Train2Game News Wargaming supports Tank Museum

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Helped by donations from Wargaming, the Education Center at Bovington’s Tank Museum has seen some huge benefits since opening in 2012. The Education Center has allowed the Museum to welcome over 15,000 school children and community groups to take part in educational workshops.

The donation from Wargaming has allowed the Museum to offer a high quality facility to schools. It also taps into the popularity of the game World of Tanks with pupils. Pupils that play the game often have a high level of knowledge of armoured vehicles. The game is a catalyst that sparks their engagement with the subject, and when they visit the Museum they are instantly engaged with the collection.

In the Education Room pupils can learn about the history of tanks and be inspired by the science behind some iconic armored vehicles. The First World War centenary that occurred in 2014 has also seen huge interest from schools looking to study World War I, in which tanks played a vital role.

A group of Year 9 students from Blandford School recently had the chance to meet the TV historian Dan Snow in the Education Centre.

“It’s been fantastic to be able to use this facility to talk to such enthusiastic students studying this important period in world history,” said Dan Snow, a Trustee of The Museum.

Wargaming is committed to the preservation of modern history, and the Education Room is part of that,” said Rinaldo Andreolli, General Manager of Wargaming Europe. “Before the room was built, the children used to have group time and lessons within the halls of the Museum. As exciting it is to be surrounded by tanks, what they really needed was a proper space with a whiteboard, computers and desks to enhance their learning experience. Our objective was to create such an environment, and we are proud today to see we have succeeded beyond our expectations.”

All workshops conducted by the Museum’s Education Team are designed to support the National Curriculum, an essential factor in attracting schools to visit. Recent workshops for secondary schools included an examination of Nazi ideology and the role of Churchill tanks in the liberation of Belsen concentration camp.
The room is also home to Blackjack, a ‘real’ full size cavalry horse, who helps younger children understand what life was like for animals during the First World War. On the run up to the festive season, the center was decorated in an Edwardian Christmas theme as students explored the Christmas Truce that took place 100 years ago.

The facility has also been used to deliver workshops and projects to community groups, such as Moore Activity Day Care who created a piece of art work for the Museum’s War Horse to Horsepower Exhibition.

“Many of the pupils that visit us have a keen interest in playing World of Tanks,” said Felicity Wood, Education Officer. “The game is a stepping stone to discovering more about history. Having this Education Room allows us to deepen pupils engagement with the history of armoured warfare. Pupils who have played the game visit us and are incredibly excited to see the ‘real thing’.”

In the future, Wargaming will continue its dedication to supporting historical endeavors all across the world and promote the importance of education.

Train2Game News Rift available next year

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Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, Oculus are incredibly excited to announce that the Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.

The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.

The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.

In the weeks ahead, further details around hardware, software, input, and many of the other unannounced made-for-VR games and experiences coming to the Rift. Next week, more of the technical specifications will be released on the Oculus blog.

Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.

E3 is just around the corner — this is only the beginning.

Train2Game News Student developing game to aid Alzhemiers

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The emotional impact of Alzheimer’s disease has been explored by a student computer game project, which will be revealed to the public at the Abertay Digital Graduate Show this Friday (8 May).

Alexander Tarvet developed the idea during his Game Design & Production Management degree, looking at how a game can give a unique first-person experience of a debilitating and distressing medical condition.

He was keen to raise awareness both of the impact memory loss has for the individual patient as familiar objects and people become distant, but also for the immediate family.

There will be 850,000 people living with some form of dementia in the UK by the end of 2015 according to the Alzheimer’s Society, showing how widespread this condition has become.

Alexander said: “Computer games are one of the greatest ways to let people safely explore a situation they’ve never experienced, as you’re creating a whole new world to explore. Many games deal with fantasy and fiction, but I wanted to look at something much more serious.

“Alzheimer’s disease is a devastating condition for everyone affected and their loved ones, and through playing Forget-Me-Knot the player gets an immediate sense of the confusion the character feels.

