Train2Game interview: Craig Moore of Train2Game & Epic Games Make Something Unreal Live team Digital Mage

Train2Game  students are launching four new development studios in 2012 as part of ‘Make Something Unreal Live,’ a competitive process designed to accelerate their careers by giving them the tools and resources needed to release games for iPhone, iPad and iPod touch this spring.

The studios are Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam.

The first titles released by the studios will be based on the Fighting Fantasy series of books created by Ian Livingston and Steve Jackson.

We caught up with Digital Mage’s Craig Moore to find out how the road to Make Something Unreal Live at The Gadget Show has gone so far. Listen via Train2Game Radio or read it here on The Train2Game Blog.

Hi Craig. Why did you decide to call your Make Something Unreal Live game development team Digital Mage?

Well, originally we were called Team Gandalf, and because we’re using the visage of a mage and everything like that, it just seemed a bit close to the bone in regards to licensing. So, we decided to change to something that was equally wizardy and call ourselves Digital Mage, which actually came about because we found a random name generator online and it happened that upon us. It kind of felt like fate.

And I guess it works well with the Fighting Fantasy IP you’re working on, can you tell us which book in particular your game is based on?

We’re working on Armies of Death.

And what genre is your game going to be?

Luckily for us, we’re making a strategy game, and we’re hoping to do something quite fun and interesting with it within what we can do with the engine itself.

How have you found using UDK on IOS and how are you finding making a strategy game out of it.

In all honesty we’re working against the grain, it feels at the moment. It’s a lot of hard work but hopefully it should be good when we get it all up and running, we’ve managed to make some quite nice headway with it and we’ve got some really good stuff and it’s looking promising. We should be able to deliver the game we want to deliver at the end of it, the game we set out to deliver when we first started planning it all out.

What’s going to make your game different?

There are a lot of strategy games in general out there – tower defence is a huge genre on IOS devices – but one on the Unreal Engine is a completely different story, that’s a bit of a rare beast.

What particular element of strategy are you going for in particular?

We’re doing what we like to call ‘Tower Offence’ where we’re changing the game upsidedown on its head and you’re no longer places all the towers, you’re doing the attacking.

How have you found the transition from being Team Gandalf at the Train2Game & Epic Game Jam, to being Digital Mage, a fully operative game development studio?

It’s a lot of hard work, we have to spend a lot of hours in the evening just communicating things that could be done very easily in face to face situations. But it’s slowly coming together as a lot of people in the team who’d never worked in teams before are getting the hang of it now and it’s all kind of slowly falling into place which is really good. It’s a credit to the team themselves who are coming together nicely and it’s working well.

What targets have you met recently that you’re particularly proud of?

As sad as it sounds, about 1 a.m. last night he had a massive breakthrough. We managed to get all of our units appearing in the game and with little animations. It was kind of a real nice penny drop moment where we thought we could actually do this, and come up with something that potentially could be really cool.

And you’re looking forward to many more of those moments on the road to Make Something Unreal Live at The Gadget Show?

Yeah, hopefully! Fingers crossed we should have lots of more of those and they should just get better and better with each turn.

And how much are you looking forward to the event itself, working on the game in front of potentially a large audience in Birmingham?

It should be fantastic. The size of the crew and the crowd don’t really phase me in any way, it’ll be really nice just to have the team together in one place after all this learning experience building up to it, but having all that power and working knowledge in just one place again will be a really, really nice feeling and it should help us mould even better as a team.

For those who want to find out more about Digital Mage, what are your online contact details for Facebook and Twitter?

They can look for us on Facebook, just search for Digital Mage, we should show up with a little black icon.  And on Twitter we’re @DigitalMage.

Great, thanks for time Craig and good luck.

Keep up to date with the latest news from Make Something Unreal Live here on The Train2Game Blog.

Train2Game news: New Hawken trailer released, beta still open for registration

Train2Game Blog readers may have seen last month’s post about FPS mech combat title Hawken accepting signups for a closed beta.

The Hawken trailer however, was a little dated, but now Adhesive Games have released a new video featuring more gameplay footage.  Watch it below right here on The Train2Game Blog.

Hawken is scheduled for release on 12th December 2012, and will be free-to-play.  There aren’t details about when the closed beta will take place yet, but those interested in taking part can register to do so on the Hawken website.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

And in a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

For more on beta testing, how it’s useful for Train2Game students, and opportunities to get involved with it, see the Train2Game blog.

So Train2Game, what are your thoughts on the new video? Will you be applying for a place in the closed beta?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Interviews with participants of the upcoming Make Somethingg Unreal Live contest at The Gadget Show Live

Train2Game Radio recently interviewed a number of Train2Game students who are set to take part in Train2Game and Epic Games Make Something Unreal Live at The Gadget Show Live between 11th-15th April.

