Train2Game News Open Source Virtual Reality gains more support

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Razer, a world leader in connected devices and software for gamers, and Sensics, a leader in high-performance VR, today announced additional partners for the Open Source Virtual Reality (OSVR) ecosystem.

Since its award-winning announcement at CES 2015, OSVR has signed 13 new members, including Jaunt, a pioneering company in cinematic VR. Other companies are in talks with Razer and Sensics.

“The reception of OSVR exceeded even our own expectations and we’re working through numerous partner requests since CES,” says Min-Liang Tan, Razer co-founder and CEO. “Being able to bring together companies doing amazing work in all areas of virtual reality can accelerate consumer-ready devices and improve overall user experiences.”

OSVR aims to standardize the creation and enjoyment of content for virtual reality devices and software. Razer and Sensics will support the venture with the OSVR Hacker Dev Kit, a virtual reality device and open-source software that enables programming for any variety of VR technology.

For the full list of OSVR supporters and more information, go to www.osvr.com.

Train2Game News Bafta 2015 nominations

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The British Academy of Film and Television Arts (BAFTA) has today announced the nominations for the British Academy Games Awards in 2015.

A total of 51 games have been recognised across 17 categories, showcasing the very best games of the past 12 months and highlighting an outstanding level of creative excellence from a broad range of UK and international development teams.

Alien: Isolation leads the way with six nominations across Audio Achievement, Best Game, British Game, Game Design, Game Innovation and Music.

Far Cry 4 receives a nomination in each of the following five categories: Artistic Achievement, Game Design, Music, Story and Performer. Monument Valley also receives five nominations in Artistic Achievement, Best Game, British Game, Mobile & Handheld and Original Property.

Four games receive four nominations apiece: 80 Days is nominated for British Game, Game Innovation, Mobile & Handheld and Story; Destiny is nominated for Best Game, Game Design, Multiplayer and Persistent Game; Mario Kart 8 is recognised in Audio Achievement, Best Game, Family and Multiplayer; and Middle Earth: Shadow of Mordor picks up nominations in Best Game, Game Design, Game Innovation and Music.

The Banner Saga, Call of Duty: Advanced Warfare, Hearthstone: Heroes of Warcraft, Lumino City, Titanfall and The Vanishing of Ethan Carter all receive three nominations each, whilst Disney Fantasia: Music Evolved, Forza Horizon 2, Hitman GO, The Last of Us: Left Behind, Minecraft: Console Editions, Never Alone (Kisima Ingitchuna), The Sailor’s Dream, Threes, Valiant Hearts, The Walking Dead: Season 2 and The Wolf Among Us all have two nominations each.

Nominated in the Performer category are Adam Harrington (Bigby Wolf) in The Wolf Among Us, Ashley Johnson (Ellie) in The Last of Us: Left Behind, Kevin Spacey (Jonathan Irons) in Call of Duty: Advanced Warfare, Logan Cunningham (Transistor) in Transistor, Melissa Hutchinson (Clementine) in The Walking Dead: Season 2 and Troy Baker (Pagan Min) in Far Cry 4.

Other nominated games are Assassin’s Creed Unity, Broken Age, Counterspy, Dragon Age: Inquisition, Eve Online – Phoebe, FIFA 15, Football Manager 2015, Geometry Wars 3: Dimensions, Hohokum, Kalimba, The LEGO Movie Videogame, League of Legends, LittleBigPlanet 3, Madden NFL 15, OlliOlli, Runescape, Shovel Knight, Skylanders Trap Team, Sunset Overdrive, Trials Fusion, Twelve a Dozen, World of Tanks and World of Warcraft: Warlords of Draenor.

Showcasing the very best in young games development and design talent, the BAFTA Ones To Watch Award in association with Dare to be Digital finalists are Chambara, Sagittarius and Don’t Walk: Run.

For the first time, the British Academy Games Awards will be hosted by actor  Rufus Hound and will take place on Thursday 12 March at Tobacco Dock, London, for the second year. On the night, the ceremony will be streamed live online at Twitch.tv. BAFTA’s website, www.bafta.org, will also feature red carpet highlights, photography and winners’ interviews, as well as dedicated coverage on its social networks including Facebook (/BAFTA), Twitter (@BAFTAGames / #BAFTAGames), and Tumblr.

Industry tickets to the British Academy Games Awards, which include champagne reception, awards ceremony, buffet supper and after party, are available here:  http://tickets.bafta.org.

Train2Game News Interface

The teams behind MCV and Develop are hosting a brand new event in May for developers to showcase their games, find investors and pitch ideas.

Interface takes place on May 14th in central London and will bring together developers, publishers, platform holders, investors and funding experts.

