Train2Game News: UK Top 20 – 19.11.12

Halo 4 was knocked off of the top spot by Call Of Duty Black Ops 2 this week. The PS Vita counter part, Call Of Duty Black Ops Declassified came in at 16. The other new entries this week are The Sims 3: Seasons which came in at number 9 and Kinect Disneyland Adventures which entered at 17. We now get to see how long Black Ops 2 will stay at the top of the charts.

Week ending 17 November 2012

POS.  TITLE  PUBLISHER  LAST
WEEK 
1   CALL OF DUTY: BLACK OPS II ACTIVISION
2 HALO 4 MICROSOFT 1
3 –  FIFA 13 EA SPORTS 3
4 ASSASSIN’S CREED III UBISOFT 2
5 SKYLANDERS GIANTS SKYLANDERS 6
6 NEED FOR SPEED MOST WANTED EA GAMES 4
7 JUST DANCE 4 UBISOFT 9
8 –  BORDERLANDS 2 2K GAMES 8
9   THE SIMS 3: SEASONS EA GAMES
10 FOOTBALL MANAGER 2013 SEGA 5
11 WWE ’13 THQ 7
12 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 15
13 MOSHI MONSTERS: MOSHLINGS THEME PARK MIND CANDY 12
14 –  DISHONORED BETHESDA SOFTWORKS 14
15 FORZA MOTORSPORT 4 MICROSOFT 19
16   CALL OF DUTY: BLACK OPS DECLASSIFIED ACTIVISION
17   KINECT DISNEYLAND ADVENTURES MICROSOFT
18 –  NEW SUPER MARIO BROS. 2 NINTENDO 18
19 MEDAL OF HONOR: WARFIGHTER EA GAMES 10
20 RESIDENT EVIL 6 CAPCOM 13

Leisure software charts compiled by Chart Track, (C)2012 UKIE Ltd

Train2Game News: SpecialEffect Charity Auction

A new art exhibition is auctioning off game pictures for charity SpecialEffect. Everything on display at the London Game Festival exhibition is for sale.

Included in the initial batch are three signed pieces from Batman: Arkham City, two Fable 3 pieces signed by Peter Molyneux and the artists, a signed Metal Gear Solid ‘Raiden’ canvass, plus pieces from Tomb Raider, Dishonored, Moshi Monsters and Runescape.

The collection will be made available to bid on in four batches. The first batch is available now. The others will be put up for auction every Monday until 3rd December.

The auction is held online at www.londongamesart.com

Do remember to keep watching and sharing SpecialEffect’s video. They are well over half way to hitting the target of 25,000 views by christmas day. I know this can be done and it will really help spread the word of SpecialEffect!

Train2Game News: Chris Ledger talks to T2G Radio

Chris Ledger spoke to me about the rise of Derp Studios and having their game released on the app store.

You can hear the interview here: http://audioboo.fm/boos/1062901-train2game-chris-ledger-talks-to-mark-on-t2g-radio

Or read the transcript below

Hey I’m Chris Ledger, I’m on the Train2Game Designer course and I live in Cheltenham, Gloucestershire.

What’s your story? What are the past experiences that have shaped your life to who you are today?

The Train2Game design course even in its early stages did. I managed to do a few Portfolio Pieces, A High Concept Document and other working style documents. I managed to show that to a small iPhone developer and my first project that I worked on was licensed. The second one was the Game Jam in 2011, which was hosted by Train2Game and Epic Games. I was chosen as an individual to make the fourth team to go on to Make Something Unreal Live where we worked on a project which used the Fighting Fantasy license. The company, Derp Studios, which was The Gadget Show Live Team, just released their first title, Dire Consequences on the iOS store.

Tell us a bit about the game

The game, it’s a first person action game. It’s a wave game for iOS and you can buy optional spells, the more enemies you defeat you get souls. You can use the souls to get spells to help you through the waves. That’s the gist of it really. At one point, I nicknamed it horde with swords because it’s a wave mode like Gears so I thought horde with swords was the best way to describe it.

That’s a good way to describe it I think. So is this work for you now? Is this what you do for a job?

