Train2Game News: Games Industry Jobs – 5.12.12

The Train2Game blog has found more jobs for you to apply for to hopefully get that foot in the door.

Art

Job Title     Junior 3D Artist
Job Category     Art / Animation
Skills Required     Character Artist, Vehicle Artist, Environment Artist, 2D / Concept / Texture Artist, Technical Artist
Location     Brighton
Job Description     Come and join the Futur!

The team behind the critically acclaimed Velocity is looking for a talented Junior 3D Artist!

We are primarily looking for someone with demonstrable experience modeling and texturing of vehicles for use in a game engine such as Unity.

As Junior Artist you will be required to concept and model a number of vehicles as well as adopting the in house art style to create 2D game assets. You will therefore need to demonstrate a strong ability in both 3D asset creation and 2D illustration skills. The role will require closely working with all other members of the team to ensure high standards of presentation are maintained across each project.

This role is suited towards a highly motivated and talented recent graduate. While industry experience is not required, working knowledge of industry standard art creation software is.

Requirements include:

Excellent 3D modeling and texturing ability.
A strong interest in sci-fi and predominately vehicle design.
Strong 2D illustration skills a must.
Animation skills a plus.
General understanding of game design and development.
Ability to work both individually and in a small team.
Excellent communication skills with a friendly and positive demeanour.
Self motivating and diligent.

You must be excited about working in the sci-fi genre and have a strong portfolio that demonstrates both 3D vehicles and 2D illustrative skills. (Please note that if your portfolio does not contain examples of both then unfortunately, it will be automatically rejected without reply).

If you have the demonstrable skills, experience and passion for futuristic games then please get in touch as we’d love to hear from you! Please email your latest CV and a cover letter along with your portfolio to jobs@futurlab.co.uk. Please be aware that all suitable candidates will be asked to take an art test.

We’re a small and friendly team and we’re about to grow. This is a great opportunity for someone to be involved right at the beginning of the next exciting chapter of our story.

Design

Job Title     Game Designer – IEB Microsoft Studios Soho (818909) Job
Job Category     Game Design
Skills Required     Game Design
Division Interactive Entertainment Business
Location Soho, London

Role Purpose
Do you love designing fun high quality games and experiences?
We are looking for an enthusiastic and talented game designer to join our growing multi-disciplinary team. The game designer will have the opportunity to engage in the exciting process of creating and maintaining games (including new IP). The game designer will be a member of the creative team working with the creative director. The ideal candidate must have a full understanding of the design vision and business model, be able to communicate it to the team and be responsible for the creation and maintenance of all game design documents and their execution.

Team/Department Mission
This role is part of a Microsoft Studios team creating games and entertainment services influenced by changing consumer consumption and emerging business models. Part of its purpose will be to showcase functionality of Microsoft platforms but the primary goal is to establish new entertainment franchises. The ethos of this team is to be distinctive, deliberate and disruptive. It has large ambitions.

Key Accountabilities:
– Drive game design and communicate across the team. Know the game inside out.
– Communicate major design decisions and issues with the creative director and executive producer.
– Work with technical, art and audio leads to realize the game design vision.
– Produce and roll out prototypes and design documents.
– Review work as it is implemented to ensure that it fits the design vision and is of the quality desired.
– Assist with the development of design team systems and tools.
– Test the game to ensure it is playable and fun.
– Support user testing and data gathering to continually improve the game.

Key Success Criteria:
– Be a positive, active, and contributing team member.
– Create presentations that outline plans for game design.
– Be able to pitch/communicate new concepts, mechanics and business models.
– Liaise closely with other disciplines to realise a shared vision.
– Communicate complex dependencies falling out of design into art, tech, audio and UI.
– Continuously evaluate games in development and make tough decisions to focus on, iterate on or cut features in order to make the game better.
– Continuously familiarize yourself and the team with important developments in game design and production outside of the team/project.
– Work with gameplay developers to develop systems that support desired gameplay.
– Work with tools developers to develop tools and workflows that enable inspired creativity on the design team.

Knowledge, Skills and Experience
– Strong communication skills across all disciplines and at all levels.
– Design experience on shipped AAA console products and/or Mobile/F2P.
– Strong technical skills and a basic understanding of programming or scripting.
– Outstanding verbal and written communication skills.
– Strong relationship-management skills.
– Passion for gaming, with excellent design insights across genres.
– Ability to produce articulate design documentation detailing innovative gameplay mechanics, character biographies, control systems, interface design, story lines and asset inventories.
– Willing to accept and provide direction, work well under pressure, and handle multiple tasks.
– Ability to work closely with all core development functions, as well as supporting functions.
– Comfortable with Unity, MS Word, MS Visio, MS Power Point.

You can apply HERE.