Interface will connect indies, start-ups and creators of new games with investors and backers in private pitch meetings; plus, there will be demo zones and breakout sessions dedicated to seminars on better business practices.

There will also be areas for studios looking to recruit, plus networking and lounge spaces.

Interface will be affordable for businesses large and small, with prices starting at just £49.

Registration for walk-in delegates opens in March.

First partners will be announced next week – sponsorship includes exhibition space, access to the B2B meeting/pitching service and prominent exposure.

Email interface@nbmedia.com to be one of the first to find out more.

Interface will also offer affordable demo areas for indies wanting to showcase games, premium spaces for publishers, content acquisition, technology, recruiters and platform-holders looking to find games and partners; and over 300 delegates, including press, to present your creations to.

Interface takes place at the Candid Arts Trust, a creative arts space in London next door to Angel tube station.

“Indies, investors and creators of interactive content have told us they want a new place to find partners, see games and pitch ideas,” said Michael French, publisher of MCV and Develop.

“Interface focuses on quality meeting time – that’s what matters most if you’re looking to score a deal or a new business.”

Source: Develop

Train2Game News UK Top 20 Games – 09.02.15

Call of Duty Advanced WarfighterDeja Vu in the charts this week as no new games have entered and the top three games remain exactly the same as last week with Call of Duty: Advanced Warfare at the top, followed by Grand Theft Auto V and FIFA 15 in the third space.

All formats

Week ending 7 February 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 1
2 GRAND THEFT AUTO V ROCKSTAR 2
3 FIFA 15 EA SPORTS 3
4 ASSASSIN’S CREED: UNITY UBISOFT 8
5 MINECRAFT: XBOX EDITION MICROSOFT 5
6 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 9
7 DESTINY ACTIVISION 10
8 CALL OF DUTY: GHOSTS ACTIVISION 7
9 FAR CRY 4 UBISOFT 6
10 THE CREW UBISOFT 11
11 WWE 2K15 2K SPORTS 12
12 SAINTS ROW IV RE-ELECTED/GAT OUT OF HELL DEEP SILVER 4
13 TERRARIA XBOX 360 CLASSICS 13
14 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 15
15 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE 14
16 WATCH DOGS UBISOFT 18
17 DISNEY INFINITY 2.0 DISNEY INFINITY 20
18 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 19
19 FORZA HORIZON 2 MICROSOFT 19
20 DRAGON AGE: INQUISITION EA GAMES 17
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News CG Student Awards

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With less than a month to go before the CG Student Awards launches Autodesk wanted to let Train2Game students know about this year Awards and the fantastic opportunities open to them.

This year they have managed to negotiate with some of the world’s most respected VFX, Animation, and Gaming studios to offer up an insane amount of internships as prizes ($350k) for the 2015 CG Student Awards. Autodesk are proud to announce a total of 25 career launching internships available to win at locations all across the globe. Nowhere else you can win this type of experience, in any industry for that matter, and with the same calibre of studios.

A spokesman from Autodesk said “We are pumped, and honoured to know we will help 25 talented digital artists get to work alongside the best teams in the world, and on some of the biggest projects currently in production.”

The categories for 2015 are:
– Student of the Year (VFX/ANIM)
– Student of the Year (GAMES)
– Film of the Year
– Game of the Year
– People’s Choice
– Bootcamp Internship
– School of the Year.

Who is eligible to enter into the Awards:
Current and past students are eligible to enter into the Awards. Past students are only eligible if they have worked professionally. It’s more for the ones that have recently graduated and are looking to break into the industry.

Ambassador program:
Autodesk are also going to be running an Ambassador program for students to help spread the word about the Awards and get their friends involved, there are a whole bunch of prizes to give away to the winners. More information will be available on the website about the program and what they can do to earn those prizes.

The event runs from 4rd March 2015 until 19th June 2015 with entries closed 13th May 2015. The finalists willl bd announced 27th May 2015 and the winners announced 17th June 2015.

The site is currently unavailable but you can enter your email address to be notified  when the site goes live. You will then be able to apply and find out more.

Train2Game News 3000AD anniversary

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3000AD, Inc, one of the industry’s oldest independent game developers of several industry recognized brands such as Battlecruiser 3000AD, Universal Combat, Galactic Command, the All Aspects and Line Of Defense series of games, today announces the release of a free game marking 25 years since the first Battlecruiser 3000AD title was conceived.

Twenty-Five years ago, Derek Smart, a then unknown aspiring indie developer, conceived the world, characters and mythos that were to shape the first game in the Battlecruiser series which was released seven years later in 1996.

Since that original concept, several games and IP have been spawned, resulting in over seventeen games, all based on that world, characters and mythos.

To this day, Derek Smart remains one of the most recognized quintessential indie game developers.

