Train2Game News: Games industry speculation about ‘spectacular’ new consoles

GAMESTOP CEO Paul Raines expects a next-gen console next year with another to follow in 2014.

On top of that EA – one of the largest games companies in the World says we should look forward to the gaming future.

Paul Raines speculates that Microsoft’s Xbox 720 and Sony’s Playstation 4 will not both be coming out in 2013 like previously thought. One will be released in 2013 with the other following in 2014.

Which comes first remains to be seen.

Mr Raines said “This week, I’m getting a lot of rumours that are very interesting about 2013 but we have not been expecting two more consoles in 2013.

“We’re expecting Wii U this Christmas, another console next year, and another one in ’14. These rumours change every week, but we’re hearing more about next year.”

EA Labels president Frank Gibeau has said the number of gamers has raised exponentially. 10 years ago there was an estimated 200 million worldwide. Now the number is estimated at almost 2 billion.

He added that EA has several new IPS in the works ready for launch with the next-gen consoles.

Mr Gibeau said “The time to launch an IP is at the front-end of the hardware cycle, and if you look historically the majority of new IPS are introduced within the first 24 months of each cycle of hardware platforms. Right now, we’re working on three to five new IPs for the next gen.

When you launch a new IP it needs to do something really, really remarkable, and that’s easier to do when you have a new set of technology that gives you novel capabilities.

I’ve seen the machines that we’re building games for, and they’re spectacular.”

Train2Game News from Arkane studios

The new gameplay video – ‘The Study of Stealth’ – for Dishonored, has been released today.

Dishonored can be played in a number of ways, the video released  today aims to highlight how the game’s stealth system works plus the tools and powers at your disposal to make your way through the game unseen by your enemies.

Dishonored, the first person action game from Arkane studios, casts you as a supernatural assassin driven by revenge.  You make the choices meaning, the outcome of each mission plays out is based on the you.

Dishonored will be available in Australia and Spain on October 11, 2012 and throughout Europe on October 12, 2012, and is slated for release on the Xbox 360, PlayStation 3, and PC. For more information on Dishonored visit http://www.Dishonored.com.

Train2Game News A Warm Welcome to Mark Kington

Our very own Mark Kington is joining the Train2Game Online Team replacing Danny as our team blogger.

We would like to thank the amazing number of people that applied for the position. With so many GREAT candidates it was a really tough process, but after being grilled by three of us at the Luton Office. Mark, also a T2G Student, is the victor.

After a period of training, so don’t bug him for now, Mark will take charge of Train2Game News, Facebook and other social media, plus Train2Game Student Radio. Mark will also become an Admin of the T2G Forum and work with the Forum Admin Team.

If you fancy being one of his first victims, I mean guests, on Train2Game Student radio drop a note to suggestionbox@train2game.com giving a little detail about things you would like to talk about.

Again congrats to Mark and WELCOME aboard.

Train2Game Student Diaries Matty WS weeks 36 and 37

Week 36
On week 36 of my diaries now! That’s a lot of weeks so far, and yet everything is still going swimmingly well. The new project is underway now and we are all working hard on it. My Sea Park is doing pretty well too. This week has been quiet though, since Jonny and Ben are no longer here and there are some people away too, making the office a lot more empty than normal. I’ve been quietly working away doing what I’ve needed to do. Not much of an eventful week really.
I have also been going through the course a little faster, currently verging on the end of section 2, so far the course has provided some insightful knowledge into my role as an artist, I look forward to seeing what section three will teach me, which I should be on very soon if I keep up the pace I am at. I have spoken to quite a few students on the artist course and none that I know of are on section 3, so I have no idea what it’s going to be like! Should be interesting
Week 37
This week so far has been a bit of a headache week, as I try to fix a problem we are having with axis translates vertex values, local and world pivot locations and parent/child objects,
since all of these values display differently from Maya to Unity or Max. This is probably the most confusing problem I’ve come across since I started modelling eight years ago. Other than that issue my week has been ok! We have started doing regular weekly sprint meetings again which is good, because it means I can be a little more organised with my work and it also means I always know what I am doing.
I’ve also now done the section 2 exam for the A&A course, which makes me on section 3 in five working days! This also means I am as far in to the course as Craig Moore is into the
designer course, he started the course about a week before I did so I’m not doing too badly I don’t think. That being said, how far people are into the course is not a rating for how good they are at their roles, there is a lot more information to learn that may not be on the courses that people can acquire through experience or looking up online for info or tutorials.
http://www.train2game.com

Train2Game News Calling all Budding Film Stars

May we introduce an extra special lady who will be filming at the Gameathon, WELCOME Juliette.

Juliette’s credits include the Spirit of London Awards, YES Program (kids education) and even RARE, yes that RARE of Xbox fame. Her credits also span: Saatchi & Saatchi, San Miguel, Vivienne Westwood, Bloodhound (the car that goes 1000mph), Rimmel and Sky TV.

So if you would like to be considered so that Juliette can film your good side get in touch with Harry via BaseCamp.

For more about the Gameathon click here

Train2Game Gameathon Resources

Train2Game Web Site FaceBook Train2Game Page

twitter.com/train2game  FaceBook Gameathon Page

More soon as we add them

Train2Game News: The three most important things in a game are “gameplay, gameplay, gameplay” – Ian Livingstone

Gameplay, gameplay and gameplay are the three most important things for a video game to have.

