Train2Game News: Train2Game Radio talks to Shaun Steer

me n zakI spoke to Train2Game student Shaun Steer last week. Shaun discussed with me how his career has progressed from being a Chef to the games industry and how he finds time to study whilst looking after five children.

You can listen to the interview here: http://audioboo.fm/boos/1274977-train2game-student-shaun-steer-talks-to-t2g-radio

Or read the transcript below:

My name is Shaun Steer, I’m doing the Game Designer course and the nearest town to me Ashford

Hi Shaun, how you doing mate?

Yeah not to bad, you?

I’m very well cheers mate. So what’s your story? What are the past experiences that have shaped your life?

Work wise, I’ve always been a chef. So it’s a bit of a drastic change to what I am doing now. I’ve been doing that since I was about 15 years old.

So why did you decide to change from being a chef?

Well a few years ago I had a few health issues which made me go out of main stream cooking and just take little jobs, in smaller kitchens. That was my chosen career path, pretty much, finished there. Last year I was getting fed up with where I was working and I just happened to come across a Train2Game advert. So I clicked on it, forgot about it, requested more information, a few more months down the line they contacted me and the rest is history. It’s all going really well at the moment, it’s all going very well.

Excellent, I understand that you’ve got quite a hectic family life as well?

Yeah, that’s one way to put it! Yeah I’ve got a house with five children to look after as well so that can take up a lot of your time.

Yeah it sounds like it! So how do you find the time to study with your five kids?

It’s a mystery to me as well! Sometimes I’ve actually got the little one you see there in my picture, little Zak, sometimes he’s just sitting on my lap while I’m studying away through the books and making the games. He was a tester for me actually on the Game Maker games I made.

That’s got to be quite good! Your own in house testers?

Oh yeah! He loved it, he loved the shooter and he is obsessed with Mario so when I did the platformer he was in his element.

I have seen you on the Train2Game forum and you get quite passionate about the course. Where did that passion come from?

I think it’s about gaming in general really. Well the first console I had was a SEGA Master System, way back when, what was it ’91 or something?

Yeah it was about that

I’ve had every console under the sun since then. So gaming has always been quite a passion. Well being able to learn how to put my input in on it, well it’s something I feel quite strongly about!

So it’s 2013 now Shaun so what objectives have you got in your course?

Well it’s funny you should mention that really. I’ve obviously been talking to quite a lot of people with in the course and we’ve just recently set up a student studio.

Oh really?

Yeah, we’ve started doing some concept work on a couple of game ideas already.

What’s the studio called?

The studio? We’ve named it Devils Ink Studios.

Very nice!

We’ve got a Facebook page up if anyone wants to click on it and like it for us! It will help get the word out.

What’s the address?

I think if you just search Devils Ink Studios and it will take you straight to the page.

Very nice so have you got a game in development at the minute or is it just ideas throwing around at the minute?

We are in concept stages at the minute. So we are just drawing up the concept documents and we’ve got some environments being drawn up and characters. We are just going to be writing the back story and everything like that well, today. We have been for the past few hours actually. There’s five of us at the moment but we will probably need more people to join the team so if anyone’s interested, just drop me a line! Just get in touch via our Facebook page, that’s Devils Ink Studios, thank you!

Well that’s perfect Shaun! I think that’s probably all we’ve got time for today so thank you very much for your time!

Excellent, thank you!

Train2Game News: Train2Game radio talks to Laurence Gee

Laurence Gee (Artist)Train2Game radio this week spoke to Train2Game Art & Animation student Laurence Gee. Laurence tells us how he got his job at Brain In A Jar and the exciting new project he is working on which is moments away from going on to Kickstarter!

http://www.braininajar.co.uk/

https://www.facebook.com/BraininaJarGames

https://twitter.com/openwheelgame

https://twitter.com/Braininatweet

You can listen to the interview here: http://audioboo.fm/boos/1267348-train2game-student-laurence-gee-talks-to-t2g-radio

or read the transcript below:

Hi my name’s Laurence Gee, I’m from Birkenhead and I’m on the art course.

