Train2Game News App store no longer using word free

AppsApple has removed the term ‘Free’ from the app download button on its App Store as it aims to comply with recent EU rules.

Previously free-to-play games had used the term ‘Free’ instead of a price like their premium counterparts. This has now been changed to the word ‘Get’.

Though no official statement has been made, the move is likely part of Apple’s plans to make it clearer that free-to-play games include in-app purchases following criticism from the European Commission in July that labelling games as free could be misleading.

Google has already made a number of changes to its service to ensure its app store is compliant with EU rules. Apps are displayed as offering in-app purchases while the download button is listed as ‘install’, rather than ‘free’.

Train2Game News The Cinema Suite

unity-logoCinema Suite (www.cinema-suite.com) today announced a special limited-time bundle price on The Cinema Suite, a high quality cinematic toolkit for the Unity Game Engine (www.unity3D.com).

The Cinema Suite bundles four editor tools – Cinema Director, Cinema Mo Cap, Cinema Pro Cams and Cinema Themes – that can deliver outstanding visuals for professionals and amateurs alike easily and affordably. The Cinema Suite is available for a special introductory price of $100 through the end of November.

“Cinematic tools were one of the most requested features at Unity Unite this summer,” said Dan Gamsby, co-founder and CTO at Cinema Suite. “We have an easy to use collection of tools that streamline the process for creating quality video content within Unity, whether you want to create cutscenes and promotional video content for your game, or need a full-featured pre-visualization tool for your film project.”

Cinema Director, a tightly integrated, fully-featured timeline editor, saves users days and even weeks of work. Users can easily sequence in-game events for their Unity project and create captivating cutscenes in a fraction of the time that it would take by writing manual scripts or programming. Setting up camera shots, controlling events, adding multi-track audio and transitions make these projects come to life in much less time.

Cinematography in Unity has never been easier. An industry-standard lens tool kit, Cinema Pro Cams lets users create cinematics in Unity using cameras that act just how they would in the real world. Select film lens size, aperture, aspect-ratio, stereoscopic 3D settings and more, all accurate to industry standards. Cinema Director and Cinema Pro Cams can be used together as a very powerful real-time previz tool in Unity, leveraging Unity’s real-time graphics rendering engine.

Users looking for a way to quickly create their own animations can use a Microsoft Kinect with Cinema Mo Cap, the first motion capture solution native to the Unity environment. Users can quickly put their project in motion, by capturing animations from the comfort of their studio or home. Simple animations can now be achieved without laborious manual key-framing, or renting a professional Mo-Cap studio at a huge expense. Models are automatically rigged and generated inside the Unity project, and are 100% compatible with Unity’s animation system.

Finally, users can fine-tune the overall atmosphere of their project with Cinema Themes, a vast collection of Look Up Textures (LUTs) for Unity Pro. Scenes can be made to look dark and horrific, happy and bright, or even out of this world in minutes. Users can choose from over 50 themes to help find that perfect mood.

Train2Game News Commando Kiwi Update

Commando KiwiTrain2Game Student Studio, Commando Kiwi, the winners of the 2012 Make Something Unreal Live competition are back and under new management!

Train2Game Student Adam Sherratt is now the head of Commando Kiwi and they have been working hard since we last heard from them.

After deciding that the project they had started following the Make Something Unreal Live contest was slightly more ambitious than they first anticipated they made the executive decision to start a new IP using the framework they had already created for there winning game at MSUL.

However, with life getting in the way, a few of the original Commando Kiwi members left on to new ventures which left the team struggling until Adam came up with a plan to revitalise the studio. Several of the team volunteered to be mentors at the recent Train2Game Game Jam which put them in excellent position to scout for new team members.

The studio was back up to eight members and ready to get to work on their next game.

When asked about the studios new project Adam said “The game is a 3rd person action adventure RPG style game with cinematic combat sequences that play very similarly to battles in final fantasy 7, 8 and 10. Our aim is to bring a console quality gaming experience to mobile. By using the unreal engine 3 we will be able to offer incredible visuals, a strong sound track and a great story to produce a truly immersive game world on mobile. Initially the game would be released on iOS for iPad, iPhone and iPod touch but if things go well we will port it over to Android too. If you follow Commando Kiwi on Facebook you will see we have just started to leak information and concept art and we have a new company logo.”

Now the next stage for Commando Kiwi is they will be displaying their game at Appsworld and Platform Expo this year to spread the word and receive feedback from the public to make the game as best as it can be. So if you are attending either event go and say hello and give them your support!