Developer

Job Title     Games Programmer – iOS / Android
Job Category     Programming
Skills Required     AI / Artificial Intelligence, Tools, Gameplay, Mobile / iOS / Android, Graphics / Engine, Core Technology, UI / Front End, Graduate Programmer
Location     Brighton
Job Description     Boss Alien are a growing company working on exciting projects with small team sizes. We need programmers who are happy to work in whatever area is required of them – this could change on a daily basis!

We are looking for smart, energetic, friendly people to join us!

Required:

2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
Excellent knowledge of C# or C++
Excellent knowledge of algorithms and data structures
Experience of creating games on desktop or mobile platforms
Desire to make great games
Great communication skills (verbal and written)
Happy to work as part of a team
Demonstrable love for some area of game technology
A passion for playing games and solving problems
Flexible and keen to learn new skills
Great to have:

Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
1 or more years of games industry experience
1 or more shipped titles on console, desktop or mobile platforms
Strong knowledge of console, desktop and mobile architectures
Knowledge of asynchronous engineering techniques
Experience of Unity, Unreal or XNA
SQL
Experience using digital content creation tools (for example Max, Maya, Photoshop)

Find out more about us and apply at www.bossalien.com

Junior / Graduate Programmers with relevant demos and a positive attitude are encouraged to apply!

QA

Location: Edinburgh
Salary: Competitive
Company: Rockstar North

Rockstar North is looking for enthusiastic and self-motivated individuals to join our Games Test teams in Edinburgh. You will be expected to play through our latest games looking for problems and reporting errors, to ensure game quality before release.

Responsibilities
You will be finding and reproducing bugs, errors or problems in-game as directed. The role will require accurate, detailed and complete reporting to the required standards and subsequent revision of those errors or problems.

Qualifications
Successful applicants will have excellent written and verbal communication skills and enjoy working as part of a team. You will have good general computer skills and be a confident learner working with word processing, databases and spreadsheets. You will be able to show consistent attention to detail and have the ability to remain focussed when approaching repetitive tasks. We will be looking for flexibility regarding unsociable and extended working hours to meet the demands of the role.

Additional Information
Candidates must be 18 years of age and above and provide two references. The position will be a full-time short term contract. Applicants will preferably be educated to further or higher education standards.

This is a two stage application process. You will first be asked to complete an application pack from which you may be asked to attend an interview.

PLEASE APPLY ONLINE VIA www.rockstargames.com/jobs

Train2Game student studios including FormerDroid and Global Empire Soft sign up to Microsoft BizSpark

As part of Train2Game’s on-going support for students, indie studios which include Train2Game students are taking advantage of Train2Game’s connection to Microsoft BizSpark to receive free software and support from Microsoft’s small business support network.

With Train2Game is an official partner on the BizSpark network, the Train2Game PR team are available to support and advise on signing up with to the program. It’s free to join, though studios are required to register as a company and have their own website. The scheme gives students access to an array of software which can affectively let them publish games as professional studios.

Fiona Stewart, Train2Game student and Managing Director, FormerDroid said: “Working with BizSpark is a great chance to receive the latest Microsoft software and support from a network of skilled technical experts. FormerDroid are already developing with the platform and we’d encourage Train2Game student studios to do the same.”

Richard Hoffmann, Train2Game student and CEO,Global Empire Soft, said: “It’s tremendous to have the support of Microsoft behind us as we look to release titles onto Windows 8 Mobile, its support will be invaluable. Thanks Train2Game for making it happen for GlobalEmpire Soft!”

Jan Telensky, Train2Game, said: “At Train2Game our main aim is to get our students into the games industry. With our friends at Microsoft, our students can now start their own professional studios with help from the fast track system in place to gain acceptance to BizSpark. This relationship enables the new generation of entrepreneurial studios to kick start their way into the gaming industry – which is a testament to the efforts of the entire Train2Game team!”

For more information about signing up with BizSpark contact the Train2Game PR team via:

harry@swanpr.co.uk

Train2Game News: Game Industry Jobs – 28.11.12

DEVELOPER

Job Title Tools Programmer

Job Category Programming

Location Midlands, UK, Oxford

Job Description My client is a leading game developer with offices in 3 different locations. With over 30 million downloads of their games to date, they are one of the fastest growing social mobile publishers on iOS and Android.

Focussing on creating innovative ultra-high-quality titles, using their own proprietary technology and with their cutting-edge art and design teams, their standards are second to none – making their entire work original, never copied.

Due to their continued success they are now looking for a Software Engineer / C++ Tool Developer to help build their content creation pipeline.

The ideal candidate will have developed software that is used by artists in a production environment in the games industry.

Candidates without relevant experience who meet the other requirements are still encouraged to apply.

