Train2Game News: A Game Changer – Guest Blog by John Esslemont

Icey MontyI think games need to change and take a new direction very soon and with the new generation of consoles hopefully that will happen.

Lately I have been getting very bored with games because, in my eyes. it is the same games over and over with the same story but different art and this just plain annoys me as I know what is coming. There are games out there that are pushing the boundaries and I wish everyone would jump on this bandwagon as it can only help the development of games as a medium.

Everyone knows the new COD and BF4 are now out and after playing them they still have their addictiveness with you wanting to beat your friends, but the game is the exact same as every other before it. What happened with the stories as well? In the first call of duty the story was awesome, it was real events and you saw/felt the realities of war, now it is the biggest joke I have ever seen. In most games now this isn’t the case they are coming out with more and more ways to make it fun which I understand but why not keep things a bit more realistic and take things from history or at least some forms of history, in my opinion this would make these games a lot better as you can actually relate to these events.

I have recently been playing KSP(Kerbal Space Programme) and this game is just awesome, it is truly unique. I have never seen a game like this before and this is where I think games need to head. We all need to be unique and different in many ways to create new kinds of games to keep things fresh. This is why I love some of the things indies are doing.

Very recently I have been thinking about war and the realistic cases of it, I watched a documentary called “This Is War” and this truly opened my eyes to what is going on in the middle east and what is even more scary are the predator drones, these things are fire and forget. I found out that most of these are controller with a 360 controller which is freaking awesome BUT I think this makes it more like a game and pulls people away from the reality of what they are doing. If the people controlling these machines, which are designed to kill people, are behind a screen do they actually see what they are doing to people? Do they actually see a weapon or is it a spade?

I have decided to create a game based on these facts where you control either a predator, AC130, or an Apache and you get given a target (normal game scenario) and you must take him out. I don’t want the players to think about collateral damage at all then at some point in the game I want to show them what they done with looking through a screen and not actually seeing what the people they killed where doing or who they were. I hope this game will be a shock and awe type of game that will open people’s eyes to what is actually happening. I hope to release this in around 3-6 months as I want it to feel as close as possible to a real world scenario.

Train2Game News: Games Industry Lessons – Guest Blog by Chris Ledger

Chris LedgerWow, I must say its been a busy year! A lot of events both good and bad have gone down.

However many lessons have been learned and you know what? I’m going to list off a few of these lessons, as I’ve had to find out the hard way!

1: Don’t aim too high

It may sound simple but it really isn’t. Even the most simplest of ideas can spiral into something a lot bigger.

As a start-up you want to aim small, create some stepping stones that can lead you onto bigger things. Even create some tech demo’s!!

If you create massive projects, you risk never finishing or having to cut them short (depending on your team structure, finances and time in general).

Whilst big projects are achievable, it usually means you’re developing one big title instead of several small ones. This isn’t to say that you should reskin everything, it’s being creative inside boundaries and restrictions. I swear it’s companies that reskin everything which crash the video games industry!!

I find that doing game jams are a great way to make a quick qwerky title that you can blast out in no time. Slap on some ad support and post it on any store you can!

2: Log your finances!

Always keep track of what goes in and out of your company financially. Know your profit, know your overheads because you can make a decent amount by selling a game and because you haven’t been logging your companies income and expenditure properly, you realise you’ve made a loss.

So my advice is that you log everything when it happens and don’t rely on bank statements and PayPal to record everything!

Always work out a cash flow forecast as well. It’s very important to show publishers, the government and other important people who could help you out.

3: Dont work for free!!!

Okay if it’s a self funded project then there are exceptions, however if a company wants to utilise your skill sets, make sure you whack a price tag on them.

When doing this, make sure you aren’t pricing yourself out of the market. You want to be affordable and reliable. Always draw up contracts of terms and conditions and ALWAYS GET A BRIEF.

Always stick to the brief and deliver, if clients want anything else they will have to draw up a new brief and pay extra. Don’t let people push you around.

If you work for free, people will take advantage of you and make you work to ridiculous extremes.

Not everyone is like that though, there are some genuinely fair people out there but they are far and few between when it comes to working for free.

So put a price tag on those skills and make sure you have a decent portfolio to back up your price tag!

4: You’re already in the games industry.

That’s right, as soon as you start making a game, you’re pretty much in the industry. So man people work on their own projects and say they want to be in the games industry, however what they don’t realise is that they already are.

Just because you’re not in a AAA studio and are coding in your bedroom does not make you any less professional and legitimate than someone with a £30,000+ a year salary at Square-Enix.