I did make Derp Studios a limited company in, I guess around April time, just after Gadget Show Live I think. We are planning to go ahead and make it a business and earn a bit of money from it, which will be nice. Even though it’s still like a hobby it feels but we do want to make money out of it as well.

How did you get that to happen?

There’s websites you can actually go through to register as a company. It doesn’t actually cost a lot. Well it can build up over time because you’ve got to get all the documents. I used a website called TheCompanyWarehouse.co.uk which is quite good. I actually signed the company up for a pound but you’ve got to pay for other things like helping you with documents and things because there is loads to do to set up a company, more than you’d ever imagine.

Do you think Derp Studios will enter the Power Up competition by Microsoft and if you do, do you have any early game ideas yet?

We would like to try that. We have been discussing it I can’t really say for certain if we’ll go ahead and do that. I know we do want to make a second project so that will start quite soon.

One thing that I have always wondered is why did you end up calling the studio Derp Studios?

Oh no, explaining this again! People usually ask that. Well in the early stages we didn’t know what to call ourselves and we were unknown for a while. Because we are all quite new to making games, we kept making mistakes and would say “Oh that’s a Derp mistake”. The most common phrase was “Oh Derp”. So it just kind of went from there.

What is your reason for getting into the gaming industry and how do you think getting into the games industry will change your life?

Well it’s changed my life already but I have always wanted to be in the gaming industry, ever since I was about 8 or something. I just wanted to give something back really to the gaming community and actually live out the dream of becoming a designer that I’ve had since a very early age.

How is Dire Consequences doing on the iOS App Store?

Better than I thought it would to be honest. I forget how big the iOS market is. We shoved it out there and we were over the moon when it was actually on sale. We had some quite good reviews but our average rating is 2 stars but I thought we are quite novice still and it is still quite buggy. People have been pointing it out, issues that they would like to see resolved and how we can improve it, which is absolutely great hearing feedback from a customer audience that have actually played it and experienced it, so that’s proven quite valuable. I think in the first week we have had three thousand downloads.

That’s Excellent. Thank you very much for your time Chris!

No Problem.

Train2Game News: App in development to ease gamer frustration

A new app is in development that will allow gamers to take a screenshot of where they are in a game and a walkthrough will be found for them.

Sometimes gamers get stuck in a level and need help clearing it. This means going through the tedious process of pausing the game, reading through hundreds of search engine results and then, just maybe, finding the right help. With this new app developed by Noah Glaser, owner of popular gaming site LegendZelda.net, this could be a thing of the past.

Glaser’s goal is to create this easy-to-use app by May 2013. He will create the app which allows frustrated gamers to simply pull out their phones, take a picture of the screen and submit it. This will pull up a guide in both text/image and video formats for that particular section of the game and how to get past it. No hard-to-follow written steps, the Game Image Recognition Walkthrough App will provide textual and visual demonstration.

This is an interesting and potentially very helpful idea but to develop it he is funding it through Kickstarter.

The bonuses he is giving if you pledge are listed below:

Pledge $10 or more
·         Free app
·         LegendZelda.net logo sticker

Pledge $30 or more
·         Free app
·         LegendZelda.net logo sticker
·         LegendZelda.net bumper sticker

Pledge $50 or more
·         Free app
·         LegendZelda.net bumper sticker
·         Zelda keychain

Pledge $100 or more
·         Free app
·         Zelda plush doll

Pledge $200 or more
·         Free app
·         LegendZelda.net bumper sticker
·         Zelda guidebook

Pledge $350 or more
·         Free app
·         LegendZelda.net logo bumper sticker
·         Zelda branded t-shirt
·         Zelda plush doll

Pledge $500 or more
·         Free app
·         LegendZelda.net logo bumper sticker
·         Built-in recognition within the app
·         Zelda Wii, n64, ds, or 3ds game of your choice

You can pledge here.

Glaser’s gaming sites have a large following and well-established communities which provide him with reliable connections for launching the new app. Through your funding and Glaser’s connections, the app would help gamers worldwide play better and smarter without the frustrating delays of getting through difficult levels.

Train2Game News: Five hundred gamers heading to American civil war

Flying Squirrel entertainment has announced that they are working on a five hundred player game based on the American civil war.