Links to all of the interviews are below, and are divided into the different studios.

Digital Mage (Facebook/Twitter)

Craig Moore of Digital Mage speaking to Train2Game Radio

Laurence Kinane of Digital Mage speaking to Train2Game Radio.

Commando Kiwi (Facebook/Twitter)

Jonny Robinson of Commando Kiwi speaking to Train2Game Radio

Adam Sherratt of Commando Kiwi speaking to Train2Game Radio.

Derp Studios (Facebook/Twitter)

Chris Ledger of Derp Studios speaking to Train2Game Radio.

Stuart Moore of Derp Studios speaking to Train2Game Radio

IndigoJam (Facebook/Twitter)

Ben Stoneman of IndigoJam speaking to Train2Game Radio.

Daniel Rutter of IndigoJam speaking to Train2Game Radio.

Keep reading The Train2Game Blog for the latest news in the run up to Make Something Unreal Live.

Train2Game news: Darksiders II ‘Create a Weapon’ contest prize is your work in the game

Train2Game Art & Animation students have a chance to use their skills to create a weapon for Darksiders II, one that’ll be included within the game at launch. The competition is from THQ and runs on the Polycount forum.

“We are extremely happy to announce our latest contest – The Darksiders II ‘Create a Weapon’ Contest!”reads the announcement.

“For this contest you will be creating a Mace, Axe, or Hammer that would fit in the world of Darksiders. One entry from each category will be chosen to be included in the release of Darksiders II! — That’s right! Not in a future DLC release or a digital download of any sorts – the winning entries will be shipped with the game when it launches!”

Full details about the Darksiders II Create a Weapon Contest, which closes on Monday 26th March, can be found over at Polycount.

It surely provides a great opportunity not only for Train2Game Art & Animation students to show off their skills, but also see their work appear in a major title.

It wouldn’t be the first time Polycount users have seen their content used in a game, with a previous contest providing weapons and accessories for Team Fortress 2.

Will you enter the Darksiders II Create a Weapon Contest? What are your thoughts on THQ and Vigil Games allowing users to submit content?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Mojang hire new developers from Minecraft community

Train2Game students might be very interested to hear that Minecraft developer Mojang has hired some new employees, and all of them are from the in-game community.

The four new Mojang employees all come from Bukkit, a community modding group focused on improving Minecraft servers.

The team “will work on improving both the server and the client to offer better official support for larger servers and server modifications.” posted Minecraft lead developer Jens Bergensten on the Mojang blog.

“The plan is to build a fresh server API, and then extend it to support client-side modding. We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed.

“We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.” he said, before adding that the main reason for the hires is to make Minecraft better.

“We hope that this will help the quality of Minecraft multi-player to improve, both for large and private family servers, while still being able to add fun stuff for the bigger audience.”

It serves as a reminder to Train2Game students about the benefits of modding. You can remind you about that throughout the Train2Game Blog.

Keep keeping The Train2Game Blog, for the latest news from Mojang.

So Train2Game, what are your thoughts on Mojang hiring from the Minecraft community?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: Mojang]

Train2Game news: Bungie co-founder “a little nervous” about Microsoft developing Halo 4

Train2Game Blog readers will probably be aware that Bungie, developers of Halo, have stepped away from shooter.

The series is now in the hands of Microsoft studio 343. They produced last year Halo Anniversary, which you can read more about in this Train2Game Blog interview producers Dan Ayoub and Producer Dennis Ries.

It’s 343 who’ll be developing Halo 4, but Bungie co-founder Alex Seropian – now working on mobile games – is confident with Microsoft, Halo 4 is in safe hands.

“It’s so crazy in an interesting way. I’ve been an observer for a while now. So much has gone on with the franchise. I will say the encouraging thing is that I know a lot of the folks at Microsoft working on it and they are great people,” he told GameSpot.

“I’m very hopeful that the team there is very fantastic. They are certainly treating it with a lot of care and respect. And applying the resources you’d like to see applied to a franchise like that. I’m hopeful that it will continue to bring the high production value and cool experiences it’s known for.”

However, Seropian added that even though he was “a little nervous” with what 343 could do with Halo 4, he’d be surprised if wasn’t a success.

“I don’t think I can be anything other than hopeful that it will be great. We’ll see. Halo is one of the crown jewels in the Microsoft gaming IP, if not the crown jewel, so you would expect nothing less than for them to take the time needed and apply the resources needed to make it great. I would be pretty surprised if they wiffed it.” he said.

“Maybe it will bring a fresh perspective, and that’s so hard because there’s so many fans that are used to a particular thing that bringing something new is often…it’s hard to bring something new to a franchise that’s so established. I’m looking forward to it.” the Halo creator concluded.

