Train2Game News Gfinity UK eSports Venue

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UK eSports company Gfinity has revealed the country’s first competitive gaming arena in West London.

A partnership with cinema chain Vue will turn the Fulham Broadway chain into the home of UK eSport competitions, with “three custom-built stages” that will house an audience of “over 600 gaming fanatics”.

The Vue deal also opens up the ability to host events around the country, making regional competitions a possibility in the future. Gfinity also says it will be able to host events in “cities across the world.”

On top of that the cinemas will be able to screen competitions from around the world. “We’ll also be bringing you the opportunity to watch major events from Activision, Blizzard, Valve, Riot, and others throughout the year,” they say in a statement.

The Gfinity Arena will open in March for the start of the 2015 Gfinity Championships, which comprises of 25 events running through until September. Events will take place each weekend and on some week days, and will also be streamed online.

Gfinity co-founder and CEO Neville Upton said: “This is a pivotal moment for Gfinity and an exciting time for everyone involved in eSports in the UK. We are delighted to have signed this exclusive agreement with Vue, a well established international brand, to develop and launch the UK’s first and only dedicated eSports arena.

“Gfinity has proven it can organise and deliver world class events and this agreement allows us to satisfy the booming popularity in eSports as a spectator sport. Furthermore, the deal highlights the growing interest from leading brands here in the UK in the eSports market.”

In recent years eSports have continued to grow as a global phenomenon, with millions of pounds now riding on competitions involving games such as League of Legends, Dota 2 and Counter Strike.

For a sign of how far things have come look no further than the European Call of Duty championships being held later this month at London’s Royal Opera House – which recently hosted the Bafta film awards.

Gfinity – founded five years ago – plan on being at the centre of eSports growth in the UK, and this deal is a big sign that they’re doing exactly that.

Kevin Styles, managing director for Vue in the UK and Ireland said: “Vue prides itself on being at the forefront of cinema ensuring that we are an exciting and dynamic entertainment destination. This collaboration with Gfinity underlines this and heralds a new era for eSports in the UK.”

Train2Game News Insight into working at Universally Speaking

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Insight into working for Universally Speaking for Train2Game students applying for professional QA positions

As a follow up to our post last week calling for Train2Game students to apply to Universally Speaking , we’ve spoken to students currently working at Universally Speaking to gain their insight into working at the company. We’ve also spoken to Vendor Manager Paul Lambert gives some guidance on what the company are looking for from applicants

Train2Game student Kieron Baker, 24, from Cambridge
 
It feels fantastic to be working professionally in games! I love coming to work and no day is even remotely the same. When I look at the industry as a whole and realise how big it is and how much is going on, it makes me feel proud of my profession, my position within it and the work that I do while here at Universally Speaking.
 
The variances in projects and the working environment are what allow me to enjoy working at Universally Speaking so much. The team we have are really close knit and yet so welcoming and open minded, and the clients that we work with are so varied. One day we could be testing functionality and compatibility on a new mobile game, to then moving on to consoles, and even eLearning the day after. That’s the most fulfilling thing about Universally Speaking, the variety of projects and experience gained that comes with working with many different Developers from all over the world.
 
I really enjoy the working environment and being surrounded by like-minded people, also the abundance of experience that can be gained from working in such a diverse company with some amazing people.
 
Long term goals. If you had asked me a year ago I may have given you a different answer, but I have always wanted to move into design with a view to perhaps becoming a Producer. But for now, I am enjoying my time here at Universally Speaking that I can see myself here for quite a while yet.

Train2Game student, Evaldas Oleinikas, 25, from Lithuania. Currently residing in Bedford UK.
  
It is great to be working in an area that you are still studying. Gaining experience before qualification, in my opinion is very vital part of the good career, although not everyone can do so.
 
Universally Speaking is a superb company to work for, there is always plenty of work to do and one of the main positives is the great work experience gained.

It’s an excellent opportunity to test products before they reach the customers. Ensuring it meets the desired design quality. I enjoy working on projects, seeing how the development becomes the final product.
 
My long term goals are to get qualified at testing and become Senior/Lead tester. Also after my testing course I plan to take developer course and eventually get my own apps developed.

Patrick Lambert, Vendor Manager, Universally Speaking

The current Train2Game students at Universally Speaking brought along very good skills and enthusiasm for testing. Although they originally were only in for a single shorter project they have been with us now for half a year and 18 months, respectively.

At Universally Speaking clients and projects vary a lot, schedules have to be juggled, positions filled at short notice … it is not your standard 9-to-5 job and never gets boring or becomes routine. And that is something I enjoy.