The game, Battle Cry of Freedom, is going to be historically accurate. So all of the uniforms, weapons and scenarios will all be historically based on the American Civil War. There is going to be a large variety of player controlled artillery available, like mortars and cannons, each of which can use special ammunition types. There will be an engineer class who can build barricades, trenches and explosives and a musician for when you feel less violent. Lastly, the maps will be entirely destructible when it comes to fences, buildings or whatever is in the way.

In addition they are going to use real war civil war music, all the maps will be historically accurate recreations, there will be a regiment focused system that helps players join up with their unit, there is a goal system that assigns squads with specific objectives like supporting fire for artillery and there will be an engagement mode that is basically a historical objective mode.

Earlier this year Flying Squirrel Entertainment released the multiplayer focused Napoleonic Wars for Mount and Blade: Warband, which sold rather well with around 200,000 sales. With that game they unleashed two hundred players into early 19th century line battles that involved muskets, artillery and a customize-able battlefield.

Mount and Blade: Napoleonic Wars having two hundred players was pretty hard on their servers, so Flying Squirrel Entertainment has quite the challenge in front of them to make five hundred player battles without all of the lag. However, they are using a different engine this time around and they are entirely focused optimizing the game so it won’t needlessly load what the player cannot see. They are already reporting successful tests with up to three hundred and fifty players, so they have plenty of time to work on getting five hundred players to be manageable.

They plan to release the game in a year but, unlike Napoleonic Wars, this standalone title is being crowd funded by the fans and they are taking donations on their website.

Train2Game News: Mid-week round up – 14.11.12

Cliff Bleszinski, better known as CliffyB, has received a mysterious package in a hotel room he is currently staying at. The package contained a phone with a Ubisoft background and one phone number in it. CliffyB told his twitter fans that he would ring the number saying “I do have a very particular set of skills; skills I have acquired over a very long career. Skills that make me an asset for people like you.”

What started off as a breeding ground for indie titles now seems to be the only form of submission to the digital distribution service, Steam. This is a bold move by Valve as it means not only the bedroom developers but also the big hitters will have to submit their game to Greenlight.

Halo 4 earned $220 million on the day it launched. This isn’t quite as much as Halo 3 or reach but it is still an impressive figure. Microsoft reckons its juggernaut franchise is on track to hit its $300 million global sales target within its first week, thrusting lifetime sales for the Halo franchise passed the $3.38 billion mark.

Of course the other big release lately is Call Of Duty: Black Ops 2. The game is Amazon’s most preordered game ever beating last year’s Modern Warfare 3. Amazon said it “shattered” the previous record. The company wouldn’t reveal any further details on the launch or preorders of Black Ops 2.

Valve president Gabe Newell has has revealed Valve is working on a next generation successor to the Source Engine. Newell also confirmed the Source 2 engine would be completely new, instead of just another update for nearly ten year-old tech. Source made its debut in Counter-Strike: Source and Half-Life 2 in 2004.

Mass Effect 4 will run on DICE’s Frostbite engine, the latest version of which was used in Battlefield 3. There also seems to be a lot of interest in being able to play as different alien races, similar to the style of Dragon Age:Origins.

Train2Game News: Games Industry Jobs – 14.11.12

ART

 

3D Environment Artist – Additional Game Content

Art / Animation
Environment Artist
Horsham, West Sussex, UK & Europe
 

Position Overview:
We are looking for an exceptionally skilled and motivated team-player with a proven track record (or serious raw talent). The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished Artist with a passion for creating believable worlds with the ability to produce stunning, high quality, efficient, real time game content for current and future generation consoles. The successful candidate will be working on creating additional game content. The position is for a fixed term contract until August 2013.

Required:
Visual flair and talent
Expert knowledge of Max/Maya
Expert knowledge of Photoshop
Knowledge of games development pipeline/environment/engines
Self motivated, good communicator, positive can do attitude, team-player
Love of visual environment creation

Ideal:
Proven experience implementing game environments
Formal art training
All round art ability
Love of games

 

You can apply HERE.

 

 

DESIGN

 

Designer (Contract)
Game Design
Central London, London
 

My London based client has a proven track record of delivering high quality games across multiple platforms.