To commemorate this occasion, the last game in the Battlecruiser series released in 2009 as a collection, has been specially re-mastered and will be released exclusively on Steam today for free.

            “Like them or hate them, my games have come a long way. In an industry where most of the guys and games have come and gone, making it this far is testament to my vision of catering to and being focused on an exclusive and dedicated audience of like-minded gamers. I never set out to win them all; just the select few who liked these sort of high-end complex games. By releasing this compendium for free, now that space combat games are apparently making a comeback, my goal is to introduce a new generation to these highly advanced capital ship combat games which still have no equal. My games did it first; and they’re still doing it” – Derek Smart, Supreme Commander, Galactic Command

Train2Game News Pocket Gamer Awards

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Steel Media is as excited as a Jack Russell puppy to officially launch the 2015 edition of the Pocket Gamer Awards.

Now in their sixth year, the Pocket Gamer Awards 2015 (http://www.pocketgamer.co.uk/pgawards2015) continue the event’s now established tradition of celebrating the very finest from the world of portable gaming.

As has now become standard practice, any title released on app stores or reviewed by Pocket Gamer between 1st January and 31st December of the previous year is open to consideration by the site’s editorial team during the selection of the finalists.

This time around that meant just short of 1,000 games were evaluated for inclusion in the 20 slots available for each of the 14 categories split across traditional format- and genre-specific sections.

Following the hugely popular format of the two most recent Pocket Gamer Awards, while the PG team shortlists the nominees it is the site’s readers who decide the winners. Voting for each of the categories is now open and will remain so until midnight GMT on 27th February 2015.

The Pocket Gamer Awards 2015 winners will then be announced at a special event held during the Game Developers Conference, which takes place in San Francisco between 2nd and 6th March 2015.

This year’s Pocket Gamer Awards are sponsored by Games Solution Centre and Chukong Technologies.

Train2Game News StoreFrontSDK

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Apostrophe Apps, LLC, has released StoreFrontSDK (http://www.StoreFrontSDK.com), a free service and plugin that generates shops within mobile apps where developers and publishers can sell their custom-designed goods and apparel.

StoreFrontSDK is currently powering the SnorgTees mobile app (iOS and Android) and multiple mobile game companies have already committed to use StoreFrontSDK including SparkPlug Games (Plight of the Zombie) and Replay Games (Leisure Suit Larry: Reloaded).

StoreFrontSDK offers mobile app developers and publishers of any size an easy way to create, control and sell physical products featuring their intellectual property. Unlike most ad systems where mobile app creators earn a meager trickle of pennies for a few hundred ad clicks, the StoreFrontSDk system allows them to determine – and dynamically adjust – the amount earned for each product sold.

StoreFrontSDK is easy to implement, taking only a few minutes to populate with uniquely branded products and incorporate into a mobile app.

Mobile developers can create a free account at http://www.StoreFrontSDK.com, where they upload designs to create custom gear and popular apparel including T-shirts, hoodies, mugs and phone cases. They then use a few lines of code to create their own button to launch their shop within their app.

After the StoreFrontSDK plugin is implemented in an app, products can be managed through the web site, immediately pushing updates to the live app without costly, time-consuming updates. Product details, prices and even entire shops can be managed across multiple apps from one account, allowing for special promotions or quick responses to sales trends.

Apostrophe Apps handles all of the printing, payment processing, fulfillment and customer support, allowing mobile teams to concentrate on making awesome apps instead of worrying about boxes of products to catalog, store, sort, package and ship.

StoreFrontSDK will soon also support user-generated content (e.g. photos and art uploaded from a mobile device), unlockable content and curated partner products to sell within their shops.
StoreFrontSDK is currently available for Unity at http://www.StoreFrontSDK.com.

Train2Game News Student Overcomes Odds

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Student won’t let Epilepsy stop him from reaching his goal to be a Video Games Artist and create a successful gaming studio

Aspiring games designer studying with Train2Game won’t let his condition and ‘flashing images’ stop him starting a gaming studio and getting a position as an Artist

Scott is originally from Swansea and now living in Woking, Surrey. The 31 year old is currently studying Art and Animation with Train2Game. Scott was diagnosed with intractable Epilepsy caused by band heterotopia when he was eleven.

Scott Evin William’s mother originally assumed it was flashing images from his Sega Master System that caused his epileptic fits. But after taking away the gaming system, Doctors informed the family this wasn’t the case for his specific condition.

In a twist of fate it could now be gaming that really changes Scott’s life for the better. He’s studying with Train2Game to become a Video Games Developer, has started his own studio and is hoping to get employment at a gaming studio in the future.

Living with Epilepsy

“I had a febrile convulsion when I was three.  At nine I was diagnosed with epilepsy mum took away my Master System 2 because she thought it caused the fits. Thinking it was photosensitive epilepsy with the flashing images but this was not correct.”