Successful applicants can look forward to being in the company of fellow video game nerds (feel free to ask me about strategy games or RPGs) and free doughnuts every now and then. Jokes aside, it is a good start into work life. You will gain valuable skills like time management and communication skills. The work environment is friendly yet professional and we are always open to suggestions on how to improve ourselves.

Long term, we believe in filling positions from within; our QA manager started as a tester, as did one of our Directors. So I’d say the career prospects are very decent indeed. A sense of humour is needed indeed. While we take our jobs seriously, we don’t take ourselves too seriously.

To receive more details and apply for a position at Universally Speaking contact: mark@train2game.com

Train2Game News Play Sage Gateshead

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Renowned concert venue Sage Gateshead and digital arts commissioner and website The Space are this week launching a new app developed by creative technology studio Mbryonic and Atomhawk Design, which transforms Sage Gateshead into a virtual music instrument. 

Play Sage Gateshead, a 3D model of the iconic music venue, invites players to enter a virtual reality where they can beat floors, bang balustrades and bash walls to create their own percussive music tracks.

The Play Sage Gateshead app is available to download onto tablet, smart phone and from Friday 13 February, in its latest iteration, on virtual reality headset Oculus Rift. The digital experience uses extracts and samples from ‘Ten Pulse’; a performance which took place during Sage Gateshead’s 10th birthday celebrations in December 2014, where musicians struck and drummed the iconic Tyneside venue as part of an immersive percussive performance.

Tom Szirtes, Director of Mbryonic says, “We are delighted to have been commissioned by Sage Gateshead and The Space to develop Play Sage Gateshead. It is a fully immersive experience, which explores how digital technologies can be used to link the physical and virtual world. At Mbryonic we enjoy working with devices like the Oculus Rift headset to uncover new ways to create immersive experiences to make deeper connections between audiences, artists and brands.”

The virtual space was created from floor prints and location photos and brought to life using games development platform Unity. The Oculus Rift version provides total immersion into this alternative reality. Installations in Sage Gateshead have delighted visitors allowing them to experience the building in a totally new light.

Adam Kent, Innovations Manager, Sage Gateshead, says, “Working on Play Sage Gateshead with Mbryonic has been a real joy for us here at Sage Gateshead. It is a very new form of commission for us and Mrbyonic’s expertise and creative flair has played a central role in bringing it to life.”

Ruth Mackenzie, launch CEO, The Space, says, ‘I can’t think of a better way to celebrate the Sage Gateshead’s 10th birthday than to transform the building into a virtual musical instrument that audiences can play from anywhere in the world.’ 

Play Sage Gateshead is a collaboration between Mbryonic, a creative technology studio in Hackney Wick London, and Atomhawk Design, an award winning art design studio in Gateshead.

www.playsagegateshead.com

Train2Game News Custom Controllers

ZavviCustom Controllers UK is proud to announce Zavvi, the online entertainment retailer as their first official stockist.

Zavvi, ‘The home of entertainment’ sell anything from the latest tech to T-Shirts and their brand new ‘ZBOX’ monthly entertainment crate. In addition to this, Zavvi will now stock over 35 Custom Xbox One and PS4 controller designs, manufactured by Custom Controllers UK.

Custom Controllers UK are enthusiastic about giving gamers the opportunity to customise their controllers and continuously release new designs to cater for all styles. Since 2007 ‘CCUK’ have been striving to meet the needs of gamers and are very proud of what they have managed to deliver.

As well as the range offered on Zavvi, Custom Controllers UK offer a vast range of options on other platforms including over 250 designs across Xbox One, PS4, Xbox 360 and PlayStation 3.

To find out what Custom Controllers UK and Zavvi have to offer click here: http://www.zavvi.com/brand/Custom+Controllers+UK.content

Train2Game News UK Top 20 Games – 16.02.15

EvolveAfter a few quiet weeks the top of the charts have received new blood! Evolve is the new number one with the re-release of Majora’s Mask on the 3DS is at number two. A couple down from that at number four is Monster Hunter 4 Ultimate. The rest of the charts have stayed mostly the same.

