Train2Game Students given access to Fighting Fantasy IP to create games for Make Something Unreal Live

The Train2Game blog chats to the teams about working with the Fighting Fantasy IP for Make Something Unreal Live at The Gadget Show Live, as the teams become studios in their own right.

The hottest new Indies in town: Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam

With student teams beginning to perform as independent studios and working on a world-renowned IP, we caught up with the development teams to get a few choice words on the latest news and to get some more details on the games they are working on.

First on our list was Commando Kiwi.

Jonny Robinson, Commando Kiwi, said: “When we found out we’d be working on a game inspired by The Warlock of Firetop Mountain; we were all in shock, a few of us have read the book before so our minds were blown away with pure awesomeness! We’re working on a classic IP from legends in the game industry; Ian Livingstone and Steve Jackson.”

Next we caught up with Derp Studios to hear their thoughts on working on a Fighting Fantasy title and the genre of game they’re designing.  We also got the lowdown on what it’s like to work remotely when designing games.

Nigel Clark, Derp Studios, said: “Our game is a gripping first-person RPG, a sequel to the second Fighting Fantasy gamebook, Citadel of Chaos.  Strategically combined combat with both melee and magic will only get you so far.  The player must decide the best course of action.  A true test of “fight or flight” awaits our players.”

“To combat the distance factor, we’ve utilised tools within Facebook, Subversion (SVN) and contact points within Train2Game and Epic Games, along with Skype conferences to maintain good team communication. Working as a team is challenging in the first place.  However with your team spread throughout the country it’s even more of a challenge.”

Our next destination was Casa del Digital Mage, where we asked: What do you want to achieve with your game?

Craig Moore, Digital Mage, said: “Digital Mage hopes to help the player truly become engrossed within the battlefields of Allansia by providing ease of use and an intuitive control system enabling quick decisions to control an army as a general should!”

..and what do players have in store should they buy it?

“An exciting, diverse, and adventurous team is sculpting a mobile experience that will keep you on the edge of your seat and keep you coming back for more, with lush graphics and a sweeping soundtrack, Digital Mage is using every last trick in the book to make this the best mobile strategy game available on any platform.”

Lastly we caught up with Indigo Jam, where we asked: What have you been designing and can you get us excited about it?

Indigo Jam, Deathtrap Dungeon, Action Adventure

Ben Stoneman, Indigo Jam, said: “Indigo Jam studios brings the Deathtrap Dungeon title to life with gameplay featuring a dark tale set in Allansia that leads you to a Trail of Champions in the dark dungeon labyrinth of Fang, riddled with monsters and deadly traps and other unknown horrors. Countless adventurers have accepted the challenge but have never been seen again.”

Train2Game then went on to ask: How has the course helped you develop the skills to deliver what is such an imaginative game design?

“Indigo Jam is very lucky to have a good range of skills and abilities gained from the Train2Game courses complemented by the extra training for the UDK Game Jam in November. The team is getting along really well. They are confident in their own abilities, and have delivered at every stage of development.”

 With the energy and hype that the teams are creating, Make Something Unreal Live at The Gadget Show Live can’t come soon enough.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: UK Charts – UFC Undisputed 3 knocks out the competition

Train2Game students see THQ’s UFC Undisputed 3 take top spot in this week’s UK Charts, marking the publisher’s first No.1 since Homefront in March last year.

The Train2Game Blog recently interviewed UFC Undisputed 3 senior game designer Wes Bunn, who spoke in depth about development of the game, and offered some excellent insights into the games industry.

Last week’s No.1, Kingdoms of Amular: Reckoning drops out of the top ten entirely, slipping to No.12.

FIFA 12 continues to sell strongly, climbing three to No.2, while Call of Duty: Modern Warfare 3 also sees an increase in sales moving up to No.3.  A new Nintendo 3DS version, and discounting on other platforms, sees Mario & Sonic at the London 2012 Olympic Games jump to No.4, while Battlefield 3 is up one to No.5.

Former No.1 Final Fantasy XIII-2 slips to No.6 this week, sitting one place ahead of Skylanders: Spyro’s Adventure which reaches its highest ever chart position at No.7. Last week’s debutant The Darkness II drops five to No.8, The Elder Scrolls V: Skyrim remains at No.9, while Just Dance 3 moves up two to complete the top ten.

Assassin’s Creed: Revelations and Metal Gear Solid HD Collection join Kingdoms of Amular: Reckoning in leaving the top ten.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 18th February 2012 is therefore as follows:

1: UFC Undisputed 3 – THQ
2: FIFA 12 – EA
3: Call of Duty: Modern Warfare 3 – Activision
4: Mario and Sonic at the Winter Olympic Games – Sega
5: Battlefield 3 – EA
6: Final Fantasy XIII-2 – Square Enix
7: Skylanders: Spyro’s Adventure – Activision
8: The Darkness II – 2K
9: The Elder Scrolls V: Skyrim – Bethesda
10: Just Dance 3 – Ubisoft

Releases for the coming week include a large amount of PlayStation Vita titles, alongside the launch of Sony’s new handheld console.