The studio is intending to start a Kickstarter campaign in the future as currently everything they are doing is having to come out of their own pockets and they want this game to be the best that it can be.

You can follow Commando Kiwi on Facebook at https://www.facebook.com/comkiwi

Train2Game News Big Huge Games returns

DomiNationsBig Huge Games is back from the dead, once again under the helm of its original co-founder Brian Reynolds and on course to publish its first mobile game next year.

In its first life, Big Huge Games faced a series of troubles. The PC developer was acquired by THQ back in 2008 but the publisher decided to sell the studio just over a year later when it first began experiencing financial difficulties.

Big Huge Games was saved by Kingdoms of Amalur dev 38 Studios. Sadly the latter also went bankrupt last year, with its assets – and Big Huge Games – being sold in an auction last November.

It was in that auction that Reynolds purchased the rights to the Big Huge Games name, now revealing that his previously announced studio SecretNewCo is a revival of the fallen developer, according to GameSpot.

Headed up by Reynolds and his fellow Big Huge Games co-founder Tim Train, the new studio will focus on mobile games starting with strategy title DomiNations, due on 2015 for iPhone, iPad and Android. The game marks a return for Big Huge to the strategy genre and will be released through a partnership with Nexon.

“I have had a history of going where I perceive the biggest market to be,” Reynolds told Gamespot. “I certainly perceive mobile, free-to-play as being the biggest market; the opportunity to reach the largest number of players. And so, that’s exciting to me.

“It’s the same reason I went to Facebook games – boy, were a lot of people playing Facebook games. And then even more started playing. It was certainly interesting when I was at Zynga – it really opened my eyes to ‘Wow, how many different kinds of players play games than used to play them when I started in 1991’. I never would have dreamed both the kinds of players and the numbers of players that are out there.”

You can check out the launch trailer for Dominations below:

http://www.youtube.com/watch?v=Cq_rDUGAXjI

This story just goes to show there may be set backs but you are never down and out!

Source: Develop

Train2Game News Live Game Board

logo_title_wbAfter months of hard work the Live Game Board has been announced, the first Augmented Reality gaming platform, released to both players and developers.

Live game board comes with 5 games you can enjoy playing in Augmented Reality. All are available for free for Android at http://www.livegameboard.com/apps/.

“Live Game Board is a platform for games and educational applications. That means you can play many games and apps on one single board. Augmented reality way of playing games makes things look much more real and part of your real world. Gaming is also more social, similar to classic table games with Live Game Board you can play the games together with your friends or family.” Stan Kuhn, Founder.

Although it is possible to download Live Game Board for free for self printing, it is recommend to order larger and better quality boards at http://www.livegameboard.com/shop/. Boards are available as hard paper or water resistant plastic banners. There are 3 available sizes to maximize AR experience, remember size of the board dictates the size of the game in real world. Smaller boards are better for table play, larger boards are best to use on a floor in your room.

Together with publishing Live Game Board there is also a developer section with tutorials and SDK for Unity3D to help developers to easily add Augmented Reality play mode into their games. All game developers are welcome to get the SDK for free and publish their games for all Live Game Board players. The developer section is available at http://developer.livegameboard.com/

Enjoy the video of the Live Game Board in action below

Train2Game News Avenged Sevenfold game out now

Avenged SevenfoldMulti-platinum hard rock superstars Avenged Sevenfold are pleased to announce their action adventure role-playing game, Hail to the King: Deathbat, is available now on the App Store and Google Play.

“After over 2 years in development, we are proud to present you with Hail to the King: Deathbat,” noted Avenged Sevenfold lead singer M. Shadows, a lifelong gamer who oversaw production and design. “After watching all of the members of this band play mobile games on tour over the years we decided to create one of our own. A game for our fans who love games as well. We decided to create this adventure with a nod to our favorite games growing up. No hand holding here, no fluff, just a hard, bad ass game that lets you discover the story of the Deathbat. How many of you out there can beat this game? Only time will tell. We are excited to share this story with you now.”

As you battle through seven beautiful hellish landscapes inspired by the band’s iconic discography and artwork, you’ll interact with other characters to uncover more of the game’s deep and engaging mythos. Hail to the King: Deathbat features classic Avenged Sevenfold tracks along with a new and original score, composed by the band in the immortal tradition of 8-bit masterpieces like Castlevania.