Responsibilities:

– Work with artists and engineers to design and implement software features and applications

– Work on our existing 3D rendering systems to produce new tools

– Contribute to software reviews and product documentation

Skills / experience required:

– Experience of Mel script

– Knowledge of 3d Maths

– Experience with real-time 3D graphics techniques (OpenGL or DirectX)

Also Desirable:

– Experience with common modelling / texturing / animation techniques

– A good understanding of concurrency

– A good understanding of UI design

– Application scripting experience in C#, Lua, MEL or Python

For more information or to apply for this role please contact Sam Keywood direct on:  01709 834777  or at: sam@aswift.com

DESIGN

Job Title Car Handling Designer

Job Category Game Design

Location Midlands, Midlands

Job Description: Are you someone who is fanatical about cars? Do you have a Mechanical, Engineering or Software background? This is a brilliant opportunity to take your passion and use it to kick-start a career in the Games Industry!

This role is for a leading UK studio that have already shown their high calibre with their first major release going straight to No. 1! They develop big budget titles aimed at a truly global audience. The studio is both young and dynamic and gives you the opportunity to work on AAA games!

The studio is looking for a Car Handling designer who will be responsible for using proprietary tools to create authentic, believable and fun vehicle handling for licensed cars. You will research, implement and tune each car, ensuring it handles in-game in the same way it does in the real world.

You must be very passionate about cars and car culture, with an encyclopaedic knowledge of the auto industry. In addition, you must have a strong working knowledge of vehicle mechanics and car setup.

You must be flexible, highly motivated, meticulous and a fast learner.

You should have:

•Excellent communication skills

•Strong Computer Software skills

•Demonstrable game design skills

•An excellent knowledge of cars, tuning and car culture

•An excellent working knowledge of, and a real passion for, the racing genre

•A genuine passion for games

This is an opportunity to join a highly experienced team and help shape the core experience of a genre-leading game.

The studio is located in a very sought after area of the UK. They will offer a competitive salary and great benefits. If you or anyone you know is interested feel free to contact me and send your CV to richard.balding@amiqus.com .

ART

Job Title 3D Artist (Games)

Job Category Art / Animation

Location London

Job Description We are looking for a passionate multi-skilled artist to join our growing dedicated games team in our London studio.

The ustwo™ games team is looking to build on its success with Whale Trail and release new titles for iOS and Android with stand-out production values, heart and broad appeal.

The company prides itself on allowing staff the opportunity to grow by offering an environment in which staff can produce the best work of their careers. We are looking for candidates who can demonstrate their desire to shine and grow in an atmosphere of creativity and collaboration.

If you are a talented and passionate artist who wants to be part of an exciting team then join us and help make games for the world to love.

Job requirements

  • Excellent 3D modeling, texturing and animation skills
  • Strong 2D visualisation skills
  • Ability to work in a range of styles
  • Experience creating game assets.
  • Excellent communication skills with a friendly and positive demeanor
  • Highly motivated and driven to make stand-out games
  • Interest in variety of art styles and influences
  • Passion for gaming

You can apply by emailing work@ustwo.co.uk

QA

Job Title: QA Tester

Job Category: QA

Location: Oxford

Job Description:

NaturalMotion, is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:

– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.

– Self-motivation and enthusiasm.

– Diligence in conducting sometimes-repetitive tests and bug isolation.

– Ability to quickly learn new software tools.

– Knowledge of current generation games and hardware.

– Knowledge and use of mobile platforms (such as iOS and Android)

– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:

– Experience of software testing on several different titles.

– Familiarity with testing on the iOS and Android platforms.

– Experience in using bug-tracking and test management tools.

– Experience testing in an Agile environment.

– Understanding of and design of Test Cases.

-Working knowledge of a programming or scripting languages

You can apply HERE.

Train2Game News: Eurogamer 2012 Video

At the end of September Train2Game were at Eurogamer held in London’s Earls Court.

Below is the video from the event which has interviews with several students talking about their experiences with Train2Game and the Microsoft world record winning Game Jam.

Train2Game News: Game Industry Jobs – 21.11.12

ART

Job Title Artist

Job Category Art / Animation

Skills Required Animator, Character Artist, Environment Artist, 2D / Concept / Texture Artist, UI Artist

Location Dundee

Job Description

We are looking for great artists to join our established art team. Artists with the passion and drive to create amazing, fun, characterful, mass-market games. Games the world wants to play. With the exceptional creative and technical art skills to create fun, addictive games, you will be contributing to the delivery of Outplay’s innovative, engaging and massively enjoyable games across the mobile and social gaming landscape.

What are you waiting for? Is this you?

The Person

• Ability to establish and maintain the creative vision for the next generation of social mobile games, producing concept sketches, illustrations and production artwork/animation in a variety of styles.