5: DOCUMENT EVERYTHING

This should of been number one as its my pet hate in this line of work.

No matter what role you have in a team DOCUMENT EVERYTHING. That’s right, I can’t stress that enough.

If you’re ill and can’t work and someone has to pick up the slack, they will need guidance. They will need to look at what you’ve done and what needs to be done.

As your projects grow you will need to log everything because your idea may not be communicated properly and your Elephant Gun weapon, for example, may end up being an Elephant with a gun as the player character.

Designers, make sure you have concepts, high concepts, pitches, game design docs, story bibles and level design docs as your raw minimum.

Coders, make sure you comment your code appropriately and professionally, comments really help others out especially if a designer needs to adjust a variable or two for some balancing.

Get a Technical design document sorted out so you have a clear blueprint of how your code works so that whoever picks up the slack during illness or your departure to can carry on. It also means that people with the clearance to alter bits of code can do so with ease.

Artists, remember that your first attempt probably won’t be your best and don’t expect to get it right first time. Always iterate and try different things. Create a concept diary and aid the designers and coders the best you can. Create character sheets, bestiary’s and make sure you log down the poly and vert count of a model and document what maps and textures models require in their own specific documents.

It sounds like a lot of work and it is. Not everything in the games industry is fun and glamorous. You’ll have your good and bad days like any other job. Trust me, I love my job, but there are some days I would rather just stay in bed instead of modifying the game design doc or using UDK.

6: Prepare to be let down

People will let you down no matter what, it’s in our nature. Staff will come and go so always be prepared to call in a replacement.

It’s not the end of the world, even though it is fairly gutting and stressful. I had 3 staff leave in the space of a week but in the end I found some replacements. As harsh as it sounds, everyone can be replaced.

People will also tear apart your ideas, especially clients. You will also find yourself tearing other people’s ideas apart in order to get something working and to make the project feasible, even as the boss my ideas are torn to shreds as well!

It’s tough out there but don’t give in. No one is doing it to personally spite you and if they are then they aren’t worth working for.

So keep it pro and be a bro about it. As a team you’re there to support each other and make great titles with whatever resources you have!

I hope this helps you guys and girls out. Obviously these aren’t set in stone rules, just my experiences that I thought I’d share with everyone and I hope they are of benefit to people.

Season Greetings,
Chris Ledger
 CEO/Lead Designer
Derp Studios

Train2Game News: A Holiday Blog – by Muir Halleron

Muir HalleronWinter is once more upon us, and with it comes celebrations and traditions as numerous and varied as a handful of Skittles. And just as colourful too!

Some of us are social animals and go out partying every night, staying up until the early hours of the dawn, visiting with friends and family and waking up with hangovers the next day. While others may prefer more solitary activities such as spending the evening with one or two loved ones cuddling on the sofa, sipping hot beverages while watching seasonal films.

We all celebrate this time of year differently, though I think you’ll agree that as students of Train2Game and lovers of all things to do with games and geekery, several of our traditions overlap in similarity.

How many of us, for example, plan to work on a game idea? Which of us will end up spending way too much money on various game sales? And how many of us plan to try to either catch up or get ahead on our Train2Game course?

Like many families, the winter holiday my son and I celebrate is Xmas. Our celebrations start at the beginning of the month with the opening of the first advent calendar window. In the evenings, we watch various dvd series starting with Harry Potter, followed by Doctor Who, all the way up to the reopening of school in January. The tree and decorations go up during the last week of school and healthy eating pretty much goes out the window for the month. Xmas Eve and Xmas day are, quite oddly, the two quietest days of the year in our home. On Xmas Eve, my son gets his stocking which is typically filled with dvds, chocolate, candy canes, and a few other small toys. Xmas morning, of course, is when he gets to open all the presents under the tree. As is his tradition, he gathers up all his unwrapped toys, takes them to his room and that’s the last I see of him all day, with the exception of meal times.

The evenings are of course for me and they vary widely from one night to the next, though they are pretty much what you would expect for a gaming student. Once the Steam sales start, my evening always begins by checking my (extremely large) wishlist to see if any of the games I want are on sale.

My first choice is to play a game. Currently I’m working on another playthrough of Fallout 3, with mods. I highly suggest the DCInteriors Project, Ties That Bind, and MTC Wasteland Travellers mods. They all really add to the base game by giving extra quests, companions, and making the world seem more populated and travelled.

If it’s getting too late in the evening or I feel like having an early night, I usually choose to read through part of a lesson in the game development course or work on any gaming ideas that I have. At the moment, I’m just getting ready to start on Section 2 Part B of my course which starts putting together all the theory I’ve been learning and shows something that I can actually type up in a computer program. This is something I’ve been looking forward to learning as I have several ideas for games, but I’m finding it difficult to actually program them in C++. Simply put, I know the basics in programing, but not how to put it all together into something that combines both graphics and code.