Hail to the King: Deathbat’s epic story follows the Deathbat, the resurrected King of the Underworld, who must reclaim the lands of Haides from the despotic Dark Andronikos. The game is massive in the totality of its scope, with hours of robust gameplay. But it is not for the faint of heart – players will need to traverse sprawling environments, combat skillful undead, and best unforgiving bosses, combining brutal melee attacks with powerful projectile magic to survive.

Hail to the King: Deathbat is available now for $4.99 on the App Store and Google Play.

Train2Game News Pokémon TCG on iOS

Pokemon TcgThe Pokémon Trading Card Game (TCG) Online app has launched on the Apple App Store in select markets around the world.

Bringing the online version of the popular trading card game to iPad and iPad mini devices with Retina display, starting with the third generation, in Australia, Canada, France, New Zealand, and the United Kingdom. The Pokémon TCG Online, available as a downloadable client for PC and Mac and now as an app, allows fans with an Internet connection to play the game whenever they like, wherever Wi-Fi access is available or by using the device’s data plan.

Players can begin downloading the free-to-play Pokémon TCG Online app at www.appstore.com/pokemontcgo for iPad and iPad mini devices. They will also be able to search for the official Pokémon TCG Online app in the Apple App Store. The app launches in additional markets in Africa, Asia, Europe, and South America later this week.

The Pokémon TCG Online app provides iPad and iPad mini users with a similar experience to the one PC and Mac players have enjoyed, and ensures that their digital card collection and game progress follows them across any device they’re playing on. Game features are identical as well, including both player-versus-computer and player-versus-player online battles, deck building, card trading, avatar customisation, a Pokémon TCG tutorial, and more.

All Pokémon TCG Online players receive several free digital Pokémon TCG decks to get started right away and can earn additional cards through both player-versus-computer and online battles. Players who purchase physical theme decks, booster packs, and other Pokémon TCG products will also receive a code card that unlocks digital cards for their Pokémon TCG Online game, enhancing decks and adding cards to their online collection for play or trading.

“The iPad version of the Pokémon TCG Online makes it even easier for fans to pick up the game and begin playing immediately,” said J.C. Smith, director of Consumer Marketing at The Pokémon Company International. “We want to provide players with various access points to play and enjoy the Pokémon TCG, whether it’s the traditional tabletop game, PC and Mac version, or the iPad and iPad mini app.”

For more information about the Pokémon TCG Online, please visit www.Pokemon.co.uk/TCGO. The free-to-play iPad and iPad mini version of the game can be downloaded at www.appstore.com/pokemontcgo.

Train2Game News UKIE publish first mapping of the UK’s games industry

UKIE LogoThe true value of the UK games industry has been unlocked by big data, showing it may be double the size of previous estimates. A map of the UK games industry is published today by Nesta in partnership with Ukie to map the industry’s value, shape and size.

The research shows that there are 1,902 games businesses in the UK and the economic value of these could be as much as £1.72 billion – double the official estimates for 2011 and 2012.

For the first time the games industry has been measured using ‘big data’, not official SIC (Standard Industrial Classification) codes alone. The researchers combed online product directories like MobyGames and review sites like Metacritic and GameSpot to create a new list of games companies not previously measured because the official codes did not capture them.

Key findings in the report include:

· There are more companies making games for iOS platforms than any other – around half specialise in iOS games. A recent example of this is Fireproof Studios, who won the Apple 2012 iPad game of the year award and the BAFTA award for Best British game 2013 with their game ‘The Room’.

· There has been an explosion in the number of new games companies, with a 22 percent annual growth in the number of active companies between 2011 and 2013. This includes some already very successful companies like ‘CSR Racing’ developer Boss Alien and 22 Cans, a Guildford based start-up led by Peter Molyneux.

· There are 18 games industry clusters in the UK with a critical mass of games production activity, supported by more advanced broadband infrastructure and universities supplying games talent. This group is led by 12 games hubs with a particularly strong games presence: Brighton, Cambridge, Cardiff, Dundee, Edinburgh, Guildford and Aldershot, Liverpool, London, Manchester, Oxford, Sheffield and Rotherham, and Warwick and Stratford-upon-Avon.

Jo Twist, Ukie CEO, said: “We know that the UK’s games sector is again becoming a real global success story and seeing Nesta’s estimates of there being over 1,900 games businesses in the UK, potentially generating £1.7bn in GVA, reinforces this more than ever. It’s great to see such a wide geographical reach, with games clusters now existing across Britain. We now need to build on these statistics to help support these clusters and encourage more investment and support for the sector, to make the UK truly the best place in the world to make and sell games. That is what our policy manifesto framework aims to achieve.”