• Collaborates well with Art team and other disciplines

• Develops and manages asset pipelines

• Ability to take concept art to finished production level art

• 3D art and animation skills

• Graphic design/UI skills

• Several years of digital illustration, graphic design and/or 2D animation experience

• Demonstrable flexibility in style ranging from cheerful, cartoon illustration to more detailed, grittier artwork

• Solid working knowledge of 2D art production and tools including Flash, Photoshop and Illustrator

• Knowledge of current mobile, Facebook and casual games and passion and vision to help craft the next generation of social mobile games

• Excellent communication and presentation skills

• Ready to adapt in a rapidly changing, fast-paced creative environment

• Able to take direction well and, as required, constructively provide direction and guidance to others

• Able to handle multiple responsibilities, collaborate and excel in small team environments

The Extras

• Experience developing art for online, mobile, casual and/or social games

• Game design and/or creative writing ability

To apply go to: http://www.outplayentertainment.com/jobs/

DEVELOPER

Job Title Tools Programmer – Sumo Digital

Job Category Programming

Skills Required Tools

Location Sheffield, UK & Europe

Job Description Sumo Digital is one of the UK’s most prolific and secure independent game developers.

Since our inception in 2003, we’ve had a string of successful titles across all gaming platforms for partners that include SEGA, Codemasters, Sony, EA, BBC, Konami and many more.

Though most renowned for our action/arcade sensibilities through the success of franchises such as Sonic and Sega All-Stars Racing, Virtua Tennis and OutRun, Sumo has also garnered much commercial and critical praise for the consistent quality, ambition and playability of its involvement in many other series of games including the F1, Doctor Who, Broken Sword, New International Track and Field, and TOCA titles (as well as numerous PSN/XBLA games).

We are currently working on a number of unannounced but extraordinarily exciting AAA games across all formats and we’re looking for team members with the drive, passion and ambition that will help us make those games the best they can be.

The Role:

The Tools Programmer will be responsible for designing, implementing and maintaining software tools and processes in all disciplines. This may include but is not limited to interactive editor-style visual tools as well as automated pipeline or build system tools.

Essential Job Functions

– Design, implement and maintain software tools for art, design, production and programming.

– Continuously improve the user experience and performance of our tools.

– Create and maintain technical software documentation.

– Work closely with the other disciplines to identify and resolve workflow & pipeline problems.

– Work closely with the tool users to assess and debug problems with our tools.

Knowledge Requirements:

– Minimum 2 years experience in a relevant role

– Experience from outside the games industry or outstanding demos will be considered.

– C++

– MFC or other GUI toolkit experience (wxWndows, Qt, etc..)

– Experience using source control systems (e.g. Perforce, CVS, SVN)

Preferred Knowledge

– C#

– Maya API, MEL, 3dsMax SDK, MaxScript

– Scripting (python/perl/etc…)

– Knowledge of game content creation pipelines and tools

– Strong maths skills, especially in trigonometry and linear algebra

– Knowledge of games systems (3D graphics, animation, camera control, lighting)

– UI design experience

– Any SQL and/or .Net

Demonstrated Ability To:

– Work well/respond to pressure

– Communicate effectively within a large group/multiple project environment

– Think critically and apply analytical skills in resolving complex issues

– Quickly master proprietary tools and development processes

– Debug complex systems.

Email: careers@sumo-digital.com

Website: www.sumo-digital.com/career

DESIGN

Job Type: Permanent

Job Category: Games and Level Design

Region: UK

Area: East Anglia

County: Cambridgeshire

Location: Cambridge

Salary Description: Competitive

Recruiter: Frontier Developments Ltd

Innovative gameplay has been one of Frontier’s core strengths over the years, and is something we continue to focus on in all our developments. Designers have a central role in developing our games, and will work closely with art and programming colleagues on a game project.

We are looking for designers who are full of creative flare and enthusiasm and have a passion for, and extensive knowledge of, games and gameplay. The roles are varied – both original IP and AAA licenses feature in our strong project line-up, spanning a number of game genres, and our reputation for compelling gameplay is achieved by our designers contributing fully at all stages of our game developments, from concept through to final gameplay balance.

After initially influencing the basic design of a game level, designers will use Frontier’s game editor and scripting system to implement their own design concept through to the final gameplay detail, and can expect to be involved in extensive play-testing.

Successful applicants must have a broad experience of playing games, and be able to demonstrate a good understanding of player mentality / psychology and gameplay mechanisms. Successful candidates will also have excellent verbal and written skills, possess the ability to work closely with a team, have excellent communication skills and ideally be educated to degree level. Experienced candidates should have at least one AAA game design to their name.

Experience of game editors (e.g. Unreal Editor, Worldcraft or Quake editors), basic 3D modelling skills and / or experience of scripting systems (e.g Unrealscript etc.) will be an advantage.

Industry experience is important but not essential, as long as you have examples of high quality work that you have done. These do not need to relate to a game, but should show off your talent.

Please apply either by email (including a CV and any showreel/demos) to designerjobs@frontier.co.uk, or by surface mail to the address on the ‘contact us’ page of this website.

