Aviary Studios is thrilled to announce that their live action video game The Gallery will launch this April for PC, Nintendo Switch, Xbox and PlayStation consoles, iOS and Android platforms.
And, in a first for Europe, The Gallery will also release in UK cinemas where the audience will play the game by majority decision as part of an immersive and participative interactive experience.
Written and directed by Paul Raschid, one of the most prolific live action video game / interactive film creatives, The Gallery is a thrilling combination of hostage thriller and social drama with a dash of world film festival cinema aesthetic.
Filmed over a 6 week period in February and March, 2021, the game immerses audiences in an interactive experience set in two time periods – 1981 and 2021, both of which are of considerable political, social and cultural significance in UK history, cleverly reflected in the nuanced story. Players will face over 150 decision points as they navigate a story full of mystery and intrigue.
An exciting cast has been assembled for The Gallery including George Blagden (Versailles and Vikings); Anna Popplewell (The Chronicles of Narnia); Kara Tointon (Mr. Selfridge and Eastenders); Rebecca Root (The Queen’s Gambit); Richard Fleeshman (The Sandman and Coronation Street), Shannon Tarbet (Killing Eve and Love Sarah) and Fehinti Balogun (I May Destroy You).
The live action video (FMV) game genre debuted in the mid 1980s and was touted as the future of video games but was finally declared dead in the mid 1990s. The current renaissance of this somewhat niche genre – a confluence of film and games – began around 2015 with such titles as Late Shift and Her Story and was turbo charged in 2019 with Netflix’s Bandersnatch. With filmmakers such as Paul Raschid (who has won a BAFTA Scotland for his linear film work) now looking to extend the live action video game to a wider film and TV audience and offering more diverse genres than the traditional horror experience, this niche genre could well be set for a resurgence.
The Gallery will launch this April for PC, Nintendo Switch, Xbox and PlayStation consoles, iOS and Android platforms and a UK interactive cinema release. Please visit the official websites www.aviaryfilms.co.uk and www.paulraschid.com
Since 2002 when ModDB first launched, the biggest event in the calendar each year, continues to be the Player Voted Annual Mod Awards.
Since its inception over 1 million players have voted for their favorite mods, with many winners and top 10’s going on to change the gaming industry in profound ways.
The 2021 ModDB Mod of the Year awards marks the 20th Anniversary of one of the most prestigious events in the industry. These awards find their origins in 2002 as a way to acknoledge and recognize mod makers worldwide, who change the games we play in creative, inspiring and unique ways.
The inaugural winner in 2002 was Natural Section, and the team behind this mod (Unknown Worlds) went on to create Subnautica. Another winner is Garry’s Mod, who went on to create Rust and is now working on S&Box. Every story is unique, and you can find the lineup of all 20 winners here.
Perhaps the most interesting story is not the mods that won, but those that missed out, because many of the most recognized and celebrated mods in the industry (that you can see in the Mod Hall of Fame) did not always place. This includes Counter-Strike and Team Fortress which were released before the awards began in 2002, while DotA was overlooked almost entirely as the early days of ModDB had its roots strongly in FPS mods. DayZ was the 2012 runner up behind Black Mesa, and amazingly PLAYERUNKNOWN’s Battle Royale (PUBG) was an editors choice in 2014 but never featured in the players choice voting.
To mark the occasion, Scott Reismanis, founder of DBolical and ModDB, said “The Mod of the Year Awards are a favorite time of ours, an opportunity to pause and reflect, celebrate mods and people behind the projects. It’s a great honor to be reaching our 20th year standing on the shoulders of giants, and we thank everyone who’s contributed to the community over that time.”
Global video games publishing label Wired Productions and award-winning indie studio Hello There Games are proud to announce that 2022 will start in pulse-pounding fashion as AVICII Invector: Encore Edition comes to Meta Quest 2 on January 27, 2022.
In loving memory of Swedish DJ Tim Bergling, most famously known by his professional name, AVICII, Hello There Games and Tim’s father, Klas Bergling, continue Tim’s vision of bringing new ways to experience his music, with AVICII Invector: Encore Edition.