They believe in working roles around skilled people rather than placing hires into predetermined jobs. They reward excellence, encourage responsibility and involvement and expect quality and diligence. Great people make great games and that is what they like to hire!

Summary:
Due to increased needs on two of their new projects they are looking for talented & hard working Game Designers to become part of their creative team. The Game Designer role covers a number of areas including scripting of game content, game mechanic and flow design and implementation.

Main Duties:
• Scripting game content
• Designing direction of game content
• Designing and balancing game systems and writing supporting design documentation

Skills:
Essential Skills

• Experienced in game design scripting
• Some experience in written game design
• Patience and a painstaking attitude to their work
• Good written and spoken communication and self management skills.

Desirable Skills
• Experienced at or an interest in writing
• Experience at or interested in traditional or 2D “digital” art.

Please contact Simon Hope to apply via email at: simon@aswift.com

 

 

 

DEVELOPER

 

 

Job Title C# Developer

 

Job Category Programming

 

Location Glasgow

 

Job Description Digimania makes cool, revolutionary and disruptive real-time animation software. We’re best known as the developers of Muvizu – a 3D animation app based on the Unreal 3 Engine.

Muvizu lets anyone make low-cost animations quickly and easily. We’d like you to help us work on our next big project. Digimania is a company of 26 staff and is based at The Lighthouse in Glasgow’s city centre.

We are looking for a brilliant and enthusiastic C# Developer, experienced with WPF (preferably in an MVVM environment) and .NET 4.

The candidate should be keen to learn, and have excellent knowledge of software engineering principles and design patterns and should have at least 2 years experience with .NET and WPF.

Experience with C/C++ and games development would be of benefit, as would a working knowledge of Agile development principles.

Skills required

C# developmentExperience with WPF (preferably in a MVVM environment).NET 4

To apply please send a CV and covering letter to robert.mcmillan@digimania.com

QA

 

 

Job Category:QA and Localisation
Region: UK
Area: South East
County: West Sussex
Location: Horsham
Salary Description: Competitive

Position Overview
– The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development.
– These fixed term contracts are for our new Alien IP title currently in development. Several additional positions are also needed for our established Total War team during the same period.
– Test games in development for software bugs
– Enter bugs clearly and accurately into our bug database
– Verify and recreate bugs as required
– Report additional balancing, design and accessibility problems
– Specific support and general roles available

Essential
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach

Desirable
– A clear understanding of QA process
– A keen enthusiasm for gaming
– Good communication and reporting skills
– Driven and flexible approach
– Experience of testing one full shipped title
– A good understanding of Strategy games (Total War)
– A good knowledge of current generation consoles (Alien IP)
– Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
– Fluent in one or more of the following languages: French, German, Italian or Spanish
– Strong technical knowledge/skills (e.g. programming, scripting)

You can apply HERE.

Train2Game News: Gareth Brook talks to T2G Radio

Train2Game student Gareth Brook talks to T2G radio about his time in the army and how it has affected him today.

You can listen to part one here: http://audioboo.fm/boos/1056755-train2game-student-gareth-talks-to-mark-part-1

Part two here: http://audioboo.fm/boos/1056750-train2game-student-gareth-talks-to-mark-part-2

or read the transcript below.

Hi I’m Gareth Brook and I’m on the games designer course and I live in Leeds, England.

What’s your story? What are the past experiences that have shaped your life and made you who you are now?

You could go back to my Army days, I joined the Army at the age of 16 after leaving school and that had a big role to play in who I am today. It turned me into the man I am, made me grow up very quickly. I spent five years working mostly over in Northern Ireland, that’s where my one and only posting was, for about three years. I worked as a telecommunications technician and working a lot in IT systems as well as that. After leaving it, it got me in to IT, not something I particularly wanted to spend the rest of my life in but it was paying the bills, it was OK money and I was good at it so for the time being I was still wondering what to do with my life and it’s only recently that I’ve actually come to a decision. It’s a decision that was easy to make and it’s one that I should of made years ago really.

 

You mentioned that you were in the Army, has that influenced your game designs at all?