Hiya Laurence, how you doing mate?

I’m not to bad, how about you Mark?

I’m excellent cheers mate. So then let’s start this off. So what’s your story? What are the past experiences that have shaped your life?

Basically, starting from School to College I basically focused my skills on Art and endeavor to get better and better at my art and try to focus on moving from the traditional art to the computer based art that I do now.

Excellent, so what do you currently do for a living?

I work as a 3D artist here at Brain In A Jar games development.

Excellent, how did you end up working there?

It was through placement. Train2Game got me a placement here, which I’m very grateful for, and I worked here for the placement and when the placement was over I was kindly offered the job.

Very nice and how long have you worked there?

2 years actually, just recently became 2 years.

Still enjoying it I assume?

I love it here, yeah!

So, what are you currently working on with the company if I can ask?

You can! We are literally about to release a Kickstarter any time soon, a game called Open Wheel. Kickstarter is a crowd-funding system. There’s a website you can go to and there are loads of different projects you can support. The actual users and the people that actually give them money are actually people of the world and basically Kickstarters a crowd-funding system where people actually get to judge the game themselves or the item it’s self that go on there.

So what we’ve done is we are putting a project on there called Open Wheel. An online racing game that we’ve designed and developed our selves. It’s pretty special because it features unique game connection system. There are no log in screens what so ever, when you want to race you can just drop straight into a game, in to any running server. No lobby’s means more time spent racing. You can customize the cars and drivers, loads of stats to track, on track celebrations, race teams, leagues. There’s lots to go in there.

So what drew you and the company to Kickstarter?

Kickstarter is a great way, for small independent developers like ourselves, to fund projects, especially ones we really care about. If people like what we are trying to do then they can back us and help us out with the funding and stuff. The finances we need will make the game happen with a huge boost and we can make the game really really great!

What is your personal reason for getting into the gaming industry in the first place?

Do you remember Lemmings?

I do indeed, yeah!

I’m thinking back when I was at a really young age and I played my first game. Back from old PC games or modern consoles, I played computer games for a really long time. I was really intrigued by what went into a game, I wasn’t always intrigued about playing the game its self, but I spent a lot of time playing a game to figure who it was made and what made it work. That’s really what pulled me in.

Right is that what drew you to it was it, was that what drew you to the Art in particular or did that come from things in school?

What drew me to Art was that I’ve always done it. I’ve always been drawing and painted. I love to paint, I’m a very traditional artist and I decided I wanted to move in to the art in games because I wanted to see how they did it. When I discovered how they did it I thought it was quite interesting and I decided to take my traditional skills in to computer based skills.

So, how’s Train2Game helped you get to where you are now?

Well I started the course nearly three years ago now, very near the end of it, and I basically started the art course. I was frozen at the point where I had a basic job working in a shop and Train2Game contacted me to let me know they’d accepted me on the Art course and so I accepted, got on with the course, started doing the coursework and basically it was the placement that really helped me get to where I was.

Very nice. So finally then, where can people find out more about the project you’re working on?

Of course, that’s the main part! You can check out our Facebook page, Brain In A Jar, a twitter – we’ve got @Openwheel game and also @Braininatweets check out there – and also go to our website which is, www.braininajar.co.uk

Well thank you very much Laurence!

No worries! Thank you very much

I’ll talk to you again, bye!

Take it easy, bye!

Train2Game Student Radio Featured Programmes

T2G RadioTrain2Game student radio has gone LIVE! This service will play all the best Train2Game interviews around on a loop so you never miss anything good.

The schedule for the interviews the service plays is as follows:

Phil Cross Audience Marketing Manager at Microsoft UK Mentors Train2Game Students: Phil answers questions from students and explains how Train2Game students can gain many areas of on-going support free from Microsoft.