Featuring 35 chart topping tracks such as Peace of Mind, Freak and S.O.S, AVICII Invector brings the futuristic rhythm action gameplay into a VR version for Meta Quest 2 which is available to pre-order now.
All music royalties from each copy of the game sold will go to the Tim Bergling Foundation, which advocates for the recognition of suicide as a global health emergency and actively works to remove the stigma attached to suicide and mental health issues.
“When Tim and I first started talking about Invector, he was actually sent an early prototype VR headset. He was fascinated by the technology and the opportunities it created.” Said Oskar Eklund, the CEO of Hello There Games,
“Working with Tim’s father, Klas, to finish this project has been an emotional process for the whole team. We still grieve for Tim, but we came together knowing this was a project he was very passionate about and hope his fans can continue to celebrate and remember AVICII for the light that he was.”
“At Wired, we are all about celebrating the art, music, and developers behind each release. AVICII Invector, in many ways, is our perfect match.” Said Leo Zullo, Managing Director, Wired Productions.
“Bringing AVICII Invector to VR has been a labour of love, one that will immerse fans and Meta Quest gamers alike in an unforgettable virtual reality experience. An experience which, I hope, will continue to celebrate Tim’s music and legacy for years to come.”
AVICII Invector: Encore Edition Features:
35 hit anthems from the phenomenal talent of late superstar AVICII.
SEVEN mesmerising worlds wrapped in a magnificent musical experience viewable in VR.
Turn up the volume and set yourself a challenge across FOUR complexity levels.
Lay down your high score and rise up the Global Leaderboards.
Explore a pure-hearted narrative journey set against the globally celebrated works of AVICII.
In addition, the release of AVICII Invector: Encore Edition on Meta Quest 2 see’s the start of a partnership between Wired Productions and Meta to bring new and existing IPs to the VR platform, with The Last Worker and Tin Hearts also coming to Meta Quest 2 in 2022.
AVICII Invector: Encore Edition launches on Meta Quest 2 in early 2022 and is available to Wishlist now via Meta Quest.
RichCast, the new creative studio and publishing platform, has partnered with Global Game Jam to support its 2022 event.
RichCast (www.richcast.com), which recently won a prestigious TIGA Award for Best Technical Innovation, is now inviting anyone to build and publish their own interactive narrative experiences and games using its simple, intuitive ‘no code’ drag and drop interface.
The Global Game Jam is the world’s largest game creation event, taking place from January 20th-30th 2022 – and Jammer registrations are open now.
The annual GGJ weekend (https://globalgamejam.org) stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression.
RichCast is the brainchild of three highly respected and experienced UK games industry veterans: Neil Campbell, plus Philip and Andrew Oliver – aka The Oliver Twins. It enables people to create original and diverse content that blurs the line between literature and entertainment, complete with voice and touchscreen controls, HD video, audio-visual effects and AI voices that bring new worlds – and words – to life.
Creating a RichCast experience requires no knowledge of programming or script languages, making it the simplest way to create original interactive content. It’s even easier to use than the Scratch programming language.
RichCast also has a competition open to creators, with £10,000 (~US$13,200) of prize money up for grabs.
Head to www.richcast.com, download the Early Access RichCast App for PC or Mac, and hit Create to get started.
Enter the competition at www.richcast.com/competition and submit your best RichCasts by midnight on January 7th 2022. There are four categories:
Best Use of Audio
Best Use of Visuals
The winner of each category will receive £2,000 each, while runners-up will each receive £500.
The competition is free to enter and open to anyone over 13 years of age.
RichCast is currently free, with the plan to add fair monetisation in 2022 to ensure content creators receive royalties for their great experiences.