“They’re in their living room, which should be a safe and comforting space, but it has become hostile and unsettling as they’ve lost memories of the personal objects all around the room.

“The player is in exactly the same position as the person with Alzheimer’s – both have to explore the room and try and piece together an understanding of photos and letters through clues left on shelves and in drawers.

“I hope the project will help anyone who plays the game to understand more about Alzheimer’s disease. Putting yourself into the shoes of the person with the disease gives a very immediate, visceral sense of how disorientating and terrifying it must be to live with long-term memory loss.”

Alexander is one of 170 students showing their final year projects in Abertay University’s main Kydd Building and the Hannah Maclure Centre art gallery, on the top floor of the Student Centre.

Train2Game News gameit making adverts fun

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gameit, the free mobile trivia app that rewards consumers with prizes and shopping deals for engaging with brands, today announced it has a successfully closed $1.6 million seed funding round from a number of private angel investors along with DAK Capital. 

The news comes on the heels of the app’s official launch as one of the only platforms to increase mobile ad engagement, and provide even more opportunities for consumers to win amazing prizes and shop for one-of-a-kind deals from top brands like Kate Spade, Lululemon, Nikon and Sephora. In its beta launch alone, gameit has already exceeded 380K games played and hundreds of prizes shipped. The funding will be used for customer acquisition, research and development, continued growth and additional brand relationships.

“72 percent of Americans ignore ads completely, yet companies continue to spend billions on advertising each year to try and reach them. By gamifying mobile advertising, gameit is changing this paradigm,” said Bryce Johnson, CEO of gameit. “gameit creates a true value exchange between advertisers and their audiences – incentivizing consumers to engage with brands, while driving a higher level of brand knowledge and retention. It’s a win-win for everyone involved.”

gameit makes advertising a part of the mobile gaming experience, rather than an interruption, by building trivia games around branded videos and giving consumers a chance to win the featured product. Players are provided with 5,000 free coins from gameit to start, which they can use to gain access to specific games and prizes. With every correct answer, users earn more in-app coins. The top scorer in each game wins the product for free, but everyone who plays gains access to a deal on the item – ranging from 10 to 65 percent off, depending on how well they do in the game. Players can also “steal” the top spot from their competitors, using their coins to play additional games and capture the win. Thanks to gameit’s new built-in m-commerce capabilities, consumers can make their purchase from directly within the app.

Future updates to the app will include new game formats with increased social engagement to encourage team play among friends, and enhanced tracking capabilities for brands to measure ROI through consumer engagement and retention.

gameit is available now on both iOS and Android for free. To learn more, visit www.gameit.us

Train2Game News UK Top 20 Games – 05.05.15

Mortal Kombat xFollowing the bank holiday the new game charts are out with no new games what so ever and very little change in the order. Mortal Kombat X is still in the number one spot.

All formats

Week ending 2 May 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 MORTAL KOMBAT X WARNER BROS. INTERACTIVE 1
2 GRAND THEFT AUTO V ROCKSTAR 2
3 BATTLEFIELD HARDLINE EA GAMES 3
4 FIFA 15 EA SPORTS 5
5 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 4
6 DYING LIGHT WARNER BROS. INTERACTIVE 8
7 MINECRAFT: XBOX EDITION MICROSOFT 6
8 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 7
9 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 14
10 WWE 2K15 2K SPORTS 10
11 DISNEY INFINITY 2.0 DISNEY INFINITY 13
12 TERRARIA XBOX 360 CLASSICS 15
13 FAR CRY 4 UBISOFT 11
14 BORDERLANDS: THE HANDSOME COLLECTION 2K GAMES 9
15 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 16
16 DESTINY ACTIVISION 13
17 FORZA HORIZON 2 MICROSOFT 17
18 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE
19 SKYLANDERS TRAP TEAM SKYLANDERS
20 ASSASSIN’S CREED: UNITY UBISOFT
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Commodore Amiga: A Visual Commpendium

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Europe’s Number One Retro Gaming Destination, Funstock.co.uk, announce the release of Commodore Amiga: A Visual Commpendium by Bitmap Books.