On BBC Oxford Mike Gamble from Epic advises Parents: Mike shares how parents can help youngsters wanting a career in the gaming industry.

BBC Radio Derby talks to Train2Game Student Daniel Gent: An inspirational interview with Daniel who following a car accident is now Quadriplegic, Daniel says if he can do a Train2Game course anyone can.

On Juice FM Mike Gamble from Epic advises Parents: Mike gives further advice to parents and would be students.

Steve Lindsay from the Princes’ Trust: shares how Train2Game often mirrors the aims of the Princes’ Trust with young people.

Train2Game Student Amy Methven from Scotland: explains how she has already started working with a student studio group.

Train2Game Student Dan Rutter explains: how Train2Game has given him the skills to become a published games studio and start his own games company with his wife.

Train2game student Gareth Brook shares: how an ex-Army communication technician has now joined a games studio.

Train2Game Student Neil Gorman details:how he has already gained work from Microsoft and further his Train2Game course has inspired him to now take a Masters Degree in games. Neil said of the course and the Train2game academic team “it’s been great, it’s been fantastic”.

Ken Gains from City and Guilds shares: how Train2Game works with City and Guilds.

Tune in via Train2Game Student Radio or more information via www.train2game.com

Train2Game News: Train2Game Student’s game on Kickstarter

ScavengersTrain2Game Student, Robert Ramsay, has been working on a game with London games studio, Boss Level. You can now support the game and your fellow student on Kickstarter.

Boss Level, a digital gaming startup, based in the Dalston area of London, today announced their Kickstarter campaign to fund the beta phase of their upcoming title Scavengers. Scavengers is a turn-based strategy game in the style of X-Com, playable directly through a web browser across PCs, mobiles, tablets and Smart TVs without plug-ins. However, what truly distinguishes Scavengers is that despite playing across these myriad platforms with their different screen sizes and input methods, players will be playing exactly the same game, no matter where they are. This true cross-platform functionality is highlighted by the ability of players on different platforms to play against each other at the same time, a feat not yet achieved by any other games on the market.

Nick Brown, CEO of Boss Level, said “We’re really excited about finally bringing Scavengers to the wider public, both for them to play it, but even more importantly, for them to contribute to it. Scavengers really is a world first in that no matter where you play the game and on what platform, you will be able to play exactly the SAME game with everybody else in the world at the same time. We hope that this Kickstarter campaign is just the tip of the iceberg when it comes to working with our players as collectively we build a massively fun and engaging shared experience that is open to all.”

The crowd-funding approach of Kickstarter perfectly incorporates the ethos of Scavengers as being “open-to-all” whether it be via contributing or playing. The Kickstarter “rewards” on offer thank pledgers by enabling them to design large aspects of the game and the Boss Level team are excited to see the level of creativity they expect this to release. In addition, the successful conclusion of the beta stage will see the release of the Editor through which players will be able to freely mod large sections of the game’s graphic, audio and map assets and then distribute these assets via social media. Finally Scavengers is also entirely free-to-play further ensuring one of the most open player bases ever, requiring as it does no up-front purchases of hardware, software or licences to access the game.

Robert Ramsay, from Paisley, has been working at the studio for 10 months as a Graphics Artist. He got the position when he showed the studio his impressive art and the speed and skill he utilised when making 3D models, which proved that he would be confident in the position. When Robert was asked about working on the game he said “I can see how I would approach this game, I know what styles to research and what my job would entail. Talking to Nick, the Boss, we agreed upon various aspects of the sprites and scenery, the angles that things would be viewed at and the types of colouring and tones that would make the game stand out.”

Robert was also asked to implement a workflow for creating and importing the assets because this being a new technology, nobody had really done this before. This was challenging but ultimately fun and really allowed him to draw on the diverse skills he’d picked up over the lifetime of the course.