“The RichCast software has been developed with a goal of democratising the creation and distribution of high quality, interactive narrative content,” explained Philip Oliver, CEO of PANIVOX, the start-up behind RichCast. “Global Game Jam is a much-respected event that encourages creativity in interactive entertainment around the world, and urges the individuals who take part to try out new technology. The synergies between our two organisations couldn’t be stronger, so we’re delighted to be partnering with them to help more people take part in this brilliant annual event.”
Rich Hebblewhite, Senior Lecturer in Computing at Wrexham University and GGJ 2022 Regional Organiser (UK & Ireland), said: “The GGJ embodies the idea that in today’s connected world, we can come together, be creative, share experiences and express ourselves in a multitude of ways using games as a medium. As such, promoting tools that empower people from all backgrounds and skill sets is hugely important to us – and the PANIVOX team has produced such a platform with RichCast.
“Having been involved with Global Game Jam for more than a decade, it’s exciting to see new technology such as RichCast driving creativity and innovation at the grass roots of the industry.”
To learn more about RichCast and register for Early Access visit www.RichCast.com
The Sandbox, a leading decentralized gaming virtual world and subsidiary of Animoca Brands, announced today that it has added multiple Hong Kong partners from the film, music, entertainment, acting, professional services, finance, real estate, and gaming sectors to create Mega City, a new cultural hub.
The new entrants have joined The Sandbox’s virtual real estate by acquiring LAND NFTs in the open metaverse and have committed to building experiences in Mega City. To celebrate the new partners, The Sandbox will launch a new LAND sale on 13 January 2022 that will allow players to purchase choice spots near the LANDs of the partners announced today.
The Sandbox, which was recently featured by the Wall Street Journal and CNBC as a metaverse pioneer, is building a vast online metaverse where users create and monetize their own distinct worlds and game experiences. Mega City will be a cultural hub based on or inspired by multiple Hong Kong talents.
Partners who acquired LAND to build Mega City in The Sandbox’s metaverse include Hong Kong tycoon Adrian Cheng, alternative investing leader Sun Hung Kai & Co, professional services firm PwC Hong Kong, blockchain-related investment and asset management company TIMES CAPITAL, director/producer/actor Stephen Fung, international star Shu Qi, renowned musician Dough-Boy, game IP Little Fighter, and local illustrator Dreamergo.
Following its recent partnership with South China Morning Post, The Sandbox continues the expansion of Hong Kong culture into the metaverse with the new Mega City cultural hub, featuring the city’s actors, movies, music, entertainment, art, professional services, finance, real estate, and gaming major figures. This mosaic of diverse talents and success stories represents Hong Kong’s enduring vitality, technological advancement, and vibrant culture.
The soul of Mega City is the talent of Hong Kong. More than a strict metaverse reflection of Hong Kong, Mega City is its expansion into the future, a place of dreams and fun. All LAND in Mega City will share this city-of-the-future connection that will be uniquely Hong Kong in its visual approach while reflecting the vision of individual LAND owners.
The new LAND owners who have committed to building Mega City include the following:
Adrian Cheng, a Hong Kong-based entrepreneur and well-established strategic investor, is bringing his vision of the future to The Sandbox through unique interactive experiences aimed at the emerging new generation of metaverse players and entrepreneurs. His XL Estate (24 x 24 LANDs) will be the innovation hub of Mega City. One of its main landmarks will be the GBA Pavilion, a vibrant place of creativity and tech wonders showcasing the successes and achievements of the Greater Bay Area startups. Around this pulsating center, the GBA Companies associated with Adrian Cheng, C Venture and Eureka Nova, will be featured and provide entertainment, exclusive NFTs, and immersive experiences, making it the place to be for innovators and dreamers of the future.
