“The easiest way to become an Environment Artist is to be a World Builder. If you’re going through school, lots of schools will try to get you to be a Prop Artist, because props are the easiest things to turn around and make nice-looking.” said Simmons.

“The problem with that is that most prop work gets outsourced. Companies need people who can make entire spaces. And to get those jobs, you have to show that you can realize an environment in its entirety, concept it, build it, and handle it – all by yourself.” he added.

The full interview sees Simmons discuss other subjects including creating environments, how he got into the industry and his typical day at the office. It’s an interesting read for Train2Game students and you can find it on ea.com

EA previously published an interview Dead Space 2 game designer Brian Bartram in which he offered advice to game designers. Train2Game students can read that here.

So Train2Game, what are your thoughts on Simmons advice? Are there any Train2Game Art & Animation students out there who want to be environment artists?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: EA]

Train2Game news: Dead Space 2 designer offers advice on getting into the industry

Dead Space 2 Train2Game blog imageTrain2Game game designers should definitely be interested in this, as Dead Space 2 Combat & Control Designer Brian Bartram offers advice on how to get into the industry.

In an EA feature titled Breaking into the Industry, the Visceral Games man says experimenting with game engines and modding are great ways for aspiring game designers – such as Train2Game students – to practice their skills.

The Train2Game Blog regularly posts about the benefits of modding.

“The best advice is to give it a try. Download a game engine and try building your own levels, modifying existing games, and creating original content.” Bartram told EA’s The Beat.

“There are many communities online for people who are creating games of all types. Game engines like Unity, Unreal, Torque, and Panda3D all make good starting places.”

It was the Unreal Development Kit that Train2Game students used to produced games at last November’s Train2Game & Epic Game Jam.

The Dead Space 2 Combat & Control Designer added that creating user generated content – in using games such as Team Fortress 2, LittleBigPlanet 2  or Infamous 2 for example – is also a great way to gain experience with game design.

“Creating multi-player maps for games is another channel. Some games allow you to create “user generated content,” and I advise aspiring designers to give them a try.” Said Bartram, who also suggested designing board games is a good idea.

“ Another thing that many System Designers do in their spare time is create board games, card games, and other “analog games.” I highly recommend Stone Librande’s speech from GDC entitled “15 Games In 15 Years.” (Which you can read here)

Bartam’s advice is similar to that given to The Train2Game Blog by Red Faction: Armageddon game designer Jameson Durall in an interview last year.

It might be lengthy, but EA’s interview with The Dead Space 2 Combat & Control Designer provides an excellent behind the scenes insight into the industry. You can read it in full here.

So Train2Game, what are your thoughts on Bartram’s advice? Do you produce your own user-generated content?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: EA]

Train2Game news: UK Charts – FIFA 12 stays No.1 as Star Wars: The Old Republic nosedives

Train2Game students see FIFA 12 take the honour of being the UK’s final chart topper of 2011, while Star Wars: The Old Republic drops 28 places.

It’s FIFA 12’s fourth appearance as the UK’s best seller of the week and as reported by The Train2Game Blog, the football sim first took No.1 with its release last October, becoming the third ever biggest video game launch in the UK.

It’s also the second No.1 in a row for FIFA 12, which also topped the charts the previous week.

The success of FIFA 12 denies Activisions Call of Duty: Modern Warfare 3, which has to settle for No.2, one place ahead of EA’s Battlefield 3. Just Dance 3 drops one spot to No.4, while Ubisoft’s Assassin’s Creed: Revelations is a non-mover at No.5.

Saints Row: The Third and Need For Speed: The Run are also both non-movers at No.6 and No.7 respectively, while Christmas No.1, The Elder Scrolls V: Skyrim, remains at No.8. Mario Kart 7 and Forza Motorsport 4 complete the top ten.

Star Wars: The Old Republic slips from No.10 to No. 38 in just its second week on sale. It’s worth noting however, that EA and Bioware’s MMO is also available as a digital download. The Train2Game Blog interviewed Bioware founders Dr. Ray Muzyka and Dr. Greg Zeschuk towards the end of last year.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 31st December 2011 is therefore as follows:

1. FIFA 12 (EA)
2. Call of Duty: Modern Warfare 3 (Activision)
3. Battlefield 3 (EA)
4. Just Dance 3 (Ubisoft)
5. Assassin’s Creed: Revelations (Ubisoft)
6. Saints Row: The Third (THQ)
7. Need for Speed: The Run (EA)
8. The Elder Scrolls V: Skyrim (Bethesda)
9. Mario Kart 7 (Nintendo)
10. Forza Motorsport 4 (Microsoft)

So Train2Game, what are your thoughts on the UK Charts this week? What do you make of the massive drop in sales for Star Wars: The Old Republic?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: EA’s Peter Moore sees all digital future

Train2Game students have seen the games industry change a lot over the last few years, in part thanks to the rise of mobile and cloud based gaming, and according to EA COO Peter Moore, games companies will need to keep changing methods of operating in order to survive.

“Transitions are hard because revenue slows down and costs speed up. You’re getting ready to develop for new platforms, whether they be hardware platforms or software, and it’s getting to be even more complex now,” Moore told Industry Gamers in the latest of their ‘Better know’ interviews.

Interestingly, as previously reported by the Train2Game blog, Moore has previously stated that Nintendo’s Wii U is not a transitional platform.

But he believes that developers and publishers to stick to traditional business models will find that they eventually disappear.

The companies that have prepared themselves and have diversified their offerings to chase the consumer wherever they want to play games are the companies that will succeed and thrive and flourish. Companies that continue to rely on the old model as the model changes before our eyes, unless they change their ways and invest in the future those companies eventually will die off. No two ways about it,” said Moore.