“Diagnosed with Epilepsy initially I continued with everyday life, pretty good normal childhood. When I reached a working age it really took more of a chunk out of my life than expected; what I could, and couldn’t do for work.”

“My fits can happen at any time. I was out shopping for food, had a fit and collapsed on the shop floor, but a few minutes later got up and continued on shopping, for me it’s just part of my life. I really just accept its part of my life and my family are very supportive about it, but the most important thing is just accept it, move on and forward.”

Studying with Train2Game

“I started Train2Game at the end of 2010. I pay for the course myself and finances are not a problem, its simple monthly payments.  I aim to be done by the end of next year, hopefully with no personal health issues which have caused time delays in the past.”

“Home study is both challenging and rewarding, making sure to keep good time and also make lots of notes. With the support of tutors it really is a place where if you want to make a career out of games, Train2Game can offer many exclusive help and practical events.”

“There are some very challenging parts in the course where I passed exams but you also have to vigorously go over the course material. With progress comes the experience, there is theory that is important to know but a hands on practical approach is what is encouraged from a Train2Game student”

“The tutors, the administration and the Train2Game staff all keep up a great helpful, positive attitude, very good listeners and give help and guidance needed to keep you focused. Forming into teams means you get more from it by networking with those who are at an advanced stage within the course, it’s a great helping hand.”

“Train2Game gives me a relaxing environment of having the tools and books, even extra software to download and learn for a broader skillset, as a result most of the time its very relaxing and as easy-going or intense as I choose it to be, but as long as I get a lesson done I feel nice and relaxed which is great in any case and with my condition.”

“I have the utmost confidence in the course to take me to art director status and there’s no real reason why I will not pass, I grow more confident with every completed lesson so the end goal is only a matter of time.”

Game Studio

“I created a professional studio called ‘Icebox Games Studio’. Our website I created is http://www.uigames.co.uk created for the students who are designers, artists and developers. The layout of my student studio is based on the fact it might be best working freelance from home, so we all work from different locations.”

“Our primary goal is to create levels or playable games to gain experience and knowledge, we also share opinions and support each other with coursework. My role in the team is generally looking after everyone’s interests. I am team leader but treat everyone as equals, so we all share ideas and opinions.”

“We are looking over various ideas for games and are working on some, I personally work with CryENGINE3, but the team has a varied array of skillsets mostly geared toward Unity 4, meaning when we feel we can create a game that looks good in different formats.”

What’s next

“My dream is to be accredited as Lead Artist or Art Director in the opening credits of a game. That  will be when I have a few games under my belt and feel ready to take on such a great role. What I don’t do is put a stop or limit what I can learn. Long after becoming a qualified Artist and Animator, the path into gaming, it will be my choice of where to stop.”

“I know what I simply cannot do, short of that no, I will never stop wanting to learn and helping out other people. Whatever your goal just ask yourself two questions, what is stopping you and who can help you achieve the ultimate your goal. Nobody with a disability should feel any different, if a course that Train2Game provides appeals to you then go for it.”

Train2Game News Insomnia success in 2014

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Multiplay, organiser of the UK’s biggest gaming festival, celebrated an outstanding year in 2014, recording a 60% increase in footfall at its Insomnia events against the previous year and cementing its place as the number one gaming festival in the UK.

With an ever growing community of all ages and backgrounds, the Insomnia Gaming Festival experienced its highest ever year of growth with significant increases across the board at all three of its 2014 events. Working with more partners than ever before to expose a variety of brands to its diverse audience, Multiplay also saw record footfall figures with that trend set to continue throughout the new year.

Insomnia54 will be Multiplay’s biggest spring event to-date, taking place on the Easter Bank Holiday weekend (April 3rd-6th 2015). With the show increasing not just in attendance but also footprint at an additional 45% floor space across over 2014, there’s even more great gaming festival fun for Insomnia’s dedicated and growing community.

2014 also witnessed a huge year for Insomnia events online, with over 45m consumers engaged through Twitch, YouTube and Flickr whilst over 1.4m consumers logged on to the official Insomnia website making http://insomniagamingfestival.com a top five gaming destination in the UK, a trend that Multiplay has committed to continuing over the next years’ worth of events.

Multiplay MD Craig Fletcher said: “We’re delighted to have had another incredible year, and we continue to see huge opportunities for growth, not just in our amazing community, but in what we can offer to publishers to showcase their products and partners who want to expose their brands to an engaged audience.”

He continued, “We’ve developed and grown organically to become the UK’s number one destination for fans of gaming culture with our partners, driven by our incredible community, and we’re ready to go even further in 2015 starting with Easter’s Insomnia54.”

For more information on Insomnia54, please visit http://insomniagamingfestival.com.