That’s the view of games industry legend and co-author of the Fighting Fantasy series Ian Livingstone OBE who was speaking to The Train2Game Blog at Develop Conference 2012.

“You’ve got to create a strong storyline, a great narrative, have a great a great emotional engagement.” said Livingstone.

“But above all, with a game, the gameplay has to be fantastic because people will always buy a game which has great gameplay and poor graphics over something which has great graphics and poor gameplay.” he continued, emphasising the important of gameplay over graphics.

“So when people ask what are the three most important things in a game? I will say gameplay, gameplay, gameplay.”

Livingstone also suggested that being original and creative are key factors in becoming a successful game developer.

“Be true to yourself, do something that you want to do, make something original, be creative, express yourself in your own way and hopefully you’ll find an audience that appreciates what you’do.” he said.

“If you spend your life copying other people, I suspect that will never lead to monetary success and nor will it satisfy your soul. So, be true to yourself, that’s the most important thing you can do.” the Fighting Fantasy author added.

Ian Livingstone was one of a number of industry figures who aided in mentoring Train2Game students taking part in Make Something Unreal Live last April. The Games Workshop co-founder said he was “delighted” to be part of the initiative, which saw teams creating games based on Fighting Fantasy novels.

The full interview with Ian Livingstone, covering everything from Fighting Fantasy, to game design and Make Something Unreal Live will be published later today.

In the meantime, there’s more Ian Livingstone news here on The Train2Game Blog, while you can also catch up with last week’s Develop Conference coverage.

Do you agree with Livingstone that gameplay is by far the most important thing in making a good game?

Leave your comments here on The Train2Game Blog, or here on the Train2Game forum.

Train2Game News: L.A. Noire production designer Simon Wood to host BAFTA masterclass

L.A. Noire Cole Phelps Train2Game blog image

L.A. Noire production designer Simon Wood is hosting a BAFTA masterclass at the end of this month, giving you the chance to learn about game design, art & animation and more from the BAFTA-nominated former Rockstar man.

He’ll also be discussing his role on projects including The Getaway and L.A. Noire in what would be a very interesting event for Train2Game students to attend.

Simon started as an Industrial designer before crossing over into films and working on The Phantom Menace, Tomorrow Never Dies and Thunderbirds. He then settled in as the Production Designer at Sony Europe (PlayStation) on The Getaway series.”

“Haven spoken extensively at conferences around the world, Simon will be describing his role on projects and then discussing ‘good art’, ‘good design’ and the creative processes as a whole.” reads the statement from BAFTA.

BAFTA Masterclass: Multiplatform Production Design with LA Noire BAFTA-Nominee Simon Wood takes place from 19:00 on Tuesday 31st July at The Hospital Club in central London. For more information, and to buy tickets, visit the BAFTA website.

There’s more about L.A. Noire and its impressive motion-captured facial animation here on The Train2Game Blog, while be sure to keep reading for the latest from BAFTA.

Will you be attending the production design masterclass?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: Black Ops II’s story “is better than most movies” says writer David S. Goyer

Call of Duty: Black Ops II’s story is better than that of many films. That’s according to game writer David S. Goyer – co-author of The Dark Knight Rises – speaking in a brand new behind the scenes video from Treyarch and Activision.

“Even though it’s a first person shooter, it’s got to be sophisticated, it’s got to be funny, it’s got to be challenging and it’s got to have twists and turns. In the case of Black Ops, I would argue the story is better than most movies that are being made” said Goyer.

The video also features Award-winning composer of The Social Network Trent Reznor discussing providing the score for Call of Duty: Black Ops 2, while Studio Head Mark Lamia and game director Mark Anthony discuss the relationship between movies, music and games.

Watch Behind the Scenes with Trent Reznor & David S. Goyer – Official Call of Duty: Black Ops 2 Video below, right here on The Train2Game Blog.

There’s more Call of Duty: Black Ops II news here on The Train2Game Blog, including a previous behind the scenes video preview.  Be sure to keep reading for more insights from developer diaries.

What are your thoughts on the high-profile team working on Black Ops II? Could it really have a story that’s better than films?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: More games should focus on real-world issues and events says Jade Raymond

Video games can be used to focus on real-world issues and provoke intelligent debate. That’s according to Ubisoft Toronto boss Jade Raymond who was speaking about the state of the games industry in an interview with Develop.

“The Arab Spring, class divide, internet freedoms… why aren’t there triple-A games about these topics? We can actually use the interactive power of our medium to talk about these subjects in a way that can provoke discussion about them.” she said, adding that while these subjects probably won’t become the core focus of games, they can quite easily be made a part of them.

“I am a realist – at $60m per triple-A game it’s not likely we can make a subject like this the core of a brand new IP. Games may be stuck in this narrow genre of action shooters – but that shouldn’t mean we are stuck.” said Raymond.

“So why not weave more meaning into existing blockbusters? Maybe GTA could make a statement about the penal system? Or maybe games like Call of Duty could make a statement about sexism? Maybe Splinter Cell could make a statement about the ethics of interrogation?” she continued.

“The first step is to add that into existing blockbusters, it’s easier to do it this way than introduce a new IP and be riskier with your content and your message.” the Ubisoft Toronto boss added.

The full interview is available to read in Develop magazine, or on Develop Online.

There’s more from Jade Raymond here on The Train2Game Blog, including her advice on getting into the industry.

What are your thoughts? Should video games make more of an effort to focus on real world issues?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.