Which brings us to another holiday tradition – New Year resolutions or, as I prefer to call them, goals. Most people decide to lose weight, quit smoking or get out of debt. As for me, I think this year my goal will be to make and release one game. (And no, the T2G developer’s holiday card challenge doesn’t count!)

So what about you, dear reader and fellow student/game geek? What are your holiday traditions like? Are they similar or radically different to mine? What goals have you set yourself for the coming year? Please feel free to share.

Train2Game News: GallantCloud Coverage around the web

WP_20131027_023This year Microsoft started their Acceleration Programme and one of the teams involved was a Train2Game Student Studio.

The studio, GallantCloud, was made up of Train2Game students trying to get their foot in the door of the games industry and this has certainly helped them do just that. As a result of the initiative the team were put in touch with the wider gaming industry.

They attended games industry events and conferences. The team were mentored by Train2Game and Microsoft experts. They also received further tutoring from members of the gaming and business community.

Coverage of the initiative was extensive, with placements on: The Microsoft Accelerator Website,numerous mentions in games industry trade publication – Develop and on Gallant Cloud’s own official website. Train2Game also covered the scheme extensively with videos and content on Train2Game’s official YouTube, Twitter and Facebook, accounts.

In the link below, you can view all of GallantClouds story as this leg of their games industry journey has come to an end.

http://train2gamewinners.co.uk/downloads/Gallant-Cloud.pdf

Good luck from all of us at Train2Game for everything you do in the future guys!

Train2Game News: Train2Game Radio talks to Dan Rutter

Dan and Vicki RutterTrain2Game radio got the pleasure of speaking to Dan Rutter about his new studio him and his wife have started, Turret Studios. They have a great game idea and a lot of ambition to get it done.

You can listen to part one of the radio interview here: http://audioboo.fm/boos/1181723-train2game-student-dan-rutter-talks-to-mark1

and part two here: http://audioboo.fm/boos/1181705-train2game-student-dan-rutter-talks-to-mark2

Or read the transcript below:

Hello my name is Dan, I am on the Art and Animation course and I live in Teddington.

Hi Dan, how you doing?
I’m fine Mark, how are you?

I’m great thank you buddy! So, tell me a bit about yourself. What’s your story and the past experiences that have shaped your life?
OK, I went to university studying Model Making for TV and Film. I came out of that with a degree, I’ve ended up working in the model making field, I’ve done some stuff for film and TV. I then moved in to Architecture but through all of that games have been a massive passion of mine and my wife. So I looked at the Train2Game course, applied in May 2 years ago now I think it was. Entered the Game Jam competition in November where we came in the top three, ended up going to the Gadget Show Live in April where we had some pretty good success. I mean, we didn’t win but it was a fantastic experience and I met loads of great people! I’ve been plodding on with the course since then and new year, new resolutions and new goals, decided to branch out and do something different this year.

Yeah and what was that?
My Wife and I have started our own company, Turret Studios, aiming to make apps for iOS and Android platforms using the Unity 4 engine.

Is it just Unity that you’re going to be using?
At the moment yes as it is the only engine we can find that enables you to make apps for iOS and Android, giving us as large a spread of the market as possible. We obviously loved using the Unreal Engine during the Game Jam but at the moment it only supports iOS. Whether the Unreal 4 engine will be any different, and I really hope it is because I do really enjoy using that.

Yeah, so what are you working on at the minute? If you can say
Yeah, we can. Our first game is called Digital Dojo and it’s kind of cross between Pokémon and Top Trumps. It’s a collectible type of game, the idea is you go around and scan the bar-code of an object and those numbers, from a pool of robot pieces, will generate a robot which you can level up and customize and then you can challenge your friends through Facebook and if you win you get points so you can upgrade your robot further.

That sounds quite fun!
Good!

I would be interested in that one. So is it just you and your wife working on it or have you got other people as well?
At the moment it’s just myself and my wife. I have a coder friend who goes by the name of Wurley who is giving some of his spare time to help work it out which is good, but we will be looking at trying to get some other students involved if possible. We actually have two competitions that we are going to launch, one is to design a robot character for the game and the other is to design an environment for them to fight in. All the details will be up on our website and you can download templates to sketch over the top of or Photoshop files with layers if you want to work digitally and then we will put them up on our website and let people do a poll so they vote for their favourites and hopefully those designs will end up in the game.