The book celebrates the visual side of the glorious Amiga computer and Amiga games. Each spread features a beautiful image and insight from prominent Amiga developers, artists and journalists; ranging from a mini review from an ex-journalist such as Gary Penn or Steve Jarratt, to illustrations from renowned artists such as Roger Dean (Psygnosis) and Bob Wakelin (Ocean) printed in all their full-colour glory. The book also feature game maps, loading screens and stunning artwork.

The book is over 420 pages long, printed lithographically in magnificent quality with an elegant design and layout.

Industry legends such as David Perry (Supremacy), Dino Dini (Kick Off, Goal!), Jon Hare (Sensible Software), Ron Gilbert (LucasArts) and many, many more contributed to the writing of the book.

This is the second book by high-end computer game artwork specialists Bitmap Books – their first, Commodore 64: A Visual Commpendium, is currently available to purchase.

The foreword has been written by ex-Sensible Software graphic artist Stoo Cambridge, who made his name creating the artwork for classic games such as Cannon Fodder and Sensible Soccer.

The book, titled “Commodore Amiga: A Visual Commpendium” by Bitmap Books is available to buy now, exclusively at www.funstock.co.uk

Train2Game News Prescription for Sleep: Game Music Lullabies Volume II

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Scarlet Moon Records is pleased to announce the availability of its highly-anticipated arrangement album, Prescription for Sleep: Game Music Lullabies Volume II.

This follow-up to 2014’s acclaimed first volume presents many of gaming’s greatest melodies arranged to sooth and relax, performed live by GENTLE LOVE featuring saxophonist Norihiko Hibino (known for his contributions to the Bayonetta and Metal Gear Solid series, including the iconic “Snake Eater” theme) and pianist AYAKI. The album is fully licensed and is now available via LOUDR and other digital retailers:
Prescription for Sleep: Game Music Lullabies Volume II on LOUDR

The themes featured on Prescription for Sleep: Game Music Lullabies Volume II include pieces from classic titles like Final Fantasy and DuckTales alongside newer favorites such as Shovel Knight and The Elder Scrolls V: Skyrim. An original composition is also featured to highlight Norihiko Hibino’s recent endavor to bring healing music to the world through his work with Hibino Sound Therapy Lab. The full track list is as follows:

01. Kids Run Through The City Corner (Final Fantasy VI)
02. Troian Beauty (Final Fantasy IV)
03. The Streets of Whiterun (The Elder Scrolls V: Skyrim)
04. The One Who Is Torn Apart (Xenogears)
05. Courage Under Fire (Shovel Knight)
06. The Moon (DuckTales)
07. Scattering Blossoms (Chrono Trigger)
08. Oath to Order (The Legend of Zelda: Majora’s Mask)
09. Snake Eater (Metal Gear Solid 3: Snake Eater)
10. Close Up (Original Composition)

“I just had to create a second volume! There were just too many tracks I still wanted to hear from GENTLE LOVE,” reflects Scarlet Moon Records Producer Jayson Napolitano. “In my notes to Hibino-san, I described the peaceful town of elves from Final Fantasy IV, the heaviness and melancholy of the call of the giants from Majora’s Mask, and the majesty of outer space and the universal love people have for ‘The Moon’ from DuckTales. They were able to capture the essense of each track while still adhering to the goal of inducing relaxation and sleep. Given the curve balls I threw them, I couldn’t be more impressed with the result. I hope listeners are too.”

Norihiko Hibino and pianist AYAKI, known as GENTLE LOVE when performing together, have toured throughout Japan, bringing their unique therapeutic approach featuring live saxophone and piano to those in need after the 2011 earthquake and tsunami. They’ve performed at a number of charity functions, and continue to explore the therapeutic applications of music as a part of the Hibino Sound Therapy Lab.

Visit the official Prescription for Sleep: Game Music Lullabies website for information on both albums and to see their launch trailers:
Prescription for Sleep: Game Music Lullabies Official Website