What are your thoughts on the charts this week? Is it a well deserved No.1 for UFC Undisputed 3?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

[Source: UKIE Games Charts©, compiled by GfK Chart-Track]

Train2Game news: Watch Mojang’s Game Jam LIVE right now!

Train2Game students can tune in and watch Minecraft developer Mojang’s 60 hour Game Jam, right now.

The Minecraft team are making a brand new game this weekend, and donating the funds to the Humble Bundle Charity. Viewers still have time to vote for what genre of game they want Mojang to make, and at the time of writing it looks like they’ll be creating a Steam Punk RTS.

Watch the Mojam on the Mojang Twitch TV channel. It’s sure to provide Train2Game students with an excellent insight into game development.

More information about the Mojam is right here on The Train2Game Blog.

Train2Game students know all about Game Jams, as Train2Game has held two 48 hour long Game Jams, with the four winning teams at the Train2Game & Epic Game Jam, moving onto a Make Something Unreal Live at The Gadget Show Live, where they have the opportunity to win a fully licensed UDK Ios development kit.

As usual, leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: PlayStation 4 not coming “anytime soon” say Sony

Train2Game students waiting for next-gen consoles might be disappointed by this, as Sony say they won’t be launching a PlayStation 4 “anytime soon.”

“In terms of when you talk about [the next generation] and when you announce it, it really depends on the health of the existing platform and the other things you have going on,” Sony Computer Entertainment of America CEO Jack Tretton told IGN

“And right now, we’re focused on PlayStation 3, and I’ve got another platform (PlayStation Vita) to get out the door in seven days, so I don’t want to be thinking about trying to launch new technology anytime soon. I want to focus all our energy on our console business, which is really just hitting its stride, and Vita, which really deserves a dedicated push from us.” he said.

And Tretton added that talking about a PlayStation 4 this year would be distracting.

“I, quite frankly, would be very distracted if I had to be talking about next generation hardware this year.” he concluded.

The Train2Game Blog has previously reported that rumours suggest a next-generation Xbox console will be released in 2013.

Keep reading The Train2Game Blog for the latest reports on next-gen consoles.

What do you make of Tretton’s comments? Do you believe the PlayStation 3 still has many years of life left in it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game student studios Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam launching 2012.

Train2Game  students are launching four new development studios in 2012 as part of ‘Make Something Unreal Live,’ a competitive process designed to accelerate their careers by giving them the tools and resources needed to release games for iPhone, iPad and iPod touch this spring.

The studios are Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam.

The first titles released by the studios will be based on the Fighting Fantasy series of books created by Ian Livingston and Steve Jackson.

Train2Game and Epic Games have created the ‘Make Something Unreal Live’ competition where students are challenged to create their own studios and develop games for the iOS platform using Epic Games’ Unreal Development Kit. The winning studio will receive a full source, commercial Unreal Engine 3 licence for iOS as well as gain invaluable professional experience in the games industry.

As part of the competition process, students competed in the Train2Game and Epic Game Jam last November. The Game Jam had teams facing off against each other to create full games to a set deadline and to a professional brief. Continuing this process, students have created four new studios from their original teams to launch games at this year’s The Gadget Show Live.

At this huge event, they will reveal their new projects to the world, each finalising a full game for distribution. Key industry icons will be on hand to aid and advise with game designs as the studios compete to win a full Unreal Engine licence and a holiday to Aquacity in Slovakia, www.aquacity.sk.

“Train2Game courses aim to teach students how to work professionally in the games industry. Helping them launch their first studio gives them invaluable, hands on, in the field experience of what it’s like to create and distribute their own games.” said Train2Game Course Director Tony Bickley.

The games are being developed using Epic Games’ UDK, the free edition of the award-winning Unreal Engine 3, helping students gain experience with tools used by leading studios around the world. During the process, students have their work reviewed, critiqued and mentored by a series of Train2Game tutors, current industry leaders and game specialists.

The final games will be distributed globally on the App Store and launched at this year’s The Gadget Show Live, the premier consumer show taking place from April 10-15, 2012 in Birmingham.

Train2Game news: Double Fine Adventure Game donators get exclusive beta access

Train2Game students may have seen last week’s post about Double Fine reaching the $400,000 required to develop their Kickstarter funded project.

Well, a week later Adventure Game has raised over $1,850,000 and Double Fine’s Tim Schafer has released an update explaining what the studio can do with the extra cash.

Speaking in a video, Schafer thanks everyone for their support and reveals Adventure Game will be developed for PC, Mac and Linux as well as Android and Ios mobile operating systems.

The extra money also means that Double Fine’s Adventure game will have a full voice cast in the English version, with text translations into French, Italian, German and Spanish.

Schafer also reveals that all Kickstarter donators will have the exclusive opportunity to beta test the game through Steam, and that when the game is released, backers versions will be DRM free.

Watch a rather sleepy looking Tim Schafer give the first update about Double Fine Adventure Game in the video below.

There’s still time to lend your support to the project, and you can donate via the Double Fine Adventure Game Kickstarter page.