I’m not to sure. The ones I am working on at the moment, I would probably say not too much. I’m not quite at the level where I’m putting out first person shooters and that kind of thing on a military scale. I think it will have some influence in the future because all though I have been a civilian for seven or eight years now I think, I don’t believe anyone that’s spent a fair amount of time in the forces will ever become 100% civilian. I am still a squaddy at heart and I think it is going to influence me in the future. Things like the discipline from the Army and things like that, it’s stuff that’s going to stick with me forever.

 

What made you decide to leave the Army in the end?

It was a family decision in the end, I decided to choose my family over my career in the Armed forces. It’s a single mans game is the army.

 

I know you’ve got a fiancé now and a couple of kids as well.

That’s right, yeah. I’ve got a step son and we have a daughter together that’s just turned one.

 

So how do you find your time to study and do all your games design and being a Father at the same time?

It was fine, it was OK, but in the last few months my daughter’s started crawling and she is getting in to everything and with my fiancé working, times have gone where I could crack on during the day whilst my daughter was just in a bouncer. Now she’s everywhere it’s pretty hard during the day to try and get anything done. I’m a bit of a night crawler though so I do quite a lot in the early hours of the morning.

 

After you left the Army then, what did you do after that did you say?

I worked as an IT contractor, short term contracts. I started off in a place in Cumbria, where I was working for a company called B.A.E which were developing the latest and last Hunter Killer class submarine at the time. Then it was back down to Leeds, where I was brought up, I worked all over Leeds, different contracts in Wakefield, York and then a lot of it was on the road visiting different clients, down the M64 corridor, that sort of thing. As far north as Middlesbrough, as far south as Leicester and Coventry.

 

So you’ve had quite the versatile life then?

I’d say so yeah! I’m turning thirty in April but most of the people that I know don’t seem to have had as many life experiences as I do. I feel a bit old before my time if you ask me!

 

Out of all the things you have done what do you consider the most dramatic or exciting thing you have done?

That’s a bit of a difficult question to answer considering everything I’ve done. I suppose the most exciting thing is beginning the path in the games industry. After twenty nine years on this planet it feels like a decision I should of come to a decade ago and it’s just such a perfect fit. Dramatic? Any number of things for the last year, my life is filled with drama. If you ask my best friend he’ll say “It’s just like watching a soap opera.”

 

What brought you to the idea of finally getting in to the gaming industry?

I think it was just on a whim really. I was bored in the current job that I was previously in. I wasn’t bored as such but I didn’t want to do it for the rest of my life, that much I know and I thought OK, what am I going to do? I would mill around with different ideas in my head thinking I could do this or I could do that but nothing really seemed to jump out at me and say right this is what I’m meant to be doing with the rest of my life. I looked around trying to find courses in Video Games industry and I came across Train2Game’s website and I thought, Oh this looks pretty good, so it went from there.

 

What is your big game plan for the future, what are you aspiring to be?

Well right now as I am still in the designer course, anything in a design capacity would be great to get me in the industry. Long term future I would say I’d be interest in the production sides of the games industry. That’s something I’m not involving myself in heavily at the moment but it’s something I’ve always got the corner of my eye on. Picking up knowledge where I can about the role.

 

After being in the Army, what do you think of games like Call Of Duty and Modern Warfare, games like that. How do you compare them?

It’s probably best comparing a game like Battlefield rather than Call Of Duty. Call Of Duty, I can’t really compare that, everyone really plays that for the multiplayer and it’s just not realistic at all. Battlefield, more so but I don’t think it’s ever going to be, or should be, as realistic as possible because it is quite different. A game still has to be a game and has to be fun. All though I was in an operational place, it wasn’t Afghanistan or Iraq and I’m sure people that I know will tell you that it’s not something they would like to sit down and live out for two hours a night in front of a computer.

 

Right, so thank you very much Gareth!

No problem!

Train2Game News: WWE 13 Review

WWE 13 came out earlier this month and I got to play it for the very first review on Train2Game News.

The first thing I dived into was the career mode. If you have played WWE games before then you know it is normally a Road To Wrestlemania involving current day superstars. This time however it’s different

You get to play through the famous 90’s Attitude Era.

The career takes you from the Rise of DX seeing the meeting of Hunter Hearst Helmsley, who would go on to be known as Triple H, and the Heart Break Kid, Shawn Michales, up to Wrestlemania 15 with all the excitement in between.