Sun Hung Kai & Co. Limited (SHK & Co), a leader in alternative investing headquartered in Hong Kong, entered The Sandbox by participating in its recent US$93M Series B fundraising round. SHK & Co’s XL Estate will bring to The Sandbox an experience bridging finance, sports, art and culture from around the world, augmented by SHK & Co’s global investment reach. A financial hub will showcase SHK & Co’s portfolio companies and their services, especially those related to TMT, crypto, and blockchain ecosystems. A virtual museum will present SHK & Co’s art collections, including an exclusive NFT of SHK & Co’s iconic Scallywag racing yacht. Revenues generated will be donated to the SHK & Co Foundation to support various charitable initiatives in the Greater China region. The SHK & Co LAND will include environments to host investor events, exhibitions, exclusive parties, and private performances. SHK & Co has been a long-standing investor in Animoca Brands, the parent company of The Sandbox, since 2018, before blockchain and NFTs captured the public’s attention and influenced the gaming landscape. The company’s recent investments in both The Sandbox and LAND reflect its continued belief in the future of open ecosystems and the long-term value that they can create for all stakeholders.
PwC Hong Kong is a member firm of the PwC global network of professional services firms. The firm will play a valuable role in the growth of the open metaverse particularly by helping to build an ecosystem where companies and brands that may be less familiar with Web 3.0 can get the advice they need to explore the new and exciting opportunities created by this technology.
TIMES CAPITAL is a blockchain-related investment and asset management institution that will collaborate with local game studios and creators to bring to the Mega City an immersive Hong Kong film IP museum and game experience based on its over 150 classic films IP portfolio. The LAND will also include one of the largest NFT galleries in The Sandbox, displaying TIMES CAPITAL’s rich collection of NFTs, including icons like CryptoPunks, the Meebits, and much more.
Stephen Fung and Shu Qi, the award-winning entertainment stars, are entering The Sandbox to create an exciting district of Mega City that will showcase their talents and love for art and culture. Bridging tradition and modernity, director/producer Stephen Fung will create immersive experiences paying homage to Hong Kong film classics as well as a special NFT gallery that will showcase his creations and those of new artists selected by him. International actress and model Shu Qi will present experiences that favor direct interaction with fans, with a social hub where she will showcase exclusive NFTs.
Dough-Boy@BlueArk, the award-winning artist and music producer, will create the BlueArk Land, Asia’s first clubbing metaverse hub, in The Sandbox. It will be a social gathering spot for party animals to experience music, games, art, and beyond, all curated by Dough-Boy and his friends. Exclusive NFT private passes will give access to many unique experiences that will take place at the BlueArk Land including The Warehouse, The Wrestling Room, The Concert Hall, and The Shop.
Little Fighter (LF) creator Marti Wong will lead the development of the Little Fighter Metaverse in The Sandbox. The ultimate virtual amusement park of Mega City, Little Fighter Metaverse will be a virtual world with four different stages: Kowloon City, Ninja Village, Ice and Fire Island, and the Evil Castle. Players will meet and interact with all the most iconic characters from the world of Little Fighter, go on adventures together, solve puzzles, and fight alongside them in missions. All stages will have prizes including exclusive NFT rewards. Ready? Fight!
Dreamergo, the popular Hong Kong-based illustrator, will build Dreamergo World, a virtual fantasy park in The Sandbox. It will showcase the delicate art of Dreamergo, converting over a thousand illustrations full of love and dreams into the voxel style and bringing those lovable icons into a new dimension. Players will be able to collect their favorite characters as exclusive NFTs, locate them to take photos, and explore and play with them in worlds based on Dreamergo’s soothing illustration style.
The involvement of the partners announced today follows The Sandbox’s Alpha launch in Q4 2021, which gives anyone the opportunity to participate in play-to-earn gameplay to earn SAND, The Sandbox’s utility token. Players can now experience the metaverse as they play or take a creative role, building assets and worlds that can be traded as NFTs with other players, creators, and artists on the platform.
The Sandbox has secured over 165 partnerships, including Adidas, Snoop Dogg, The Walking Dead, South China Morning Post, The Smurfs, Care Bears, Atari, CryptoKitties, Shaun the Sheep, Mcdull, and Hanjin Tan, to build a fun, creative play-to-earn platform that offers virtual worlds and game experiences owned and created by players. The play-to-earn model gives players true ownership of anything they collect in the game, allowing them to trade it to other players (including outside the game on other websites), transfer it to other players, or even resell it.