What do you make of the support for the project? Have you funded Double Fine Adventure Game?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game: Minecraft developer Mojang streaming 60 hour Game Jam this weekend

Train2Game students can get an insight into how Mojang develop games this weekend, when the Minecraft developer live streams their 60 hour “Mojam”

Starting this Friday, Mojang will be making a brand new game, with the theme and genre being decided through a public vote which you can take part in at www.mojang.com

And not only are Mojang making a brand new game, they’ve also teamed up with Humble Bundle to raise money for charity. The team will be offering incentives for you to donate to the 60 hour project, while there will also be opportunities to get involved in Q&A sessions with Mojang developers, something that would sure to be useful to Train2Game students.

For more information, check out the Humble Bundle Mojam video below.

We’ve previously shown you Bethesda’s Skyrim Game Jam, which saw Bethesda developers given a week to be creative.

Train2Game students know all about Game Jams, as Train2Game has held two 48 hour long Game Jams, with the four winning teams at the Train2Game & Epic Game Jam, moving onto a Make Something Unreal Live at The Gadget Show Live, where they have the opportunity to win a fully licensed UDK Ios development kit.

For previous news from Mojang, see The Train2Game Blog.

What are your thoughts on Mojam? Will you be tuning into the live streams? What would you ask the team?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Dear Esther recoups Indie Fund investment in under 6 hours

Train2Game students may be interested to hear that experimental indie title Dear Esther has recouped its Indie Fund investment just hours after being released.

The project which started life as a Half-Life mod sold 16,000 copies in its first 24 hours on Steam, making back its Indie Fund investment in just five and a half hours, meaning Dear Esther is now profitable.

Indie Fund was founded in 2010, with the aim of supporting the next generation of game developers.

More information about Dear Esther’s Indie Fund deal is available on the official website, while you can find out more about the experimental game right here on The Train2Game Blog. It’s available to download for £6.99 via Steam.

Dear Esther isn’t the first Indie Fund game to turn a profit, with puzzler Q.U.B.E returning its investment in four days.

Both titles show that creating an indie game could potentially provide Train2Game students with success.

So, what are your thoughts on Dear Esther becoming profitable so quickly?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: EA Creative Director offers advice on getting ahead in the industry

Train2Game Blog readers may be familiar with our coverage of EA’s Breaking Into The Industry series, which sees experienced, established names talking about the job they do and offering advice on getting into the industry.

The latest in the EA series sees EA Partners Creative Director David Luoto – who has worked on titles including Road Rash and James Bond games – take the spotlight, as he offers advice on how to get ahead in the industry. 

He’s specifically talking about how to become a Creative Director, but Luoto’s advice also provides hints on how to become a great member of any game development team.

“Some practical advice – any design role is about mediating between fundamentally opposed goals. It’s all too easy for an aspiring designer to think, “The designer is the one who gets to say what the game is!” While it’s trivially true that the designer is responsible for planning, the challenge of the role is to successfully moderate among many competing interests.” said Luoto

“To use an analogy… An architect may have a great vision, but the project is built within the context of many conflicting goals: the intended use of the building, the amount of money to be invested, the materials used, structural engineering limits, the image the client wants to project, etc. So my advice is to cultivate your ability to listen and moderate, because it’s one big balancing act.” he continued, before adding that it’s a great time to be a game developer.

“I’ll also add this: Interactive entertainment is an incredibly interesting art form that is continuing to evolve. It’s a great time to be in the industry, and there are all sorts of ways to be involved in this business if you have the drive and aptitude. Dream big.” Luoto concluded.

Kingdoms of Amular: Reckoning Producer Benjamin Smith, Dead Space 2 game designer Brian Bartram, and EA Environment Artist Phillip Simmons are among those that have previously spoken to The EA blog, providing advice on how to get into the industry. 

EA are keen to hear from you if you’ve got a specific video game job you’d like to hear more about, so if you’re interested, leave a comment at the bottom of their latest post.

As usual, leave your thoughts here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Auto Club Revolution beta keys up for grabs

Train2Game students have the opportunity to beta test Auto Club Revolution, the online racing game from Gateshead based studio Eutechnyx.

The Train2Game Blog published a video interview with Eutechnyx Lead Programmer Dave Hawes in November last year.

Auto Club Revolution will let players race online, complete single player challenges and own, customise and upgrade their own officially licensed cars.

Those interesting in receiving an Auto Club Revolution beta key should visit autoclubrevolution.com and follow the instructions. Eutechnyx will be sending out a batch of beta keys in the near future.

Earlier this month, The Train2Game Blog reported that Eutechnyx are teaming up with fellow racing studio Brain in a Jar to work on an as of yet unannounced project.

Beta testing is an excellent way for Train2Game students, especially those on the Games QA Tester course to practice their bug hunting skills. Not only that, but in an interview with the Train2Game blog, Trion Worlds Senior QA Tester Karl Tars said that beta testing is potentially a way to get into the industry.

And in a recent interview with The Train2Game Blog, Brawl Busters developers Rock Hippo told us that beta testing is “crucial” to the game development process.

What are your initial thoughts on Auto Club Revolution? Will you be registering for an Auto Club Revolution beta key?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.