QA

Job Type: Permanent

Job Category: QA and Localisation

Region: UK

Area: South East

County: Oxfordshire

Location: Oxford

Salary Description: Competitive

Recruiter: NaturalMotion Games

Role Summary:

NaturalMotion is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:

– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.

– Self-motivation and enthusiasm.

– Diligence in conducting sometimes-repetitive tests and bug isolation.

– Ability to quickly learn new software tools.

– Knowledge of current generation games and hardware.

– Knowledge and use of mobile platforms (such as iOS and Android)

– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:

– Experience of software testing on several different titles.

– Familiarity with testing on the iOS and Android platforms.

– Experience in using bug-tracking and test management tools.

– Experience testing in an Agile environment.

– Understanding of and design of Test Cases.

-Working knowledge of a programming or scripting language.

You can apply HERE.

Train2Game News: Games Industry Jobs – 14.11.12

ART

 

3D Environment Artist – Additional Game Content

Art / Animation
Environment Artist
Horsham, West Sussex, UK & Europe
 

Position Overview:
We are looking for an exceptionally skilled and motivated team-player with a proven track record (or serious raw talent). The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished Artist with a passion for creating believable worlds with the ability to produce stunning, high quality, efficient, real time game content for current and future generation consoles. The successful candidate will be working on creating additional game content. The position is for a fixed term contract until August 2013.

Required:
Visual flair and talent
Expert knowledge of Max/Maya
Expert knowledge of Photoshop
Knowledge of games development pipeline/environment/engines
Self motivated, good communicator, positive can do attitude, team-player
Love of visual environment creation

Ideal:
Proven experience implementing game environments
Formal art training
All round art ability
Love of games

 

You can apply HERE.

 

 

DESIGN

 

Designer (Contract)
Game Design
Central London, London
 

My London based client has a proven track record of delivering high quality games across multiple platforms.

They believe in working roles around skilled people rather than placing hires into predetermined jobs. They reward excellence, encourage responsibility and involvement and expect quality and diligence. Great people make great games and that is what they like to hire!

Summary:
Due to increased needs on two of their new projects they are looking for talented & hard working Game Designers to become part of their creative team. The Game Designer role covers a number of areas including scripting of game content, game mechanic and flow design and implementation.

Main Duties:
• Scripting game content
• Designing direction of game content
• Designing and balancing game systems and writing supporting design documentation

Skills:
Essential Skills

• Experienced in game design scripting
• Some experience in written game design
• Patience and a painstaking attitude to their work
• Good written and spoken communication and self management skills.

Desirable Skills
• Experienced at or an interest in writing
• Experience at or interested in traditional or 2D “digital” art.

Please contact Simon Hope to apply via email at: simon@aswift.com

 

 

 

DEVELOPER

 

 

Job Title C# Developer

 

Job Category Programming

 

Location Glasgow

 

Job Description Digimania makes cool, revolutionary and disruptive real-time animation software. We’re best known as the developers of Muvizu – a 3D animation app based on the Unreal 3 Engine.

Muvizu lets anyone make low-cost animations quickly and easily. We’d like you to help us work on our next big project. Digimania is a company of 26 staff and is based at The Lighthouse in Glasgow’s city centre.

We are looking for a brilliant and enthusiastic C# Developer, experienced with WPF (preferably in an MVVM environment) and .NET 4.

The candidate should be keen to learn, and have excellent knowledge of software engineering principles and design patterns and should have at least 2 years experience with .NET and WPF.

Experience with C/C++ and games development would be of benefit, as would a working knowledge of Agile development principles.

Skills required

C# developmentExperience with WPF (preferably in a MVVM environment).NET 4

To apply please send a CV and covering letter to robert.mcmillan@digimania.com

QA

 

 

Job Category:QA and Localisation
Region: UK
Area: South East
County: West Sussex
Location: Horsham
Salary Description: Competitive

Position Overview
– The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.
– These fixed term contracts are for our new Alien IP title currently in development. Several additional positions are also needed for our established Total War team during the same period.
– Test games in development for software bugs
– Enter bugs clearly and accurately into our bug database
– Verify and recreate bugs as required
– Report additional balancing, design and accessibility problems
– Specific support and general roles available

Essential
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach

Desirable
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach
– Experience of testing one full shipped title
– A good understanding of Strategy games (Total War)
– A good knowledge of current generation consoles (Alien IP)
– Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
– Fluent in one or more of the following languages: French, German, Italian or Spanish
– Strong technical knowledge/skills (e.g. programming, scripting)

You can apply HERE.

Train2Game News: Game industry jobs – 7.11.12

Art

 

Jagex Ltd, a World leading independent Online Games Studio, is looking for a highly motivated Junior Web Designer to produce online art assets for our games, including TRANSFORMERS UNIVERSE and RuneScape.