You can support Robert and Boss Level in their creation of Scavengers by donating to the Kickstarter which you can find, here: http://www.kickstarter.com/projects/428530696/scavengers-beta

If you want to find out more about the game, go to: www.playscavengers.com

Train2Game News: Gareth Brook having great success

Gareth BrookTrain2Game Student Gareth Brook has had an excellent start to the year. He has had some individual success and team success with Road Hog Games.

Gareth Brook from Leeds, West Yorkshire, is a Train2Game student on the games design course who has recently started his own studio, Road Hog Games with fellow Train2Game students, Amy Methven, Terri Mardel, Matthew (Izzy) Greenwood, in addition he has enlisted Justin French to create audio and Jonathan Parker to do extra coding work. They are currently working on a project known as Little Green Dude.

Recently, Gareth and Road Hog Games had an article featured in the Yorkshire Post after getting financial support from Microsoft. This article caught the eye of a games industry veteran who is now aiding them in their journey to create Little Green Dude.

The industry veteran, who can only be known as Ian, has previously worked on titles such as Pure Football, Academy of Champions and Manhunt 2. He has been in the industry for over 14 years so he is bringing a wealth of knowledge to Road Hog Games.

In addition to the success his company is having, Gareth is also making strides in his personal career in to the gaming industry. He has recently uploaded a game template which is being used at an educational facility to aid in the teaching of computer games design and computer science.

Gareth said about his recent success “2013 is going to be a very exciting year, and I’m already proud of what I have achieved in a short period of time. Train2Game has provided fantastic support for all involved at our studio and since starting the course last April it has opened many doors for me. New ones are still opening!”

I wish Gareth and Road Hog Games the very best of luck with everything and I look forward to the games he produces.

If you want to find out more about Road Hog games you can like there Facebook at: https://www.facebook.com/RoadHogGames

and if you would like to look at Gareth’s personal portfolio you can find that here, including the template he had made: www.gbrookdesign.com

Train2Game News: Train2Game Radio talks to Connor Adams

Connor AdamsTrain2Game spoke to Connor Adams this week about how I went from a Train2Game student to working at Atomhawk up in Newcastle.

Connor is a brilliant Artist you can check out his DeviantART page HERE or his portfolio HERE.

You can listen to Connors radio interview here – http://audioboo.fm/boos/1114244-train2game-studio-radio-with-mark-talks-to-connor-adams

or read the transcript below:

Hello I’m Connor, I live in Gateshead but I’m from Weymouth and I took the Art & Animation course.

Hi Connor, how you doing bud?
I’m not too bad man, how are you?

I’m excellent, thank you
Awesome, it’s lovely to hear your voice again.

Yours too! So tell me, what’s your story Connor? What are the past experiences that have shaped your life to make you who you are now?
Oh wow, that is a deep question. I suppose I started off by playing a lot of video games when I was young, like everyone. I took quite a weird path, I left school after finishing my GCSE’s and I just started painting and drawing all day because I wanted to design all these games but I didn’t really know what path to take. So I was painting and things like that and then I saw the Train2Game course and joined up on that and I attended a lot of Game Jams whilst studying everyday on my own time and getting all that down. Then I applied for the internship up here and here I am. I’m sure there is probably a lot more to it, but that’s all I can remember for now!

So where is it you applied for an internship for?
I applied up to Atomhawk. It’s based in the Northern Design Centre in Newcastle.

What kind of games do they make there?
The guys at the studio, all of us are concept artists and illustrators, so we have no programmers, we have no designers or anything like that. So people come to us and they out source us for concept art and illustration. We do a lot of stuff before games are released like we worked on Mortal Kombat. We are working on a lot of stuff right now but none of it I can say because it’s all under NDA, which is typical. It’s a lot of stuff like Sony and Warner Brothers, people like that. So it’s quite big clients but we don’t actually work on the games, we just make the concepts and illustrations.

What is the most dramatic or exciting thing you have done in your life previous to being at Atomhawk?
Oh god! All these questions Mark, I’m not sure I’m ready for them! I think the most scaring and exciting thing, was leaving school. Trying to take things in to my own hands. From leaving School and going straight to Train2Game that made things a lot easier. Going down that personal route was quite scary at first.