And the EA COO believes that, while physical copies of games remain strong for now, eventually we’ll be in an entirely digital industry.

“The packaged goods business, while still flourishing and strong, eventually – as we’ve seen in music and movies – will go to the cloud. It will go digital and we’ll be delivering games from the cloud and delivering games directly to hard drives and we’re still going to sell a lot of discs for the foreseeable future.”

But eventually, physical media will diminish as the core part of how gamers get their content. And we’re ready for that, but we’re also still ready to be the number one packaged goods publisher in the world.” said Moore.

“If you want to be a publisher that’s still going to be viable for the consumer 3-4 years from now, you better be ready to deliver your content anytime, anywhere and to everyone.” he added

Peter Moore has previously questioned the role of handheld consoles thanks to the rise of smartphone gaming.

So Train2Game, what do you make of Moore’s comments? Will the future be digital?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

(Source: Industry Gamers)

Train2Game news: Bioware gets new specialist social studio

Mass Effect 3 will have Kinect supportTrain2Game students will of course know Bioware as developers of the Dragon Age and Mass Effect franchises, as well as the upcoming MMO Star Wars: The Old Republic. Now the Bioware group also has a specialised social games studio thanks to EA’s acquisition of casual developer KlickNation.

KlickNation has been renamed Bioware social and will specialise in developing RPGs for social networks such as Facebook.

“KlickNation’s expertise in building innovative and compelling RPGs for social platforms makes them a seamless tuck-in with the BioWare team at EA,” Bioware co-founder Dr. Ray Muzyka, who along with fellow co-founder Dr. Greg Zeschuk, recently spoke to the Train2Game blog.

“We share the same creative values. The new BioWare Social unit will bring BioWare and EA franchises to the growing audience of core gamers who are looking for high quality, rich gameplay experiences on social platforms.” Muzyka added.

KickNation has developed social games since 2009, with releases including SuperHero City and Six Gun Galaxy.

“While developing social RPG experiences, we held BioWare as a role model for storytelling and game design,” said Mark Otero GM of the new Bioware Social label.

“Joining with BioWare and EA is an opportunity to realize our vision for bringing high-quality RPG titles to the fast-growing, highly-engaged core gamers looking for deeper experiences on social platforms.”

The Train2Game blog previously reported that Bioware were exploring the ‘experimental’ mobile market.

So Train2Game, what are your thoughts on EA and Bioware’s continued moves into mobile gaming? Are you excited by the prospect of a Bioware RPG on Facebook?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GI.biz]

Train2Game news: Get involved with Star Wars: The Old Republic Beta Test

Train2Game students can get their hands on a Star Wars: The Old Republic beta thanks to EA providing tens of thousands of beta codes to various outlets of the UK gaming press.

The Star Wars: The Old Republic beta keys, give Train2Game students the opportunity to take part in an upcoming beta weekend where EA and Bioware plan to stress test their servers ahead of the MMO’s December release.

While the Train2Game blog doesn’t have any Star Wars: The Old Republic beta keys to give away itseld, you can pick of thousands up from UK outlets including CVG, NowGamer, and Rock, Paper, Shotgun.

Just choose one of the links, then follow the instructions to receive your key for the Star Wars: The Old Republic beta weekend. The exact time for the STWOR beta will be revealed by email at a later date.

As previously reported by the Train2Game blog, Bioware have spoken about the importance of playtesting to game development.  Meanwhile, for an in-depth look at the development of Star Wars: The Old Republic, check out the Train2Game blog interview with Associate Lead Game Designer Emmanuel Lusinchi

Train2Game blog readers will be aware that beta tests are an important part of video game development as thousands of beta testers can find issues that may slip past a handful of QA Testers.

And in an interview with the Train2Game blog, End of Nations Senior QA Tester Karl Tars said that getting involved with lots of beta tests for one studio is potentially a way to get into the games industry.

So what are you waiting for Train2Game? Sign up for the Star Wars: The Old Republic beta now.

Have you been involved with beta tests before? Will you get involved with this one?

Leave your comments here on the Train2Game blog, or on the Train2Game forum

Train2Game news: Insomniac Games reveal social games influencing their Triple A titles

Train2Game students will be well aware what impact social games have had on the industry, but their influence isn’t just limited to Facebook and other networking sites.

Insomniac Games, developer of the Ratchet & Clank series , formed social games division Insomiac Click earlier this year, and believe it’s already influencing their Triple A products.

“Things are changing every day in that space. I think that is what’s so exciting about dipping our toes into that particular ocean,” Insomniac Games CEO Ted Price told GameSpot.

“We are learning lessons that we probably wouldn’t have learned if we were purely focused on our console games.”

“I think it’s opening our eyes to the necessity of more social hooks. And when I say that, I mean more focus on community, more focus on sharing within and across games. These are big topics that we discuss frequently at Insomniac when it comes to looking to the future, and we want to make sure that we are not stuck in the traditional console development set of rules.”

There is no right way to do it,” he added. “That’s what is exciting about it.”

Regular Train2Game blog readers may remember that a number of Triple A developers and publishers are planning to integrate social aspects into their games. Activision believe social is the future for consoles, and are plotting a ‘methodical’ entry into the social games sector.

Meanwhile, the Train2Game blog has also reported that Bioware are exploring the ‘experimental’ social media and mobile markets.  Could big publishers such as EA and Activision therefore be influenced by social games?

So Train2Game, what are your thoughts on Triple A titles learning from social titles? Is it something that’s positive for the industry?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GameSpot]