Working within our busy in-house design team, you will be responsible for designing a variety of banners, web pages, Facebook campaigns, logos and other art assets. Working with the Lead Designer for each product you will have a great opportunity to learn and improve your skills while gaining valuable industry experience.

This unique and highly rewarding role will suit an up and coming designer with little or no industry experience provided you have a strong online portfolio demonstrating your design talent.

Key Duties Include:
– Working on the company’s products and designing art assets ranging from banners to websites.
– Working from a written brief, from concept to final launch.
– Following a products brand guide.
– Working closely with the Lead designer of each product.
– Working closely with internal clients & product brand managers

Essential Requirements:
– Good working knowledge of Photoshop.
– A strong online portfolio.
– A good eye for colours, typography, design and composition.
– Ability to show good initiative, judgement and excellent attention to detail.
– Good communication skills

Desirable Requirements:
– Working knowledge of Illustrator, InDesign, or Flash.
– Ability to paint with a digital tablet.
– Experience of working within large scale organisations.
– An interest in computer games.

You can apply HERE.

Junior Technical Artist

One of the most exciting and demanding challenges in modern game development is building bridges between increasingly complex art and code. The technical artist provides this vital link and combines an understanding of tools and technologies along with a keen artistic eye.

This Junior Technical Artist role will be for our Research & Development Art Team, prototyping and benchmarking the latest art techniques and supporting all our games in development. The successful applicant is expected to develop in the role and would be provided with the support network to learn all they need to know

Specific requirements for this role:

The following describes the full spectrum of expectations for a technical artist. Junior positions would not be expected to have experience in all of these areas.

Directly reporting to: R&D Art Director

Duties
-The evaluation of art creation pipelines to assess their effectiveness in the studio’s game development processes.
-The creation of tools and scripts to improve art pipelines in the studio. This can include Python, MEL or Z-Scripts and may extend to full tool creation within an applications API or in some cases windows based environments.
-The creation of pixel and vertex shaders for use in R&D and game development.
-The design and implementation of new processes in areas such as lighting, surfacing (shaders and materials), post processing and special effects.
-To document and communicate pipelines and technology updates to all relevant parties.
-Create and iteratively develop game assets from inception to final review on the target hardware within the game engine using appropriate tools (BlitzTech Tools).

Essentials
-A knowledge of applicable content creation applications such as Maya, Photoshop and Zbrush.
-Some knowledge of game development tools and pipelines in such environments as Unreal Engine, CryEngine, Gamebryo or BlitzTech.
-Some knowledge of scripting
-An understanding of techniques to accurately simulate surfaces in game. This may include texture, lighting and shaders.

Traditional Art Skills
-Appreciation and ability to make good fundamental artistic judgements.
-An understanding of the basic principles of lighting.
-Ability to develop and communicate ideas and concepts in a visual manner.

Self Management and Organisation
-Ability and willingness to work to a set brief and to deadlines.

Teamwork and Communication
-To maintain a good level of communication with all relevant parties at all times.
-Ability and willingness to fit into a creative team environment.

Professional attitude and work ethic
-A willingness and ability to learn is essential including the ability to accept constructive feedback.
-A consistent professional approach to naming, filing, backing up and archiving of all work in accordance with company and team policy.

 

You can apply HERE.

Developer

Games Programmer (iOS/Android)
Brighton

My client is looking for smart, energetic, friendly programmers with strong C++ or C# skills to join their growing company. The role will see you working on exciting projects with small team sizes, flexibility is key as the work will be varied – if you love games and technology and enjoy working in an environment where the pace of technological advancement knows no limits this is the role for you!
Required

2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
• Excellent knowledge of C# or C++
• Excellent knowledge of algorithms and data structures
• Experience of creating games on desktop or mobile platforms
• Desire to make great games
• Great communication skills (verbal and written)
• Happy to work as part of a team
• Demonstrable love for some area of game technology
• A passion for playing games and solving problems
• Flexible and keen to learn new skills

Great to have

Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
• 1 or more years of games industry experience
• 1 or more shipped titles on console, desktop or mobile platforms
• Strong knowledge of console, desktop and mobile architectures
• Knowledge of asynchronous engineering techniques
• Experience of Unity, Unreal or XNA
• SQL
• Experience using digital content creation tools (for example Max, Maya, Photoshop)

You can apply HERE.

C++/C# Games Programmer

Ideaworks Game Studio was established in 2005 to develop AAA native C++ based mobile games. Using in-house cross-platform technology developed by parent company Ideaworks3D, the studio was able provide high quality, efficient and rapid development of console games to mobile. We quickly became the cross-platform developer of choice for leading games publishers and developers from all over the world, earning industry awards for our artistry and technical mastery. Some of the games we have brought to the mobile gaming market include original and franchise-based games Metal Gear Solid Mobile, Backbreaker Football, Call of Duty: WaW: Zombies, Call of Duty Black Ops: Zombies and Fable: Coin Golf amongst many others.