As someone who never got to experience the Attitude Era of Wrestling as I am a recent fan it is a brilliant career mode for me. Playing through some of the iconic matches like the Calgary screw-job where Vince screwed Bret Hart and seeing the Big Show, still then known as Paul White, rip through the ring during the steel cage match between Vince McMahon and the Rattlesnake Stone Cold Steve Austin, you can really enjoy the Attitude Era.

As for the rest of the game it is very much the same as previous WWE games with some added extras and improved graphics.

You still get the WWE Universe mode with this games sizeable roster and the same match types as before with the addition of an I Quit match. You can now also perform “OMG Moments” which are an enjoyable feature where you can use your finisher to perform exciting moments like smashing your opponent through the crowd barriers.

Single player game play is fairly smooth with the occasional hiccup here and there but the multiplayer is still quite clunky. Troubles with targeting players and clear visual bugs still occurring, at one stage as Edge stood up his arm seemed to fall through his body leaving him quite contorted.

Over all the game is as always one for Wrestling fans, it certainly won’t be drawing in a new audience with the game. If you are a Wrestling fan though I would highly suggest this game as I feel it is the best one so far, purely for the great enjoyment I got from the Attitude Era.

If you are a fan of WWE then live the revolution!

 

Train2Game News: Fiona Stewart radio transcript

Fiona Stewart spoke to BBC Radio Leeds recently. You can listen to the interview in the link below or read the following transcript.

http://audioboo.fm/boos/1049459-train2game-student-fee-stewart-on-bbc-radio-leeds-8-november

So what to do then if you are a talented budding artist but you hate the smell of paint? Well our next guest has just the answer you decide to start drawing art work for computer games and use a PC as your easel and brush. Fiona Stewart from Holmfirth has become so successful at this that the biggest company in the world has given her financial backing. Hi Fiona

Hello

What happened was it a sudden hatred of paint or had you always had it?

No, after I had the children it became more difficult obviously, with three kids running around the house and the paint drying and things like that, the smell and everything became more and more difficult as the kids were starting to grow up.

And it’s not a natural move then for someone who creates with a canvas say, to someone who designs games. How did that transition happen?

Well a friend of mine made 3D models and she asked if I could texture for her because that’s more sort of drawing and I started doing that then decided I actually wanted to make the 3D models as well and do the whole process.

How fascinating. What sort of things do you actually design now then, what do you work on?

Well I work on video games now, so we make apps, console games, games for 3DS and Android phones things like that.

So does it feel like art in the way it did perhaps pre-kids, when you were doing what most people listening to us would consider conventional art?

I actually think its more artistic. If you look at video games and things, the amount of art work thats in it is a good proportion of the actual game its self. I feel more that I’m contributing in an artistic way perhaps more than I did when I was doing it on canvas.

Of course, probably our best known Bradford artist, David Hockney he does so much of his work on the iPad now, doesn’t he?

Yes he does, yeah.

What about this backing from Microsoft then, how did that come about?

Well I met with Microsoft and showed them the game we have been making from the beginning of January. We did a Game Jam up in Scotland and won various awards and got BAFTA nominated for the New Challenge Award. So I showed him the game and he was very interested in it and it would make a very nice game on the Windows 8 mobile platform. He thought we would do very well, so he has been helping us

That’s rather nice and probably rather different from what most struggling artists experience in terms of funding supplies.

Yes, we have been very lucky really in so much that Microsoft have given us BitSpark programme, which is £30,000 worth of software that we can use and integrate throughout the whole of the team so that we are all using the same platform and various talks with other start ups which is very helpful as a start up.

Well good luck, it’s not the easiest of climates to be heading into any sort of start up business. Can I just ask you finally, do you miss the traditional art stuff or do you ever dabble occasionally?

It’s becoming more and more rare that I do because doing it digitally it’s there instantly, I don’t have to wait for any paints to dry. I am still being incredibly artistic but not having to wait around for things to dry.

Fascinating Fiona, really good to speak to you thanks for your time this afternoon. Fiona Stewart from Holmfirth on BBC Radio Leeds.

 

Fiona was also featured in develop magazine and you can read that in the link below.

Develop Magazine

Very well done Fiona! Good luck with everything.