Upcoming LAND Sale On 13 January 2022, The Sandbox will hold a Mega City LAND sale that will allow users to purchase LAND located near to the Mega City projects announced today. The partner’s estates can be seen on The Sandbox virtual world map. Premium LAND located near the partners will be offered, and each will include exclusive premium NFTs and have the possibility to host events, gaming experiences, or social hubs.
The Sandbox has already sold 70% of its 166,464 LAND NFTs, releasing them in successive waves that usually sell out in seconds. Existing LAND owners include Binance, CoinCheck, Metakovan, Pranksy, Socios, and CoinMarketCap, among others.
The Mega City Land Sale starting Jan 13 features eight partners from Hong Kong
HyperX, the gaming peripherals team at HP Inc. and brand leader in gaming and esports, today announced new additions to its award-winning gaming accessories line-up at CES 2022.
Underscoring its commitment to support wireless gaming needs, the latest HyperX products include the HyperX™ Cloud Alpha Wireless gaming headset with up to 300 hours of battery life, HyperX Clutch™ wireless gaming controller and Pulsefire Haste wireless gaming mouse.
In addition to wireless peripherals, HyperX also introduced the Alloy Origins™ 65 mechanical gaming keyboard with HyperX Red and Aqua mechanical switches, Cloud II gaming headset in a new white and pink colourway and Cloud Core headset with DTS® Headphone:X® audio.
“CES sets the tone for consumer technology in 2022 and is a great time for HyperX to share our latest innovations and demonstrate our continued dedication to bring gamers high-performance products,” said Paul Leaman, Vice President, HyperX EMEA. “As producers of professional gaming-grade accessories, HyperX is committed to outfitting the gaming and esports communities with the best products for extended gaming sessions, esports tournaments or casual gaming with friends.”
The latest HyperX line of products offers new levels of comfort, performance and control and are designed to improve the gameplay experience for gamers at all levels.
HyperX Cloud Alpha Wireless Gaming Headset: Cloud Alpha Wireless offers the longest-lasting battery in a wireless gaming headset2 with up to 300 hours1 of battery life on a single charge. The headset provides an immersive audio experience with DTS® Headphone:X®3 and utilises new-and-improved, custom-designed Dual Chamber Technology and HyperX 50mm Drivers that feature a slimmer, lighter design while maintaining the sound and performance of the original wired version. Cloud Alpha Wireless provides signature HyperX comfort with soft, pliable leatherette and custom plush memory foam and a durable aluminium frame for long-lasting durability and stability. The headset features a detachable noise-cancelling mic with an LED status indicator and onboard audio controls on the ear cup.
HyperX Clutch Wireless Gaming Controller: For improved mobile gaming control, HyperX Clutch wireless controller offers a familiar controller layout and comfortable textured controller grips to enhance in-game performance. It provides wireless support for Android mobile devices via Bluetooth 4.2 or a 2.4GHz wireless receiver. A USB-C to USB-A cable is included as a wired connection to a PC for gaming, allowing users to take full advantage of gaming on the cloud via multiple devices. The Clutch wireless controller includes a detachable and adjustable mobile phone clip that expands from 41mm to 86mm and comes equipped with a built-in rechargeable battery offering up to 19 hours of battery life on a single charge.4
HyperX Pulsefire Haste Wireless Gaming Mouse: Pulsefire Haste wireless mouse utilises an ultra-light honeycomb hex shell design that offers quicker movements and increased ventilation. The mouse offers gaming-grade wireless technology with a low latency wireless connection that operates on a reliable 2.4GHz frequency and features long-lasting battery life with up to 100 hours on a single charge.5 Pulsefire Haste wireless mouse features six programmable buttons with onboard memory and uses TTC Golden micro dustproof switches rated for up to 80 million clicks. The mouse is also anti-dust and features a water-resistant IP55 rating. Built with low-friction, pure virgin-grade PTFE skates for effortless glide movement, Pulsefire Haste includes grip tape for both sides of the mouse as well as the left and right mouse buttons and includes a replacement set of PTFE skates. The mouse is customisable with HyperX NGENUITY software and allows users to personalise DPI settings, RGB lighting, button assignments, and record macros.