 

Job Description
We are seeking talented and capable programmers, with strong technical competence and passion for making mobile games. Candidates will professional development experience, and be capable of working in a collaborative team development environment. Excellent written and ability to articulateyour ideas are key, as are a dedication to quality, and the ability to adapt quickly to new challenges.
– Requirements
– C++, C# is a bonus
– Experience with scripting languages such as Python and Lua
– Ability to rapidly prototype
– Experience with animation, graphics or physics programming
– Familiarity with/ability to rapidly prototype
– Ability to work within a dynamic and collaborate development team
– Self-motivated with a strong work ethic
– Good verbal and written communication skills
– Bachelors degree in Software Engineering or Computer Science, or some work experience with a proven track record

Responsibilities

Candidates will be skilled and passionate developers, with a creative mind-set and a burning enthusiasm for making great games.

– Develop project-independent games technology
– Estimating code tasks and assignments
– Work with other disciplines [Design, Art etc] to plan & execute work
– Ensure that your code is configured to meet a high standard of technical quality
– Maintain a balance between long-term engineering goals and those driven by production realities and delivery constraints to deliver great games
– Contribute to the technical evaluation and resource planning of projects under consideration or under execution,balancing high-level aims (such as staff development and technical quality) against practical development demands.
– Work with other disciplines [Design, Art etc] to plan and execute work

 

You can apply HERE.

QA

Rockstar North is looking for enthusiastic and self-motivated individuals to join our Games Test team in
Edinburgh. You will be expected to play through our latest games looking for problems and reporting errors, to ensure game quality before release. 

Responsibilities

You will be finding and reproducing bugs, errors or problems in-game as directed. The role will require accurate, detailed and complete reporting to the required standards and subsequent revision of those errors or problems.

Qualifications

Successful applicants will have excellent written and verbal communication skills and enjoy working as part of a team. You will have good general computer skills and be a confident learner working with word processing, databases and spreadsheets. You will be able to show consistent attention to detail and have the ability to remain focussed when approaching repetitive tasks. We will be looking for flexibility regarding unsociable and extended working hours to meet the demands of the role.

Additional Information

Candidates must be 18 years of age and above and provide two references. The position will be a full-time fixed term contract. Applicants will preferably be educated to further or higher education standards.

This is a two stage application process. You will first be asked to complete an application pack from which you may be asked to attend an interview.

You can apply HERE.

Train2Game News: Dire Consequences for App Store

After eleven months in development, Derp Studios game has hit the App Store. The game was made for the Make Something Unreal Live contest in April this year.

Following on from the 2011 Game Jam four teams went on to compete in the Make Something Unreal live which took place at The Gadget show in April. The four teams were the winners of the contest, Commando Kiwi, A team I was a part of, Digital Mage, Indigo Jam and Derp Studios.

From January to April the teams worked relentlessly on their games which were based on the Fighting Fantasy IP of Ian Livingstone and Steve Jackson. The books from the series in particular that were chosen was: The Warlock Of Firetop Mountain, Armies Of Death, Deathtrap Dungeon and Citadel of Chaos. The last of these is the book Derp Studios worked on.

The game, Dire Consequences, is a first-person action game by Derp Studios, and sees players take on waves of enemies to collect souls and progress their character for new spells. The game is currently only available for iOS devices.

The Gadget Show Live was a life defining moment for many of the Train2Game students involved, including myself and having to do some research in to the whole event to fill in some gaps in my memory was a lovely journey. I am so pleased one of the teams got their game uploaded as they were all amazing games and the whole event really kick-started our careers.

A massive congratulations to Derp Studios and I urge all those with access to an iOS device to go and download the free game immediately!

Train2Game News: Games Industry Jobs – 31.10.12

Art

2D Marketing Illustrator

Jagex Ltd, in Cambridge, a world leading independent Online Games Studio, is looking for a highly motivated illustrator to produce art work to help market our games, including Transformers Universe and RuneScape.

Working within a team of illustrators, you will be responsible for producing highly polished & large scale pieces of creative fantasy art. Working on a large variety of projects including wallpapers, posters, adverts and websites you would have the creative freedom & time to produce outstanding images you can be proud of.

This highly rewarding & creative role will suit an exceptional illustrator with at least 2-3 years experience looking for a new challenge. The successful candidate should have an exceptional online portfolio demonstrating a large variety of art styles.

Key Duties Include:

  • Producing very high quality illustrations
  • Working on the company’s products and painting art assets for websites, advertising & print.
  • Working from a brief, from concept to final launch.
  • Working closely with the Lead designer and product brand managers.