All formats
Week ending 14 February 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 EVOLVE 2K GAMES
2 THE LEGEND OF ZELDA: MAJORA’S MASK 3D NINTENDO
3 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 1
4 MONSTER HUNTER 4 ULTIMATE CAPCOM
5 GRAND THEFT AUTO V ROCKSTAR 2
6 FIFA 15 EA SPORTS 3
7 FAR CRY 4 UBISOFT 9
8 MINECRAFT: XBOX EDITION MICROSOFT 5
9 ASSASSIN’S CREED: UNITY UBISOFT 4
10 DESTINY ACTIVISION 7
11 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 6
12 THE CREW UBISOFT 10
13 WWE 2K15 2K SPORTS 11
14 CALL OF DUTY: GHOSTS ACTIVISION 8
15 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 14
16 DISNEY INFINITY 2.0 DISNEY INFINITY 17
17 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE 15
18 TERRARIA XBOX 360 CLASSICS 13
19 WATCH DOGS UBISOFT 16
20 FORZA HORIZON 2 MICROSOFT 19
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Crytek showing VR at GDC

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With GDC 2015 just around the corner, independent game developer and publisher Crytek has announced details of its plans for the annual conference and expo in San Francisco, which runs from March 4th – 6th this year.

Crytek will set up base at booth #1424 in the South Hall of the Moscone Center, where attendees will be able to take a closer look at a brand new VR demo powered by CRYENGINE and witness Crytek’s technology at work on Android-based systems.

On top of seeing CRYENGINE unleashed for VR and Android, visitors can discover how the engine is equipping developers on PlayStation 4, Xbox One and Linux, and learn more about CRYENGINE Sandbox – the ultimate multiplatform toolset.

Throughout the expo, Crytek’s booth will also play host to a regular program of live theatre demos hosted by CRYENGINE licensees and Crytek staff. These demos will offer audiences a detailed look at how both major studios and indie developers are using the engine to create stunning new projects irrespective of size or budget.

For more information, visit www.cryengine.com.

Train2Game News Free Developer Workshops

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Creative England announces FREE marketing workshops for South West and West Midlands SME games businesses, run in partnership with Ukie.

Creative England has joined forces with Ukie, the trade body that aims to support, grow and promote the UK’s games and interactive entertainment industry, to deliver a series of free marketing training workshops.

The workshops are open to SME games businesses based in the South West and the West Midlands and are fully subsidised by the Creative England GamesLab programme.

The courses, running in Bristol and Leamington Spa, will cover:

·         Marketing for games: What it does and how to use it to improve profits

·         Strategic marketing planning: A decision-making process for generating a strategic change perspective. What it is and how it relates to business planning

·         Marketing auditing: Macro, micro and internal analysis, key issue analysis and market segmentation

·         Marketing Communications: A solid grounding in the tools, techniques and approaches used in professional marcomms

·         Metrics: How to measure marketing and business performance including return on investment measurement.

Jaspal Sohal, Head of Games and Digital at Creative England said: “Creative England’s GamesLab programme seeks to discover and nurture our flourishing regional games industry. Through this partnership with Ukie we are able to provide these innovative developers with the necessary tools they need to get their games noticed in a competitive industry.”

CEO of Ukie, Dr Jo Twist said: “In our sector making a game is only half the battle. The other half is marketing and getting noticed in crowded marketplaces. It’s fantastic that these courses can be offered for free thanks to Creative England’s support. They will help give SMEs a better understanding of the kind of strategies they need. As we know, compared to other creative industries, we have strong clusters of games businesses right across the UK. The more courses and help that the GamesLab programme can offer outside London, the better.”

The courses will run on 24th March in Leamington Spa and 10th April in Bristol. If you are interested in attending, please check qualifying criteria and registration information on our website here:
http://ukie.org.uk/event/2015/03/24/marketing-workshop
http://ukie.org.uk/event/2015/04/10/marketing-workshop
The courses are funded by the European Regional Development Fund, supported by the Regional Growth Fund and led by Creative England.

Train2Game News UK video games market worth

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Leading video games business publication MCV has revealed that the UK video games market generated £3.944bn of consumer spending in 2014.

Working in conjunction with trade body Ukie (UK interactive entertainment), MCV’s research compiles the amount spent across video games and related products – from downloads to consoles, licensed toys to mobile games.

The £3.944bn includes the spending on new boxed games, pre owned games, hardware and accessories, digital sales on all games formats plus merchandise, events, plus games-related books and magazines.

The number is 13 per cent higher than 2013’s figure, when the UK market reached £3.48bn.

This year’s data includes £1.048bn for digital console and PC content (based on IHS estimates), £915m on console hardware (Chart-Track figures), £106.8m on pre-owned software (Kantar Worldpanel) and £69m on toys (NPD figures). For the full breakdown, check out the attached infographic.

The best-selling video game soundtrack of 2014 was ‘The Music of Grand Theft Auto V’, the most popular video game-based movie was Need for Speed, while the best-selling video game-based book was Minecraft: The Official Construction Book.