Very nice and what’s the website?
It’s http://www.turret-studios.com

Are you a registered company yet or are you still looking in to that?
Nope, we are a registered company. That paper work has been done.

You are?
Yup, so what I have recently done now is I have switched from full time work and have gone back to Free lancing as a Model Maker. So at the minute I am doing a lot of work for other companies just doing some technical drawings and laser cutting drawings just to bring in some cash that way, which enables us in to putting as much time as possible in to this to get it up and running.

Very nice and have you seen the new forum section that has gone up as well?
I had a browse around last night, I haven’t had a good rummage but I have noticed there have been a few changes.

Yeah like there is a new student studio section that you can apply for it and its only student studios that can post on that to get advice and get people talking, so that’s where you can put things like your competition.
That sounds fantastic! I’ll be doing that straight after this.

Excellent! So did you and your wife meet through gaming or was that something before?
My wife and I met at University. I was doing Model Making and she was doing Furniture and Applied Products but we soon found we were sat in front of the Playstation 2 back then playing SSX and all kinds of games which was quite good fun. We even had Little Big Planet wedding toppers at our wedding and our wedding cupcakes had Marshmallow space invaders on the top, so that’s how heavy in to games we are.

That sounds beautiful! That sounds like the kind of wedding I would like.
It was pretty awesome. Our favour boxes had Marvel Superhero candy sticks and penny sweets in.

So is your wife more the arts type like you or does she do other things as well?
She is very good with her Admin and things. She works in a job where she isn’t doing what she wants to do but it brings in money. In terms of the company and how she fits in to things, at the moment she is looking at learning coding, so she’s got some books and signed up to some courses as a long term goal and in the short term she is running all of our social media, the website and keeping the books, making sure things balance.

Very nice, is she going to get in to Train2Game as well do you think?
It’s definitely an option. It’s just trying to get some things set up and sorted and then try and find time for her to do that. She works quite long hours and works every other Saturday and things like that. So we will be looking in to that

So finally, what is your greatest ambition?
At the moment my greatest ambition is just to get that first app out there, hopefully succesful and what I would really love is to be stood on the train, look over some ones shoulder and see them playing our game. I think that would be fantastic!

That’s a beautiful idea
It’s a great idea, it’s kind of the app equivalent of walking in to a shop and seeing it on a shelf.

Excellent. Well I wish you all the luck with everything Dan
Thank you very much

My pleasure and thank you very much for talking to us today!
No trouble at all, cheers!

Train2Game News: Against all the odds brave Oliver soldiers on to bridge the age gap

Oliver Smith only has one lung, half a heart and is 7 foot 3 but like Master Chief from Halo, against all odds he is out to help the world.

Oliver, 19, has a plan to get young people interacting with the elderly through the medium of video games.

His idea is to get the older generation playing games and using instant messaging services like Skype. This way they can stay in contact and have common interests with their young relatives.

Oliver said “I wanted to do something to help elderly people communicate with young members of their families

“It just seemed a good idea, youngsters spend a lot of time gaming and their grandparents can become isolated because of health reasons and end up in homes. If they know how to use computers and things like Skype it can bring families together.”

He has always found video games have helped him through life. They were always there to cheer him up in some of his darker moments. He is now a student of Train2Game on the QA course and most recently took part in the world record winning Game Jam. He joined the course so he has a chance to be a part of the industry that has helped him.

Unconventional Oliver is not what you would think of when you imagine someone who helps the elderly however. He is what is known as, a Goth.

Talking about his lifestyle he said “I love the statement being a Goth makes and I’m what you’d call ‘steam punk’ – but a lot of people, particularly older folk, are a bit prejudice when they see the way I dress in leather and eyeliner, with my coat held together with safety pins.

“I’ve always been a bit of a rebel and I know my parents were afraid I might go that far off the rails with drink, loud music and late nights that I might never come back.

“I was born with heart and respiratory problems which nearly killed me me when I was younger… I think that made me feel a bit alienated and after all I’m seven feet three inches tall and look different.

“I guess I fitted into the Goth world pretty easily after all that.”

He contacted Exeter council with his idea and they happily helped Oliver by putting his business on there website.

Good luck with everything you do Oliver!

Train2Game Student featured in Redhill and Reigate Life

Train2Game Student Richard Scott-Jones has been featured in the Redhill and Reigate Life. Richard talks to the paper about attending the Game Jam world record attempt this weekend.

You can read the article here:
 http://www.redhillandreigatelife.co.uk/news/localnews/9920979.Redhill_games_industry_student_s_world_record_attempt/ 

I am looking forward to seeing you all there.