Essential Requirements:

  • Expert use of Photoshop and other advanced painting tools.
  • Excellent understanding of anatomy.
  • A good understanding of colour, light & composition.
  • A strong sense of vision.
  • Experience of preparing artwork for print & web
  • Ability to show good initiative, judgement and excellent attention to detail
  • Excellent communication skills

Desirable Requirements:

  • An interest in computer games
  • An interest in fantasy art
  • Experience of working within the computer games industry

You can apply HERE.

Design

Game Designer (RuneScape)

Jagex Ltd, in Cambridge, the UK’s largest developer and publisher of online games, is looking for an exceptional individual to play a major role in shaping its world renowned, Guinness World Record holding MMO, RuneScape.

Reporting to the Lead Designer & Design Manager, the successful candidate will be responsible for the design of key game features; guiding the production of their systems and content from original concept, to creation & prototyping, through final polish and community feedback.

This amazing opportunity to be a key contributor to a world class MMO from a successful and stable developer/publisher demands the highest levels of expertise, experience, passion and commitment.

Key Duties:

  • Channel the lead designer’s creative vision and management’s product strategy into everyday project development.
  • Design systems, features and game content. Create and maintain high quality documentation.
  • Set project aims, use collaborative design and feedback to ensure all projects achieve the best quality, stay within scope and are coherent with the wider game.
  • Coordinate across development disciplines to design and refine game features.
  • Be a champion of design practice, have a solid knowledge of RuneScape and maintain awareness of the games industry, the online games market and monetisation strategies.
  • Collaborate with the Lead Designer and Monetisation Manager in the creation and maintenance of RuneScape’s commercial strategy.

 Requirements:

  • Proven and demonstrable expertise in game systems design, including creativity, technical aptitude, commercial awareness and MMO genre knowledge.
  • Must have sound creative judgment and a solid understanding of broad design principles including social design, commercial design, economics, interface design, usability, balancing, monetisation and analytics.
  • An understanding of monetization principles and commercial dynamics.
  • Strong communication & people skills. Able to work effectively with a diverse team, to give insightful feedback, to be able to write design specifications to high standard and able to verbally articulate ideas with passion, clarity and confidence.
  • A good general technical proficiency with game construction. Experience in game scripting, coding or development tools is also very beneficial.
  • Driven, organized and reliable. A positive attitude, steady under pressure, adapts to constructive feedback. Works in a thorough, timely and considerate manner.
  • A love of games & design, a broad knowledge of gameplay styles and an expansive yet insightful understanding of game mechanics.

You can apply HERE.

Developer

Games Programmer

Dubit make Virtual Worlds, Casual MMOs and Games for kids.
We’ve created many successful titles built on our own Platform for Cartoon Network, BBC, Dorothy of Oz, Diesel, Monty Python and many more.
We are currently working on a number of exciting projects for 2012 and 2013 and we’re looking for team members with the drive, passion and ambition that will help us make those projects the best they can be.
The Role:
We have opportunities currently for talented Programmers with a passion for games. You will be proficient in object oriented programming and have an eye for detail with experience of working from game design and wireframe documentation and user interface designs. You will also be expected to work on associated gaming websites.
Essential Job Functions: (You should have experience in one of more of the following)

  • Action Script 3 and Flex.
  • Unity
  • Java and Java Script.
  • Node.js
  • RoR (HTML, CSS, PHP)
  • HTML5
  • C# / C++

Knowledge Requirements:

  • Experience in games or a strong desire to move into games after strong experience gained in another field.
  • Familiarity with concurrent programming standards.
  • Awareness of Open Source tools and developments around them.
  • Any familiarity with the Spring Framework would be exceedingly useful.
  • Understanding of MVC architecture.
  • Knowledge of OO design patterns and best practice techniques.
  • Working with game-ready assets for use in user interfaces, such as textures, icons, and fonts.
  • Working closely with Design direction to ensure clear communication of essential information to the player.
  • Working closely with UI designers to ensure correct functionality and visual fidelity.

Demonstrated Ability To:

  • Deliver highly creative Games and be able to demonstrate work from a variety of media and platforms.
  • Communicate ideas through unique and inspired ideas.
  • Harness a broad range of influences and think laterally to bring different perspectives to tackle a brief.
  • Show a ‘can do’ attitude and relish new technical and creative challenges.
  • Work to individual and team deadlines.
  • Effectively communicate within a large group/multiple project environment.
  • Be passionate about good programming techniques and have a love of computer games.

About Us:

We offer competitive salaries, excellent benefits and a generous holiday entitlement. The environment itself is relaxed, friendly and built upon the basis of every team member having ownership and a realisable input into the games we create.

We are located in Leeds, just off the M621.

If you have a passion for making and playing games, have excellent skills and experience, dedication and, most importantly, the talent we need – then we really want to hear from you.

You can apply HERE.

Train2Game News: Eurogamer reports on Game Jam

With the release of Windows 8 and the student games being published on the Store, Eurogamer has done a story on the World Record Game Jam.
You can read the article below

The Microsoft-sponsored game jam