The full interview in-which the Bungie co-founder discusses his new mobile studio and much more can be read on GameSpot.

What are your thoughts on Halo being under the stewardship of a new developer? And what are your hopes for the series?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Creating new IP “can be gut-wrenching” but worth it says Insomniac CEO

Train2Game students who have already developed their own games may have perhaps found building something completely from scratch a challenging affair.

However, they’re not alone, far from it, as Insomniac CEO Ted Price has told Gamasutra building new IP is challenging, but immensely satisfying.

“It’s always a difficult moment, too, when you’re trying to find out what your new IP is. That’s the challenge we’ve set for ourselves over the year,” said Price.

“We want to continue to create new IP, and going through that process at the very beginning can be gut-wrenching, because you’re making big bets on new stories, new characters and new game mechanics that may be unproven.”

The Insomniac CEO added that development team which features a mix of experience levels can help produce interesting new games.

“We have designers who have made a lot of games and know what good game mechanics are,” he said

“And when you have less-experienced members of the team who may not be as well-versed in basic mechanics, but know what the audience is playing and know where culture is today, it’s a good combination.” Price concluded.

Train2Game students can read the full interview over at Gamasutra.

Insomniac Games are the studio behind Spyro, Ratchet & Clank and Resistance. The Train2Game Blog has previously reported that they’re letting social games influence the development of their other titles.

So Train2Game, what are your thoughts on Price’s comments? Have you experienced the satisfaction of creating your own, unique, games?

Leave your comments on The Train2Game Blog, or here on The Train2Game forum.

Train2Game news: Indie game Dear Esther reaches 50,000 sales in first week

Train2Game Blog readers will have seen that experimental indie title Dear Esther sold 16,000 copies in its first 24 hours on sale.

Of course, sales didn’t stop there as developers Thechineseroom have revealed 50,000 copies of Dear Esther were sold in the first seven days after release.

“You may have seen the news that we repaid Indie Fund within 6 hours of launch, as the game has been successful far beyond our expectations. This is great, as it shows that there’s a real audience for this type of work, and responses have been amazing.” wrote developer Dan Pinchbeck on the Dear Esther website.

“Not only have we received amazingly positive reviews, but the response from fans has been outstanding. Within one week of launch, we sold over 50,000 copies of the game, which is an extraordinary amount for an indie release.” he said, before adding that patches and updates for Dear Esther are on the way.

The news should encourage Train2Game students, as it shows that it’s still very possible for an indie game to be successful.  More information about the game that started life as a Half-Life 2 mod is here on The Train2Game Blog.

What are your thoughts on the success of Dear Esther? Have you played it? If so, what did you think?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Unreal Engine 4 to be previewed at GDC

The Samaritan Train2Game blog imageTrain2Game students are preparing to use Epic’s Unreal Engine for iOS to make games as part of Make Something Unreal Live at The Gadget Show but meanwhile, Epic are getting ready to show off Unreal Engine 4.

They’ll be previewing the next-gen technology behind closed doors to “select licensees, partners and prospective customers.” at GDC in San Francisco. The Game Developers Conference takes place March 5th to 9th.

It was earlier this month that The Train2Game Blog reported that Unreal Engine 4 would be shown off this year.

“People are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have,” said Epic Games Vice President Mark Rein.

It was at last year’s GDC that Epic Games first revealed the highly impressive Samaritan tech demo, which you can watch here on The Train2Game Blog. Earlier this month, it was revealed that the power of ten Xbox 360 consoles would be required to recreate the visuals.

For more about Epic Games, the Unreal Development Kit and that Samaritan tech demo,see The Train2Game Blog interview with Epic European Territory Manager Mike Gamble, who was speaking to us at the Train2Game & Epic Game Jam.

What are your hopes for Unreal Engine 4?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Double Fine’s Tim Schafer and Ron Gilbert discuss game design

Train2Game students should find the contents of this post rather interesting. It’s a video featuring Double Fine’s Tim Schafer and Ron Gilbert in discussion about adventure games.

In the 35 minute long video, the creators of the Monkey Island series talk about the adventure genre as a whole, look at what they did right and what they did wrong, and dissect game design as a whole.

The video from Two Player Productions should give Train2Game students a fascinating insight into the minds of two legendary figures in the games industry. You can watch it below.

The Train2Game Blog recently posted about Double Fine’s Kickstarter project, which is now backed with $2.24 million. Those who pledge $15 or more to the Adventure Game project will gain access to the beta.

We’ll be sure to bring you all the latest news from Tim Schafer and Double Fine.

What are your thoughts on Tim Schafer and Ron Gilbert’s discussion? Has it given you anything to think about?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.