HyperX Alloy Origins 65 Mechanical Gaming Keyboard: Alloy Origins 65 features a space-saving 65 percent form factor with dedicated arrow keys, delete, page up, and page down keys to maximise functionality and desktop real estate for ultimate mouse movement. The keyboard features HyperX mechanical switches built for performance, longevity and is rated with an 80 million lifetime click rating per switch. The keyboard includes RGB backlit keys with an exposed LED design for brighter illumination with radiant lighting effects and five adjustable brightness levels. Origins 65 utilises premium double shot PBT keycaps with secondary key functions for long-term use and durability. HyperX NGENUITY software allows users to personalise lighting,6 Game Mode and macro settings, offering up to three profiles with onboard memory. The keyboard is available in HyperX Red linear switches or HyperX Aqua tactile switches.7
HyperX Cloud II Gaming Headset: Cloud II utilises an advanced audio control box that offers 7.1 virtual surround sound8 and features signature HyperX memory foam, premium leatherette and a durable aluminium frame to provide long-lasting durability, stability and ultimate comfort for prolonged gaming sessions. The advanced audio control box delivers 7.1 virtual surround sound with independent audio and microphone volume control. Gamers can easily toggle on 7.1 virtual surround sound with a push of a button. The headset uses specially tuned 53mm drivers that offer rich, impactful sounds with clarity and precision. Cloud II offers multi-device compatibility9 and utilises a detachable noise-cancelling mic that provides clearer voice quality, game sounds and reduced background noise. Cloud II combines a fresh new pink and white colourway with signature HyperX comfort and sound.
HyperX Cloud Core Gaming Headset: Cloud Core gaming headset is designed for an immersive in-game audio experience with DTS® Headphone:X®3 that offers accurate 3D audio spatialisation. Cloud Core is built with a durable aluminium frame and adjustable headband to provide long-lasting durability and utilises signature HyperX memory foam and soft leatherette to provide signature HyperX comfort. The headset includes a flexible, detachable noise-cancelling microphone that is Discord and TeamSpeak certified.
The new products will be available through the HyperX EMEA network of retail and e-tail outlets as follows:
Cloud Alpha Wireless Gaming Headset – pricing and expected availability in Q1 2022 in Europe at $199.99
HyperX Clutch Wireless Gaming Controller – pricing and expected availability in Q1 2022 at $49.99
Pulsefire Haste Wireless Gaming Mouse – pricing and expected availability in February at €99.99
Alloy Origins 65 Mechanical Gaming Keyboard – pricing and expected availability in February at €119.99
Cloud II Gaming Headset – pricing and expected availability in February 2022 in Europe at €99.99/£84.99
Cloud Core Gaming Headset – pricing and expected availability in Q1 2022 in EMEA at €79.99/£69.99
Pricing on HyperXgaming.com is subject to change without notice. Retailers’ pricing may vary.
Today, Hiro Capital is proud to announce that its co-founding Partner, Ian Livingstone has been awarded a Knighthood by HRH Queen Elizabeth II.
Sir Ian is best known as one of the founders of Games Workshop (Warhammer) and Eidos (Lara Croft Tomb Raider) and as the creator of the Fighting Fantasy series of adventure gamebooks.
Over the course of his legendary career, Sir Ian has made innumerable contributions to the art and industry of video and role-playing games.
Three of Ian’s recent investments – Tonic Games (Fall Guys), Playdemic (Golfclash), and Sumo Digital – were acquired in 2021 at unicorn valuations and Hiro Capital has made 20 early-stage games investments in the last 2 years.