“£3.944bn is the second-highest figure in games industry history and just narrowly misses out on eclipsing the £4bn generated in 2008 when Guitar Hero, Wii and DS ruled the charts,” said MCV editor Christopher Dring.

“Almost every sector of the market is in growth, and 2015 is set to be even better, with new blockbusters such as Uncharted, Zelda, Halo and Star Wars; highly anticipated new technologies such as Oculus Rift and Steam Machines, plus new business models around games subscriptions and streaming. It’s a good time to be involved in the video games business.”

Ukie CEO Dr Jo Twist commented on the evaluation “It’s fantastic the see the consumer market thriving and growing. Impressive figures like these help reinforce the importance of our sector to policy makers and the media, strengthening our standing globally as a key market in the digital economy.”

The data was revealed to industry professionals at a behind-closed-doors presentation this morning, and will be the subject of tomorrow’s edition of MCV (Friday, February 13th).

Train2Game News F2P summit 2015

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F2P: Summit returns on Thursday 26 March and organiser, Tandem Events, today announced the confirmed speakers.

Barry Meade, co-founder of Fireproof Games, Richard Earl of Bossa Studios and Dan Griffiths, co-founder of Monster & Monster will be among an experienced line-up of free to play experts taking to the podium to share their knowledge and experiences with conference delegates.

The first sessions confirmed are:

How to Build and Maintain Community Engagement
Richard Earl, Bossa Studios

Richard is senior marketing manager at Bossa Studios with over a decade of experience in the industry. Having worked with the likes of TT Games and Capcom, Richard will discuss building and maintaining a community for a company like Bossa Studios.

Data Mining the App Store: Hidden Winners and Whale Spotters
Ric Moore, Secret Police

Ric has built a system which harvests data from Apple and extracts hidden info; business intelligence that is not available elsewhere. He’ll explain why he went looking for this data, how he did it, what trends he discovered and what developers can learn from this.

A Monster’s Tale – Lessons Learned from an Indie Dev
Dan Griffiths, Monster and Monster

Dan from indie developer Monster and Monster will be talking about their experiences self-publishing an indie free-to-play title on mobile. He’ll cover the rationale for choosing F2P as their business model for Deep Loot, share facts, figures and a list of key lessons learned by the team.

The State of Free to Play
Will Freeman; Barry Meade, Fireproof Games; Dave Bishop, Delinquent

Will free to play be a victim of its own success, as developers struggle to get discovered among the rising tide of competition? We’ll debate all this and more with our agenda-setting panel of experts.

“Free to Play has been an established business model in the games industry for some time now,” commented Andy Lane, managing director of Tandem Events. “We’re no longer asking the question whether F2P is sustainable, but instead how can developers maximise its potential and what platforms work best. The F2P: Summit aims to steer the debate on this new vision of F2P development and offers vital networking opportunities with developers and publishers succeeding in the market right now.”

The F2P: Summit takes place on Thursday 26 March 2015 at RichMix in London. As well as the speaker sessions, delegates will also have a number of opportunities to network with speakers and other delegates throughout the day.

Registration is open now at www.f2p-summit.com with early bird rate costing just £145. Post 25 February tickets will cost £195.

Train2Game News WeWanaPlay writing competition

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If you have ever dreamed of becoming a Games writer then WewanaPlay have a great challenge which could give you the exposure you desire.

The Wewana:Readit challenge will give you the opportunity to writeabout something you love and help you gain recognition for it too.

The challenge aims to bring together gaming’s best new writing talent in a unique competition that encouraged creativity and originality as you can write about anything within the world of video gaming. The challenge was launched on the 10th of February and has already been well received within the industry.

Ghostwriters for many well-known gaming publication already write for and support WewanaPlay as they gain the recognition and exposure that they don’t get anywhere else. As WewanaPlay CEO, Deepak Pathak explained: “It is notoriously difficult to break into Gaming Journalism and it’s perhaps why so many talented writers already support us. We decided it’s time to increase the scale of what we are doing, help new gaming talent to be seen and of course encourage the 48% of our app users who are female to begin being better represented in games writing too.”

Although the competition is mainly aimed at students there is a category for non-students too. The categories include Secondary school pupils, College, University and of course a non-student category.

Each entry must be between 500 and 1500 words long, be related to gaming and be an original piece of work written solely for the competition. Submissions must be submitted by 7th April whereafter screening the shortlisted finalists will be published on the site from the 10th April for the public voting process. From these awesome articles he winners will be announced on the 30th April.

Full details of how to get involved (either as entrants or supporters) can be found on the dedicated event page: http://wewanaplay.com/events