Juan Mateos-Garcia, lead author of the research for Nesta, comments: “The big data approach that we used allowed us to get a real-time snapshot of the UK games sector, based on what companies do instead of what standard industrial classification they select when they get started. As many people – including the government – have suspected there is a big discrepancy between the official statistics and the actual size and shape of the UK games sector. This report should help address this data gap, allowing industry, policymakers, educators and investors to track the geography and evolution of the sector, and put in place smart actions to support it.”

Ukie Vice Chair and BIS Creative Industries Champion Ian Livingstone CBE said “As a sector, the video games industry is hugely diverse and fluid, with specialist talent working in clusters across the UK. This research shows where and why clusters of game development emerge in the UK, and the importance of access to finance, infrastructure and talent. It is important that the superb content developed by UK games studios gets the right backing to help scale to global markets. With this report we have a powerful, real-time tool to help existing and new investors identify potential investment opportunities in the sector.”

Train2Game News Game Insight introducing Intel Context SDK

Intel SoftwareGame Insight, a global game developer, plans to use the new Intel Context Sensing SDK 2014 for Android to roll out context-sensing features across a whole line-up of Android games by the end of the year via integration with Game Insight Center, its player-centric solution that allows players to interact with the brand through in-game forums, help, FAQs, and all the games’ latest news and events.

The Intel Context Sensing Software Development Kit (SDK) enables developers to create or enhance Android applications with context and motion awareness, proximity detection and on-device rules. Sensor solutions can also interact with the Intel Context Sensing Service and Intel Mashery API management to add additional information such as location, events, weather, global time, POIs, traffic and more . Sensor solutions empower mobile developers to create compelling cross-platform, context-aware experiences for apps such as fitness, smarter personal assistants or advanced next generation games.

Intel’s SDK allows Game Insight to tailor and personalize interactions with its games. By sensing the story behind actions that put the device back into the player’s hands, even while playing offline, Game Insight plans to send more relevant and timely push messages, which can otherwise be a distraction while running, sleeping or driving, and deliver the perfect in-game actions at the appropriate time. When players begin using their devices, games can deliver a message where and when it is most convenient, and about what the players care about most in the moment.

“Intel is excited about Game Insight’s adoption of the newly launched Intel Context Sensing SDK,” said Hank Skorny, VP and General Manager for Intel’s Internet Services division. “By using Intel’s new SDK for Android and context sensing cloud service, Game Insight will be able to develop games on Android offering a more personalized experience to users.”

When asked what context-sensing features mean for Game Insight and its games, CEO Anatoly Ropotov explained, “We spend a lot of time focusing on user experience in our products by simplifying UI, improving core game loops and looking for more non-intrusive ways to excite and retain users. Having a way to understand the context of user interactions ultimately lets us bug players less, generate more effective messages and find more appropriate moments to communicate them.”

Looking to the future, context sensing will blend real-life interactions with gaming, allowing players to even interact with friends from inside their games within their local vicinity.

Train2Game News Eleven year old girl releases game

My Selfie SafariAspiring game developer, eleven year old, Maddie Beal is proud to announce the worldwide release and availability of her debut game, My Selfie Safari.

Available today as a FREE download on the iOS and Google Play digital app stores, this brilliantly designed debut title features John Maddie and her BFF on a Safari Adventure, requesting the aid of players to help Jesse The Giraffe keep his neck out of trouble by avoiding the clouds and flapping birds. You goal is to meet up with his Safari Friends, and if you need help, you can try on a pair of goggles, but use them sparingly, as only 10 are available (additional goggles obtainable through in-app upgrades).

Featuring 20 addictive levels, you can even congratulate yourself by posing for a selfie with your friend as levels are successfully completed. Maddie herself is stuck on level 14! Are you adventurous and talented enough to beat her in her own game?

My Selfie Safari began as a bonding opportunity with her dad, Dan Beal. He had just built a Minecraft server for her brother, Ben, and with this task complete, Maddie felt it was the perfect chance to spend some quality time with her dad. Inspired by her fascination and love for giraffes and self-portraits, My Selfie Safari blends gameplay mechanics from popular predecessors such as Flappy Bird and Defender, and adds its own personal touch to create a truly one-of-a-kind experience.

Featuring an exciting Safari Adventure, crisp colorful graphics, intuitive controls, and 20 challenging levels of fun, My Selfie Safari is a great debut title from Maddie Beal, whom at the age of only 11 undoubtedly has a promising career ahead of her.