I know you were also part of Derp Studios as well. How was that experience?
I was part of Derp Studios, yeah. That was really, really great. I mean the Game Jam and the meeting with people and going up to Luton and doing all that was just great. The whole experience was fun and these guys I still talk to a lot of them today, Me and Amanda are mostly talking a lot and it’s great. It was a great bonding experience. It was great for contacts, it was great for skills, great experiences. Well I met you up at The Gadget Show which was a lovely experience.

It was indeed! We have been firm friends ever since.
Yeah absolutely, it was really great.

We touched on it before, what is your reason for getting into the gaming industry particularly?
It’s just games you know? It’s like what kind of guy can say they go to work and draw men shooting aliens and you know, Zombies and Monsters! It’s all fun and games. It is serious at the same time but it’s all play. It’s hard work but it’s play. To get paid to do that is just fantastic.

When did you actually get the job at Atomhawk that you have now?
My internship was 3 months ago, so back in September, August was when I was applying and got the internship but a few weeks ago they offered me a junior position which is going to last 6 months which is fantastic.

So you get a nice job just in time for Christmas then?
Absolutely yeah which is a real relief as Christmas is a horrible time.

What is your greatest ambition?
Oh OK, well I guess just to be the best, like a Pokemon trainer! I gotta keep on going and hit the top of your field, maybe one day in the future I will have my own Graphic Novel and I’ll be working on some AAA games. I dunno the future is very unpredictable so it’s hard to say really.

Finally then, if you could work for any studio what so ever, what would you work for?
Actually, genuinely I would rather work for my self. I think I would rather get some of my closest friends and make my own studio and make the games that we love.

So we should probably start working on that soon then?
Absolutely!

Thank you very much buddy!
No worries, cheers mate.

Train2Game Student Georgij Cernysiov releases Euro Destruction

A cash-strapped student studying in the North East of England has created and published a humorous mobile app for iPad and iPhone that could prevent the ‘Euro Destruction’. The quirky app is the first of its kind created by a novice games designer. It encourages its users to play their way through current financial and political scenarios that culminate in the end of Europe as we know it.

A cash-strapped student from the North East of England has managed to build and publish his own game for iPad and iPhone. Georgij Cernysiov, a student on the Train2Game blended learning course has achieved what many budding games designers dream of. He has managed to get his iPhone game published without the support of a large development team or deep pockets. The humorous game, aptly titled ‘Euro Destruction’ was designed and built in less than a month using virtually no art or programming skills.

Using the ipad and iphone game development software, Thinking Worlds, which is free to download and use, Georgij was able to add a fun twist to a worrying tale and turn the current plight of the Eurozone into a fun app that is available to download for free from Apple’s App Store.

In the game, users must decide the fate of Europe by deciding who to throw money at; the ‘Bankers’ or the ‘Citizens’ or, if they can’t decide in time get lost in the process.

Despite having very little cash or extensive programming knowledge, Georgij’s creativity and the tools he used to create the game made the process accessible to him and he was able to create a downloadable game that was fun, original and has already started getting downloads from the App Store.

When asked about the idea behind the game, Georgij said he wanted to “try and create a game that touched on some of the current issues within Europe without bogging people down with too much economics or politics.”

Georgij’s achievement marks another positive outcome facilitated by the Train2Game course and free to use game development software, Thinking Worlds.

Play the Game for Free:

Train2Game Radio interview with Art & Animation student Dave Higgins

In our latest interview, we speak to and Train2Game Art & Animation student Dave Higgins.

Train2Game Radio caught up with Dave to find out why he chose to study with Train2Game, how he’s finding the course and what he wants to achieve in a career in the games industry.

Listen at www.audioboo.fm/train2game. Leave your comments here on the Train2Game blog, or on the Train2Game forum.