“With 5 unicorn scale games start-ups under his questing belt, Hiro Capital is proud to celebrate Sir Ian’s knighthood. His bravery, chivalry, courtliness and hermetical talents make him one of the most powerful paladins in video games. We are proud to have Sir Ian co-leading the Hiro Capital guild of mages and sell-swords as we ride forward into the Metaverse of 2022,” said Luke Alvarez and Cherry Freeman, Hiro co-founders.
“Simply put, it is a huge honour for me and fantastic recognition for the UK games industry and the brilliant people who work in it. The industry has come a long way since I founded my first startup and I believe more than ever in Games and Gameplay as a global force for good.” – said Sir Ian Livingstone.
As a digital skills champion, Ian also recently founded the Livingstone Academy, which opened its doors in September 2021 – an all-through school for ages four to eighteen that aims to give its students the tools they need to succeed as young creators in a digital world.
Alienware have designed a new project to allow everyone in your house to game together easily and fluidly.
But rather than me explain it, I’m going to let them:
“It’s one of the most common and frustrating problems – having multiple gamers under one roof competing for access to their favorite titles and totally crushing Wi-Fi bandwidth.
Or is it???
We’re always thinking ahead to the future – near and far – and thinking about the ways we can provide the best gaming experiences out there. Which is why we’re incredibly stoked about potentially solving one of the biggest challenges in PC gaming and changing the game completely: how to simultaneously allow players in a household to easily access their full game library and play on any device, even if they want to change screens during gameplay. A tall order, but Alienware is hurtling towards a solution.
We call it Concept Nyx.
An R&D project from our consortium of wizards also known as our Experience Innovation Group (EIG), The Concept Nyx solution comes in the wake of other audacious Alienware initiatives that have broken boundaries and elevated the PC gaming experience: from creating our thinnest gaming laptops to date with the Alienware X Series to bold gaming ideas like Concept UFO. Now we’ve done it again, literally breaking the mold of the PC gaming experience with an eye toward the future.
Imagine you’re on your desktop in your bedroom exploring Night City in CyberPunk 2077. Your roommates are on their laptops and tablets in the living room, battling head-to-head in Rocket League. And your cousin is also over, casually building a new world in Minecraft on her cell phone. Now let’s say it’s time to prepare dinner so you head downstairs and pass the controller to one of your roommates – you can quickly switch to your CyberPunk 2077 experience on the 65-inch TV in the living room and let them takeover exactly where you left off, advancing your game while you cook.
That’s the future of gaming! And it’s starting to take shape today.
How would it be done, you ask? Concept Nyx spotlights the role edge computing could play – where high performance game processing could be done in the home and shared across the local network. Because the processing happens locally (versus needing to travel to and from distant servers), it could offer lower latency, greater bandwidth and more responsiveness – ultimately solving some of the performance shortfalls of current alternatives like cloud gaming. This means multiplayer latency could reach single-digit milliseconds to dramatically decrease any lag of modern-day cloud gaming systems. Pretty cool, huh?
It doesn’t stop there either. We have been looking at how to power four game streams simultaneously, smart switching among devices, and drawing from a central library of all your games regardless of where you purchase them. Gaming on Concept Nyx aims to be as effortless as accessing your favorite music, TV shows and movies. Imagine a simple app loaded on each device delivering instant access to all your games for a more seamless gaming experience across devices in the home. Imagine no more fighting with your family or roommates over game time (you can still fight over groceries and laundry). Wouldn’t it be nice to tear down the barricades so that everyone can game on their own terms?
Alienware loves a challenge. We were founded on a challenge, to create a new market for high-end gaming PCs back when none existed. We’re especially excited about this concept because of its uniqueness as an idea and its potential for the gaming industry at large – we could imagine this appealing to not only casual gamers, but the ok-I’ll-have-a-go gamers, next generation gamers – the whole family. Given our sci-fi bona fides, we’re thrilled to boldly go where no brand has gone before.
As we further develop Concept Nyx, we aim to use each step forward to benefit future products and enhance the user experience. We hope you’re as jazzed as we are to embark on this journey, and we look forward to keeping you in the loop.”